/src/GameState.cpp
C++ | 39 lines | 15 code | 8 blank | 16 comment | 0 complexity | b8ef286e4e67841dd0201d17b76d6c35 MD5 | raw file
Possible License(s): GPL-3.0
1/* 2Copyright 2011 kitano 3 4This file is part of FLARE. 5 6FLARE is free software: you can redistribute it and/or modify it under the terms 7of the GNU General Public License as published by the Free Software Foundation, 8either version 3 of the License, or (at your option) any later version. 9 10FLARE is distributed in the hope that it will be useful, but WITHOUT ANY 11WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A 12PARTICULAR PURPOSE. See the GNU General Public License for more details. 13 14You should have received a copy of the GNU General Public License along with 15FLARE. If not, see http://www.gnu.org/licenses/ 16*/ 17 18#include "GameState.h" 19 20GameState::GameState() { 21 22 requestedGameState = NULL; 23 24 exitRequested = false; 25 hasMusic = false; 26} 27 28GameState* GameState::getRequestedGameState() { 29 return requestedGameState; 30} 31 32void GameState::logic() { 33} 34 35void GameState::render() { 36} 37 38GameState::~GameState() { 39}