/project/VS2010Express/UnrarXLib.vcxproj

http://github.com/xbmc/xbmc · MSBuild · 308 lines · 308 code · 0 blank · 0 comment · 44 complexity · a4c0446807ccc4c254bf0f195d057ccb MD5 · raw file

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug (DirectX)|Win32">
  5. <Configuration>Debug (DirectX)</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug (OpenGL)|Win32">
  9. <Configuration>Debug (OpenGL)</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release (DirectX)|Win32">
  13. <Configuration>Release (DirectX)</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release (OpenGL)|Win32">
  17. <Configuration>Release (OpenGL)</Configuration>
  18. <Platform>Win32</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectGuid>{FE0A91C0-E30A-47CD-8A92-A508C9292452}</ProjectGuid>
  23. <RootNamespace>UnrarXLib</RootNamespace>
  24. <Keyword>Win32Proj</Keyword>
  25. </PropertyGroup>
  26. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  27. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'" Label="Configuration">
  28. <ConfigurationType>StaticLibrary</ConfigurationType>
  29. <CharacterSet>MultiByte</CharacterSet>
  30. </PropertyGroup>
  31. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'" Label="Configuration">
  32. <ConfigurationType>StaticLibrary</ConfigurationType>
  33. <CharacterSet>MultiByte</CharacterSet>
  34. </PropertyGroup>
  35. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'" Label="Configuration">
  36. <ConfigurationType>StaticLibrary</ConfigurationType>
  37. <CharacterSet>MultiByte</CharacterSet>
  38. </PropertyGroup>
  39. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'" Label="Configuration">
  40. <ConfigurationType>StaticLibrary</ConfigurationType>
  41. <CharacterSet>MultiByte</CharacterSet>
  42. </PropertyGroup>
  43. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  44. <ImportGroup Label="ExtensionSettings">
  45. </ImportGroup>
  46. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'" Label="PropertySheets">
  47. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  48. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  49. <Import Project="XBMC for Windows.props" />
  50. </ImportGroup>
  51. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'" Label="PropertySheets">
  52. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  53. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  54. <Import Project="XBMC for Windows.props" />
  55. </ImportGroup>
  56. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'" Label="PropertySheets">
  57. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  58. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  59. <Import Project="XBMC for Windows.props" />
  60. </ImportGroup>
  61. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'" Label="PropertySheets">
  62. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  63. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  64. <Import Project="XBMC for Windows.props" />
  65. </ImportGroup>
  66. <PropertyGroup Label="UserMacros" />
  67. <PropertyGroup>
  68. <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
  69. <OutDir Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir>
  70. <IntDir Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir>
  71. <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir>
  72. <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir>
  73. <OutDir Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir>
  74. <IntDir Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir>
  75. <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir>
  76. <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir>
  77. <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
  78. <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
  79. <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">UnrarXLibd</TargetName>
  80. <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">UnrarXLibd</TargetName>
  81. <TargetName Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">UnrarXLib</TargetName>
  82. <TargetName Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">UnrarXLib</TargetName>
