/libs/cocos2d/CCGrabber.h

http://github.com/kstenerud/ObjectAL-for-iPhone · C Header · 44 lines · 13 code · 6 blank · 25 comment · 0 complexity · 42ebf9976fc139583d4a88b68e33b1ca MD5 · raw file

  1. /*
  2. * cocos2d for iPhone: http://www.cocos2d-iphone.org
  3. *
  4. * Copyright (c) 2009 On-Core
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining a copy
  7. * of this software and associated documentation files (the "Software"), to deal
  8. * in the Software without restriction, including without limitation the rights
  9. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. * copies of the Software, and to permit persons to whom the Software is
  11. * furnished to do so, subject to the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be included in
  14. * all copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  19. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. * THE SOFTWARE.
  23. *
  24. */
  25. #import <OpenGLES/ES1/gl.h>
  26. #import <OpenGLES/ES1/glext.h>
  27. #import <UIKit/UIKit.h>
  28. @class CCTexture2D;
  29. /** FBO class that grabs the the contents of the screen */
  30. @interface CCGrabber : NSObject
  31. {
  32. GLuint fbo;
  33. GLint oldFBO;
  34. }
  35. -(void)grab:(CCTexture2D*)texture;
  36. -(void)beforeRender:(CCTexture2D*)texture;
  37. -(void)afterRender:(CCTexture2D*)texture;
  38. @end