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/system/shaders/guishader_frag_texture.glsl

http://github.com/xbmc/xbmc
Unknown | 30 lines | 28 code | 2 blank | 0 comment | 0 complexity | cc8877ad9f0f9bc6077d29a3db4439fb MD5 | raw file
 1/*
 2 *      Copyright (C) 2010-2013 Team XBMC
 3 *      http://xbmc.org
 4 *
 5 *  This Program is free software; you can redistribute it and/or modify
 6 *  it under the terms of the GNU General Public License as published by
 7 *  the Free Software Foundation; either version 2, or (at your option)
 8 *  any later version.
 9 *
10 *  This Program is distributed in the hope that it will be useful,
11 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
12 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 *  GNU General Public License for more details.
14 *
15 *  You should have received a copy of the GNU General Public License
16 *  along with XBMC; see the file COPYING.  If not, see
17 *  <http://www.gnu.org/licenses/>.
18 *
19 */
20
21precision mediump   float;
22uniform   sampler2D m_samp0;
23uniform   lowp vec4 m_unicol;
24varying   vec4      m_cord0;
25
26// SM_TEXTURE shader
27void main ()
28{
29  gl_FragColor.rgba = vec4(texture2D(m_samp0, m_cord0.xy).rgba * m_unicol);
30}