  83. <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
  84. <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
  85. </PropertyGroup>
  86. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">
  87. <ClCompile>
  88. <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
  89. <Optimization>Full</Optimization>
  90. <OmitFramePointers>true</OmitFramePointers>
  91. <AdditionalIncludeDirectories>..\..\xbmc;..\..\xbmc\win32\;</AdditionalIncludeDirectories>
  92. <PreprocessorDefinitions>TARGET_WINDOWS;NOMINMAX;NDEBUG;WIN32;_LIB;_XBMC;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  93. <StringPooling>true</StringPooling>
  94. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  95. <FunctionLevelLinking>true</FunctionLevelLinking>
  96. <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
  97. <PrecompiledHeader>Use</PrecompiledHeader>
  98. <PrecompiledHeaderFile>rar.hpp</PrecompiledHeaderFile>
  99. <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
  100. <WarningLevel>Level3</WarningLevel>
  101. <DebugInformationFormat>
  102. </DebugInformationFormat>
  103. <DisableSpecificWarnings>4800;4018;4146;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  104. </ClCompile>
  105. <Lib>
  106. <OutputFile>$(TargetPath)</OutputFile>
  107. </Lib>
  108. </ItemDefinitionGroup>
  109. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">
  110. <ClCompile>
  111. <Optimization>Disabled</Optimization>
  112. <AdditionalIncludeDirectories>..\..\xbmc;..\..\xbmc\win32\;</AdditionalIncludeDirectories>
  113. <PreprocessorDefinitions>TARGET_WINDOWS;NOMINMAX;WIN32;_DEBUG;_LIB;_XBMC;_USE_32BIT_TIME_T;HAS_DX;_SECURE_SCL=0;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  114. <StringPooling>true</StringPooling>
  115. <MinimalRebuild>false</MinimalRebuild>
  116. <BasicRuntimeChecks>Default</BasicRuntimeChecks>
  117. <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  118. <BufferSecurityCheck>true</BufferSecurityCheck>
  119. <FunctionLevelLinking>true</FunctionLevelLinking>
  120. <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
  121. <PrecompiledHeader>Use</PrecompiledHeader>
  122. <PrecompiledHeaderFile>rar.hpp</PrecompiledHeaderFile>
  123. <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
  124. <WarningLevel>Level3</WarningLevel>
  125. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  126. <DisableSpecificWarnings>4800;4018;4146;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  127. </ClCompile>
  128. <Lib>
  129. <OutputFile>$(TargetPath)</OutputFile>
  130. </Lib>
  131. </ItemDefinitionGroup>
  132. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">
  133. <ClCompile>
  134. <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
  135. <Optimization>Full</Optimization>
  136. <OmitFramePointers>true</OmitFramePointers>
  137. <AdditionalIncludeDirectories>..\..\xbmc;..\..\xbmc\win32\;</AdditionalIncludeDirectories>
  138. <PreprocessorDefinitions>TARGET_WINDOWS;NOMINMAX;NDEBUG;WIN32;_LIB;_XBMC;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  139. <StringPooling>true</StringPooling>
  140. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  141. <FunctionLevelLinking>true</FunctionLevelLinking>
  142. <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
  143. <PrecompiledHeader>Use</PrecompiledHeader>
  144. <PrecompiledHeaderFile>rar.hpp</PrecompiledHeaderFile>
  145. <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
  146. <WarningLevel>Level3</WarningLevel>
  147. <DebugInformationFormat>
  148. </DebugInformationFormat>
  149. <DisableSpecificWarnings>4800;4018;4146;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  150. </ClCompile>
  151. <Lib>
  152. <OutputFile>$(OutDir)$(ProjectName).lib</OutputFile>
  153. </Lib>
  154. </ItemDefinitionGroup>
  155. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">
  156. <ClCompile>
  157. <Optimization>Disabled</Optimization>
  158. <AdditionalIncludeDirectories>..\..\xbmc;..\..\xbmc\win32\;</AdditionalIncludeDirectories>
  159. <PreprocessorDefinitions>TARGET_WINDOWS;NOMINMAX;WIN32;_DEBUG;_LIB;_XBMC;_USE_32BIT_TIME_T;_SECURE_SCL=0;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  160. <StringPooling>true</StringPooling>
