/ContentSystem/Rendering/Helpers/IEffectModifier.cs

# · C# · 14 lines · 7 code · 1 blank · 6 comment · 0 complexity · cc79897897bca62377eb4f60e164a54e MD5 · raw file

  1. using Delta.Utilities;
  2. namespace Delta.ContentSystem.Rendering.Helpers
  3. {
  4. /// <summary>
  5. /// Interface for the effect modifiers, which all implement ISaveLoadBinary.
  6. /// We currently use the interface because the Modifier itself shouldn't
  7. /// be in the here (in Delta.ContentSystem) and especially not the Particle
  8. /// struct which is needed in the Base Modifier class.
  9. /// </summary>
  10. public interface IEffectModifier : ISaveLoadBinary
  11. {
  12. }
  13. }