/src/MenuTalker.h
http://github.com/clintbellanger/flare · C Header · 72 lines · 37 code · 16 blank · 19 comment · 0 complexity · 9585ce140e757941b9e51265a729c079 MD5 · raw file
- /*
- Copyright 2011 Clint Bellanger and morris989
- This file is part of FLARE.
- FLARE is free software: you can redistribute it and/or modify it under the terms
- of the GNU General Public License as published by the Free Software Foundation,
- either version 3 of the License, or (at your option) any later version.
- FLARE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
- PARTICULAR PURPOSE. See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along with
- FLARE. If not, see http://www.gnu.org/licenses/
- */
- /**
- * class MenuTalker
- */
- #ifndef MENU_TALKER_H
- #define MENU_TALKER_H
- #include "Utils.h"
- #include "FontEngine.h"
- #include "NPC.h"
- #include "CampaignManager.h"
- #include "WidgetButton.h"
- #include <SDL.h>
- #include <SDL_image.h>
- #include <SDL_mixer.h>
- #include <string>
- #include <sstream>
- class MenuTalker {
- private:
- CampaignManager *camp;
- void loadGraphics();
- SDL_Surface *background;
- SDL_Surface *portrait;
- SDL_Surface *msg_buffer;
- std::string hero_name;
- int dialog_node;
- public:
- MenuTalker(CampaignManager *camp);
- ~MenuTalker();
- NPC *npc;
-
- void chooseDialogNode();
- void logic();
- void render();
- void setHero(const std::string& name, const std::string& portrait_filename);
- void createBuffer();
-
- bool visible;
- int event_cursor;
- bool accept_lock;
- WidgetButton *advanceButton;
- WidgetButton *closeButton;
-
- };
- #endif