  161. <MinimalRebuild>false</MinimalRebuild>
  162. <BasicRuntimeChecks>Default</BasicRuntimeChecks>
  163. <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  164. <BufferSecurityCheck>true</BufferSecurityCheck>
  165. <FunctionLevelLinking>true</FunctionLevelLinking>
  166. <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
  167. <PrecompiledHeader>Use</PrecompiledHeader>
  168. <PrecompiledHeaderFile>rar.hpp</PrecompiledHeaderFile>
  169. <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
  170. <WarningLevel>Level3</WarningLevel>
  171. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  172. <DisableSpecificWarnings>4800;4018;4146;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  173. </ClCompile>
  174. <Lib>
  175. <OutputFile>$(TargetPath)</OutputFile>
  176. </Lib>
  177. </ItemDefinitionGroup>
  178. <ItemGroup>
  179. <ClCompile Include="..\..\lib\UnrarXLib\archive.cpp" />
  180. <ClCompile Include="..\..\lib\UnrarXLib\arcread.cpp" />
  181. <ClCompile Include="..\..\lib\UnrarXLib\cmddata.cpp" />
  182. <ClCompile Include="..\..\lib\UnrarXLib\consio.cpp">
  183. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">
  184. </PrecompiledHeader>
  185. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">
  186. </PrecompiledHeader>
  187. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">
  188. </PrecompiledHeader>
  189. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">
  190. </PrecompiledHeader>
  191. </ClCompile>
  192. <ClCompile Include="..\..\lib\UnrarXLib\crc.cpp" />
  193. <ClCompile Include="..\..\lib\UnrarXLib\crypt.cpp" />
  194. <ClCompile Include="..\..\lib\UnrarXLib\encname.cpp" />
  195. <ClCompile Include="..\..\lib\UnrarXLib\errhnd.cpp" />
  196. <ClCompile Include="..\..\lib\UnrarXLib\extinfo.cpp" />
  197. <ClCompile Include="..\..\lib\UnrarXLib\extract.cpp" />
  198. <ClCompile Include="..\..\lib\UnrarXLib\filcreat.cpp" />
  199. <ClCompile Include="..\..\lib\UnrarXLib\file.cpp" />
  200. <ClCompile Include="..\..\lib\UnrarXLib\filefn.cpp" />
  201. <ClCompile Include="..\..\lib\UnrarXLib\filestr.cpp" />
  202. <ClCompile Include="..\..\lib\UnrarXLib\find.cpp" />
  203. <ClCompile Include="..\..\lib\UnrarXLib\getbits.cpp" />
  204. <ClCompile Include="..\..\lib\UnrarXLib\global.cpp">
  205. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">
  206. </PrecompiledHeader>
  207. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">
  208. </PrecompiledHeader>
  209. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">
  210. </PrecompiledHeader>
  211. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">
  212. </PrecompiledHeader>
  213. </ClCompile>
  214. <ClCompile Include="..\..\lib\UnrarXLib\int64.cpp" />
  215. <ClCompile Include="..\..\lib\UnrarXLib\isnt.cpp" />
  216. <ClCompile Include="..\..\lib\UnrarXLib\log.cpp" />
  217. <ClCompile Include="..\..\lib\UnrarXLib\match.cpp" />
  218. <ClCompile Include="..\..\lib\UnrarXLib\options.cpp" />
  219. <ClCompile Include="..\..\lib\UnrarXLib\pathfn.cpp" />
  220. <ClCompile Include="..\..\lib\UnrarXLib\rar.cpp">
  221. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">Create</PrecompiledHeader>
  222. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">Create</PrecompiledHeader>
  223. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">Create</PrecompiledHeader>
  224. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">Create</PrecompiledHeader>
  225. </ClCompile>
  226. <ClCompile Include="..\..\lib\UnrarXLib\rarvm.cpp" />
  227. <ClCompile Include="..\..\lib\UnrarXLib\rawread.cpp" />
  228. <ClCompile Include="..\..\lib\UnrarXLib\rdwrfn.cpp" />
  229. <ClCompile Include="..\..\lib\UnrarXLib\recvol.cpp" />
  230. <ClCompile Include="..\..\lib\UnrarXLib\resource.cpp" />
  231. <ClCompile Include="..\..\lib\UnrarXLib\rijndael.cpp" />
  232. <ClCompile Include="..\..\lib\UnrarXLib\rs.cpp" />
  233. <ClCompile Include="..\..\lib\UnrarXLib\savepos.cpp" />
  234. <ClCompile Include="..\..\lib\UnrarXLib\scantree.cpp" />
  235. <ClCompile Include="..\..\lib\UnrarXLib\sha1.cpp" />
