PageRenderTime 14ms CodeModel.GetById 2ms app.highlight 7ms RepoModel.GetById 2ms app.codeStats 0ms

/src/ois/src/win32/extras/WiiMote/OISWiiMoteFactoryCreator.h

https://bitbucket.org/cabalistic/ogredeps/
C++ Header | 103 lines | 41 code | 20 blank | 42 comment | 0 complexity | 5b15b5b873d40dd4278b205b83339ac6 MD5 | raw file
  1#include "OISConfig.h"
  2#ifdef OIS_WIN32_WIIMOTE_SUPPORT
  3/*
  4The zlib/libpng License
  5
  6Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
  7
  8This software is provided 'as-is', without any express or implied warranty. In no event will
  9the authors be held liable for any damages arising from the use of this software.
 10
 11Permission is granted to anyone to use this software for any purpose, including commercial 
 12applications, and to alter it and redistribute it freely, subject to the following
 13restrictions:
 14
 15    1. The origin of this software must not be misrepresented; you must not claim that 
 16		you wrote the original software. If you use this software in a product, 
 17		an acknowledgment in the product documentation would be appreciated but is 
 18		not required.
 19
 20    2. Altered source versions must be plainly marked as such, and must not be 
 21		misrepresented as being the original software.
 22
 23    3. This notice may not be removed or altered from any source distribution.
 24*/
 25#ifndef OIS_WiiMoteFactoryCreator_H
 26#define OIS_WiiMoteFactoryCreator_H
 27
 28#include "OISPrereqs.h"
 29#include "OISFactoryCreator.h"
 30#include <deque>
 31
 32//Forward declare boost classes used
 33namespace boost
 34{
 35	class thread;
 36	class mutex;
 37}
 38
 39namespace OIS
 40{
 41	//Forward declare local classes
 42	class WiiMote;
 43
 44	//! Max amount of Wiis we will attempt to find
 45	#define OIS_cWiiMote_MAX_WIIS 4
 46
 47	/** WiiMote Factory Creator Class */
 48	class _OISExport WiiMoteFactoryCreator : public FactoryCreator
 49	{
 50	public:
 51		WiiMoteFactoryCreator();
 52		~WiiMoteFactoryCreator();
 53
 54		//FactoryCreator Overrides
 55		/** @copydoc FactoryCreator::deviceList */
 56		DeviceList freeDeviceList();
 57
 58		/** @copydoc FactoryCreator::totalDevices */
 59		int totalDevices(Type iType);
 60
 61		/** @copydoc FactoryCreator::freeDevices */
 62		int freeDevices(Type iType);
 63
 64		/** @copydoc FactoryCreator::vendorExist */
 65		bool vendorExist(Type iType, const std::string & vendor);
 66
 67		/** @copydoc FactoryCreator::createObject */
 68		Object* createObject(InputManager* creator, Type iType, bool bufferMode, const std::string & vendor = "");
 69
 70		/** @copydoc FactoryCreator::destroyObject */
 71		void destroyObject(Object* obj);
 72
 73		//! Local method used to return controller to pool
 74		void _returnWiiMote(int id);
 75
 76	protected:
 77		//! Internal - threaded method
 78		bool _updateWiiMotesThread();
 79
 80		//! String name of this vendor
 81		std::string mVendorName;
 82
 83		//! queue of open wiimotes (int represents index into hid device)
 84		std::deque<int> mFreeWiis;
 85
 86		//! Number of total wiimotes
 87		int mCount;
 88
 89		//! Boost thread execution object (only alive when at least 1 wiimote is alive)
 90		boost::thread *mtThreadHandler;
 91		
 92		//! Gaurds access to the Active WiiMote List
 93		boost::mutex *mtWiiMoteListMutex;
 94
 95		//! List of created (active) WiiMotes
 96		std::vector<WiiMote*> mtInUseWiiMotes;
 97
 98		//! Used to signal thread running or not
 99		volatile bool mtThreadRunning;
100	};
101}
102#endif //OIS_WiiMoteFactoryCreator_H
103#endif