/Utilities/Graphics/ShaderFeatures/LightMapShaderFeature.cs
C# | 100 lines | 59 code | 8 blank | 33 comment | 0 complexity | dc2cb756143d59156c0fcc733fec3daa MD5 | raw file
Possible License(s): Apache-2.0
- using System.Collections.Generic;
- using System.IO;
-
- namespace Delta.Utilities.Graphics.ShaderFeatures
- {
- /// <summary>
- /// Light map shader feature
- /// </summary>
- public class LightMapShaderFeature : IShaderFeature
- {
- #region LightMap (Public)
- /// <summary>
- /// LightMap, is always set except when ShaderFeatureFlags.NoTexturing is
- /// set (then we don't want a diffuse map and this setting is ignored).
- /// </summary>
- public string LightMap = "";
- #endregion
-
- #region ShaderFeature (Public)
- /// <summary>
- /// Which shader feature flag is this ShaderFeature class using?
- /// Important for loading this file via ShaderData.LoadShaderFeature.
- /// Each flag should obviously only have one class for it!
- /// </summary>
- public ShaderFeatureFlags ShaderFeature
- {
- get
- {
- return ShaderFeatureFlags.LightMap;
- }
- }
- #endregion
-
- #region RequiredShaderFeatures (Public)
- /// <summary>
- /// Which shader feature flags are required for this ShaderFeature.
- /// Very important for creating of a new ShaderFeature.
- /// </summary>
- public ShaderFeatureFlags RequiredShaderFeatures
- {
- get
- {
- return ShaderFeatureFlags.Basic;
- }
- }
- #endregion
-
- #region Parameters (Public)
- /// <summary>
- /// Parameters as a dictionary, will be generated on the fly when
- /// requested.
- /// </summary>
- public Dictionary<string, object> Parameters
- {
- get
- {
- Dictionary<string, object> ret = new Dictionary<string, object>();
- ret.Add("LightMap", LightMap);
- return ret;
- }
- }
- #endregion
-
- #region Constructors
- /// <summary>
- /// Create light map shader feature
- /// </summary>
- public LightMapShaderFeature()
- {
- }
-
- /// <summary>
- /// Create light map shader feature and load automatically
- /// the ShaderFeatures from a binary data stream.
- /// </summary>
- public LightMapShaderFeature(BinaryReader reader)
- {
- Load(reader);
- }
- #endregion
-
- #region ISaveLoadBinary Members
- /// <summary>
- /// Load this ShaderFeature from a binary data stream.
- /// </summary>
- public void Load(BinaryReader reader)
- {
- LightMap = reader.ReadString();
- }
-
- /// <summary>
- /// Save this ShaderFeature to a binary data stream.
- /// </summary>
- public void Save(BinaryWriter writer)
- {
- writer.Write(LightMap);
- }
- #endregion
- }
- }