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/src/middleware/lua/ltable.h

https://bitbucket.org/vivkin/gam3b00bs/
C++ Header | 40 lines | 24 code | 11 blank | 5 comment | 0 complexity | 301f444a7170b24e293c2323f35115c4 MD5 | raw file
 1/*
 2** $Id: ltable.h,v 2.10.1.1 2007/12/27 13:02:25 roberto Exp $
 3** Lua tables (hash)
 4** See Copyright Notice in lua.h
 5*/
 6
 7#ifndef ltable_h
 8#define ltable_h
 9
10#include "lobject.h"
11
12
13#define gnode(t,i)	(&(t)->node[i])
14#define gkey(n)		(&(n)->i_key.nk)
15#define gval(n)		(&(n)->i_val)
16#define gnext(n)	((n)->i_key.nk.next)
17
18#define key2tval(n)	(&(n)->i_key.tvk)
19
20
21LUAI_FUNC const TValue *luaH_getnum (Table *t, int key);
22LUAI_FUNC TValue *luaH_setnum (lua_State *L, Table *t, int key);
23LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
24LUAI_FUNC TValue *luaH_setstr (lua_State *L, Table *t, TString *key);
25LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
26LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
27LUAI_FUNC Table *luaH_new (lua_State *L, int narray, int lnhash);
28LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize);
29LUAI_FUNC void luaH_free (lua_State *L, Table *t);
30LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
31LUAI_FUNC int luaH_getn (Table *t);
32
33
34#if defined(LUA_DEBUG)
35LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
36LUAI_FUNC int luaH_isdummy (Node *n);
37#endif
38
39
40#endif