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/Rendering/SceneGraph/Enums.cs

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C# | 31 lines | 10 code | 2 blank | 19 comment | 0 complexity | c99a815305933791e67bfeedda23ea91 MD5 | raw file
Possible License(s): Apache-2.0
  1. #region License
  2. /* Copyright : Santtu Syrjälä
  3. * License : New BSD
  4. *
  5. * SceneGraphNode for Delta Engine
  6. *
  7. * General purpose scene graph for 2D and 3D that is compatible with Delta Engines vertex constructs, cameras and rendering pipeline.
  8. *
  9. * If You find a bug, find a way to make it work faster or other additions to make it more useful please share them! You can find me in Delta Engine forums. You will get Your name
  10. * in here if YOU WISH.
  11. *
  12. * Addition : I don't wa...(of course I want) NEED money for this thing. I though would like You to include me in the credits portion of Your application if You like/use
  13. * this. It is NOT REQUIRED, though it would serve as a little thanks that would warm this programmer's heart.
  14. *
  15. * Changes :
  16. * 10.09.2011 : Release of the preview 0.1.0.0
  17. */
  18. #endregion
  19. namespace Delta.Rendering.SceneGraph
  20. {
  21. /// <summary>
  22. /// Child node render order.
  23. /// </summary>
  24. public enum ChildrenRenderOrder : byte
  25. {
  26. ChildrenFirst = 0,
  27. ChildrenLast
  28. }
  29. }