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/Rendering/SceneGraph/Enums.cs

#
C# | 31 lines | 10 code | 2 blank | 19 comment | 0 complexity | c99a815305933791e67bfeedda23ea91 MD5 | raw file
 1#region License
 2/* Copyright : Santtu Syrjälä
 3 * License : New BSD
 4 * 
 5 * SceneGraphNode for Delta Engine 
 6 * 
 7 * General purpose scene graph for 2D and 3D that is compatible with Delta Engines vertex constructs, cameras and rendering pipeline.
 8 * 
 9 * If You find a bug, find a way to make it work faster or other additions to make it more useful please share them! You can find me in Delta Engine forums. You will get Your name
10 * in here if YOU WISH.
11 * 
12 * Addition : I don't wa...(of course I want) NEED money for this thing. I though would like You to include me in the credits portion of Your application if You like/use
13 * this. It is NOT REQUIRED, though it would serve as a little thanks that would warm this programmer's heart.
14 * 
15 * Changes :
16 * 10.09.2011 : Release of the preview 0.1.0.0
17 */
18#endregion
19
20namespace Delta.Rendering.SceneGraph
21{
22	/// <summary>
23	/// Child node render order.
24	/// </summary>
25	public enum ChildrenRenderOrder : byte
26	{
27		ChildrenFirst = 0,
28
29		ChildrenLast
30	}
31}