/libs/cocos2d/Support/ESRenderer.h

http://github.com/kstenerud/ObjectAL-for-iPhone · C Header · 42 lines · 9 code · 7 blank · 26 comment · 0 complexity · c3e6c761c73a67b3ed15158c9b583f71 MD5 · raw file

  1. /*
  2. * cocos2d for iPhone: http://www.cocos2d-iphone.org
  3. *
  4. * Copyright (c) 2010 Ricardo Quesada
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining a copy
  7. * of this software and associated documentation files (the "Software"), to deal
  8. * in the Software without restriction, including without limitation the rights
  9. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. * copies of the Software, and to permit persons to whom the Software is
  11. * furnished to do so, subject to the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be included in
  14. * all copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  19. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. * THE SOFTWARE.
  23. *
  24. *
  25. * File autogenerated with Xcode. Adapted for cocos2d needs.
  26. */
  27. #import <QuartzCore/QuartzCore.h>
  28. #import <OpenGLES/EAGL.h>
  29. #import <OpenGLES/EAGLDrawable.h>
  30. @protocol ESRenderer <NSObject>
  31. -(id) initWithDepthFormat:(unsigned int)depthFormat;
  32. - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer;
  33. -(EAGLContext*) context;
  34. -(CGSize) backingSize;
  35. @end