/drivers/input/gameport/lightning.c
C | 341 lines | 224 code | 76 blank | 41 comment | 55 complexity | 91e6311149b8fba58cd6048b068fbac1 MD5 | raw file
Possible License(s): CC-BY-SA-3.0, GPL-2.0, LGPL-2.0, AGPL-1.0
- /*
- * Copyright (c) 1998-2001 Vojtech Pavlik
- */
- /*
- * PDPI Lightning 4 gamecard driver for Linux.
- */
- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
- * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
- */
- #include <asm/io.h>
- #include <linux/delay.h>
- #include <linux/errno.h>
- #include <linux/ioport.h>
- #include <linux/kernel.h>
- #include <linux/module.h>
- #include <linux/init.h>
- #include <linux/gameport.h>
- #define L4_PORT 0x201
- #define L4_SELECT_ANALOG 0xa4
- #define L4_SELECT_DIGITAL 0xa5
- #define L4_SELECT_SECONDARY 0xa6
- #define L4_CMD_ID 0x80
- #define L4_CMD_GETCAL 0x92
- #define L4_CMD_SETCAL 0x93
- #define L4_ID 0x04
- #define L4_BUSY 0x01
- #define L4_TIMEOUT 80 /* 80 us */
- MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
- MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
- MODULE_LICENSE("GPL");
- struct l4 {
- struct gameport *gameport;
- unsigned char port;
- };
- static struct l4 l4_ports[8];
- /*
- * l4_wait_ready() waits for the L4 to become ready.
- */
- static int l4_wait_ready(void)
- {
- unsigned int t = L4_TIMEOUT;
- while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
- return -(t <= 0);
- }
- /*
- * l4_cooked_read() reads data from the Lightning 4.
- */
- static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
- {
- struct l4 *l4 = gameport->port_data;
- unsigned char status;
- int i, result = -1;
- outb(L4_SELECT_ANALOG, L4_PORT);
- outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
- if (inb(L4_PORT) & L4_BUSY) goto fail;
- outb(l4->port & 3, L4_PORT);
- if (l4_wait_ready()) goto fail;
- status = inb(L4_PORT);
- for (i = 0; i < 4; i++)
- if (status & (1 << i)) {
- if (l4_wait_ready()) goto fail;
- axes[i] = inb(L4_PORT);
- if (axes[i] > 252) axes[i] = -1;
- }
- if (status & 0x10) {
- if (l4_wait_ready()) goto fail;
- *buttons = inb(L4_PORT) & 0x0f;
- }
- result = 0;
- fail: outb(L4_SELECT_ANALOG, L4_PORT);
- return result;
- }
- static int l4_open(struct gameport *gameport, int mode)
- {
- struct l4 *l4 = gameport->port_data;
- if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
- return -1;
- outb(L4_SELECT_ANALOG, L4_PORT);
- return 0;
- }
- /*
- * l4_getcal() reads the L4 with calibration values.
- */
- static int l4_getcal(int port, int *cal)
- {
- int i, result = -1;
- outb(L4_SELECT_ANALOG, L4_PORT);
- outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
- if (inb(L4_PORT) & L4_BUSY)
- goto out;
- outb(L4_CMD_GETCAL, L4_PORT);
- if (l4_wait_ready())
- goto out;
- if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
- goto out;
- if (l4_wait_ready())
- goto out;
- outb(port & 3, L4_PORT);
- for (i = 0; i < 4; i++) {
- if (l4_wait_ready())
- goto out;
- cal[i] = inb(L4_PORT);
- }
- result = 0;
- out: outb(L4_SELECT_ANALOG, L4_PORT);
- return result;
- }
- /*
- * l4_setcal() programs the L4 with calibration values.
- */
- static int l4_setcal(int port, int *cal)
- {
- int i, result = -1;
- outb(L4_SELECT_ANALOG, L4_PORT);
- outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
- if (inb(L4_PORT) & L4_BUSY)
- goto out;
- outb(L4_CMD_SETCAL, L4_PORT);
- if (l4_wait_ready())
- goto out;
- if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
- goto out;
- if (l4_wait_ready())
- goto out;
- outb(port & 3, L4_PORT);
- for (i = 0; i < 4; i++) {
- if (l4_wait_ready())
- goto out;
- outb(cal[i], L4_PORT);
- }
- result = 0;
- out: outb(L4_SELECT_ANALOG, L4_PORT);
- return result;
- }
- /*
- * l4_calibrate() calibrates the L4 for the attached device, so
- * that the device's resistance fits into the L4's 8-bit range.
- */
- static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
- {
- int i, t;
- int cal[4];
- struct l4 *l4 = gameport->port_data;
- if (l4_getcal(l4->port, cal))
- return -1;
- for (i = 0; i < 4; i++) {
- t = (max[i] * cal[i]) / 200;
- t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
- axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
- axes[i] = (axes[i] > 252) ? 252 : axes[i];
- cal[i] = t;
- }
- if (l4_setcal(l4->port, cal))
- return -1;
- return 0;
- }
- static int __init l4_create_ports(int card_no)
- {
- struct l4 *l4;
- struct gameport *port;
- int i, idx;
- for (i = 0; i < 4; i++) {
- idx = card_no * 4 + i;
- l4 = &l4_ports[idx];
- if (!(l4->gameport = port = gameport_allocate_port())) {
- printk(KERN_ERR "lightning: Memory allocation failed\n");
- while (--i >= 0) {
- gameport_free_port(l4->gameport);
- l4->gameport = NULL;
- }
- return -ENOMEM;
- }
- l4->port = idx;
- port->port_data = l4;
- port->open = l4_open;
- port->cooked_read = l4_cooked_read;
- port->calibrate = l4_calibrate;
- gameport_set_name(port, "PDPI Lightning 4");
- gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
-