/src/ois/src/win32/extras/WiiMote/OISWiiMoteFactoryCreator.h
https://bitbucket.org/cabalistic/ogredeps/ · C Header · 103 lines · 41 code · 20 blank · 42 comment · 0 complexity · 5b15b5b873d40dd4278b205b83339ac6 MD5 · raw file
- #include "OISConfig.h"
- #ifdef OIS_WIN32_WIIMOTE_SUPPORT
- /*
- The zlib/libpng License
-
- Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
-
- This software is provided 'as-is', without any express or implied warranty. In no event will
- the authors be held liable for any damages arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose, including commercial
- applications, and to alter it and redistribute it freely, subject to the following
- restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not claim that
- you wrote the original software. If you use this software in a product,
- an acknowledgment in the product documentation would be appreciated but is
- not required.
-
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
-
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef OIS_WiiMoteFactoryCreator_H
- #define OIS_WiiMoteFactoryCreator_H
-
- #include "OISPrereqs.h"
- #include "OISFactoryCreator.h"
- #include <deque>
-
- //Forward declare boost classes used
- namespace boost
- {
- class thread;
- class mutex;
- }
-
- namespace OIS
- {
- //Forward declare local classes
- class WiiMote;
-
- //! Max amount of Wiis we will attempt to find
- #define OIS_cWiiMote_MAX_WIIS 4
-
- /** WiiMote Factory Creator Class */
- class _OISExport WiiMoteFactoryCreator : public FactoryCreator
- {
- public:
- WiiMoteFactoryCreator();
- ~WiiMoteFactoryCreator();
-
- //FactoryCreator Overrides
- /** @copydoc FactoryCreator::deviceList */
- DeviceList freeDeviceList();
-
- /** @copydoc FactoryCreator::totalDevices */
- int totalDevices(Type iType);
-
- /** @copydoc FactoryCreator::freeDevices */
- int freeDevices(Type iType);
-
- /** @copydoc FactoryCreator::vendorExist */
- bool vendorExist(Type iType, const std::string & vendor);
-
- /** @copydoc FactoryCreator::createObject */
- Object* createObject(InputManager* creator, Type iType, bool bufferMode, const std::string & vendor = "");
-
- /** @copydoc FactoryCreator::destroyObject */
- void destroyObject(Object* obj);
-
- //! Local method used to return controller to pool
- void _returnWiiMote(int id);
-
- protected:
- //! Internal - threaded method
- bool _updateWiiMotesThread();
-
- //! String name of this vendor
- std::string mVendorName;
-
- //! queue of open wiimotes (int represents index into hid device)
- std::deque<int> mFreeWiis;
-
- //! Number of total wiimotes
- int mCount;
-
- //! Boost thread execution object (only alive when at least 1 wiimote is alive)
- boost::thread *mtThreadHandler;
-
- //! Gaurds access to the Active WiiMote List
- boost::mutex *mtWiiMoteListMutex;
-
- //! List of created (active) WiiMotes
- std::vector<WiiMote*> mtInUseWiiMotes;
-
- //! Used to signal thread running or not
- volatile bool mtThreadRunning;
- };
- }
- #endif //OIS_WiiMoteFactoryCreator_H
- #endif