/system/shaders/guishader_frag_texture.glsl

http://github.com/xbmc/xbmc · GLSL · 30 lines · 8 code · 2 blank · 20 comment · 0 complexity · cc8877ad9f0f9bc6077d29a3db4439fb MD5 · raw file

  1. /*
  2. * Copyright (C) 2010-2013 Team XBMC
  3. * http://xbmc.org
  4. *
  5. * This Program is free software; you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation; either version 2, or (at your option)
  8. * any later version.
  9. *
  10. * This Program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with XBMC; see the file COPYING. If not, see
  17. * <http://www.gnu.org/licenses/>.
  18. *
  19. */
  20. precision mediump float;
  21. uniform sampler2D m_samp0;
  22. uniform lowp vec4 m_unicol;
  23. varying vec4 m_cord0;
  24. // SM_TEXTURE shader
  25. void main ()
  26. {
  27. gl_FragColor.rgba = vec4(texture2D(m_samp0, m_cord0.xy).rgba * m_unicol);
  28. }