/libs/cocos2d/CCScene.h
http://github.com/kstenerud/ObjectAL-for-iPhone · C Header · 45 lines · 5 code · 6 blank · 34 comment · 0 complexity · 5b70c97d7cc89594618ecc4d45aacf17 MD5 · raw file
- /*
- * cocos2d for iPhone: http://www.cocos2d-iphone.org
- *
- * Copyright (c) 2008-2010 Ricardo Quesada
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #import <UIKit/UIKit.h>
- #import "CCNode.h"
- /** CCScene is a subclass of CCNode that is used only as an abstract concept.
-
- CCScene an CCNode are almost identical with the difference that CCScene has it's
- anchor point (by default) at the center of the screen.
- For the moment CCScene has no other logic than that, but in future releases it might have
- additional logic.
- It is a good practice to use and CCScene as the parent of all your nodes.
- */
- @interface CCScene : CCNode {
- }
- @end