/Utilities/Graphics/TextureFilterMode.cs
C# | 20 lines | 8 code | 1 blank | 11 comment | 0 complexity | 279d270211e07cd902ce42d0a38968c7 MD5 | raw file
1namespace Delta.Utilities.Graphics 2{ 3 /// <summary> 4 /// Texture filter modes for textures. 5 /// </summary> 6 public enum TextureFilterMode 7 { 8 /// <summary> 9 /// Basic filtering which just picks the nearest pixel value, without 10 /// any interpolation 11 /// </summary> 12 Nearest, 13 14 /// <summary> 15 /// Takes an average of surrounding pixels, looses some sharpness, 16 /// but looks better most of the time. (Except for 2D un-scaled images) 17 /// </summary> 18 Linear, 19 } 20}