/libs/cocos2d/Support/TransformUtils.m

http://github.com/kstenerud/ObjectAL-for-iPhone · Objective C · 46 lines · 13 code · 5 blank · 28 comment · 0 complexity · 586fa98d7d6bf2d51647b3d83f50f51c MD5 · raw file

  1. /*
  2. * cocos2d for iPhone: http://www.cocos2d-iphone.org
  3. *
  4. * Copyright (c) 2009 Valentin Milea
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining a copy
  7. * of this software and associated documentation files (the "Software"), to deal
  8. * in the Software without restriction, including without limitation the rights
  9. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. * copies of the Software, and to permit persons to whom the Software is
  11. * furnished to do so, subject to the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be included in
  14. * all copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  19. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. * THE SOFTWARE.
  23. *
  24. */
  25. #import "TransformUtils.h"
  26. void CGAffineToGL(const CGAffineTransform *t, GLfloat *m)
  27. {
  28. // | m[0] m[4] m[8] m[12] | | m11 m21 m31 m41 | | a c 0 tx |
  29. // | m[1] m[5] m[9] m[13] | | m12 m22 m32 m42 | | b d 0 ty |
  30. // | m[2] m[6] m[10] m[14] | <=> | m13 m23 m33 m43 | <=> | 0 0 1 0 |
  31. // | m[3] m[7] m[11] m[15] | | m14 m24 m34 m44 | | 0 0 0 1 |
  32. m[2] = m[3] = m[6] = m[7] = m[8] = m[9] = m[11] = m[14] = 0.0f;
  33. m[10] = m[15] = 1.0f;
  34. m[0] = t->a; m[4] = t->c; m[12] = t->tx;
  35. m[1] = t->b; m[5] = t->d; m[13] = t->ty;
  36. }
  37. void GLToCGAffine(const GLfloat *m, CGAffineTransform *t)
  38. {
  39. t->a = m[0]; t->c = m[4]; t->tx = m[12];
  40. t->b = m[1]; t->d = m[5]; t->ty = m[13];
  41. }