/libs/cocos2d/CCTileMapAtlas.h
http://github.com/kstenerud/ObjectAL-for-iPhone · C Header · 81 lines · 15 code · 10 blank · 56 comment · 0 complexity · 40aff836c1ce7c41120a7a3f123a0c01 MD5 · raw file
- /*
- * cocos2d for iPhone: http://www.cocos2d-iphone.org
- *
- * Copyright (c) 2008-2010 Ricardo Quesada
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #import "CCTextureAtlas.h"
- #import "CCAtlasNode.h"
- #import "Support/TGAlib.h"
- /** CCTileMapAtlas is a subclass of CCAtlasNode.
-
- It knows how to render a map based of tiles.
- The tiles must be in a .PNG format while the map must be a .TGA file.
-
- For more information regarding the format, please see this post:
- http://www.cocos2d-iphone.org/archives/27
-
- All features from CCAtlasNode are valid in CCTileMapAtlas
-
- IMPORTANT:
- This class is deprecated. It is maintained for compatibility reasons only.
- You SHOULD not use this class.
- Instead, use the newer TMX file format: CCTMXTiledMap
- */
- @interface CCTileMapAtlas : CCAtlasNode {
-
- /// info about the map file
- tImageTGA *tgaInfo;
-
- /// x,y to altas dicctionary
- NSMutableDictionary *posToAtlasIndex;
-
- /// numbers of tiles to render
- int itemsToRender;
- }
- /** TileMap info */
- @property (nonatomic,readonly) tImageTGA *tgaInfo;
- /** creates a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile.
- The tile file will be loaded using the TextureMgr.
- */
- +(id) tileMapAtlasWithTileFile:(NSString*)tile mapFile:(NSString*)map tileWidth:(int)w tileHeight:(int)h;
- /** initializes a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile.
- The file will be loaded using the TextureMgr.
- */
- -(id) initWithTileFile:(NSString*)tile mapFile:(NSString*)map tileWidth:(int)w tileHeight:(int)h;
- /** returns a tile from position x,y.
- For the moment only channel R is used
- */
- -(ccColor3B) tileAt: (ccGridSize) position;
- /** sets a tile at position x,y.
- For the moment only channel R is used
- */
- -(void) setTile:(ccColor3B)tile at:(ccGridSize)position;
- /** dealloc the map from memory */
- -(void) releaseMap;
- @end