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/Mono.Cecil.PE/ByteBuffer.cs

http://github.com/jbevain/cecil
C# | 336 lines | 263 code | 64 blank | 9 comment | 36 complexity | 2e45d631b077a8ba9d680c1bef3e33e6 MD5 | raw file
  1//
  2// Author:
  3//   Jb Evain (jbevain@gmail.com)
  4//
  5// Copyright (c) 2008 - 2015 Jb Evain
  6// Copyright (c) 2008 - 2011 Novell, Inc.
  7//
  8// Licensed under the MIT/X11 license.
  9//
 10
 11using System;
 12
 13namespace Mono.Cecil.PE {
 14
 15	class ByteBuffer {
 16
 17		internal byte [] buffer;
 18		internal int length;
 19		internal int position;
 20
 21		public ByteBuffer ()
 22		{
 23			this.buffer = Empty<byte>.Array;
 24		}
 25
 26		public ByteBuffer (int length)
 27		{
 28			this.buffer = new byte [length];
 29		}
 30
 31		public ByteBuffer (byte [] buffer)
 32		{
 33			this.buffer = buffer ?? Empty<byte>.Array;
 34			this.length = this.buffer.Length;
 35		}
 36
 37		public void Advance (int length)
 38		{
 39			position += length;
 40		}
 41
 42		public byte ReadByte ()
 43		{
 44			return buffer [position++];
 45		}
 46
 47		public sbyte ReadSByte ()
 48		{
 49			return (sbyte) ReadByte ();
 50		}
 51
 52		public byte [] ReadBytes (int length)
 53		{
 54			var bytes = new byte [length];
 55			Buffer.BlockCopy (buffer, position, bytes, 0, length);
 56			position += length;
 57			return bytes;
 58		}
 59
 60		public ushort ReadUInt16 ()
 61		{
 62			ushort value = (ushort) (buffer [position]
 63				| (buffer [position + 1] << 8));
 64			position += 2;
 65			return value;
 66		}
 67
 68		public short ReadInt16 ()
 69		{
 70			return (short) ReadUInt16 ();
 71		}
 72
 73		public uint ReadUInt32 ()
 74		{
 75			uint value = (uint) (buffer [position]
 76				| (buffer [position + 1] << 8)
 77				| (buffer [position + 2] << 16)
 78				| (buffer [position + 3] << 24));
 79			position += 4;
 80			return value;
 81		}
 82
 83		public int ReadInt32 ()
 84		{
 85			return (int) ReadUInt32 ();
 86		}
 87
 88		public ulong ReadUInt64 ()
 89		{
 90			uint low = ReadUInt32 ();
 91			uint high = ReadUInt32 ();
 92
 93			return (((ulong) high) << 32) | low;
 94		}
 95
 96		public long ReadInt64 ()
 97		{
 98			return (long) ReadUInt64 ();
 99		}
100
101		public uint ReadCompressedUInt32 ()
102		{
103			byte first = ReadByte ();
104			if ((first & 0x80) == 0)
105				return first;
106
107			if ((first & 0x40) == 0)
108				return ((uint) (first & ~0x80) << 8)
109					| ReadByte ();
110
111			return ((uint) (first & ~0xc0) << 24)
112				| (uint) ReadByte () << 16
113				| (uint) ReadByte () << 8
114				| ReadByte ();
115		}
116
117		public int ReadCompressedInt32 ()
118		{
119			var b = buffer [position];
120			var u = (int) ReadCompressedUInt32 ();
121			var v = u >> 1;
122			if ((u & 1) == 0)
123				return v;
124
125			switch (b & 0xc0)
126			{
127				case 0:
128				case 0x40:
129					return v - 0x40;
130				case 0x80:
131					return v - 0x2000;
132				default:
133					return v - 0x10000000;
134			}
135		}
136
137		public float ReadSingle ()
138		{
139			if (!BitConverter.IsLittleEndian) {
140				var bytes = ReadBytes (4);
141				Array.Reverse (bytes);
142				return BitConverter.ToSingle (bytes, 0);
143			}
144
145			float value = BitConverter.ToSingle (buffer, position);
146			position += 4;
147			return value;
148		}
149
150		public double ReadDouble ()
151		{
152			if (!BitConverter.IsLittleEndian) {
153				var bytes = ReadBytes (8);
154				Array.Reverse (bytes);
155				return BitConverter.ToDouble (bytes, 0);
156			}
157
158			double value = BitConverter.ToDouble (buffer, position);
159			position += 8;
160			return value;
161		}
162
163		public void WriteByte (byte value)
164		{
165			if (position == buffer.Length)
166				Grow (1);
167
168			buffer [position++] = value;
169
170			if (position > length)
171				length = position;
172		}
173
174		public void WriteSByte (sbyte value)
175		{
176			WriteByte ((byte) value);
177		}
178
179		public void WriteUInt16 (ushort value)
