/src/b00bs.vcproj
https://bitbucket.org/vivkin/gam3b00bs/ · MSBuild · 375 lines · 375 code · 0 blank · 0 comment · 0 complexity · 61a432c3b1e379a51b302236c3c04c10 MD5 · raw file
- <?xml version="1.0" encoding="UTF-8"?>
- <VisualStudioProject
- ProjectType="Visual C++"
- Version="9,00"
- Name="b00bs"
- ProjectGUID="{DC26E9D9-CE5A-4D6D-9652-98D34E825608}"
- RootNamespace="b00bs"
- Keyword="Win32Proj"
- TargetFrameworkVersion="0"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
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- <ToolFiles>
- </ToolFiles>
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- Name="Debug|Win32"
- OutputDirectory="$(SolutionDir)\..\game\bin"
- IntermediateDirectory="$(SolutionDir)\..\build\$(ProjectName)\$(ConfigurationName)\"
- ConfigurationType="1"
- >
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- Name="VCPreBuildEventTool"
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- Name="VCCustomBuildTool"
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- Name="VCXMLDataGeneratorTool"
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- Name="VCWebServiceProxyGeneratorTool"
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- Name="VCMIDLTool"
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- Name="VCCLCompilerTool"
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- AdditionalIncludeDirectories=""$(SolutionDir)";"$(SolutionDir)shared";"$(SolutionDir)middleware""
- PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
- MinimalRebuild="true"
- BasicRuntimeChecks="3"
- RuntimeLibrary="3"
- UsePrecompiledHeader="0"
- WarningLevel="4"
- DebugInformationFormat="3"
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- Name="VCManagedResourceCompilerTool"
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- Name="VCResourceCompilerTool"
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- Name="VCPreLinkEventTool"
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- Name="VCLinkerTool"
- AdditionalDependencies="ws2_32.lib winmm.lib d3d9.lib d3dx9.lib"
- OutputFile="$(OutDir)\$(ProjectName)_d.exe"
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- GenerateDebugInformation="true"
- SubSystem="2"
- TargetMachine="1"
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- Name="VCALinkTool"
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- Name="VCManifestTool"
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- Name="VCXDCMakeTool"
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- Name="VCBscMakeTool"
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- Name="VCFxCopTool"
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- <Tool
- Name="VCAppVerifierTool"
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- <Tool
- Name="VCPostBuildEventTool"
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- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory="$(SolutionDir)\..\game\bin"
- IntermediateDirectory="$(SolutionDir)\..\build\$(ProjectName)\$(ConfigurationName)\"
- ConfigurationType="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
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- Name="VCCustomBuildTool"
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- Name="VCXMLDataGeneratorTool"
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- Name="VCWebServiceProxyGeneratorTool"
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- Name="VCMIDLTool"
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- Name="VCCLCompilerTool"
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- AdditionalIncludeDirectories=""$(SolutionDir)";"$(SolutionDir)shared";"$(SolutionDir)middleware""
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
- RuntimeLibrary="2"
- UsePrecompiledHeader="0"
- WarningLevel="4"
- DebugInformationFormat="3"
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- <Tool
- Name="VCManagedResourceCompilerTool"
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- <Tool
- Name="VCResourceCompilerTool"
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- <Tool
- Name="VCPreLinkEventTool"
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- Name="VCLinkerTool"
- AdditionalDependencies="ws2_32.lib winmm.lib d3d9.lib d3dx9.lib"
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- GenerateDebugInformation="true"
- SubSystem="2"
- OptimizeReferences="2"
- EnableCOMDATFolding="2"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
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- Name="VCManifestTool"
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- <Tool
- Name="VCXDCMakeTool"
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- Name="VCBscMakeTool"
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- Name="VCFxCopTool"
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- <Tool
- Name="VCAppVerifierTool"
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- <Tool
- Name="VCPostBuildEventTool"
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- </Configurations>
- <References>
- </References>
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- Name="network"
- >
- <File
- RelativePath=".\network\network.cpp"
- >
- </File>
- <File
- RelativePath=".\network\network.h"
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- RelativePath=".\network\server.cpp"
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- RelativePath=".\network\server.h"
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- Name="memory"
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- RelativePath=".\memory\memoryarena.cpp"
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- RelativePath=".\memory\memoryarena.h"
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- Name="tlsf"
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- Name="VCCLCompilerTool"
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- Name="Release|Win32"
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- Name="VCCLCompilerTool"
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- <File
- RelativePath=".\memory\tlsf\tlsfbits.h"
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- Name="shared"
- >
- <File
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- Name="bindings"
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- <File
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- Name="renderer"
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- <File
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- <File
- RelativePath=".\main.cpp"
- >
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- </Files>
- <Globals>
- </Globals>
- </VisualStudioProject>