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/src/FreeImage/Source/OpenEXR/Imath/ImathGLU.h

https://bitbucket.org/cabalistic/ogredeps/
C++ Header | 54 lines | 14 code | 7 blank | 33 comment | 0 complexity | 572eaf33fc3805a6e6d76ce38d8d1141 MD5 | raw file
 1///////////////////////////////////////////////////////////////////////////
 2//
 3// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
 4// Digital Ltd. LLC
 5// 
 6// All rights reserved.
 7// 
 8// Redistribution and use in source and binary forms, with or without
 9// modification, are permitted provided that the following conditions are
10// met:
11// *       Redistributions of source code must retain the above copyright
12// notice, this list of conditions and the following disclaimer.
13// *       Redistributions in binary form must reproduce the above
14// copyright notice, this list of conditions and the following disclaimer
15// in the documentation and/or other materials provided with the
16// distribution.
17// *       Neither the name of Industrial Light & Magic nor the names of
18// its contributors may be used to endorse or promote products derived
19// from this software without specific prior written permission. 
20// 
21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32//
33///////////////////////////////////////////////////////////////////////////
34
35
36
37#ifndef INCLUDED_IMATHGLU_H
38#define INCLUDED_IMATHGLU_H
39
40#include <GL/gl.h>
41#include <GL/glu.h>
42
43#include "ImathVec.h"
44
45inline
46void
47gluLookAt(const Imath::V3f &pos, const Imath::V3f &interest, const Imath::V3f &up)
48{
49    gluLookAt(pos.x,      pos.y,      pos.z,
50              interest.x, interest.y, interest.z,
51              up.x,       up.y,       up.z);
52}
53
54#endif