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/libs/cocos2d/CCTileMapAtlas.h

http://github.com/kstenerud/ObjectAL-for-iPhone
C Header | 81 lines | 15 code | 10 blank | 56 comment | 0 complexity | 40aff836c1ce7c41120a7a3f123a0c01 MD5 | raw file
 1/*
 2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 3 *
 4 * Copyright (c) 2008-2010 Ricardo Quesada
 5 * 
 6 * Permission is hereby granted, free of charge, to any person obtaining a copy
 7 * of this software and associated documentation files (the "Software"), to deal
 8 * in the Software without restriction, including without limitation the rights
 9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 * 
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 * 
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 *
24 */
25
26#import "CCTextureAtlas.h"
27#import "CCAtlasNode.h"
28#import "Support/TGAlib.h"
29
30/** CCTileMapAtlas is a subclass of CCAtlasNode.
31 
32 It knows how to render a map based of tiles.
33 The tiles must be in a .PNG format while the map must be a .TGA file.
34 
35 For more information regarding the format, please see this post:
36 http://www.cocos2d-iphone.org/archives/27
37 
38 All features from CCAtlasNode are valid in CCTileMapAtlas
39 
40 IMPORTANT:
41 This class is deprecated. It is maintained for compatibility reasons only.
42 You SHOULD not use this class.
43 Instead, use the newer TMX file format: CCTMXTiledMap
44 */
45@interface CCTileMapAtlas : CCAtlasNode {
46	
47	/// info about the map file
48	tImageTGA		*tgaInfo;
49	
50	/// x,y to altas dicctionary
51	NSMutableDictionary	*posToAtlasIndex;
52	
53	/// numbers of tiles to render
54	int				itemsToRender;
55}
56
57/** TileMap info */
58@property (nonatomic,readonly) tImageTGA *tgaInfo;
59
60/** creates a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile.
61 The tile file will be loaded using the TextureMgr.
62 */
63+(id) tileMapAtlasWithTileFile:(NSString*)tile mapFile:(NSString*)map tileWidth:(int)w tileHeight:(int)h;
64
65/** initializes a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile.
66 The file will be loaded using the TextureMgr.
67 */
68-(id) initWithTileFile:(NSString*)tile mapFile:(NSString*)map tileWidth:(int)w tileHeight:(int)h;
69
70/** returns a tile from position x,y.
71 For the moment only channel R is used
72 */
73-(ccColor3B) tileAt: (ccGridSize) position;
74
75/** sets a tile at position x,y.
76 For the moment only channel R is used
77 */
78-(void) setTile:(ccColor3B)tile at:(ccGridSize)position;
79/** dealloc the map from memory */
80-(void) releaseMap;
81@end