/std/haxe/ds/Vector.hx
Haxe | 336 lines | 193 code | 16 blank | 127 comment | 23 complexity | 153753306f90a6377dcde4a618e2f77e MD5 | raw file
Possible License(s): AGPL-3.0, MPL-2.0-no-copyleft-exception
- /*
- * Copyright (C)2005-2017 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- package haxe.ds;
-
- #if cpp
- using cpp.NativeArray;
- #end
-
- private typedef VectorData<T> = #if flash10
- flash.Vector<T>
- #elseif neko
- neko.NativeArray<T>
- #elseif cs
- cs.NativeArray<T>
- #elseif java
- java.NativeArray<T>
- #elseif lua
- lua.Table<Int,T>
- #else
- Array<T>
- #end
-
- /**
- A Vector is a storage of fixed size. It can be faster than Array on some
- targets, and is never slower.
-
- @see https://haxe.org/manual/std-vector.html
- **/
- abstract Vector<T>(VectorData<T>) {
- /**
- Creates a new Vector of length `length`.
-
- Initially `this` Vector contains `length` neutral elements:
-
- - always null on dynamic targets
- - 0, 0.0 or false for Int, Float and Bool respectively on static targets
- - null for other types on static targets
-
- If `length` is less than or equal to 0, the result is unspecified.
- **/
- public inline function new(length:Int) {
- #if flash10
- this = new flash.Vector<T>(length, true);
- #elseif neko
- this = untyped __dollar__amake(length);
- #elseif js
- this = untyped __new__(Array, length);
- #elseif cs
- this = new cs.NativeArray(length);
- #elseif java
- this = new java.NativeArray(length);
- #elseif cpp
- this = NativeArray.create(length);
- #elseif python
- this = python.Syntax.pythonCode("[{0}]*{1}", null, length);
- #elseif lua
- this = untyped __lua_table__({length:length});
- #else
- this = [];
- untyped this.length = length;
- #end
- }
-
- /**
- Returns the value at index `index`.
-
- If `index` is negative or exceeds `this.length`, the result is
- unspecified.
- **/
- @:op([]) public inline function get(index:Int):T {
- #if cpp
- return this.unsafeGet(index);
- #elseif python
- return python.internal.ArrayImpl.unsafeGet(this, index);
- #else
- return this[index];
- #end
- }
-
- /**
- Sets the value at index `index` to `val`.
-
- If `index` is negative or exceeds `this.length`, the result is
- unspecified.
- **/
- @:op([]) public inline function set(index:Int, val:T):T {
- #if cpp
- return this.unsafeSet(index,val);
- #elseif python
- return python.internal.ArrayImpl.unsafeSet(this, index, val);
- #else
- return this[index] = val;
- #end
- }
-
- /**
- Returns the length of `this` Vector.
- **/
- public var length(get, never):Int;
-
- inline function get_length():Int {
- #if neko
- return untyped __dollar__asize(this);
- #elseif cs
- return this.Length;
- #elseif java
- return this.length;
- #elseif python
- return this.length;
- #else
- return untyped this.length;
- #end
- }
-
- /**
- Copies `length` of elements from `src` Vector, beginning at `srcPos` to
- `dest` Vector, beginning at `destPos`
-
- The results are unspecified if `length` results in out-of-bounds access,
- or if `src` or `dest` are null
- **/
- public static #if (cs || java || neko || cpp) inline #end function blit<T>(src:Vector<T>, srcPos:Int, dest:Vector<T>, destPos:Int, len:Int):Void
- {
- #if neko
- untyped __dollar__ablit(dest,destPos,src,srcPos,len);
- #elseif java
- java.lang.System.arraycopy(src, srcPos, dest, destPos, len);
- #elseif cs
- cs.system.Array.Copy(cast src, srcPos,cast dest, destPos, len);
- #elseif cpp
- dest.toData().blit(destPos,src.toData(), srcPos,len);
- #else
- if (src == dest) {
- if (srcPos < destPos) {
- var i = srcPos + len;
- var j = destPos + len;
- for (k in 0...len) {
- i--;
- j--;
- src[j] = src[i];
- }
- } else if (srcPos > destPos) {
- var i = srcPos;
- var j = destPos;
- for (k in 0...len) {
- src[j] = src[i];
- i++;
- j++;
- }
- }
- } else {
- for (i in 0...len) {
- dest[destPos + i] = src[srcPos + i];
- }
- }
- #end
- }
-
- /**
- Creates a new Array, copy the content from the Vector to it, and returns it.