  236. <ClCompile Include="..\..\lib\UnrarXLib\strfn.cpp" />
  237. <ClCompile Include="..\..\lib\UnrarXLib\strlist.cpp" />
  238. <ClCompile Include="..\..\lib\UnrarXLib\system.cpp" />
  239. <ClCompile Include="..\..\lib\UnrarXLib\timefn.cpp" />
  240. <ClCompile Include="..\..\lib\UnrarXLib\ulinks.cpp" />
  241. <ClCompile Include="..\..\lib\UnrarXLib\unicode.cpp" />
  242. <ClCompile Include="..\..\lib\UnrarXLib\unpack.cpp" />
  243. <ClCompile Include="..\..\lib\UnrarXLib\volume.cpp" />
  244. </ItemGroup>
  245. <ItemGroup>
  246. <ClInclude Include="..\..\lib\UnrarXLib\archive.hpp" />
  247. <ClInclude Include="..\..\lib\UnrarXLib\array.hpp" />
  248. <ClInclude Include="..\..\lib\UnrarXLib\cmddata.hpp" />
  249. <ClInclude Include="..\..\lib\UnrarXLib\coder.hpp" />
  250. <ClInclude Include="..\..\lib\UnrarXLib\compress.hpp" />
  251. <ClInclude Include="..\..\lib\UnrarXLib\consio.hpp" />
  252. <ClInclude Include="..\..\lib\UnrarXLib\crc.hpp" />
  253. <ClInclude Include="..\..\lib\UnrarXLib\crypt.hpp" />
  254. <ClInclude Include="..\..\lib\UnrarXLib\encname.hpp" />
  255. <ClInclude Include="..\..\lib\UnrarXLib\errhnd.hpp" />
  256. <ClInclude Include="..\..\lib\UnrarXLib\extinfo.hpp" />
  257. <ClInclude Include="..\..\lib\UnrarXLib\extract.hpp" />
  258. <ClInclude Include="..\..\lib\UnrarXLib\filcreat.hpp" />
  259. <ClInclude Include="..\..\lib\UnrarXLib\file.hpp" />
  260. <ClInclude Include="..\..\lib\UnrarXLib\filefn.hpp" />
  261. <ClInclude Include="..\..\lib\UnrarXLib\filestr.hpp" />
  262. <ClInclude Include="..\..\lib\UnrarXLib\find.hpp" />
  263. <ClInclude Include="..\..\lib\UnrarXLib\getbits.hpp" />
  264. <ClInclude Include="..\..\lib\UnrarXLib\global.hpp" />
  265. <ClInclude Include="..\..\lib\UnrarXLib\headers.hpp" />
  266. <ClInclude Include="..\..\lib\UnrarXLib\int64.hpp" />
  267. <ClInclude Include="..\..\lib\UnrarXLib\isnt.hpp" />
  268. <ClInclude Include="..\..\lib\UnrarXLib\list.hpp" />
  269. <ClInclude Include="..\..\lib\UnrarXLib\loclang.hpp" />
  270. <ClInclude Include="..\..\lib\UnrarXLib\match.hpp" />
  271. <ClInclude Include="..\..\lib\UnrarXLib\options.hpp" />
  272. <ClInclude Include="..\..\lib\UnrarXLib\os.hpp" />
  273. <ClInclude Include="..\..\lib\UnrarXLib\pathfn.hpp" />
  274. <ClInclude Include="..\..\lib\UnrarXLib\rar.hpp" />
  275. <ClInclude Include="..\..\lib\UnrarXLib\rardefs.hpp" />
  276. <ClInclude Include="..\..\lib\UnrarXLib\rarfn.hpp" />
  277. <ClInclude Include="..\..\lib\UnrarXLib\rarlang.hpp" />
  278. <ClInclude Include="..\..\lib\UnrarXLib\raros.hpp" />
  279. <ClInclude Include="..\..\lib\UnrarXLib\rartypes.hpp" />
  280. <ClInclude Include="..\..\lib\UnrarXLib\rarvm.hpp" />
  281. <ClInclude Include="..\..\lib\UnrarXLib\rawread.hpp" />
  282. <ClInclude Include="..\..\lib\UnrarXLib\rdwrfn.hpp" />
  283. <ClInclude Include="..\..\lib\UnrarXLib\recvol.hpp" />
  284. <ClInclude Include="..\..\lib\UnrarXLib\resource.hpp" />
  285. <ClInclude Include="..\..\lib\UnrarXLib\rijndael.hpp" />
  286. <ClInclude Include="..\..\lib\UnrarXLib\rs.hpp" />
  287. <ClInclude Include="..\..\lib\UnrarXLib\savepos.hpp" />
  288. <ClInclude Include="..\..\lib\UnrarXLib\scantree.hpp" />
  289. <ClInclude Include="..\..\lib\UnrarXLib\sha1.hpp" />
  290. <ClInclude Include="..\..\lib\UnrarXLib\strfn.hpp" />
  291. <ClInclude Include="..\..\lib\UnrarXLib\strlist.hpp" />
  292. <ClInclude Include="..\..\lib\UnrarXLib\system.hpp" />
  293. <ClInclude Include="..\..\lib\UnrarXLib\timefn.hpp" />
  294. <ClInclude Include="..\..\lib\UnrarXLib\ulinks.hpp" />
  295. <ClInclude Include="..\..\lib\UnrarXLib\unicode.hpp" />
  296. <ClInclude Include="..\..\lib\UnrarXLib\unpack.hpp" />
  297. <ClInclude Include="..\..\lib\UnrarXLib\unrar.h" />
  298. <ClInclude Include="..\..\lib\UnrarXLib\UnrarX.hpp" />
  299. <ClInclude Include="..\..\lib\UnrarXLib\version.hpp" />
  300. <ClInclude Include="..\..\lib\UnrarXLib\volume.hpp" />
  301. </ItemGroup>
  302. <ItemGroup>
  303. <None Include="..\..\lib\UnrarXLib\ReadMe.txt" />
  304. </ItemGroup>
  305. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  306. <ImportGroup Label="ExtensionTargets">
  307. </ImportGroup>
  308. </Project>