/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Image11.h
C Header | 125 lines | 95 code | 23 blank | 7 comment | 0 complexity | 302fe710db2305f4f69916078161db2b MD5 | raw file
Possible License(s): JSON, 0BSD, AGPL-1.0, BSD-2-Clause, GPL-3.0, LGPL-2.1, LGPL-3.0, CC0-1.0, AGPL-3.0, MPL-2.0, Apache-2.0, MIT, BSD-3-Clause, MPL-2.0-no-copyleft-exception, GPL-2.0, Unlicense
- //
- // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- //
- // Image11.h: Defines the rx::Image11 class, which acts as the interface to
- // the actual underlying resources of a Texture
- #ifndef LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
- #define LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
- #include "common/debug.h"
- #include "libANGLE/ImageIndex.h"
- #include "libANGLE/renderer/d3d/ImageD3D.h"
- #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
- namespace gl
- {
- class Framebuffer;
- }
- namespace d3d11
- {
- template <typename T>
- class ScopedUnmapper;
- } // namespace d3d11
- namespace rx
- {
- class Renderer11;
- class TextureHelper11;
- class TextureStorage11;
- struct Renderer11DeviceCaps;
- class Image11 : public ImageD3D
- {
- public:
- Image11(Renderer11 *renderer);
- ~Image11() override;
- static angle::Result GenerateMipmap(const gl::Context *context,
- Image11 *dest,
- Image11 *src,
- const Renderer11DeviceCaps &rendererCaps);
- static angle::Result CopyImage(const gl::Context *context,
- Image11 *dest,
- Image11 *source,
- const gl::Box &sourceBox,
- const gl::Offset &destOffset,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- const Renderer11DeviceCaps &rendererCaps);
- bool isDirty() const override;
- angle::Result copyToStorage(const gl::Context *context,
- TextureStorage *storage,
- const gl::ImageIndex &index,
- const gl::Box ®ion) override;
- bool redefine(gl::TextureType type,
- GLenum internalformat,
- const gl::Extents &size,
- bool forceRelease) override;
- DXGI_FORMAT getDXGIFormat() const;
- angle::Result loadData(const gl::Context *context,
- const gl::Box &area,
- const gl::PixelUnpackState &unpack,
- GLenum type,
- const void *input,
- bool applySkipImages) override;
- angle::Result loadCompressedData(const gl::Context *context,
- const gl::Box &area,
- const void *input) override;
- angle::Result copyFromTexStorage(const gl::Context *context,
- const gl::ImageIndex &imageIndex,
- TextureStorage *source) override;
- angle::Result copyFromFramebuffer(const gl::Context *context,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
- const gl::Framebuffer *source) override;
- angle::Result recoverFromAssociatedStorage(const gl::Context *context);
- void verifyAssociatedStorageValid(TextureStorage11 *textureStorage) const;
- void disassociateStorage();
- protected:
- template <typename T>
- friend class d3d11::ScopedUnmapper;
- angle::Result map(const gl::Context *context, D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
- void unmap();
- private:
- angle::Result copyWithoutConversion(const gl::Context *context,
- const gl::Offset &destOffset,
- const gl::Box &sourceArea,
- const TextureHelper11 &textureHelper,
- UINT sourceSubResource);
- angle::Result getStagingTexture(const gl::Context *context,
- const TextureHelper11 **outStagingTexture,
- unsigned int *outSubresourceIndex);
- angle::Result createStagingTexture(const gl::Context *context);
- void releaseStagingTexture();
- Renderer11 *mRenderer;
- DXGI_FORMAT mDXGIFormat;
- TextureHelper11 mStagingTexture;
- unsigned int mStagingSubresource;
- bool mRecoverFromStorage;
- TextureStorage11 *mAssociatedStorage;
- gl::ImageIndex mAssociatedImageIndex;
- unsigned int mRecoveredFromStorageCount;
- };
- } // namespace rx
- #endif // LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_