180		{
181			if (position + 2 > buffer.Length)
182				Grow (2);
183
184			buffer [position++] = (byte) value;
185			buffer [position++] = (byte) (value >> 8);
186
187			if (position > length)
188				length = position;
189		}
190
191		public void WriteInt16 (short value)
192		{
193			WriteUInt16 ((ushort) value);
194		}
195
196		public void WriteUInt32 (uint value)
197		{
198			if (position + 4 > buffer.Length)
199				Grow (4);
200
201			buffer [position++] = (byte) value;
202			buffer [position++] = (byte) (value >> 8);
203			buffer [position++] = (byte) (value >> 16);
204			buffer [position++] = (byte) (value >> 24);
205
206			if (position > length)
207				length = position;
208		}
209
210		public void WriteInt32 (int value)
211		{
212			WriteUInt32 ((uint) value);
213		}
214
215		public void WriteUInt64 (ulong value)
216		{
217			if (position + 8 > buffer.Length)
218				Grow (8);
219
220			buffer [position++] = (byte) value;
221			buffer [position++] = (byte) (value >> 8);
222			buffer [position++] = (byte) (value >> 16);
223			buffer [position++] = (byte) (value >> 24);
224			buffer [position++] = (byte) (value >> 32);
225			buffer [position++] = (byte) (value >> 40);
226			buffer [position++] = (byte) (value >> 48);
227			buffer [position++] = (byte) (value >> 56);
228
229			if (position > length)
230				length = position;
231		}
232
233		public void WriteInt64 (long value)
234		{
235			WriteUInt64 ((ulong) value);
236		}
237
238		public void WriteCompressedUInt32 (uint value)
239		{
240			if (value < 0x80)
241				WriteByte ((byte) value);
242			else if (value < 0x4000) {
243				WriteByte ((byte) (0x80 | (value >> 8)));
244				WriteByte ((byte) (value & 0xff));
245			} else {
246				WriteByte ((byte) ((value >> 24) | 0xc0));
247				WriteByte ((byte) ((value >> 16) & 0xff));
248				WriteByte ((byte) ((value >> 8) & 0xff));
249				WriteByte ((byte) (value & 0xff));
250			}
251		}
252
253		public void WriteCompressedInt32 (int value)
254		{
255			if (value >= 0) {
256				WriteCompressedUInt32 ((uint) (value << 1));
257				return;
258			}
259
260			if (value > -0x40)
261				value = 0x40 + value;
262			else if (value >= -0x2000)
263				value = 0x2000 + value;
264			else if (value >= -0x20000000)
265				value = 0x20000000 + value;
266
267			WriteCompressedUInt32 ((uint) ((value << 1) | 1));
268		}
269
270		public void WriteBytes (byte [] bytes)
271		{
272			var length = bytes.Length;
273			if (position + length > buffer.Length)
274				Grow (length);
275
276			Buffer.BlockCopy (bytes, 0, buffer, position, length);
277			position += length;
278
279			if (position > this.length)
280				this.length = position;
281		}
282
283		public void WriteBytes (int length)
284		{
285			if (position + length > buffer.Length)
286				Grow (length);
287
288			position += length;
289
290			if (position > this.length)
291				this.length = position;
292		}
293
294		public void WriteBytes (ByteBuffer buffer)
295		{
296			if (position + buffer.length > this.buffer.Length)
297				Grow (buffer.length);
298
299			Buffer.BlockCopy (buffer.buffer, 0, this.buffer, position, buffer.length);
300			position += buffer.length;
301
302			if (position > this.length)
303				this.length = position;
304		}
305
306		public void WriteSingle (float value)
307		{
308			var bytes = BitConverter.GetBytes (value);
309
310			if (!BitConverter.IsLittleEndian)
311				Array.Reverse (bytes);
312
313			WriteBytes (bytes);
314		}
315
316		public void WriteDouble (double value)
317		{
318			var bytes = BitConverter.GetBytes (value);
319
320			if (!BitConverter.IsLittleEndian)
321				Array.Reverse (bytes);
322
323			WriteBytes (bytes);
324		}
325
326		void Grow (int desired)
327		{
328			var current = this.buffer;
329			var current_length = current.Length;
330
331			var buffer = new byte [System.Math.Max (current_length + desired, current_length * 2)];
332			Buffer.BlockCopy (current, 0, buffer, 0, current_length);
333			this.buffer = buffer;
334		}
335	}
336}