/Labo12/venv/Lib/site-packages/OpenGL/raw/GL/EXT/gpu_shader4.py
Python | 74 lines | 70 code | 1 blank | 3 comment | 0 complexity | 08226e379d914981fcad4acd28427955 MD5 | raw file
- '''Autogenerated by xml_generate script, do not edit!'''
- from OpenGL import platform as _p, arrays
- # Code generation uses this
- from OpenGL.raw.GL import _types as _cs
- # End users want this...
- from OpenGL.raw.GL._types import *
- from OpenGL.raw.GL import _errors
- from OpenGL.constant import Constant as _C
- import ctypes
- _EXTENSION_NAME = 'GL_EXT_gpu_shader4'
- def _f( function ):
- return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_gpu_shader4',error_checker=_errors._error_checker)
- GL_INT_SAMPLER_1D_ARRAY_EXT=_C('GL_INT_SAMPLER_1D_ARRAY_EXT',0x8DCE)
- GL_INT_SAMPLER_1D_EXT=_C('GL_INT_SAMPLER_1D_EXT',0x8DC9)
- GL_INT_SAMPLER_2D_ARRAY_EXT=_C('GL_INT_SAMPLER_2D_ARRAY_EXT',0x8DCF)
- GL_INT_SAMPLER_2D_EXT=_C('GL_INT_SAMPLER_2D_EXT',0x8DCA)
- GL_INT_SAMPLER_2D_RECT_EXT=_C('GL_INT_SAMPLER_2D_RECT_EXT',0x8DCD)
- GL_INT_SAMPLER_3D_EXT=_C('GL_INT_SAMPLER_3D_EXT',0x8DCB)
- GL_INT_SAMPLER_BUFFER_EXT=_C('GL_INT_SAMPLER_BUFFER_EXT',0x8DD0)
- GL_INT_SAMPLER_CUBE_EXT=_C('GL_INT_SAMPLER_CUBE_EXT',0x8DCC)
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT=_C('GL_MAX_PROGRAM_TEXEL_OFFSET_EXT',0x8905)
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT=_C('GL_MIN_PROGRAM_TEXEL_OFFSET_EXT',0x8904)
- GL_SAMPLER_1D_ARRAY_EXT=_C('GL_SAMPLER_1D_ARRAY_EXT',0x8DC0)
- GL_SAMPLER_1D_ARRAY_SHADOW_EXT=_C('GL_SAMPLER_1D_ARRAY_SHADOW_EXT',0x8DC3)
- GL_SAMPLER_2D_ARRAY_EXT=_C('GL_SAMPLER_2D_ARRAY_EXT',0x8DC1)
- GL_SAMPLER_2D_ARRAY_SHADOW_EXT=_C('GL_SAMPLER_2D_ARRAY_SHADOW_EXT',0x8DC4)
- GL_SAMPLER_BUFFER_EXT=_C('GL_SAMPLER_BUFFER_EXT',0x8DC2)
- GL_SAMPLER_CUBE_SHADOW_EXT=_C('GL_SAMPLER_CUBE_SHADOW_EXT',0x8DC5)
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT=_C('GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT',0x8DD6)
- GL_UNSIGNED_INT_SAMPLER_1D_EXT=_C('GL_UNSIGNED_INT_SAMPLER_1D_EXT',0x8DD1)
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT=_C('GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT',0x8DD7)
- GL_UNSIGNED_INT_SAMPLER_2D_EXT=_C('GL_UNSIGNED_INT_SAMPLER_2D_EXT',0x8DD2)
- GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT=_C('GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT',0x8DD5)
- GL_UNSIGNED_INT_SAMPLER_3D_EXT=_C('GL_UNSIGNED_INT_SAMPLER_3D_EXT',0x8DD3)
- GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT=_C('GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT',0x8DD8)
- GL_UNSIGNED_INT_SAMPLER_CUBE_EXT=_C('GL_UNSIGNED_INT_SAMPLER_CUBE_EXT',0x8DD4)
- GL_UNSIGNED_INT_VEC2_EXT=_C('GL_UNSIGNED_INT_VEC2_EXT',0x8DC6)
- GL_UNSIGNED_INT_VEC3_EXT=_C('GL_UNSIGNED_INT_VEC3_EXT',0x8DC7)
- GL_UNSIGNED_INT_VEC4_EXT=_C('GL_UNSIGNED_INT_VEC4_EXT',0x8DC8)
- GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT=_C('GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT',0x88FD)
- @_f
- @_p.types(None,_cs.GLuint,_cs.GLuint,arrays.GLcharArray)
- def glBindFragDataLocationEXT(program,color,name):pass
- @_f
- @_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray)
- def glGetFragDataLocationEXT(program,name):pass
- @_f
- @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLuintArray)
- def glGetUniformuivEXT(program,location,params):pass
- @_f
- @_p.types(None,_cs.GLint,_cs.GLuint)
- def glUniform1uiEXT(location,v0):pass
- @_f
- @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
- def glUniform1uivEXT(location,count,value):pass
- @_f
- @_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint)
- def glUniform2uiEXT(location,v0,v1):pass
- @_f
- @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
- def glUniform2uivEXT(location,count,value):pass
- @_f
- @_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
- def glUniform3uiEXT(location,v0,v1,v2):pass
- @_f
- @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
- def glUniform3uivEXT(location,count,value):pass
- @_f
- @_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
- def glUniform4uiEXT(location,v0,v1,v2,v3):pass
- @_f
- @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
- def glUniform4uivEXT(location,count,value):pass