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/SimulatorGui/Properties/Resources.Designer.cs

#
C# | 91 lines | 56 code | 12 blank | 23 comment | 1 complexity | 95f4742735f59a5df905c28a39005de0 MD5 | raw file
 1//------------------------------------------------------------------------------
 2// <auto-generated>
 3//     This code was generated by a tool.
 4//     Runtime Version:2.0.50727.3082
 5//
 6//     Changes to this file may cause incorrect behavior and will be lost if
 7//     the code is regenerated.
 8// </auto-generated>
 9//------------------------------------------------------------------------------
10
11namespace SimulatorGui.Properties {
12    using System;
13    
14    
15    /// <summary>
16    ///   A strongly-typed resource class, for looking up localized strings, etc.
17    /// </summary>
18    // This class was auto-generated by the StronglyTypedResourceBuilder
19    // class via a tool like ResGen or Visual Studio.
20    // To add or remove a member, edit your .ResX file then rerun ResGen
21    // with the /str option, or rebuild your VS project.
22    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
23    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25    internal class Resources {
26        
27        private static global::System.Resources.ResourceManager resourceMan;
28        
29        private static global::System.Globalization.CultureInfo resourceCulture;
30        
31        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32        internal Resources() {
33        }
34        
35        /// <summary>
36        ///   Returns the cached ResourceManager instance used by this class.
37        /// </summary>
38        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39        internal static global::System.Resources.ResourceManager ResourceManager {
40            get {
41                if (object.ReferenceEquals(resourceMan, null)) {
42                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SimulatorGui.Properties.Resources", typeof(Resources).Assembly);
43                    resourceMan = temp;
44                }
45                return resourceMan;
46            }
47        }
48        
49        /// <summary>
50        ///   Overrides the current thread's CurrentUICulture property for all
51        ///   resource lookups using this strongly typed resource class.
52        /// </summary>
53        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54        internal static global::System.Globalization.CultureInfo Culture {
55            get {
56                return resourceCulture;
57            }
58            set {
59                resourceCulture = value;
60            }
61        }
62        
63        internal static System.Drawing.Bitmap Pause {
64            get {
65                object obj = ResourceManager.GetObject("Pause", resourceCulture);
66                return ((System.Drawing.Bitmap)(obj));
67            }
68        }
69        
70        internal static System.Drawing.Bitmap Run {
71            get {
72                object obj = ResourceManager.GetObject("Run", resourceCulture);
73                return ((System.Drawing.Bitmap)(obj));
74            }
75        }
76        
77        internal static System.Drawing.Bitmap Step {
78            get {
79                object obj = ResourceManager.GetObject("Step", resourceCulture);
80                return ((System.Drawing.Bitmap)(obj));
81            }
82        }
83        
84        internal static System.Drawing.Bitmap Stop {
85            get {
86                object obj = ResourceManager.GetObject("Stop", resourceCulture);
87                return ((System.Drawing.Bitmap)(obj));
88            }
89        }
90    }
91}