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/src/FreeImage/Source/OpenEXR/IlmImf/ImfStandardAttributes.cpp

https://bitbucket.org/cabalistic/ogredeps/
C++ | 118 lines | 69 code | 11 blank | 38 comment | 1 complexity | 3f465f4fa7a0cd8845baf116bccd8673 MD5 | raw file
  1///////////////////////////////////////////////////////////////////////////
  2//
  3// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas
  4// Digital Ltd. LLC
  5// 
  6// All rights reserved.
  7// 
  8// Redistribution and use in source and binary forms, with or without
  9// modification, are permitted provided that the following conditions are
 10// met:
 11// *       Redistributions of source code must retain the above copyright
 12// notice, this list of conditions and the following disclaimer.
 13// *       Redistributions in binary form must reproduce the above
 14// copyright notice, this list of conditions and the following disclaimer
 15// in the documentation and/or other materials provided with the
 16// distribution.
 17// *       Neither the name of Industrial Light & Magic nor the names of
 18// its contributors may be used to endorse or promote products derived
 19// from this software without specific prior written permission. 
 20// 
 21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 26// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 32//
 33///////////////////////////////////////////////////////////////////////////
 34
 35
 36//-----------------------------------------------------------------------------
 37//
 38//	Optional Standard Attributes
 39//
 40//-----------------------------------------------------------------------------
 41
 42#include <ImfStandardAttributes.h>
 43
 44
 45#define IMF_STRING(name) #name
 46
 47#define IMF_STD_ATTRIBUTE_IMP(name,suffix,type)				 \
 48									 \
 49    void								 \
 50    add##suffix (Header &header, const type &value)			 \
 51    {									 \
 52	header.insert (IMF_STRING (name), TypedAttribute<type> (value)); \
 53    }									 \
 54									 \
 55    bool								 \
 56    has##suffix (const Header &header)					 \
 57    {									 \
 58	return header.findTypedAttribute <TypedAttribute <type> >	 \
 59		(IMF_STRING (name)) != 0;				 \
 60    }									 \
 61									 \
 62    const TypedAttribute<type> &					 \
 63    name##Attribute (const Header &header)				 \
 64    {									 \
 65	return header.typedAttribute <TypedAttribute <type> >		 \
 66		(IMF_STRING (name));					 \
 67    }									 \
 68									 \
 69    TypedAttribute<type> &						 \
 70    name##Attribute (Header &header)					 \
 71    {									 \
 72	return header.typedAttribute <TypedAttribute <type> >		 \
 73		(IMF_STRING (name));					 \
 74    }									 \
 75									 \
 76    const type &							 \
 77    name (const Header &header)						 \
 78    {									 \
 79	return name##Attribute(header).value();				 \
 80    }									 \
 81									 \
 82    type &								 \
 83    name (Header &header)						 \
 84    {									 \
 85	return name##Attribute(header).value();				 \
 86    }
 87
 88
 89namespace Imf {
 90
 91   
 92IMF_STD_ATTRIBUTE_IMP (chromaticities, Chromaticities, Chromaticities)
 93IMF_STD_ATTRIBUTE_IMP (whiteLuminance, WhiteLuminance, float)
 94IMF_STD_ATTRIBUTE_IMP (adoptedNeutral, AdoptedNeutral, Imath::V2f)
 95IMF_STD_ATTRIBUTE_IMP (renderingTransform, RenderingTransform, std::string)
 96IMF_STD_ATTRIBUTE_IMP (lookModTransform, LookModTransform, std::string)
 97IMF_STD_ATTRIBUTE_IMP (xDensity, XDensity, float)
 98IMF_STD_ATTRIBUTE_IMP (owner, Owner, std::string)
 99IMF_STD_ATTRIBUTE_IMP (comments, Comments, std::string)
100IMF_STD_ATTRIBUTE_IMP (capDate, CapDate, std::string)
101IMF_STD_ATTRIBUTE_IMP (utcOffset, UtcOffset, float)
102IMF_STD_ATTRIBUTE_IMP (longitude, Longitude, float)
103IMF_STD_ATTRIBUTE_IMP (latitude, Latitude, float)
104IMF_STD_ATTRIBUTE_IMP (altitude, Altitude, float)
105IMF_STD_ATTRIBUTE_IMP (focus, Focus, float)
106IMF_STD_ATTRIBUTE_IMP (expTime, ExpTime, float)
107IMF_STD_ATTRIBUTE_IMP (aperture, Aperture, float)
108IMF_STD_ATTRIBUTE_IMP (isoSpeed, IsoSpeed, float)
109IMF_STD_ATTRIBUTE_IMP (envmap, Envmap, Envmap)
110IMF_STD_ATTRIBUTE_IMP (keyCode, KeyCode, KeyCode)
111IMF_STD_ATTRIBUTE_IMP (timeCode, TimeCode, TimeCode)
112IMF_STD_ATTRIBUTE_IMP (wrapmodes, Wrapmodes, std::string)
113IMF_STD_ATTRIBUTE_IMP (framesPerSecond, FramesPerSecond, Rational)
114IMF_STD_ATTRIBUTE_IMP (multiView, MultiView, StringVector)
115IMF_STD_ATTRIBUTE_IMP (worldToCamera, WorldToCamera, Imath::M44f)
116IMF_STD_ATTRIBUTE_IMP (worldToNDC, WorldToNDC, Imath::M44f)
117
118} // namespace Imf