/system/shaders/guishader_frag_texture.glsl
http://github.com/xbmc/xbmc · GLSL · 30 lines · 8 code · 2 blank · 20 comment · 0 complexity · cc8877ad9f0f9bc6077d29a3db4439fb MD5 · raw file
- /*
- * Copyright (C) 2010-2013 Team XBMC
- * http://xbmc.org
- *
- * This Program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This Program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with XBMC; see the file COPYING. If not, see
- * <http://www.gnu.org/licenses/>.
- *
- */
- precision mediump float;
- uniform sampler2D m_samp0;
- uniform lowp vec4 m_unicol;
- varying vec4 m_cord0;
- // SM_TEXTURE shader
- void main ()
- {
- gl_FragColor.rgba = vec4(texture2D(m_samp0, m_cord0.xy).rgba * m_unicol);
- }