/support/chicken/gl/gl.scm
Scheme | 1864 lines | 1462 code | 399 blank | 3 comment | 0 complexity | 5543d532167436567cf1ad7255bce36a MD5 | raw file
Possible License(s): BSD-3-Clause
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1;;;; gl.scm 2 3(use easyffi) 4 5(cond-expand 6 (msvc 7 #> 8 #define WIN32_LEAN_AND_MEAN 1 9 #include <windows.h> 10 #include "glprocs/GL/gl.h" 11 #include "glprocs/GL/glprocs.h" 12 <#) 13 (else 14 #> 15 #ifdef C_MACOSX 16 #include <OpenGL/gl.h> 17 #else 18 #include <GL/gl.h> 19 #endif 20 <#)) 21 22;; (define blob_glGetDoublev 23;; (foreign-lambda void glGetDoublev unsigned-integer blob)) 24 25(foreign-parse #<<EOF 26 27___declare(export_constants, yes) 28 29/* ___declare(substitute, "^(GL_|gl);gl:") */ 30 31typedef unsigned int GLenum; 32typedef unsigned char GLboolean; 33typedef unsigned int GLbitfield; 34typedef void GLvoid; 35typedef ___byte GLbyte; /* 1-byte signed */ 36typedef short GLshort; /* 2-byte signed */ 37typedef int GLint; /* 4-byte signed */ 38typedef unsigned ___byte GLubyte; /* 1-byte unsigned */ 39typedef unsigned short GLushort; /* 2-byte unsigned */ 40typedef unsigned int GLuint; /* 4-byte unsigned */ 41typedef int GLsizei; /* 4-byte signed */ 42typedef float GLfloat; /* single precision float */ 43typedef float GLclampf; /* single precision float in [0,1] */ 44typedef double GLdouble; /* double precision float */ 45typedef double GLclampd; /* double precision float in [0,1] */ 46 47 48/* 49 * 50 * Constants 51 * 52 */ 53 54/* Boolean values */ 55#define GL_FALSE 0x0 56#define GL_TRUE 0x1 57 58/* Data types */ 59#define GL_BYTE 0x1400 60#define GL_UNSIGNED_BYTE 0x1401 61#define GL_SHORT 0x1402 62#define GL_UNSIGNED_SHORT 0x1403 63#define GL_INT 0x1404 64#define GL_UNSIGNED_INT 0x1405 65#define GL_FLOAT 0x1406 66#define GL_DOUBLE 0x140A 67#define GL_2_BYTES 0x1407 68#define GL_3_BYTES 0x1408 69#define GL_4_BYTES 0x1409 70 71/* Primitives */ 72#define GL_POINTS 0x0000 73#define GL_LINES 0x0001 74#define GL_LINE_LOOP 0x0002 75#define GL_LINE_STRIP 0x0003 76#define GL_TRIANGLES 0x0004 77#define GL_TRIANGLE_STRIP 0x0005 78#define GL_TRIANGLE_FAN 0x0006 79#define GL_QUADS 0x0007 80#define GL_QUAD_STRIP 0x0008 81#define GL_POLYGON 0x0009 82 83/* Vertex Arrays */ 84#define GL_VERTEX_ARRAY 0x8074 85#define GL_NORMAL_ARRAY 0x8075 86#define GL_COLOR_ARRAY 0x8076 87#define GL_INDEX_ARRAY 0x8077 88#define GL_TEXTURE_COORD_ARRAY 0x8078 89#define GL_EDGE_FLAG_ARRAY 0x8079 90#define GL_VERTEX_ARRAY_SIZE 0x807A 91#define GL_VERTEX_ARRAY_TYPE 0x807B 92#define GL_VERTEX_ARRAY_STRIDE 0x807C 93#define GL_NORMAL_ARRAY_TYPE 0x807E 94#define GL_NORMAL_ARRAY_STRIDE 0x807F 95#define GL_COLOR_ARRAY_SIZE 0x8081 96#define GL_COLOR_ARRAY_TYPE 0x8082 97#define GL_COLOR_ARRAY_STRIDE 0x8083 98#define GL_INDEX_ARRAY_TYPE 0x8085 99#define GL_INDEX_ARRAY_STRIDE 0x8086 100#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 101#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 102#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 103#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 104#define GL_VERTEX_ARRAY_POINTER 0x808E 105#define GL_NORMAL_ARRAY_POINTER 0x808F 106#define GL_COLOR_ARRAY_POINTER 0x8090 107#define GL_INDEX_ARRAY_POINTER 0x8091 108#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 109#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 110#define GL_V2F 0x2A20 111#define GL_V3F 0x2A21 112#define GL_C4UB_V2F 0x2A22 113#define GL_C4UB_V3F 0x2A23 114#define GL_C3F_V3F 0x2A24 115#define GL_N3F_V3F 0x2A25 116#define GL_C4F_N3F_V3F 0x2A26 117#define GL_T2F_V3F 0x2A27 118#define GL_T4F_V4F 0x2A28 119#define GL_T2F_C4UB_V3F 0x2A29 120#define GL_T2F_C3F_V3F 0x2A2A 121#define GL_T2F_N3F_V3F 0x2A2B 122#define GL_T2F_C4F_N3F_V3F 0x2A2C 123#define GL_T4F_C4F_N3F_V4F 0x2A2D 124 125/* Matrix Mode */ 126#define GL_MATRIX_MODE 0x0BA0 127#define GL_MODELVIEW 0x1700 128#define GL_PROJECTION 0x1701 129#define GL_TEXTURE 0x1702 130 131/* Points */ 132#define GL_POINT_SMOOTH 0x0B10 133#define GL_POINT_SIZE 0x0B11 134#define GL_POINT_SIZE_GRANULARITY 0x0B13 135#define GL_POINT_SIZE_RANGE 0x0B12 136 137/* Lines */ 138#define GL_LINE_SMOOTH 0x0B20 139#define GL_LINE_STIPPLE 0x0B24 140#define GL_LINE_STIPPLE_PATTERN 0x0B25 141#define GL_LINE_STIPPLE_REPEAT 0x0B26 142#define GL_LINE_WIDTH 0x0B21 143#define GL_LINE_WIDTH_GRANULARITY 0x0B23 144#define GL_LINE_WIDTH_RANGE 0x0B22 145 146/* Polygons */ 147#define GL_POINT 0x1B00 148#define GL_LINE 0x1B01 149#define GL_FILL 0x1B02 150#define GL_CW 0x0900 151#define GL_CCW 0x0901 152#define GL_FRONT 0x0404 153#define GL_BACK 0x0405 154#define GL_POLYGON_MODE 0x0B40 155#define GL_POLYGON_SMOOTH 0x0B41 156#define GL_POLYGON_STIPPLE 0x0B42 157#define GL_EDGE_FLAG 0x0B43 158#define GL_CULL_FACE 0x0B44 159#define GL_CULL_FACE_MODE 0x0B45 160#define GL_FRONT_FACE 0x0B46 161#define GL_POLYGON_OFFSET_FACTOR 0x8038 162#define GL_POLYGON_OFFSET_UNITS 0x2A00 163#define GL_POLYGON_OFFSET_POINT 0x2A01 164#define GL_POLYGON_OFFSET_LINE 0x2A02 165#define GL_POLYGON_OFFSET_FILL 0x8037 166 167/* Display Lists */ 168#define GL_COMPILE 0x1300 169#define GL_COMPILE_AND_EXECUTE 0x1301 170#define GL_LIST_BASE 0x0B32 171#define GL_LIST_INDEX 0x0B33 172#define GL_LIST_MODE 0x0B30 173 174/* Depth buffer */ 175#define GL_NEVER 0x0200 176#define GL_LESS 0x0201 177#define GL_EQUAL 0x0202 178#define GL_LEQUAL 0x0203 179#define GL_GREATER 0x0204 180#define GL_NOTEQUAL 0x0205 181#define GL_GEQUAL 0x0206 182#define GL_ALWAYS 0x0207 183#define GL_DEPTH_TEST 0x0B71 184#define GL_DEPTH_BITS 0x0D56 185#define GL_DEPTH_CLEAR_VALUE 0x0B73 186#define GL_DEPTH_FUNC 0x0B74 187#define GL_DEPTH_RANGE 0x0B70 188#define GL_DEPTH_WRITEMASK 0x0B72 189#define GL_DEPTH_COMPONENT 0x1902 190 191/* Lighting */ 192#define GL_LIGHTING 0x0B50 193#define GL_LIGHT0 0x4000 194#define GL_LIGHT1 0x4001 195#define GL_LIGHT2 0x4002 196#define GL_LIGHT3 0x4003 197#define GL_LIGHT4 0x4004 198#define GL_LIGHT5 0x4005 199#define GL_LIGHT6 0x4006 200#define GL_LIGHT7 0x4007 201#define GL_SPOT_EXPONENT 0x1205 202#define GL_SPOT_CUTOFF 0x1206 203#define GL_CONSTANT_ATTENUATION 0x1207 204#define GL_LINEAR_ATTENUATION 0x1208 205#define GL_QUADRATIC_ATTENUATION 0x1209 206#define GL_AMBIENT 0x1200 207#define GL_DIFFUSE 0x1201 208#define GL_SPECULAR 0x1202 209#define GL_SHININESS 0x1601 210#define GL_EMISSION 0x1600 211#define GL_POSITION 0x1203 212#define GL_SPOT_DIRECTION 0x1204 213#define