/src/GameState.cpp

http://github.com/clintbellanger/flare · C++ · 39 lines · 15 code · 8 blank · 16 comment · 0 complexity · b8ef286e4e67841dd0201d17b76d6c35 MD5 · raw file

  1. /*
  2. Copyright 2011 kitano
  3. This file is part of FLARE.
  4. FLARE is free software: you can redistribute it and/or modify it under the terms
  5. of the GNU General Public License as published by the Free Software Foundation,
  6. either version 3 of the License, or (at your option) any later version.
  7. FLARE is distributed in the hope that it will be useful, but WITHOUT ANY
  8. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
  9. PARTICULAR PURPOSE. See the GNU General Public License for more details.
  10. You should have received a copy of the GNU General Public License along with
  11. FLARE. If not, see http://www.gnu.org/licenses/
  12. */
  13. #include "GameState.h"
  14. GameState::GameState() {
  15. requestedGameState = NULL;
  16. exitRequested = false;
  17. hasMusic = false;
  18. }
  19. GameState* GameState::getRequestedGameState() {
  20. return requestedGameState;
  21. }
  22. void GameState::logic() {
  23. }
  24. void GameState::render() {
  25. }
  26. GameState::~GameState() {
  27. }