/src/ois/src/win32/extras/WiiMote/OISWiiMoteForceFeedback.cpp
https://bitbucket.org/cabalistic/ogredeps/ · C++ · 76 lines · 35 code · 9 blank · 32 comment · 11 complexity · 788f445235957e5b03871d1bfc3b952f MD5 · raw file
- #include "OISConfig.h"
- #ifdef OIS_WIN32_WIIMOTE_SUPPORT
- /*
- The zlib/libpng License
-
- Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
-
- This software is provided 'as-is', without any express or implied warranty. In no event will
- the authors be held liable for any damages arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose, including commercial
- applications, and to alter it and redistribute it freely, subject to the following
- restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not claim that
- you wrote the original software. If you use this software in a product,
- an acknowledgment in the product documentation would be appreciated but is
- not required.
-
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
-
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "OISWiiMoteForceFeedback.h"
- #include "OISEffect.h"
-
- using namespace OIS;
-
- //-----------------------------------------------------------------------------------//
- WiiMoteForceFeedback::WiiMoteForceFeedback(cWiiMote &wiiMote) : mWiiMote(wiiMote), mHandle(-1)
- {
- //One and only supported effect
- _addEffectTypes( OIS::Effect::ConstantForce, OIS::Effect::Constant );
- }
-
- //-----------------------------------------------------------------------------------//
- WiiMoteForceFeedback::~WiiMoteForceFeedback()
- {
- mWiiMote.SetVibration(false);
- }
-
- //-----------------------------------------------------------------------------------//
- void WiiMoteForceFeedback::upload( const Effect* effect )
- {
- if( effect )
- {
- //Multiple effects are useless, just return
- if( mHandle != -1 || effect->_handle != -1) return;
-
- //Ok, so we are uploading a fresh effect
- effect->_handle = mHandle = 1;
-
- mWiiMote.SetVibration(true);
- }
- }
-
- //-----------------------------------------------------------------------------------//
- void WiiMoteForceFeedback::modify( const Effect* effect )
- {
- //Nothing to modify
- }
-
- //-----------------------------------------------------------------------------------//
- void WiiMoteForceFeedback::remove( const Effect* effect )
- {
- //We have no effects uploaded, so just return
- if( mHandle == -1 || effect == 0) return;
-
- if( mHandle == effect->_handle )
- {
- mWiiMote.SetVibration(false);
- mHandle = effect->_handle = -1;
- }
- }
- #endif