GL_AMBIENT_AND_DIFFUSE 0x1602 214#define GL_COLOR_INDEXES 0x1603 215#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 216#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 217#define GL_LIGHT_MODEL_AMBIENT 0x0B53 218#define GL_FRONT_AND_BACK 0x0408 219#define GL_SHADE_MODEL 0x0B54 220#define GL_FLAT 0x1D00 221#define GL_SMOOTH 0x1D01 222#define GL_COLOR_MATERIAL 0x0B57 223#define GL_COLOR_MATERIAL_FACE 0x0B55 224#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 225#define GL_NORMALIZE 0x0BA1 226 227/* User clipping planes */ 228#define GL_CLIP_PLANE0 0x3000 229#define GL_CLIP_PLANE1 0x3001 230#define GL_CLIP_PLANE2 0x3002 231#define GL_CLIP_PLANE3 0x3003 232#define GL_CLIP_PLANE4 0x3004 233#define GL_CLIP_PLANE5 0x3005 234 235/* Accumulation buffer */ 236#define GL_ACCUM_RED_BITS 0x0D58 237#define GL_ACCUM_GREEN_BITS 0x0D59 238#define GL_ACCUM_BLUE_BITS 0x0D5A 239#define GL_ACCUM_ALPHA_BITS 0x0D5B 240#define GL_ACCUM_CLEAR_VALUE 0x0B80 241#define GL_ACCUM 0x0100 242#define GL_ADD 0x0104 243#define GL_LOAD 0x0101 244#define GL_MULT 0x0103 245#define GL_RETURN 0x0102 246 247/* Alpha testing */ 248#define GL_ALPHA_TEST 0x0BC0 249#define GL_ALPHA_TEST_REF 0x0BC2 250#define GL_ALPHA_TEST_FUNC 0x0BC1 251 252/* Blending */ 253#define GL_BLEND 0x0BE2 254#define GL_BLEND_SRC 0x0BE1 255#define GL_BLEND_DST 0x0BE0 256#define GL_ZERO 0x0 257#define GL_ONE 0x1 258#define GL_SRC_COLOR 0x0300 259#define GL_ONE_MINUS_SRC_COLOR 0x0301 260#define GL_SRC_ALPHA 0x0302 261#define GL_ONE_MINUS_SRC_ALPHA 0x0303 262#define GL_DST_ALPHA 0x0304 263#define GL_ONE_MINUS_DST_ALPHA 0x0305 264#define GL_DST_COLOR 0x0306 265#define GL_ONE_MINUS_DST_COLOR 0x0307 266#define GL_SRC_ALPHA_SATURATE 0x0308 267#define GL_CONSTANT_COLOR 0x8001 268#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 269#define GL_CONSTANT_ALPHA 0x8003 270#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 271 272/* Render Mode */ 273#define GL_FEEDBACK 0x1C01 274#define GL_RENDER 0x1C00 275#define GL_SELECT 0x1C02 276 277/* Feedback */ 278#define GL_2D 0x0600 279#define GL_3D 0x0601 280#define GL_3D_COLOR 0x0602 281#define GL_3D_COLOR_TEXTURE 0x0603 282#define GL_4D_COLOR_TEXTURE 0x0604 283#define GL_POINT_TOKEN 0x0701 284#define GL_LINE_TOKEN 0x0702 285#define GL_LINE_RESET_TOKEN 0x0707 286#define GL_POLYGON_TOKEN 0x0703 287#define GL_BITMAP_TOKEN 0x0704 288#define GL_DRAW_PIXEL_TOKEN 0x0705 289#define GL_COPY_PIXEL_TOKEN 0x0706 290#define GL_PASS_THROUGH_TOKEN 0x0700 291#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 292#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 293#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 294 295/* Selection */ 296#define GL_SELECTION_BUFFER_POINTER 0x0DF3 297#define GL_SELECTION_BUFFER_SIZE 0x0DF4 298 299/* Fog */ 300#define GL_FOG 0x0B60 301#define GL_FOG_MODE 0x0B65 302#define GL_FOG_DENSITY 0x0B62 303#define GL_FOG_COLOR 0x0B66 304#define GL_FOG_INDEX 0x0B61 305#define GL_FOG_START 0x0B63 306#define GL_FOG_END 0x0B64 307#define GL_LINEAR 0x2601 308#define GL_EXP 0x0800 309#define GL_EXP2 0x0801 310 311/* Logic Ops */ 312#define GL_LOGIC_OP 0x0BF1 313#define GL_INDEX_LOGIC_OP 0x0BF1 314#define GL_COLOR_LOGIC_OP 0x0BF2 315#define GL_LOGIC_OP_MODE 0x0BF0 316#define GL_CLEAR 0x1500 317#define GL_SET 0x150F 318#define GL_COPY 0x1503 319#define GL_COPY_INVERTED 0x150C 320#define GL_NOOP 0x1505 321#define GL_INVERT 0x150A 322#define GL_AND 0x1501 323#define GL_NAND 0x150E 324#define GL_OR 0x1507 325#define GL_NOR 0x1508 326#define GL_XOR 0x1506 327#define GL_EQUIV 0x1509 328#define GL_AND_REVERSE 0x1502 329#define GL_AND_INVERTED 0x1504 330#define GL_OR_REVERSE 0x150B 331#define GL_OR_INVERTED 0x150D 332 333/* Stencil */ 334#define GL_STENCIL_TEST 0x0B90 335#define GL_STENCIL_WRITEMASK 0x0B98 336#define GL_STENCIL_BITS 0x0D57 337#define GL_STENCIL_FUNC 0x0B92 338#define GL_STENCIL_VALUE_MASK 0x0B93 339#define GL_STENCIL_REF 0x0B97 340#define GL_STENCIL_FAIL 0x0B94 341#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 342#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 343#define GL_STENCIL_CLEAR_VALUE 0x0B91 344#define GL_STENCIL_INDEX 0x1901 345#define GL_KEEP 0x1E00 346#define GL_REPLACE 0x1E01 347#define GL_INCR 0x1E02 348#define GL_DECR 0x1E03 349 350/* Buffers, Pixel Drawing/Reading */ 351#define GL_NONE 0x0 352#define GL_LEFT 0x0406 353#define GL_RIGHT 0x0407 354/*GL_FRONT 0x0404 */ 355/*GL_BACK 0x0405 */ 356/*GL_FRONT_AND_BACK 0x0408 */ 357#define GL_FRONT_LEFT 0x0400 358#define GL_FRONT_RIGHT 0x0401 359#define GL_BACK_LEFT 0x0402 360#define GL_BACK_RIGHT 0x0403 361#define GL_AUX0 0x0409 362#define GL_AUX1 0x040A 363#define GL_AUX2 0x040B 364#define GL_AUX3 0x040C 365#define GL_COLOR_INDEX 0x1900 366#define GL_RED 0x1903 367#define GL_GREEN 0x1904 368#define GL_BLUE 0x1905 369#define GL_ALPHA 0x1906 370#define GL_LUMINANCE 0x1909 371#define GL_LUMINANCE_ALPHA 0x190A 372#define GL_ALPHA_BITS 0x0D55 373#define GL_RED_BITS 0x0D52 374#define GL_GREEN_BITS 0x0D53 375#define GL_BLUE_BITS 0x0D54 376#define GL_INDEX_BITS 0x0D51 377#define GL_SUBPIXEL_BITS 0x0D50 378#define GL_AUX_BUFFERS 0x0C00 379#define GL_READ_BUFFER 0x0C02 380#define GL_DRAW_BUFFER 0x0C01 381#define GL_DOUBLEBUFFER 0x0C32 382#define GL_STEREO 0x0C33 383#define GL_BITMAP 0x1A00 384#define GL_COLOR 0x1800 385#define GL_DEPTH 0x1801 386#define GL_STENCIL 0x1802 387#define GL_DITHER 0x0BD0 388#define GL_RGB 0x1907 389#define GL_RGBA 0x1908 390 391/* Implementation limits */ 392#define GL_MAX_LIST_NESTING 0x0B31 393#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 394#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 395#define GL_MAX_NAME_STACK_DEPTH 0x0D37 396#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 397#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 398#define GL_MAX_EVAL_ORDER 0x0D30 399#define GL_MAX_LIGHTS 0x0D31 400#define GL_MAX_CLIP_PLANES 0x0D32 401#define GL_MAX_TEXTURE_SIZE 0x0D33 402#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 403#define GL_MAX_VIEWPORT_DIMS 0x0D3A 404#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 405 406/* Gets */ 407#define GL_ATTRIB_STACK_DEPTH 0x0BB0 408#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 409#define GL_COLOR_CLEAR_VALUE 0x0C22 410#define GL_COLOR_WRITEMASK 0x0C23 411#define GL_CURRENT_INDEX 0x0B01 412#define GL_CURRENT_COLOR 0x0B00 413#define GL_CURRENT_NORMAL 0x0B02 414#define GL_CURRENT_RASTER_COLOR 0x0B04 415#define