PageRenderTime 47ms CodeModel.GetById 11ms RepoModel.GetById 1ms app.codeStats 0ms

/SimulatorGui/Properties/Resources.Designer.cs

#
C# | 91 lines | 56 code | 12 blank | 23 comment | 1 complexity | 95f4742735f59a5df905c28a39005de0 MD5 | raw file
  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:2.0.50727.3082
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace SimulatorGui.Properties {
  11. using System;
  12. /// <summary>
  13. /// A strongly-typed resource class, for looking up localized strings, etc.
  14. /// </summary>
  15. // This class was auto-generated by the StronglyTypedResourceBuilder
  16. // class via a tool like ResGen or Visual Studio.
  17. // To add or remove a member, edit your .ResX file then rerun ResGen
  18. // with the /str option, or rebuild your VS project.
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// Returns the cached ResourceManager instance used by this class.
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SimulatorGui.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// Overrides the current thread's CurrentUICulture property for all
  43. /// resource lookups using this strongly typed resource class.
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. internal static System.Drawing.Bitmap Pause {
  55. get {
  56. object obj = ResourceManager.GetObject("Pause", resourceCulture);
  57. return ((System.Drawing.Bitmap)(obj));
  58. }
  59. }
  60. internal static System.Drawing.Bitmap Run {
  61. get {
  62. object obj = ResourceManager.GetObject("Run", resourceCulture);
  63. return ((System.Drawing.Bitmap)(obj));
  64. }
  65. }
  66. internal static System.Drawing.Bitmap Step {
  67. get {
  68. object obj = ResourceManager.GetObject("Step", resourceCulture);
  69. return ((System.Drawing.Bitmap)(obj));
  70. }
  71. }
  72. internal static System.Drawing.Bitmap Stop {
  73. get {
  74. object obj = ResourceManager.GetObject("Stop", resourceCulture);
  75. return ((System.Drawing.Bitmap)(obj));
  76. }
  77. }
  78. }
  79. }