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/Marlin/src/module/delta.h

https://bitbucket.org/cpdevelops/anet-marlin
C Header | 133 lines | 38 code | 15 blank | 80 comment | 1 complexity | 5bbc6af5a3535ec55b7caa35c1e76736 MD5 | raw file
Possible License(s): GPL-3.0
  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  20. *
  21. */
  22. /**
  23. * delta.h - Delta-specific functions
  24. */
  25. #ifndef __DELTA_H__
  26. #define __DELTA_H__
  27. extern float delta_height,
  28. delta_endstop_adj[ABC],
  29. delta_radius,
  30. delta_diagonal_rod,
  31. delta_segments_per_second,
  32. delta_calibration_radius,
  33. delta_tower_angle_trim[ABC];
  34. extern float delta_tower[ABC][2],
  35. delta_diagonal_rod_2_tower[ABC],
  36. delta_clip_start_height;
  37. /**
  38. * Recalculate factors used for delta kinematics whenever
  39. * settings have been changed (e.g., by M665).
  40. */
  41. void recalc_delta_settings();
  42. /**
  43. * Delta Inverse Kinematics
  44. *
  45. * Calculate the tower positions for a given machine
  46. * position, storing the result in the delta[] array.
  47. *
  48. * This is an expensive calculation, requiring 3 square
  49. * roots per segmented linear move, and strains the limits
  50. * of a Mega2560 with a Graphical Display.
  51. *
  52. * Suggested optimizations include:
  53. *
  54. * - Disable the home_offset (M206) and/or position_shift (G92)
  55. * features to remove up to 12 float additions.
  56. *
  57. * - Use a fast-inverse-sqrt function and add the reciprocal.
  58. * (see above)
  59. */
  60. #if ENABLED(DELTA_FAST_SQRT) && defined(__AVR__)
  61. /**
  62. * Fast inverse sqrt from Quake III Arena
  63. * See: https://en.wikipedia.org/wiki/Fast_inverse_square_root
  64. */
  65. float Q_rsqrt(float number);
  66. #define _SQRT(n) (1.0f / Q_rsqrt(n))
  67. #else
  68. #define _SQRT(n) SQRT(n)
  69. #endif
  70. // Macro to obtain the Z position of an individual tower
  71. #define DELTA_Z(V,T) V[Z_AXIS] + _SQRT( \
  72. delta_diagonal_rod_2_tower[T] - HYPOT2( \
  73. delta_tower[T][X_AXIS] - V[X_AXIS], \
  74. delta_tower[T][Y_AXIS] - V[Y_AXIS] \
  75. ) \
  76. )
  77. #define DELTA_IK(V) do { \
  78. delta[A_AXIS] = DELTA_Z(V, A_AXIS); \
  79. delta[B_AXIS] = DELTA_Z(V, B_AXIS); \
  80. delta[C_AXIS] = DELTA_Z(V, C_AXIS); \
  81. }while(0)
  82. void inverse_kinematics(const float raw[XYZ]);
  83. /**
  84. * Calculate the highest Z position where the
  85. * effector has the full range of XY motion.
  86. */
  87. float delta_safe_distance_from_top();
  88. /**
  89. * Delta Forward Kinematics
  90. *
  91. * See the Wikipedia article "Trilateration"
  92. * https://en.wikipedia.org/wiki/Trilateration
  93. *
  94. * Establish a new coordinate system in the plane of the
  95. * three carriage points. This system has its origin at
  96. * tower1, with tower2 on the X axis. Tower3 is in the X-Y
  97. * plane with a Z component of zero.
  98. * We will define unit vectors in this coordinate system
  99. * in our original coordinate system. Then when we calculate
  100. * the Xnew, Ynew and Znew values, we can translate back into
  101. * the original system by moving along those unit vectors
  102. * by the corresponding values.
  103. *
  104. * Variable names matched to Marlin, c-version, and avoid the
  105. * use of any vector library.
  106. *
  107. * by Andreas Hardtung 2016-06-07
  108. * based on a Java function from "Delta Robot Kinematics V3"
  109. * by Steve Graves
  110. *
  111. * The result is stored in the cartes[] array.
  112. */
  113. void forward_kinematics_DELTA(float z1, float z2, float z3);
  114. FORCE_INLINE void forward_kinematics_DELTA(float point[ABC]) {
  115. forward_kinematics_DELTA(point[A_AXIS], point[B_AXIS], point[C_AXIS]);
  116. }
  117. bool home_delta();
  118. #endif // __DELTA_H__