GL_CURRENT_RASTER_DISTANCE 0x0B09 416#define GL_CURRENT_RASTER_INDEX 0x0B05 417#define GL_CURRENT_RASTER_POSITION 0x0B07 418#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 419#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 420#define GL_CURRENT_TEXTURE_COORDS 0x0B03 421#define GL_INDEX_CLEAR_VALUE 0x0C20 422#define GL_INDEX_MODE 0x0C30 423#define GL_INDEX_WRITEMASK 0x0C21 424#define GL_MODELVIEW_MATRIX 0x0BA6 425#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 426#define GL_NAME_STACK_DEPTH 0x0D70 427#define GL_PROJECTION_MATRIX 0x0BA7 428#define GL_PROJECTION_STACK_DEPTH 0x0BA4 429#define GL_RENDER_MODE 0x0C40 430#define GL_RGBA_MODE 0x0C31 431#define GL_TEXTURE_MATRIX 0x0BA8 432#define GL_TEXTURE_STACK_DEPTH 0x0BA5 433#define GL_VIEWPORT 0x0BA2 434 435/* Evaluators */ 436#define GL_AUTO_NORMAL 0x0D80 437#define GL_MAP1_COLOR_4 0x0D90 438#define GL_MAP1_GRID_DOMAIN 0x0DD0 439#define GL_MAP1_GRID_SEGMENTS 0x0DD1 440#define GL_MAP1_INDEX 0x0D91 441#define GL_MAP1_NORMAL 0x0D92 442#define GL_MAP1_TEXTURE_COORD_1 0x0D93 443#define GL_MAP1_TEXTURE_COORD_2 0x0D94 444#define GL_MAP1_TEXTURE_COORD_3 0x0D95 445#define GL_MAP1_TEXTURE_COORD_4 0x0D96 446#define GL_MAP1_VERTEX_3 0x0D97 447#define GL_MAP1_VERTEX_4 0x0D98 448#define GL_MAP2_COLOR_4 0x0DB0 449#define GL_MAP2_GRID_DOMAIN 0x0DD2 450#define GL_MAP2_GRID_SEGMENTS 0x0DD3 451#define GL_MAP2_INDEX 0x0DB1 452#define GL_MAP2_NORMAL 0x0DB2 453#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 454#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 455#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 456#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 457#define GL_MAP2_VERTEX_3 0x0DB7 458#define GL_MAP2_VERTEX_4 0x0DB8 459#define GL_COEFF 0x0A00 460#define GL_DOMAIN 0x0A02 461#define GL_ORDER 0x0A01 462 463/* Hints */ 464#define GL_FOG_HINT 0x0C54 465#define GL_LINE_SMOOTH_HINT 0x0C52 466#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 467#define GL_POINT_SMOOTH_HINT 0x0C51 468#define GL_POLYGON_SMOOTH_HINT 0x0C53 469#define GL_DONT_CARE 0x1100 470#define GL_FASTEST 0x1101 471#define GL_NICEST 0x1102 472 473/* Scissor box */ 474#define GL_SCISSOR_TEST 0x0C11 475#define GL_SCISSOR_BOX 0x0C10 476 477/* Pixel Mode / Transfer */ 478#define GL_MAP_COLOR 0x0D10 479#define GL_MAP_STENCIL 0x0D11 480#define GL_INDEX_SHIFT 0x0D12 481#define GL_INDEX_OFFSET 0x0D13 482#define GL_RED_SCALE 0x0D14 483#define GL_RED_BIAS 0x0D15 484#define GL_GREEN_SCALE 0x0D18 485#define GL_GREEN_BIAS 0x0D19 486#define GL_BLUE_SCALE 0x0D1A 487#define GL_BLUE_BIAS 0x0D1B 488#define GL_ALPHA_SCALE 0x0D1C 489#define GL_ALPHA_BIAS 0x0D1D 490#define GL_DEPTH_SCALE 0x0D1E 491#define GL_DEPTH_BIAS 0x0D1F 492#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 493#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 494#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 495#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 496#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 497#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 498#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 499#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 500#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 501#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 502#define GL_PIXEL_MAP_S_TO_S 0x0C71 503#define GL_PIXEL_MAP_I_TO_I 0x0C70 504#define GL_PIXEL_MAP_I_TO_R 0x0C72 505#define GL_PIXEL_MAP_I_TO_G 0x0C73 506#define GL_PIXEL_MAP_I_TO_B 0x0C74 507#define GL_PIXEL_MAP_I_TO_A 0x0C75 508#define GL_PIXEL_MAP_R_TO_R 0x0C76 509#define GL_PIXEL_MAP_G_TO_G 0x0C77 510#define GL_PIXEL_MAP_B_TO_B 0x0C78 511#define GL_PIXEL_MAP_A_TO_A 0x0C79 512#define GL_PACK_ALIGNMENT 0x0D05 513#define GL_PACK_LSB_FIRST 0x0D01 514#define GL_PACK_ROW_LENGTH 0x0D02 515#define GL_PACK_SKIP_PIXELS 0x0D04 516#define GL_PACK_SKIP_ROWS 0x0D03 517#define GL_PACK_SWAP_BYTES 0x0D00 518#define GL_UNPACK_ALIGNMENT 0x0CF5 519#define GL_UNPACK_LSB_FIRST 0x0CF1 520#define GL_UNPACK_ROW_LENGTH 0x0CF2 521#define GL_UNPACK_SKIP_PIXELS 0x0CF4 522#define GL_UNPACK_SKIP_ROWS 0x0CF3 523#define GL_UNPACK_SWAP_BYTES 0x0CF0 524#define GL_ZOOM_X 0x0D16 525#define GL_ZOOM_Y 0x0D17 526 527/* Texture mapping */ 528#define GL_TEXTURE_ENV 0x2300 529#define GL_TEXTURE_ENV_MODE 0x2200 530#define GL_TEXTURE_1D 0x0DE0 531#define GL_TEXTURE_2D 0x0DE1 532#define GL_TEXTURE_WRAP_S 0x2802 533#define GL_TEXTURE_WRAP_T 0x2803 534#define GL_TEXTURE_MAG_FILTER 0x2800 535#define GL_TEXTURE_MIN_FILTER 0x2801 536#define GL_TEXTURE_ENV_COLOR 0x2201 537#define GL_TEXTURE_GEN_S 0x0C60 538#define GL_TEXTURE_GEN_T 0x0C61 539#define GL_TEXTURE_GEN_MODE 0x2500 540#define GL_TEXTURE_BORDER_COLOR 0x1004 541#define GL_TEXTURE_WIDTH 0x1000 542#define GL_TEXTURE_HEIGHT 0x1001 543#define GL_TEXTURE_BORDER 0x1005 544#define GL_TEXTURE_COMPONENTS 0x1003 545#define GL_TEXTURE_RED_SIZE 0x805C 546#define GL_TEXTURE_GREEN_SIZE 0x805D 547#define GL_TEXTURE_BLUE_SIZE 0x805E 548#define GL_TEXTURE_ALPHA_SIZE 0x805F 549#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 550#define GL_TEXTURE_INTENSITY_SIZE 0x8061 551#define GL_NEAREST_MIPMAP_NEAREST 0x2700 552#define GL_NEAREST_MIPMAP_LINEAR 0x2702 553#define GL_LINEAR_MIPMAP_NEAREST 0x2701 554#define GL_LINEAR_MIPMAP_LINEAR 0x2703 555#define GL_OBJECT_LINEAR 0x2401 556#define GL_OBJECT_PLANE 0x2501 557#define GL_EYE_LINEAR 0x2400 558#define GL_EYE_PLANE 0x2502 559#define GL_SPHERE_MAP 0x2402 560#define GL_DECAL 0x2101 561#define GL_MODULATE 0x2100 562#define GL_NEAREST 0x2600 563#define GL_REPEAT 0x2901 564#define GL_CLAMP 0x2900 565#define GL_S 0x2000 566#define GL_T 0x2001 567#define GL_R 0x2002 568#define GL_Q 0x2003 569#define GL_TEXTURE_GEN_R 0x0C62 570#define GL_TEXTURE_GEN_Q 0x0C63 571 572/* Utility */ 573#define GL_VENDOR 0x1F00 574#define GL_RENDERER 0x1F01 575#define GL_VERSION 0x1F02 576#define GL_EXTENSIONS 0x1F03 577 578/* Errors */ 579#define GL_NO_ERROR 0x0 580#define GL_INVALID_VALUE 0x0501 581#define GL_INVALID_ENUM 0x0500 582#define GL_INVALID_OPERATION 0x0502 583#define GL_STACK_OVERFLOW 0x0503 584#define GL_STACK_UNDERFLOW 0x0504 585#define GL_OUT_OF_MEMORY 0x0505 586 587/* glPush/PopAttrib bits */ 588#define GL_CURRENT_BIT 0x00000001 589#define GL_POINT_BIT 0x00000002 590#define GL_LINE_BIT 0x00000004 591#define GL_POLYGON_BIT 0x00000008 592#define GL_POLYGON_STIPPLE_BIT 0x00000010 593#define GL_PIXEL_MODE_BIT 0x00000020 594#define GL_LIGHTING_BIT 