/Rendering/SceneGraph/Enums.cs
C# | 31 lines | 10 code | 2 blank | 19 comment | 0 complexity | c99a815305933791e67bfeedda23ea91 MD5 | raw file
Possible License(s): Apache-2.0
- #region License
- /* Copyright : Santtu Syrjälä
- * License : New BSD
- *
- * SceneGraphNode for Delta Engine
- *
- * General purpose scene graph for 2D and 3D that is compatible with Delta Engines vertex constructs, cameras and rendering pipeline.
- *
- * If You find a bug, find a way to make it work faster or other additions to make it more useful please share them! You can find me in Delta Engine forums. You will get Your name
- * in here if YOU WISH.
- *
- * Addition : I don't wa...(of course I want) NEED money for this thing. I though would like You to include me in the credits portion of Your application if You like/use
- * this. It is NOT REQUIRED, though it would serve as a little thanks that would warm this programmer's heart.
- *
- * Changes :
- * 10.09.2011 : Release of the preview 0.1.0.0
- */
- #endregion
-
- namespace Delta.Rendering.SceneGraph
- {
- /// <summary>
- /// Child node render order.
- /// </summary>
- public enum ChildrenRenderOrder : byte
- {
- ChildrenFirst = 0,
-
- ChildrenLast
- }
- }