/system/keymaps/joystick.Alienware.Dual.Compatible.Controller.xml
http://github.com/xbmc/xbmc · XML · 79 lines · 34 code · 4 blank · 41 comment · 0 complexity · 70aeb7e650ce63999763e02535324003 MD5 · raw file
- <!-- This file contains the mapping of keys (gamepad, remote, and keyboard) to actions within XBMC -->
- <!-- The <global> section is a fall through - they will only be used if the button is not -->
- <!-- used in the current window's section. Note that there is only handling -->
- <!-- for a single action per button at this stage. -->
- <!-- For joystick/gamepad configuration under linux/win32, see below as it differs from xbox -->
- <!-- gamepads. -->
- <!-- The format is: -->
- <!-- <device> -->
- <!-- <button>action</button> -->
- <!-- </device> -->
- <!-- To map keys from other remotes using the RCA protocol, you may add <universalremote> blocks -->
- <!-- In this case, the tags used are <obc#> where # is the original button code (OBC) of the key -->
- <!-- You set it up by adding a <universalremote> block to the window or <global> section: -->
- <!-- <universalremote> -->
- <!-- <obc45>Stop</obc45> -->
- <!-- </universalremote> -->
- <!-- Note that the action can be a built-in function. -->
- <!-- eg <B>XBMC.ActivateWindow(MyMusic)</B> -->
- <!-- would automatically go to My Music on the press of the B button. -->
- <!-- Joysticks / Gamepads: -->
- <!-- See the sample PS3 controller configuration below for the format. -->
- <!-- -->
- <!-- Joystick Name: -->
- <!-- Do 'cat /proc/bus/input/devices' or see your xbmc log file to find the names of -->
- <!-- detected joysticks. The name used in the configuration should match the detected name. -->
- <!-- -->
- <!-- Button Ids: -->
- <!-- 'id' is the button ID used by SDL. Joystick button ids of connected joysticks appear -->
- <!-- in xbmc.log when they are pressed. Use your log to map custom buttons to actions. -->
- <!-- -->
- <!-- Axis Ids / Analog Controls -->
- <!-- Coming soon. -->
- <keymap>
- <global>
- <!-- left analog is treated as hat when alien eyes are unlit-->
- <!-- right analog is treated as buttons 1 to 4 in a counter -->
- <!-- clockwise motion with 1 being on the left when eyes are unlit-->
- <joystick name="Alienware Alienware Dual Compatible Game Pad">
- <button id="1">FullScreen</button> <!--square -->
- <button id="2">Select</button> <!--x -->
- <button id="3">Back</button> <!--circle -->
- <button id="4">Queue</button> <!-- tri -->
- <button id="6">PreviousMenu</button> <!-- l1 -->
- <button id="7"></button> <!-- l2 -->
- <button id="11">Screenshot</button> <!-- l3 - left analog -->
- <button id="5"></button> <!-- r1 -->
- <button id="8"></button> <!-- r2 -->
- <button id="12">XBMC.ActivateWindow(ShutdownMenu)</button> <!-- R3 - right analog -->
- <button id="9"></button> <!-- select -->
- <button id="10">XBMC.ActivateWindow(PlayerControls)</button> <!-- start -->
- <!-- Left Analog Left and Right-->
- <axis limit="-1" id="0">AnalogSeekBack</axis>
- <axis limit="+1" id="0">AnalogSeekForward</axis>
- <!-- Left Analog Up and Down-->
- <axis limit="+1" id="1">ScrollDown</axis>
- <axis limit="-1" id="1">ScrollUp</axis>z`
- <!-- Right Analog Up and Down -->
- <axis limit="-1" id="2">VolumeUp</axis>
- <axis limit="+1" id="2">VolumeDown</axis>
- <!-- Left Analog Left and Right-->
- <axis limit="-1" id="3"></axis>
- <axis limit="+1" id="3"></axis>
- <!-- Hat Axises, unused -->
- <axis limit="+1" id="4">Right</axis>
- <axis limit="-1" id="4">Left</axis>
- <axis limit="-1" id="5">Up</axis>
- <axis limit="+1" id="5">Down</axis>
- <!-- Hat -->
- <hat id="1" position="left">Left</hat>
- <hat id="1" position="right">Right</hat>
- <hat id="1" position="up">Up</hat>
- <hat id="1" position="down">Down</hat>
- </joystick>
- </global>
- </keymap>