0x00000040 595#define GL_FOG_BIT 0x00000080 596#define GL_DEPTH_BUFFER_BIT 0x00000100 597#define GL_ACCUM_BUFFER_BIT 0x00000200 598#define GL_STENCIL_BUFFER_BIT 0x00000400 599#define GL_VIEWPORT_BIT 0x00000800 600#define GL_TRANSFORM_BIT 0x00001000 601#define GL_ENABLE_BIT 0x00002000 602#define GL_COLOR_BUFFER_BIT 0x00004000 603#define GL_HINT_BIT 0x00008000 604#define GL_EVAL_BIT 0x00010000 605#define GL_LIST_BIT 0x00020000 606#define GL_TEXTURE_BIT 0x00040000 607#define GL_SCISSOR_BIT 0x00080000 608#define GL_ALL_ATTRIB_BITS 0x000FFFFF 609 610 611/* OpenGL 1.1 */ 612#define GL_PROXY_TEXTURE_1D 0x8063 613#define GL_PROXY_TEXTURE_2D 0x8064 614#define GL_TEXTURE_PRIORITY 0x8066 615#define GL_TEXTURE_RESIDENT 0x8067 616#define GL_TEXTURE_BINDING_1D 0x8068 617#define GL_TEXTURE_BINDING_2D 0x8069 618#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 619#define GL_ALPHA4 0x803B 620#define GL_ALPHA8 0x803C 621#define GL_ALPHA12 0x803D 622#define GL_ALPHA16 0x803E 623#define GL_LUMINANCE4 0x803F 624#define GL_LUMINANCE8 0x8040 625#define GL_LUMINANCE12 0x8041 626#define GL_LUMINANCE16 0x8042 627#define GL_LUMINANCE4_ALPHA4 0x8043 628#define GL_LUMINANCE6_ALPHA2 0x8044 629#define GL_LUMINANCE8_ALPHA8 0x8045 630#define GL_LUMINANCE12_ALPHA4 0x8046 631#define GL_LUMINANCE12_ALPHA12 0x8047 632#define GL_LUMINANCE16_ALPHA16 0x8048 633#define GL_INTENSITY 0x8049 634#define GL_INTENSITY4 0x804A 635#define GL_INTENSITY8 0x804B 636#define GL_INTENSITY12 0x804C 637#define GL_INTENSITY16 0x804D 638#define GL_R3_G3_B2 0x2A10 639#define GL_RGB4 0x804F 640#define GL_RGB5 0x8050 641#define GL_RGB8 0x8051 642#define GL_RGB10 0x8052 643#define GL_RGB12 0x8053 644#define GL_RGB16 0x8054 645#define GL_RGBA2 0x8055 646#define GL_RGBA4 0x8056 647#define GL_RGB5_A1 0x8057 648#define GL_RGBA8 0x8058 649#define GL_RGB10_A2 0x8059 650#define GL_RGBA12 0x805A 651#define GL_RGBA16 0x805B 652#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 653#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 654#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF 655#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF 656 657 658/* OpenGL 1.2 */ 659#define GL_RESCALE_NORMAL 0x803A 660#define GL_CLAMP_TO_EDGE 0x812F 661#define GL_MAX_ELEMENTS_VERTICES 0x80E8 662#define GL_MAX_ELEMENTS_INDICES 0x80E9 663#define GL_BGR 0x80E0 664#define GL_BGRA 0x80E1 665#define GL_UNSIGNED_BYTE_3_3_2 0x8032 666#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 667#define GL_UNSIGNED_SHORT_5_6_5 0x8363 668#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 669#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 670#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 671#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 672#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 673#define GL_UNSIGNED_INT_8_8_8_8 0x8035 674#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 675#define GL_UNSIGNED_INT_10_10_10_2 0x8036 676#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 677#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 678#define GL_SINGLE_COLOR 0x81F9 679#define GL_SEPARATE_SPECULAR_COLOR 0x81FA 680#define GL_TEXTURE_MIN_LOD 0x813A 681#define GL_TEXTURE_MAX_LOD 0x813B 682#define GL_TEXTURE_BASE_LEVEL 0x813C 683#define GL_TEXTURE_MAX_LEVEL 0x813D 684#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 685#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 686#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 687#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 688#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 689#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 690#define GL_PACK_SKIP_IMAGES 0x806B 691#define GL_PACK_IMAGE_HEIGHT 0x806C 692#define GL_UNPACK_SKIP_IMAGES 0x806D 693#define GL_UNPACK_IMAGE_HEIGHT 0x806E 694#define GL_TEXTURE_3D 0x806F 695#define GL_PROXY_TEXTURE_3D 0x8070 696#define GL_TEXTURE_DEPTH 0x8071 697#define GL_TEXTURE_WRAP_R 0x8072 698#define GL_MAX_3D_TEXTURE_SIZE 0x8073 699#define GL_TEXTURE_BINDING_3D 0x806A 700 701 702/* 703 * OpenGL 1.2 imaging subset 704 */ 705/* GL_EXT_color_table */ 706#define GL_COLOR_TABLE 0x80D0 707#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 708#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 709#define GL_PROXY_COLOR_TABLE 0x80D3 710#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 711#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 712#define GL_COLOR_TABLE_SCALE 0x80D6 713#define GL_COLOR_TABLE_BIAS 0x80D7 714#define GL_COLOR_TABLE_FORMAT 0x80D8 715#define GL_COLOR_TABLE_WIDTH 0x80D9 716#define GL_COLOR_TABLE_RED_SIZE 0x80DA 717#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 718#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 719#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 720#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 721#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 722/* GL_EXT_convolution and GL_HP_convolution_border_modes */ 723#define GL_CONVOLUTION_1D 0x8010 724#define GL_CONVOLUTION_2D 0x8011 725#define GL_SEPARABLE_2D 0x8012 726#define GL_CONVOLUTION_BORDER_MODE 0x8013 727#define GL_CONVOLUTION_FILTER_SCALE 0x8014 728#define GL_CONVOLUTION_FILTER_BIAS 0x8015 729#define GL_REDUCE 0x8016 730#define GL_CONVOLUTION_FORMAT 0x8017 731#define GL_CONVOLUTION_WIDTH 0x8018 732#define GL_CONVOLUTION_HEIGHT 0x8019 733#define GL_MAX_CONVOLUTION_WIDTH 0x801A 734#define GL_MAX_CONVOLUTION_HEIGHT 0x801B 735#define GL_POST_CONVOLUTION_RED_SCALE 0x801C 736#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 737#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 738#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 739#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 740#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 741#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 742#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 743#define GL_CONSTANT_BORDER 0x8151 744#define GL_REPLICATE_BORDER 0x8153 745#define GL_CONVOLUTION_BORDER_COLOR 0x8154 746/* GL_SGI_color_matrix */ 747#define GL_COLOR_MATRIX 0x80B1 748#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 749#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 750#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 751#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 752#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 753#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 