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/libs/cocos2d/ccConfig.h

http://github.com/kstenerud/ObjectAL-for-iPhone
C Header | 195 lines | 21 code | 20 blank | 154 comment | 1 complexity | 7ce733021eca1f3233d547d035bc241d MD5 | raw file
  1/*
  2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
  3 *
  4 * Copyright (c) 2008-2010 Ricardo Quesada
  5 * 
  6 * Permission is hereby granted, free of charge, to any person obtaining a copy
  7 * of this software and associated documentation files (the "Software"), to deal
  8 * in the Software without restriction, including without limitation the rights
  9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 10 * copies of the Software, and to permit persons to whom the Software is
 11 * furnished to do so, subject to the following conditions:
 12 * 
 13 * The above copyright notice and this permission notice shall be included in
 14 * all copies or substantial portions of the Software.
 15 * 
 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 22 * THE SOFTWARE.
 23 */
 24
 25
 26/**
 27 @file
 28 cocos2d (cc) configuration file
 29*/
 30
 31/** @def CC_FONT_LABEL_SUPPORT
 32 If enabled, FontLabel will be used to render .ttf files.
 33 If the .ttf file is not found, then it will use the standard UIFont class
 34 If disabled, the standard UIFont class will be used.
 35 
 36 To enable set it to a value different than 0. Enabled by default.
 37 */
 38#define CC_FONT_LABEL_SUPPORT	1
 39
 40/** @def CC_DIRECTOR_FAST_FPS
 41 If enabled, then the FPS will be drawn using CCLabelAtlas (fast rendering).
 42 You will need to add the fps_images.png to your project.
 43 If disabled, the FPS will be rendered using CCLabel (slow rendering)
 44 
 45 To enable set it to a value different than 0. Enabled by default.
 46 */
 47#define CC_DIRECTOR_FAST_FPS	1
 48
 49/** @def CC_DIRECTOR_FPS_INTERVAL
 50 Senconds between FPS updates.
 51 0.5 seconds, means that the FPS number will be updated every 0.5 seconds.
 52 Having a bigger number means a more reliable FPS
 53 
 54 Default value: 0.1f
 55 */
 56#define CC_DIRECTOR_FPS_INTERVAL (0.1f)
 57
 58/** @def CC_DIRECTOR_DISPATCH_FAST_EVENTS
 59 If enabled, and only when it is used with CCFastDirector, the main loop will wait 0.04 seconds to
 60 dispatch all the events, even if there are not events to dispatch.
 61 If your game uses lot's of events (eg: touches) it might be a good idea to enable this feature.
 62 Otherwise, it is safe to leave it disabled.
 63 
 64 To enable set it to a value different than 0. Disabled by default.
 65 
 66 @warning This feature is experimental
 67 */
 68 #define CC_DIRECTOR_DISPATCH_FAST_EVENTS 0
 69
 70/** @def CC_COCOSNODE_RENDER_SUBPIXEL
 71 If enabled, the CCNode objects (CCSprite, CCLabel,etc) will be able to render in subpixels.
 72 If disabled, integer pixels will be used.
 73 
 74 To enable set it to a value different than 0. Enabled by default.
 75 */
 76#define CC_COCOSNODE_RENDER_SUBPIXEL 1
 77
 78/** @def CC_SPRITEBATCHNODE_RENDER_SUBPIXEL
 79 If enabled, the CCSprite objects rendered with CCSpriteBatchNode will be able to render in subpixels.
 80 If disabled, integer pixels will be used.
 81 
 82 To enable set it to a value different than 0. Enabled by default.
 83 */
 84#define CC_SPRITEBATCHNODE_RENDER_SUBPIXEL	1
 85
 86/** @def CC_USES_VBO
 87 If enabled, batch nodes (texture atlas and particle system) will use VBO instead of vertex list (VBO is recommended by Apple)
 88 
 89 To enable set it to a value different than 0.
 90 Enabled by default on ARMv7 processors and iPhone Simulator.
 91 Disabled by default on ARMv6 processors.
 92 
 93 @since v0.99.5
 94 */
 95
 96#if defined(__ARM_NEON__) || defined(TARGET_IPHONE_SIMULATOR)
