/src/FreeImage/Source/OpenEXR/IlmImf/ImfVecAttribute.cpp
https://bitbucket.org/cabalistic/ogredeps/ · C++ · 216 lines · 129 code · 44 blank · 43 comment · 0 complexity · 5bd314a6dc835477107f270f5846b492 MD5 · raw file
- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // class V2iAttribute
- // class V2fAttribute
- // class V2dAttribute
- // class V3iAttribute
- // class V3fAttribute
- // class V3dAttribute
- //
- //-----------------------------------------------------------------------------
- #include <ImfVecAttribute.h>
- namespace Imf {
- template <>
- const char *
- V2iAttribute::staticTypeName ()
- {
- return "v2i";
- }
- template <>
- void
- V2iAttribute::writeValueTo (OStream &os, int version) const
- {
- Xdr::write <StreamIO> (os, _value.x);
- Xdr::write <StreamIO> (os, _value.y);
- }
- template <>
- void
- V2iAttribute::readValueFrom (IStream &is, int size, int version)
- {
- Xdr::read <StreamIO> (is, _value.x);
- Xdr::read <StreamIO> (is, _value.y);
- }
- template <>
- const char *
- V2fAttribute::staticTypeName ()
- {
- return "v2f";
- }
- template <>
- void
- V2fAttribute::writeValueTo (OStream &os, int version) const
- {
- Xdr::write <StreamIO> (os, _value.x);
- Xdr::write <StreamIO> (os, _value.y);
- }
- template <>
- void
- V2fAttribute::readValueFrom (IStream &is, int size, int version)
- {
- Xdr::read <StreamIO> (is, _value.x);
- Xdr::read <StreamIO> (is, _value.y);
- }
- template <>
- const char *
- V2dAttribute::staticTypeName ()
- {
- return "v2d";
- }
- template <>
- void
- V2dAttribute::writeValueTo (OStream &os, int version) const
- {
- Xdr::write <StreamIO> (os, _value.x);
- Xdr::write <StreamIO> (os, _value.y);
- }
- template <>
- void
- V2dAttribute::readValueFrom (IStream &is, int size, int version)
- {
- Xdr::read <StreamIO> (is, _value.x);
- Xdr::read <StreamIO> (is, _value.y);
- }
- template <>
- const char *
- V3iAttribute::staticTypeName ()
- {
- return "v3i";
- }
- template <>
- void
- V3iAttribute::writeValueTo (OStream &os, int version) const
- {
- Xdr::write <StreamIO> (os, _value.x);
- Xdr::write <StreamIO> (os, _value.y);
- Xdr::write <StreamIO> (os, _value.z);
- }
- template <>
- void
- V3iAttribute::readValueFrom (IStream &is, int size, int version)
- {
- Xdr::read <StreamIO> (is, _value.x);
- Xdr::read <StreamIO> (is, _value.y);
- Xdr::read <StreamIO> (is, _value.z);
- }
- template <>
- const char *
- V3fAttribute::staticTypeName ()
- {
- return "v3f";
- }
- template <>
- void
- V3fAttribute::writeValueTo (OStream &os, int version) const
- {
- Xdr::write <StreamIO> (os, _value.x);
- Xdr::write <StreamIO> (os, _value.y);
- Xdr::write <StreamIO> (os, _value.z);
- }
- template <>
- void
- V3fAttribute::readValueFrom (IStream &is, int size, int version)
- {
- Xdr::read <StreamIO> (is, _value.x);
- Xdr::read <StreamIO> (is, _value.y);
- Xdr::read <StreamIO> (is, _value.z);
- }
- template <>
- const char *
- V3dAttribute::staticTypeName ()
- {
- return "v3d";
- }
- template <>
- void
- V3dAttribute::writeValueTo (OStream &os, int version) const
- {
- Xdr::write <StreamIO> (os, _value.x);
- Xdr::write <StreamIO> (os, _value.y);
- Xdr::write <StreamIO> (os, _value.z);
- }
- template <>
- void
- V3dAttribute::readValueFrom (IStream &is, int size, int version)
- {
- Xdr::read <StreamIO> (is, _value.x);
- Xdr::read <StreamIO> (is, _value.y);
- Xdr::read <StreamIO> (is, _value.z);
- }
- } // namespace Imf