754#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 755#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 756#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 757#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 758/* GL_EXT_histogram */ 759#define GL_HISTOGRAM 0x8024 760#define GL_PROXY_HISTOGRAM 0x8025 761#define GL_HISTOGRAM_WIDTH 0x8026 762#define GL_HISTOGRAM_FORMAT 0x8027 763#define GL_HISTOGRAM_RED_SIZE 0x8028 764#define GL_HISTOGRAM_GREEN_SIZE 0x8029 765#define GL_HISTOGRAM_BLUE_SIZE 0x802A 766#define GL_HISTOGRAM_ALPHA_SIZE 0x802B 767#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 768#define GL_HISTOGRAM_SINK 0x802D 769#define GL_MINMAX 0x802E 770#define GL_MINMAX_FORMAT 0x802F 771#define GL_MINMAX_SINK 0x8030 772#define GL_TABLE_TOO_LARGE 0x8031 773/* GL_EXT_blend_color, GL_EXT_blend_minmax */ 774#define GL_BLEND_EQUATION 0x8009 775#define GL_MIN 0x8007 776#define GL_MAX 0x8008 777#define GL_FUNC_ADD 0x8006 778#define GL_FUNC_SUBTRACT 0x800A 779#define GL_FUNC_REVERSE_SUBTRACT 0x800B 780#define GL_BLEND_COLOR 0x8005 781 782 783/* OpenGL 1.3 */ 784/* multitexture */ 785#define GL_TEXTURE0 0x84C0 786#define GL_TEXTURE1 0x84C1 787#define GL_TEXTURE2 0x84C2 788#define GL_TEXTURE3 0x84C3 789#define GL_TEXTURE4 0x84C4 790#define GL_TEXTURE5 0x84C5 791#define GL_TEXTURE6 0x84C6 792#define GL_TEXTURE7 0x84C7 793#define GL_TEXTURE8 0x84C8 794#define GL_TEXTURE9 0x84C9 795#define GL_TEXTURE10 0x84CA 796#define GL_TEXTURE11 0x84CB 797#define GL_TEXTURE12 0x84CC 798#define GL_TEXTURE13 0x84CD 799#define GL_TEXTURE14 0x84CE 800#define GL_TEXTURE15 0x84CF 801#define GL_TEXTURE16 0x84D0 802#define GL_TEXTURE17 0x84D1 803#define GL_TEXTURE18 0x84D2 804#define GL_TEXTURE19 0x84D3 805#define GL_TEXTURE20 0x84D4 806#define GL_TEXTURE21 0x84D5 807#define GL_TEXTURE22 0x84D6 808#define GL_TEXTURE23 0x84D7 809#define GL_TEXTURE24 0x84D8 810#define GL_TEXTURE25 0x84D9 811#define GL_TEXTURE26 0x84DA 812#define GL_TEXTURE27 0x84DB 813#define GL_TEXTURE28 0x84DC 814#define GL_TEXTURE29 0x84DD 815#define GL_TEXTURE30 0x84DE 816#define GL_TEXTURE31 0x84DF 817#define GL_ACTIVE_TEXTURE 0x84E0 818#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 819#define GL_MAX_TEXTURE_UNITS 0x84E2 820/* texture_cube_map */ 821#define GL_NORMAL_MAP 0x8511 822#define GL_REFLECTION_MAP 0x8512 823#define GL_TEXTURE_CUBE_MAP 0x8513 824#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 825#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 826#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 827#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 828#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 829#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 830#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 831#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 832#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 833/* texture_compression */ 834#define GL_COMPRESSED_ALPHA 0x84E9 835#define GL_COMPRESSED_LUMINANCE 0x84EA 836#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 837#define GL_COMPRESSED_INTENSITY 0x84EC 838#define GL_COMPRESSED_RGB 0x84ED 839#define GL_COMPRESSED_RGBA 0x84EE 840#define GL_TEXTURE_COMPRESSION_HINT 0x84EF 841#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 842#define GL_TEXTURE_COMPRESSED 0x86A1 843#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 844#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 845/* multisample */ 846#define GL_MULTISAMPLE 0x809D 847#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 848#define GL_SAMPLE_ALPHA_TO_ONE 0x809F 849#define GL_SAMPLE_COVERAGE 0x80A0 850#define GL_SAMPLE_BUFFERS 0x80A8 851#define GL_SAMPLES 0x80A9 852#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 853#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 854#define GL_MULTISAMPLE_BIT 0x20000000 855/* transpose_matrix */ 856#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 857#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 858#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 859#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 860/* texture_env_combine */ 861#define GL_COMBINE 0x8570 862#define GL_COMBINE_RGB 0x8571 863#define GL_COMBINE_ALPHA 0x8572 864#define GL_SOURCE0_RGB 0x8580 865#define GL_SOURCE1_RGB 0x8581 866#define GL_SOURCE2_RGB 0x8582 867#define GL_SOURCE0_ALPHA 0x8588 868#define GL_SOURCE1_ALPHA 0x8589 869#define GL_SOURCE2_ALPHA 0x858A 870#define GL_OPERAND0_RGB 0x8590 871#define GL_OPERAND1_RGB 0x8591 872#define GL_OPERAND2_RGB 0x8592 873#define GL_OPERAND0_ALPHA 0x8598 874#define GL_OPERAND1_ALPHA 0x8599 875#define GL_OPERAND2_ALPHA 0x859A 876#define GL_RGB_SCALE 0x8573 877#define GL_ADD_SIGNED 0x8574 878#define GL_INTERPOLATE 0x8575 879#define GL_SUBTRACT 0x84E7 880#define GL_CONSTANT 0x8576 881#define GL_PRIMARY_COLOR 0x8577 882#define GL_PREVIOUS 0x8578 883/* texture_env_dot3 */ 884#define GL_DOT3_RGB 0x86AE 885#define GL_DOT3_RGBA 0x86AF 886/* texture_border_clamp */ 887#define GL_CLAMP_TO_BORDER 0x812D 888 889 890/* 891 * Miscellaneous 892 */ 893 894 void glClearIndex( GLfloat c ); 895 896 void glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); 897 898 void glClear( GLbitfield mask ); 899 900 void glIndexMask( GLuint mask ); 901 902 void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); 903 904 void glAlphaFunc( GLenum func, GLclampf ref ); 905 906 void glBlendFunc( GLenum sfactor, GLenum dfactor ); 907 908 void glLogicOp( GLenum opcode ); 909 910 void glCullFace( GLenum mode ); 911 912 void glFrontFace( GLenum mode ); 913 914 void glPointSize( GLfloat size ); 915 916 void glLineWidth( GLfloat width ); 917 918 void glLineStipple( GLint factor, GLushort pattern ); 919 920 void glPolygonMode( GLenum face, GLenum mode ); 921 922 void glPolygonOffset( GLfloat factor, GLfloat units ); 923 924 void glPolygonStipple( const GLubyte *mask ); 925 926 void glGetPolygonStipple( GLubyte *mask ); 927 928 void glEdgeFlag( GLboolean flag ); 929 930 void glEdgeFlagv( const GLboolean *flag ); 931 932 void glScissor( GLint x, GLint y, GLsizei width, GLsizei height); 933 934 void glClipPlane( GLenum plane, const GLdouble *equation ); 935 936 void glGetClipPlane( GLenum plane, GLdouble *equation ); 937 938 void glDrawBuffer( GLenum mode ); 939 940 void glReadBuffer( GLenum mode ); 941 942 void glEnable( GLenum cap ); 943 944 void glDisable( GLenum cap ); 945 946 GLboolean glIsEnabled( GLenum