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/libs/cocos2d/Support/ESRenderer.h

http://github.com/kstenerud/ObjectAL-for-iPhone
C Header | 42 lines | 9 code | 7 blank | 26 comment | 0 complexity | c3e6c761c73a67b3ed15158c9b583f71 MD5 | raw file
 1/*
 2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 3 *
 4 * Copyright (c) 2010 Ricardo Quesada
 5 * 
 6 * Permission is hereby granted, free of charge, to any person obtaining a copy
 7 * of this software and associated documentation files (the "Software"), to deal
 8 * in the Software without restriction, including without limitation the rights
 9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 * 
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 * 
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 *
24 *
25 * File autogenerated with Xcode. Adapted for cocos2d needs.
26 */
27
28#import <QuartzCore/QuartzCore.h>
29
30#import <OpenGLES/EAGL.h>
31#import <OpenGLES/EAGLDrawable.h>
32
33@protocol ESRenderer <NSObject>
34
35-(id) initWithDepthFormat:(unsigned int)depthFormat;
36
37- (BOOL)resizeFromLayer:(CAEAGLLayer *)layer;
38
39-(EAGLContext*) context;
40-(CGSize) backingSize;
41
42@end