/libs/cocos2d/Support/ESRenderer.h
C Header | 42 lines | 9 code | 7 blank | 26 comment | 0 complexity | c3e6c761c73a67b3ed15158c9b583f71 MD5 | raw file
Possible License(s): Apache-2.0
1/* 2 * cocos2d for iPhone: http://www.cocos2d-iphone.org 3 * 4 * Copyright (c) 2010 Ricardo Quesada 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a copy 7 * of this software and associated documentation files (the "Software"), to deal 8 * in the Software without restriction, including without limitation the rights 9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 * copies of the Software, and to permit persons to whom the Software is 11 * furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included in 14 * all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 22 * THE SOFTWARE. 23 * 24 * 25 * File autogenerated with Xcode. Adapted for cocos2d needs. 26 */ 27 28#import <QuartzCore/QuartzCore.h> 29 30#import <OpenGLES/EAGL.h> 31#import <OpenGLES/EAGLDrawable.h> 32 33@protocol ESRenderer <NSObject> 34 35-(id) initWithDepthFormat:(unsigned int)depthFormat; 36 37- (BOOL)resizeFromLayer:(CAEAGLLayer *)layer; 38 39-(EAGLContext*) context; 40-(CGSize) backingSize; 41 42@end