cap ); 947 948 949 void glEnableClientState( GLenum cap ); /* 1.1 */ 950 951 void glDisableClientState( GLenum cap ); /* 1.1 */ 952 953 954 void glGetBooleanv( GLenum pname, GLboolean *params ); 955 956 void glGetDoublev( GLenum pname, GLdouble *params ); 957 958 // void glGetDoublev( GLenum pname, ___byte_vector params ); 959 960 /* void test_glGetDoublev( GLenum pname, blob params ); */ 961 962 /* void byte_vector_glGetDoublev( GLenum pname, ___byte_vector params ); */ 963 964 /* void test_b_glGetDoublev( GLenum pname, ___byte_vector *params ); */ 965 966 /* void test_c_glGetDoublev( GLenum pname, ___blob params ); */ 967 968 void glGetFloatv( GLenum pname, GLfloat *params ); 969 970 void glGetIntegerv( GLenum pname, GLint *params ); 971 972 973 void glPushAttrib( GLbitfield mask ); 974 975 void glPopAttrib( void ); 976 977 978 void glPushClientAttrib( GLbitfield mask ); /* 1.1 */ 979 980 void glPopClientAttrib( void ); /* 1.1 */ 981 982 983 GLint glRenderMode( GLenum mode ); 984 985 GLenum glGetError( void ); 986 987 char* glGetString( GLenum name ); 988 989 void glFinish( void ); 990 991 void glFlush( void ); 992 993 void glHint( GLenum target, GLenum mode ); 994 995 996 997/* 998 * Depth Buffer 999 */ 1000 1001 void glClearDepth( GLclampd depth ); 1002 1003 void glDepthFunc( GLenum func ); 1004 1005 void glDepthMask( GLboolean flag ); 1006 1007 void glDepthRange( GLclampd near_val, GLclampd far_val ); 1008 1009 1010/* 1011 * Accumulation Buffer 1012 */ 1013 1014 void glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); 1015 1016 void glAccum( GLenum op, GLfloat value ); 1017 1018 1019 1020/* 1021 * Transformation 1022 */ 1023 1024 void glMatrixMode( GLenum mode ); 1025 1026 void glOrtho( GLdouble left, GLdouble right, 1027 GLdouble bottom, GLdouble top, 1028 GLdouble near_val, GLdouble far_val ); 1029 1030 void glFrustum( GLdouble left, GLdouble right, 1031 GLdouble bottom, GLdouble top, 1032 GLdouble near_val, GLdouble far_val ); 1033 1034 void glViewport( GLint x, GLint y, 1035 GLsizei width, GLsizei height ); 1036 1037 void glPushMatrix( void ); 1038 1039 void glPopMatrix( void ); 1040 1041 void glLoadIdentity( void ); 1042 1043 void glLoadMatrixd( const GLdouble *m ); 1044 1045 // void glLoadMatrixd( const ___byte_vector m ); 1046 1047 void glLoadMatrixf( const GLfloat *m ); 1048 1049 void glMultMatrixd( const GLdouble *m ); 1050 1051 // void glMultMatrixd( const ___byte_vector m ); 1052 1053 void glMultMatrixf( const GLfloat *m ); 1054 1055 void glRotated( GLdouble angle, 1056 GLdouble x, GLdouble y, GLdouble z ); 1057 void glRotatef( GLfloat angle, 1058 GLfloat x, GLfloat y, GLfloat z ); 1059 1060 void glScaled( GLdouble x, GLdouble y, GLdouble z ); 1061 void glScalef( GLfloat x, GLfloat y, GLfloat z ); 1062 1063 void glTranslated( GLdouble x, GLdouble y, GLdouble z ); 1064 void glTranslatef( GLfloat x, GLfloat y, GLfloat z ); 1065 1066 1067 1068/* 1069 * Display Lists 1070 */ 1071 1072 GLboolean glIsList( GLuint list ); 1073 1074 void glDeleteLists( GLuint list, GLsizei range ); 1075 1076 GLuint glGenLists( GLsizei range ); 1077 1078 void glNewList( GLuint list, GLenum mode ); 1079 1080 void glEndList( void ); 1081 1082 void glCallList( GLuint list ); 1083 1084 void glCallLists( GLsizei n, GLenum type, 1085 const GLvoid *lists ); 1086 1087 void glListBase( GLuint base ); 1088 1089 1090 1091/* 1092 * Drawing Functions 1093 */ 1094 1095 void glBegin( GLenum mode ); 1096 1097 void glEnd( void ); 1098 1099 1100 void glVertex2d( GLdouble x, GLdouble y ); 1101 void glVertex2f( GLfloat x, GLfloat y ); 1102 void glVertex2i( GLint x, GLint y ); 1103 void glVertex2s( GLshort x, GLshort y ); 1104 1105 void glVertex3d( GLdouble x, GLdouble y, GLdouble z ); 1106 void glVertex3f( GLfloat x, GLfloat y, GLfloat z ); 1107 void glVertex3i( GLint x, GLint y, GLint z ); 1108 void glVertex3s( GLshort x, GLshort y, GLshort z ); 1109 1110 void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); 1111 void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1112 void glVertex4i( GLint x, GLint y, GLint z, GLint w ); 1113 void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); 1114 1115 void glVertex2dv( const GLdouble *v ); 1116 void glVertex2fv( const GLfloat *v ); 1117 void glVertex2iv( const GLint *v ); 1118 void glVertex2sv( const GLshort *v ); 1119 1120 void glVertex3dv( const GLdouble *v ); 1121 void glVertex3fv( const GLfloat *v ); 1122 void glVertex3iv( const GLint *v ); 1123 void glVertex3sv( const GLshort *v ); 1124 1125 void glVertex4dv( const GLdouble *v ); 1126 void glVertex4fv( const GLfloat *v ); 1127 void glVertex4iv( const GLint *v ); 1128 void glVertex4sv( const GLshort *v ); 1129 1130 1131 void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); 1132 void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); 1133 void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); 1134 void glNormal3i( GLint nx, GLint ny, GLint nz ); 1135 void glNormal3s( GLshort nx, GLshort ny, GLshort nz ); 1136 1137 void glNormal3bv( const GLbyte *v ); 1138 void glNormal3dv( const GLdouble *v ); 1139 void glNormal3fv( const GLfloat *v ); 1140 void glNormal3iv( const GLint *v ); 1141 void glNormal3sv( const GLshort *v ); 1142 1143 1144 void glIndexd( GLdouble c ); 1145 void glIndexf( GLfloat c ); 1146 void glIndexi( GLint c ); 1147 void glIndexs( GLshort c ); 1148 void glIndexub( GLubyte c ); /* 1.1 */ 1149 1150 void glIndexdv( const GLdouble *c ); 1151 void glIndexfv( const GLfloat *c ); 1152 void glIndexiv( const GLint *c ); 1153 void glIndexsv( const GLshort *c ); 1154 void glIndexubv( const GLubyte *c ); /* 1.1 */ 1155 1156 void glColor3b( GLbyte red, GLbyte green, GLbyte blue ); 1157 void glColor3d( GLdouble red, GLdouble green, GLdouble blue ); 1158 void glColor3f( GLfloat red, GLfloat green, GLfloat blue ); 1159 void glColor3i( GLint red, GLint green, GLint blue ); 1160 void glColor3s( GLshort red, GLshort green, GLshort blue ); 1161 void glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); 1162 void glColor3ui( GLuint red, GLuint green, GLuint blue ); 1163 void glColor3us( GLushort red, GLushort green, GLushort blue ); 1164 1165 void glColor4b( GLbyte red, GLbyte green, 1166 GLbyte blue, GLbyte alpha ); 1167 void glColor4d( GLdouble red, GLdouble green, 1168 GLdouble blue, GLdouble alpha ); 1169 void glColor4f( GLfloat red, GLfloat green, 1170 GLfloat blue, GLfloat alpha ); 1171 void glColor4i( GLint red, GLint green, 1172 GLint blue, GLint alpha ); 1173 void glColor4s( GLshort red, GLshort green, 1174 GLshort blue, GLshort alpha ); 1175 void glColor4ub( GLubyte red, GLubyte green, 1176 GLubyte blue, GLubyte alpha ); 1177 void glColor4ui( GLuint red, GLuint green, 1178 GLuint blue, GLuint alpha ); 1179 void glColor4us( GLushort red, GLushort green, 1180 GLushort blue, GLushort alpha ); 1181 1182 1183 void glColor3bv( const GLbyte *v ); 1184 void glColor3dv( const GLdouble *v ); 1185 void glColor3fv( const GLfloat *v ); 1186 void glColor3iv( const GLint *v ); 1187 void glColor3sv( const GLshort *v ); 1188 void glColor3ubv( const GLubyte *v ); 1189 void glColor3uiv( const GLuint *v ); 1190 void glColor3usv( const GLushort *v ); 1191 1192 void glColor4bv( const GLbyte *v ); 1193 void glColor4dv( const GLdouble *v ); 1194 void glColor4fv( const GLfloat *v ); 1195 void glColor4iv( const GLint *v ); 1196 void glColor4sv( const GLshort *v ); 1197 void glColor4ubv( const GLubyte *v ); 1198 void glColor4uiv( const GLuint *v ); 1199 void glColor4usv( const GLushort *v ); 1200 1201 1202 void glTexCoord1d( GLdouble s ); 1203 void glTexCoord1f( GLfloat s ); 1204 void glTexCoord1i( GLint s ); 1205 void glTexCoord1s( GLshort s ); 1206 1207 void glTexCoord2d( GLdouble s, GLdouble t ); 1208 void glTexCoord2f( GLfloat s, GLfloat t ); 1209 void glTexCoord2i( GLint s, GLint t ); 1210 void glTexCoord2s( GLshort s, GLshort t ); 1211 1212 void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); 1213 void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); 1214 void glTexCoord3i( GLint s, GLint t, GLint r ); 1215 void glTexCoord3s( GLshort s, GLshort t, GLshort r ); 1216 1217 void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); 1218 void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); 1219 void glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); 1220 void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); 1221 1222 void glTexCoord1dv( const GLdouble *v ); 1223 void glTexCoord1fv( const GLfloat *v ); 1224 void glTexCoord1iv( const GLint *v ); 1225 void glTexCoord1sv( const GLshort *v ); 1226 1227 void glTexCoord2dv( const GLdouble *v ); 1228 void glTexCoord2fv( const GLfloat *v ); 1229 void glTexCoord2iv( const GLint *v ); 1230 void glTexCoord2sv( const GLshort *v ); 1231 1232 void glTexCoord3dv( const GLdouble *v ); 1233 void glTexCoord3fv( const GLfloat *v ); 1234 void glTexCoord3iv( const GLint *v ); 1235 void glTexCoord3sv( const GLshort *v ); 1236 1237 void glTexCoord4dv( const GLdouble *v ); 1238 void glTexCoord4fv( const GLfloat *v ); 1239 void glTexCoord4iv( const GLint *v ); 1240 void glTexCoord4sv( const GLshort *v ); 1241 1242 1243 void glRasterPos2d( GLdouble x, GLdouble y ); 1244 void glRasterPos2f( GLfloat x, GLfloat y ); 1245 void glRasterPos2i( GLint x, GLint y ); 1246 void glRasterPos2s( GLshort x, GLshort y ); 1247 1248 void glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); 1249 void glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); 1250 void glRasterPos3i( GLint x, GLint y, GLint z ); 1251 void glRasterPos3s( GLshort x, GLshort y, GLshort z ); 1252 1253 void glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); 1254 void glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1255 void glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); 1256 void glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); 1257 1258 void glRasterPos2dv( const GLdouble *v ); 1259 void glRasterPos2fv( const GLfloat *v ); 1260 void glRasterPos2iv( const GLint *v ); 1261 void glRasterPos2sv( const GLshort *v ); 1262 1263 void glRasterPos3dv( const GLdouble *v ); 1264 void glRasterPos3fv( const GLfloat *v ); 1265 void glRasterPos3iv( const GLint *v ); 1266 void glRasterPos3sv( const GLshort *v ); 1267 1268 void glRasterPos4dv( const GLdouble *v ); 1269 void glRasterPos4fv( const GLfloat *v ); 1270 void glRasterPos4iv( const GLint *v ); 1271 void glRasterPos4sv( const GLshort *v ); 1272 1273 1274 void glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); 1275 void glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); 1276 void glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); 1277 void glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); 1278 1279 1280 void glRectdv( const GLdouble *v1, const GLdouble *v2 ); 1281 void glRectfv( const GLfloat *v1, const GLfloat *v2 ); 1282 void glRectiv( const GLint *v1, const GLint *v2 ); 1283 void glRectsv( const GLshort *v1, const GLshort *v2 ); 1284 1285 1286 1287/* 1288 * Vertex Arrays (1.1) 1289 */ 1290 1291 void glVertexPointer( GLint size, GLenum type, 1292 GLsizei stride, const GLvoid *ptr ); 1293 1294 void glNormalPointer( GLenum type, GLsizei stride, 1295 const GLvoid *ptr ); 1296 1297 void glColorPointer( GLint size, GLenum type, 1298 GLsizei stride, const GLvoid *ptr ); 1299 1300 void glIndexPointer( GLenum type, GLsizei stride, 1301 const GLvoid *ptr ); 1302 1303 void glTexCoordPointer( GLint size, GLenum type, 1304 GLsizei stride, const GLvoid *ptr ); 1305 1306 void glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); 1307 1308 void glGetPointerv( GLenum pname, GLvoid **params ); 1309 1310 void glArrayElement( GLint i ); 1311 1312 void glDrawArrays( GLenum mode, GLint first, GLsizei count ); 1313 1314 void glDrawElements( GLenum mode, GLsizei count, 1315 GLenum type, const GLvoid *indices ); 1316 1317 void glInterleavedArrays( GLenum format, GLsizei stride, 1318 const GLvoid *pointer ); 1319 1320 1321/* 1322 * Lighting 1323 */ 1324 1325 void glShadeModel( GLenum mode ); 1326 1327 void glLightf( GLenum light, GLenum pname, GLfloat param ); 1328 void glLighti( GLenum light, GLenum pname, GLint param ); 1329 void glLightfv( GLenum light, GLenum pname, 1330 const GLfloat *params ); 1331 void glLightiv( GLenum light, GLenum pname, 1332 const GLint *params ); 1333 1334 void glGetLightfv( GLenum light, GLenum pname, 1335 GLfloat *params ); 1336 void glGetLightiv( GLenum light, GLenum pname, 1337 GLint *params ); 1338 1339 void glLightModelf( GLenum pname, GLfloat param ); 1340 void glLightModeli( GLenum pname, GLint param ); 1341 void glLightModelfv( GLenum pname, const GLfloat *params ); 1342 void glLightModeliv( GLenum pname, const GLint *params ); 1343 1344 void glMaterialf( GLenum face, GLenum pname, GLfloat param ); 1345 void glMateriali( GLenum face, GLenum pname, GLint