/src/Manos/Manos/Timeout.cs

http://github.com/jacksonh/manos · C# · 99 lines · 44 code · 12 blank · 43 comment · 2 complexity · 9bd40df0ac3d1f9f83d06c12c48395e3 MD5 · raw file

  1. //
  2. // Copyright (C) 2010 Jackson Harper (jackson@manosdemono.com)
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining
  5. // a copy of this software and associated documentation files (the
  6. // "Software"), to deal in the Software without restriction, including
  7. // without limitation the rights to use, copy, modify, merge, publish,
  8. // distribute, sublicense, and/or sell copies of the Software, and to
  9. // permit persons to whom the Software is furnished to do so, subject to
  10. // the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be
  13. // included in all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  19. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  20. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  21. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  22. //
  23. //
  24. using System;
  25. namespace Manos
  26. {
  27. /// <summary>
  28. /// Provides a mechanism for things to happen periodically within a ManosApp.
  29. /// Timeouts are gauranteed to happen at some moment on or after the TimeSpan specified has ellapsed.
  30. ///
  31. /// Timeouts will never run before the specified TimeSpan has elapsed.
  32. ///
  33. /// Use the method <see cref="M:Manos.AppHost.AddTimeout"/> method to register each Timeout.
  34. /// </summary>
  35. public class Timeout
  36. {
  37. internal TimeSpan begin;
  38. internal TimeSpan span;
  39. internal IRepeatBehavior repeat;
  40. internal object data;
  41. internal TimeoutCallback callback;
  42. private bool stopped;
  43. public Timeout (TimeSpan span, IRepeatBehavior repeat, object data, TimeoutCallback callback) : this (TimeSpan.Zero, span, repeat,data, callback)
  44. {
  45. }
  46. public Timeout (TimeSpan begin, TimeSpan span, IRepeatBehavior repeat, object data, TimeoutCallback callback)
  47. {
  48. this.begin = begin;
  49. this.span = span;
  50. this.repeat = repeat;
  51. this.data = data;
  52. this.callback = callback;
  53. }
  54. /// <summary>
  55. /// Causes the action specified in the constructor to be executed. Infrastructure.
  56. /// </summary>
  57. /// <param name="app">
  58. /// A <see cref="ManosApp"/>
  59. /// </param>
  60. public void Run (ManosApp app)
  61. {
  62. if (stopped)
  63. return;
  64. try {
  65. callback (app, data);
  66. } catch (Exception e) {
  67. Console.Error.WriteLine ("Exception in timeout callback.");
  68. Console.Error.WriteLine (e);
  69. }
  70. repeat.RepeatPerformed ();
  71. }
  72. /// <summary>
  73. /// Stop the current timeout from further execution. Once a timeout is stopped it can not be restarted
  74. /// </summary>
  75. public void Stop ()
  76. {
  77. stopped = true;
  78. }
  79. /// <summary>
  80. /// Inidicates that the IOLoop should retain this timeout, because it will be run again at some point in the future. Infrastructure.
  81. /// </summary>
  82. public bool ShouldContinueToRepeat ()
  83. {
  84. return !stopped && repeat.ShouldContinueToRepeat ();
  85. }
  86. }
  87. }