/Assets/Scripts/Tower Script/MissileLauncher.cs

https://bitbucket.org/theluxx/deckdefender · C# · 153 lines · 112 code · 24 blank · 17 comment · 25 complexity · 6a57c56579c2e818e8991e2ee3a43eed MD5 · raw file

  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class MissileLauncher : TowerBase
  5. {
  6. ///public float _shootTimer = 3.0f;
  7. public float _recoveryTimer = 0.0f;
  8. public GameObject _muzzle;
  9. public GameObject _explosion;
  10. public AudioClip _firingClip;
  11. public AudioClip _explosionClip;
  12. public bool _missileHit = false;
  13. // Use this for initialization
  14. void Start()
  15. {
  16. _lineOfSight = GetComponent<SphereCollider>();
  17. _lineOfSight.radius = _atkRange * _atkRangeMod;
  18. playerScript = GameObject.Find("Player").GetComponent<Player>();
  19. playerScript.towerLived++;
  20. Initialise();
  21. }
  22. // Update is called once per frame
  23. void Update()
  24. {
  25. if (_target != null && _target.activeInHierarchy && _recoveryTimer <= 0.0f)
  26. {
  27. if (!_muzzle.activeInHierarchy && _atkTimer >= 0.0f)
  28. {
  29. _firingSound.clip = _firingClip;
  30. _firingSound.Play();
  31. _muzzle.SetActive(true);
  32. }
  33. transform.LookAt(new Vector3(_target.transform.position.x, transform.position.y, _target.transform.position.z));
  34. _atkTimer -= Time.deltaTime;
  35. if (_atkTimer <= 0.0f)
  36. {
  37. /*
  38. if (!_bullet.activeInHierarchy)
  39. {
  40. _bullet.transform.position = _bulletSpawnPoint.transform.position;
  41. _bullet.transform.rotation = _bulletSpawnPoint.transform.rotation;
  42. _bullet.GetComponent<Bullet>().SetOrigin(_bulletSpawnPoint.transform.position);
  43. _bullet.SetActive(true);
  44. _firingSound.Play();
  45. }
  46. */
  47. if (_missileHit)
  48. {
  49. float enemyHp = _target.GetComponent<EnemyScript>().TakeDamage((int)((float)_baseDmg * _cardDmg));
  50. _muzzle.SetActive(false);
  51. _bullet.SetActive(false);
  52. _firingSound.clip = _explosionClip;
  53. _firingSound.Play();
  54. _explosion.SetActive(true);
  55. _explosion.transform.position = _target.transform.position;
  56. EnemyDeathCheck(enemyHp, _target.GetComponent<EnemyScript>());
  57. _recoveryTimer = 1.0f;
  58. _missileHit = false;
  59. _atkTimer = _timerBase;
  60. }
  61. else if(!_bullet.activeInHierarchy)
  62. {
  63. SpawnMissile();
  64. }
  65. }
  66. }
  67. else if (_target != null && !_target.activeInHierarchy)
  68. {
  69. // Called when enemy is destroyed
  70. _enemies.Remove(_target);
  71. _enemies.TrimExcess();
  72. _target = null;
  73. // Find next closest enemy
  74. foreach (GameObject enemy in _enemies)
  75. {
  76. if (_target == null)
  77. {
  78. _target = enemy;
  79. }
  80. else if (((_target.transform.position - transform.position).magnitude > (enemy.transform.position - transform.position).magnitude))
  81. {
  82. _target = enemy;
  83. }
  84. }
  85. if (_target == null)
  86. {
  87. _muzzle.SetActive(false);
  88. }
  89. }
  90. else if (_recoveryTimer > 0.0f)
  91. {
  92. _recoveryTimer -= Time.deltaTime;
  93. if (_recoveryTimer <= 0)
  94. {
  95. _explosion.SetActive(false);
  96. }
  97. }
  98. }
  99. public void SpawnMissile()
  100. {
  101. Vector3 spawnPoint = new Vector3(_target.transform.position.x, _target.transform.position.y + 10.0f, transform.position.z);
  102. _bullet.GetComponent<Missile>()._target = _target;
  103. _bullet.GetComponent<Missile>()._launcher = this;
  104. _bullet.transform.position = spawnPoint;
  105. _bullet.SetActive(true);
  106. }
  107. public void Hit()
  108. {
  109. _missileHit = true;
  110. }
  111. public override void EnemyEnterRangeEffect(GameObject inEnemy)
  112. {
  113. EnemyScript enemyScript = inEnemy.GetComponent<EnemyScript>();
  114. if (enemyScript)
  115. {
  116. enemyScript.ModifySpeed(0.5f, gameObject);
  117. }
  118. }
  119. public override void EnemyExitRangeEffect(GameObject inEnemy)
  120. {
  121. EnemyScript enemyScript = inEnemy.GetComponent<EnemyScript>();
  122. if (enemyScript)
  123. {
  124. enemyScript.ModifySpeed(1.0f, gameObject);
  125. }
  126. }
  127. }