param ); 1346 void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); 1347 void glMaterialiv( GLenum face, GLenum pname, const GLint *params ); 1348 1349 void glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); 1350 void glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); 1351 1352 void glColorMaterial( GLenum face, GLenum mode ); 1353 1354 1355 1356 1357/* 1358 * Raster functions 1359 */ 1360 1361 void glPixelZoom( GLfloat xfactor, GLfloat yfactor ); 1362 1363 void glPixelStoref( GLenum pname, GLfloat param ); 1364 void glPixelStorei( GLenum pname, GLint param ); 1365 1366 void glPixelTransferf( GLenum pname, GLfloat param ); 1367 void glPixelTransferi( GLenum pname, GLint param ); 1368 1369 void glPixelMapfv( GLenum map, GLint mapsize, 1370 const GLfloat *values ); 1371 void glPixelMapuiv( GLenum map, GLint mapsize, 1372 const GLuint *values ); 1373 void glPixelMapusv( GLenum map, GLint mapsize, 1374 const GLushort *values ); 1375 1376 void glGetPixelMapfv( GLenum map, GLfloat *values ); 1377 void glGetPixelMapuiv( GLenum map, GLuint *values ); 1378 void glGetPixelMapusv( GLenum map, GLushort *values ); 1379 1380 void glBitmap( GLsizei width, GLsizei height, 1381 GLfloat xorig, GLfloat yorig, 1382 GLfloat xmove, GLfloat ymove, 1383 const GLubyte *bitmap ); 1384 1385 void glReadPixels( GLint x, GLint y, 1386 GLsizei width, GLsizei height, 1387 GLenum format, GLenum type, 1388 GLvoid *pixels ); 1389 1390 void glDrawPixels( GLsizei width, GLsizei height, 1391 GLenum format, GLenum type, 1392 const GLvoid *pixels ); 1393 1394 void glCopyPixels( GLint x, GLint y, 1395 GLsizei width, GLsizei height, 1396 GLenum type ); 1397 1398 1399 1400/* 1401 * Stenciling 1402 */ 1403 1404 void glStencilFunc( GLenum func, GLint ref, GLuint mask ); 1405 1406 void glStencilMask( GLuint mask ); 1407 1408 void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); 1409 1410 void glClearStencil( GLint s ); 1411 1412 1413 1414/* 1415 * Texture mapping 1416 */ 1417 1418 void glTexGend( GLenum coord, GLenum pname, GLdouble param ); 1419 void glTexGenf( GLenum coord, GLenum pname, GLfloat param ); 1420 void glTexGeni( GLenum coord, GLenum pname, GLint param ); 1421 1422 void glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); 1423 void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); 1424 void glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); 1425 1426 void glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); 1427 void glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); 1428 void glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); 1429 1430 1431 void glTexEnvf( GLenum target, GLenum pname, GLfloat param ); 1432 void glTexEnvi( GLenum target, GLenum pname, GLint param ); 1433 1434 void glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); 1435 void glTexEnviv( GLenum target, GLenum pname, const GLint *params ); 1436 1437 void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); 1438 void glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); 1439 1440 1441 void glTexParameterf( GLenum target, GLenum pname, GLfloat param ); 1442 void glTexParameteri( GLenum target, GLenum pname, GLint param ); 1443 1444 void glTexParameterfv( GLenum target, GLenum pname, 1445 const GLfloat *params ); 1446 void glTexParameteriv( GLenum target, GLenum pname, 1447 const GLint *params ); 1448 1449 void glGetTexParameterfv( GLenum target, 1450 GLenum pname, GLfloat *params); 1451 void glGetTexParameteriv( GLenum target, 1452 GLenum pname, GLint *params ); 1453 1454 void glGetTexLevelParameterfv( GLenum target, GLint level, 1455 GLenum pname, GLfloat *params ); 1456 void glGetTexLevelParameteriv( GLenum target, GLint level, 1457 GLenum pname, GLint *params ); 1458 1459 1460 void glTexImage1D( GLenum target, GLint level, 1461 GLint internalFormat, 1462 GLsizei width, GLint border, 1463 GLenum format, GLenum type, 1464 const GLvoid *pixels ); 1465 1466 void glTexImage2D( GLenum target, GLint level, 1467 GLint internalFormat, 1468 GLsizei width, GLsizei height, 1469 GLint border, GLenum format, GLenum type, 1470 const GLvoid *pixels ); 1471 1472 void glGetTexImage( GLenum target, GLint level, 1473 GLenum format, GLenum type, 1474 GLvoid *pixels ); 1475 1476 1477 1478/* 1.1 functions */ 1479 1480 void glGenTextures( GLsizei n, GLuint *textures ); 1481 1482 void glDeleteTextures( GLsizei n, const GLuint *textures); 1483 1484 void glBindTexture( GLenum target, GLuint texture ); 1485 1486 void glPrioritizeTextures( GLsizei n, 1487 const GLuint *textures, 1488 const GLclampf *priorities ); 1489 1490 GLboolean glAreTexturesResident( GLsizei n, 1491 const GLuint *textures, 1492 GLboolean *residences ); 1493 1494 GLboolean glIsTexture( GLuint texture ); 1495 1496 1497 void glTexSubImage1D( GLenum target, GLint level, 1498 GLint xoffset, 1499 GLsizei width, GLenum format, 1500 GLenum type, const GLvoid *pixels ); 1501 1502 1503 void glTexSubImage2D( GLenum target, GLint level, 1504 GLint xoffset, GLint yoffset, 1505 GLsizei width, GLsizei height, 1506 GLenum format, GLenum type, 1507 const GLvoid *pixels ); 1508 1509 1510 void glCopyTexImage1D( GLenum target, GLint level, 1511 GLenum internalformat, 1512 GLint x, GLint y, 1513 GLsizei width, GLint border ); 1514 1515 1516 void glCopyTexImage2D( GLenum target, GLint level, 1517 GLenum internalformat, 1518 GLint x, GLint y, 1519 GLsizei width, GLsizei height, 1520 GLint border ); 1521 1522 1523 void glCopyTexSubImage1D( GLenum target, GLint level, 1524 GLint xoffset, GLint x, GLint y, 1525 GLsizei width ); 1526 1527 1528 void glCopyTexSubImage2D( GLenum target, GLint level, 1529 GLint xoffset, GLint yoffset, 1530 GLint x, GLint y, 1531 GLsizei width, GLsizei height ); 1532 1533 1534 1535 1536/* 1537 * Evaluators 1538 */ 1539 1540 void glMap1d( GLenum target, GLdouble u1, GLdouble u2, 1541 GLint stride, 1542 GLint order, const GLdouble *points ); 1543 void glMap1f( GLenum target, GLfloat u1, GLfloat u2, 1544 GLint stride, 1545 GLint order, const GLfloat *points ); 1546 1547 void glMap2d( GLenum target, 1548 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, 1549 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, 1550 const GLdouble *points ); 1551 void glMap2f( GLenum target, 1552 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, 1553 GLfloat v1, GLfloat v2, GLint vstride, GLi…
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