 97#define CC_USES_VBO 1
 98#else
 99#define CC_USES_VBO 0
100#endif
101
102/** @def CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
103 If enabled, CCNode will transform the nodes using a cached Affine matrix.
104 If disabled, the node will be transformed using glTranslate,glRotate,glScale.
105 Using the affine matrix only requires 2 GL calls.
106 Using the translate/rotate/scale requires 5 GL calls.
107 But computing the Affine matrix is relative expensive.
108 But according to performance tests, Affine matrix performs better.
109 This parameter doesn't affect SpriteSheet nodes.
110 
111 To enable set it to a value different than 0. Enabled by default.
112
113 */
114#define CC_NODE_TRANSFORM_USING_AFFINE_MATRIX 1
115
116/** @def CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA
117 If most of your imamges have pre-multiplied alpha, set it to 1 (if you are going to use .PNG/.JPG file images).
118 Only set to 0 if ALL your images by-pass Apple UIImage loading system (eg: if you use libpng or PVR images)
119
120 To enable set it to a value different than 0. Enabled by default.
121
122 @since v0.99.5
123 */
124#define CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA 1
125
126/** @def CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
127 Use GL_TRIANGLE_STRIP instead of GL_TRIANGLES when rendering the texture atlas.
128 It seems it is the recommend way, but it is much slower, so, enable it at your own risk
129 
130 To enable set it to a value different than 0. Disabled by default.
131
132 */
133#define CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP 0
134
135/** @def CC_TEXTURE_NPOT_SUPPORT
136 If enabled, NPOT textures will be used where available. Only 3rd gen (and newer) devices support NPOT textures.
137 NPOT textures have the following limitations:
138	- They can't have mipmaps
139	- They only accept GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}
140 
141 To enable set it to a value different than 0. Disabled by default.
142
143 @since v0.99.2
144 */
145#define CC_TEXTURE_NPOT_SUPPORT 0
146
147/** @def CC_SPRITE_DEBUG_DRAW
148 If enabled, all subclasses of CCSprite will draw a bounding box
149 Useful for debugging purposes only. It is recommened to leave it disabled.
150 
151 To enable set it to a value different than 0. Disabled by default.
152 */
153#define CC_SPRITE_DEBUG_DRAW 0
154
155/** @def CC_SPRITEBATCHNODE_DEBUG_DRAW
156 If enabled, all subclasses of CCSprite that are rendered using an CCSpriteSheet draw a bounding box.
157 Useful for debugging purposes only. It is recommened to leave it disabled.
158 
159 To enable set it to a value different than 0. Disabled by default.
160 */
161#define CC_SPRITEBATCHNODE_DEBUG_DRAW 0
162
163/** @def CC_BITMAPFONTATLAS_DEBUG_DRAW
164 If enabled, all subclasses of BitmapFontAtlas will draw a bounding box
165 Useful for debugging purposes only. It is recommened to leave it disabled.
166 
167 To enable set it to a value different than 0. Disabled by default.
168 */
169#define CC_BITMAPFONTATLAS_DEBUG_DRAW 0
170
171/** @def CC_LABELATLAS_DEBUG_DRAW
172 If enabled, all subclasses of LabeltAtlas will draw a bounding box
173 Useful for debugging purposes only. It is recommened to leave it disabled.
174 
175 To enable set it to a value different than 0. Disabled by default.
176 */
177#define CC_LABELATLAS_DEBUG_DRAW 0
178
179/** @def CC_ENABLE_PROFILERS
180 If enabled, will activate various profilers withing cocos2d. This statistical data will be output to the console
181 once per second showing average time (in milliseconds) required to execute the specific routine(s).
182 Useful for debugging purposes only. It is recommened to leave it disabled.
183 
184 To enable set it to a value different than 0. Disabled by default.
185 */
186#define CC_ENABLE_PROFILERS 0
187
188/** @def CC_COMPATIBILITY_WITH_0_8
189 Enable it if you want to support v0.8 compatbility.
190 Basically, classes without namespaces will work.
191 It is recommended to disable compatibility once you have migrated your game to v0.9 to avoid class name polution
192 
193 To enable set it to a value different than 0. Disabled by default.
194 */
195#define CC_COMPATIBILITY_WITH_0_8 0