- **/
- public #if (flash || cpp || js || java) inline #end function toArray():Array<T> {
- #if cpp
- return this.copy();
- #elseif python
- return this.copy();
- #elseif js
- return this.slice(0);
- #else
- var a = new Array();
- var len = length;
- #if (neko)
- // prealloc good size
- if( len > 0 ) a[len - 1] = get(0);
- #end
- for( i in 0...len )
- a[i] = get(i);
- return a;
- #end
- }
-
- /**
- Extracts the data of `this` Vector.
-
- This returns the internal representation type.
- **/
- public inline function toData():VectorData<T>
- return cast this;
-
- /**
- Initializes a new Vector from `data`.
-
- Since `data` is the internal representation of Vector, this is a no-op.
-
- If `data` is null, the corresponding Vector is also `null`.
- **/
- static public inline function fromData<T>(data:VectorData<T>):Vector<T>
- return cast data;
-
- /**
- Creates a new Vector by copying the elements of `array`.
-
- This always creates a copy, even on platforms where the internal
- representation is Array.
-
- The elements are not copied and retain their identity, so
- `a[i] == Vector.fromArrayCopy(a).get(i)` is true for any valid i.
-
- If `array` is null, the result is unspecified.
- **/
- #if as3 @:extern #end
- static public inline function fromArrayCopy<T>(array:Array<T>):Vector<T> {
- #if python
- return cast array.copy();
- #elseif flash10
- return fromData(flash.Vector.ofArray(array));
- #elseif java
- return fromData(java.Lib.nativeArray(array,false));
- #elseif cs
- return fromData(cs.Lib.nativeArray(array,false));
- #elseif cpp
- return cast array.copy();
- #elseif js
- return fromData(array.slice(0));
- #else
- // TODO: Optimize this for others?
- var vec = new Vector<T>(array.length);
- for (i in 0...array.length)
- vec.set(i, array[i]);
- return vec;
- #end
- }
-
- /**
- Returns a shallow copy of `this` Vector.
-
- The elements are not copied and retain their identity, so
- `a[i] == a.copy()[i]` is true for any valid `i`. However,
- `a == a.copy()` is always false.
- **/
- #if cs @:extern #end public inline function copy<T>():Vector<T> {
- var r = new Vector<T>(length);
- Vector.blit(cast this, 0, r, 0, length);
- return r;
- }
-
- /**
- Returns a string representation of `this` Vector, with `sep` separating
- each element.
-
- The result of this operation is equal to `Std.string(this[0]) + sep +
- Std.string(this[1]) + sep + ... + sep + Std.string(this[this.length-1])`
-
- If `this` Vector has length 0, the result is the empty String `""`.
- If `this` has exactly one element, the result is equal to a call to
- `Std.string(this[0])`.
-
- If `sep` is null, the result is unspecified.
- **/
- #if cs @:extern #end public inline function join<T>(sep:String):String {
- #if (flash10||cpp)
- return this.join(sep);
- #else
- var b = new StringBuf();
- var i = 0;
- var len = length;
- for(i in 0...len) {
- b.add( Std.string(get(i)) );
- if(i < len-1) {
- b.add(sep);
- }
- }
- return b.toString();
- #end
- }
-
- /**
- Creates a new Vector by applying function `f` to all elements of `this`.
-
- The order of elements is preserved.
-
- If `f` is null, the result is unspecified.
- **/
- #if cs @:extern #end public inline function map<S>(f:T->S):Vector<S> {
- var length = length;
- var r = new Vector<S>(length);
- var i = 0;
- var len = length;
- for(i in 0...len) {
- var v = f(get(i));
- r.set(i, v);
- }
- return r;
- }
-
- /**
- Sorts `this` Vector according to the comparison function `f`, where
- `f(x,y)` returns 0 if x == y, a positive Int if x > y and a
- negative Int if x < y.
-
- This operation modifies `this` Vector in place.
-
- The sort operation is not guaranteed to be stable, which means that the
- order of equal elements may not be retained.
-
- If `f` is null, the result is unspecified.
- **/
- public inline function sort<T>(f:T->T->Int):Void {
- #if (neko || cs || java)
- throw "not yet supported";
- #elseif lua
- haxe.ds.ArraySort.sort(cast this, f);
- #else
- this.sort(f);
- #end
- }
- }