/Utilities/Graphics/ShaderFeatures/FresnelShaderFeature.cs
C# | 108 lines | 65 code | 9 blank | 34 comment | 0 complexity | 181469420a682f2015029414f8fa1fdb MD5 | raw file
Possible License(s): Apache-2.0
- using System.Collections.Generic;
- using System.IO;
-
- namespace Delta.Utilities.Graphics.ShaderFeatures
- {
- /// <summary>
- /// Fresnel shader feature
- /// </summary>
- public class FresnelShaderFeature : IShaderFeature
- {
- #region FresnelPower (Public)
- /// <summary>
- /// Fresnel power.
- /// </summary>
- public float FresnelPower = ShaderConstants.DefaultSpecularPower;
- #endregion
-
- #region FresnelFactor (Public)
- /// <summary>
- /// Fresnel factor.
- /// </summary>
- public float FresnelFactor = ShaderConstants.DefaultFresnelFactor;
- #endregion
-
- #region ShaderFeature (Public)
- /// <summary>
- /// Which shader feature flag is this ShaderFeature class using?
- /// Important for loading this file via ShaderData.LoadShaderFeature.
- /// Each flag should obviously only have one class for it!
- /// </summary>
- public ShaderFeatureFlags ShaderFeature
- {
- get
- {
- return ShaderFeatureFlags.Fresnel;
- }
- }
- #endregion
-
- #region RequiredShaderFeatures (Public)
- /// <summary>
- /// Which shader feature flags are required for this ShaderFeature.
- /// Very important for creating of a new ShaderFeature.
- /// </summary>
- public ShaderFeatureFlags RequiredShaderFeatures
- {
- get
- {
- return ShaderFeatureFlags.Specular;
- }
- }
- #endregion
-
- #region Parameters (Public)
- /// <summary>
- /// Parameters as a dictionary, will be generated on the fly when
- /// requested.
- /// </summary>
- public Dictionary<string, object> Parameters
- {
- get
- {
- Dictionary<string, object> ret = new Dictionary<string, object>();
- ret.Add("FresnelPower", FresnelPower);
- ret.Add("FresnelFactor", FresnelFactor);
- return ret;
- }
- }
- #endregion
-
- #region Constructors
- /// <summary>
- /// Create fresnel shader feature
- /// </summary>
- public FresnelShaderFeature()
- {
- }
-
- /// <summary>
- /// Create fresnel shader feature
- /// </summary>
- public FresnelShaderFeature(BinaryReader reader)
- {
- Load(reader);
- }
- #endregion
-
- #region ISaveLoadBinary Members
- /// <summary>
- /// Load this ShaderFeature from a binary data stream.
- /// </summary>
- public void Load(BinaryReader reader)
- {
- FresnelPower = reader.ReadSingle();
- FresnelFactor = reader.ReadSingle();
- }
-
- /// <summary>
- /// Save this ShaderFeature to a binary data stream.
- /// </summary>
- public void Save(BinaryWriter writer)
- {
- writer.Write(FresnelPower);
- writer.Write(FresnelFactor);
- }
- #endregion
- }
- }