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/Engine/Game/Delta.Engine.Game.csproj

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MSBuild | 72 lines | 65 code | 0 blank | 7 comment | 0 complexity | 5f4c8013844d8fb83afce9fadd7053eb MD5 | raw file
 1<?xml version="1.0" encoding="utf-8"?>
 2<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 3  <PropertyGroup>
 4    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 5    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
 6    <ProductVersion>8.0.30703</ProductVersion>
 7    <SchemaVersion>2.0</SchemaVersion>
 8    <ProjectGuid>{13DF5467-6C7B-4978-B6B8-B2B034F1E267}</ProjectGuid>
 9    <OutputType>Library</OutputType>
10    <AppDesignerFolder>Properties</AppDesignerFolder>
11    <RootNamespace>Delta.Engine.Game</RootNamespace>
12    <AssemblyName>Delta.Engine.Game</AssemblyName>
13    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
14    <FileAlignment>512</FileAlignment>
15    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
16  </PropertyGroup>
17  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
18    <DebugSymbols>true</DebugSymbols>
19    <DebugType>full</DebugType>
20    <Optimize>false</Optimize>
21    <OutputPath>bin\Debug\</OutputPath>
22    <DefineConstants>DEBUG;TRACE</DefineConstants>
23    <ErrorReport>prompt</ErrorReport>
24    <WarningLevel>4</WarningLevel>
25    <PlatformTarget>x86</PlatformTarget>
26    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
27  </PropertyGroup>
28  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
29    <DebugType>pdbonly</DebugType>
30    <Optimize>true</Optimize>
31    <OutputPath>bin\Release\</OutputPath>
32    <DefineConstants>TRACE</DefineConstants>
33    <ErrorReport>prompt</ErrorReport>
34    <WarningLevel>4</WarningLevel>
35    <PlatformTarget>x86</PlatformTarget>
36  </PropertyGroup>
37  <ItemGroup>
38    <Reference Include="System" />
39  </ItemGroup>
40  <ItemGroup>
41    <Compile Include="Actor.cs" />
42    <Compile Include="GameTime.cs" />
43    <Compile Include="MouseTracker.cs" />
44    <Compile Include="WaitProcess.cs" />
45    <Compile Include="Interfaces\IAttachable.cs" />
46    <Compile Include="Interfaces\IActor2D.cs" />
47    <Compile Include="BaseProcess.cs" />
48    <Compile Include="ProcessManager.cs" />
49    <Compile Include="Properties\AssemblyInfo.cs" />
50    <Compile Include="World.cs" />
51  </ItemGroup>
52  <ItemGroup>
53		<Reference Include="Delta.InputSystem">
54			<HintPath>..\..\Dlls\Delta.InputSystem.dll</HintPath>
55		</Reference>
56    <ProjectReference Include="..\..\Utilities\Delta.Utilities.csproj">
57      <Project>{D8C2961F-ABC0-424A-8603-0671C427B185}</Project>
58      <Name>Delta.Utilities</Name>
59    </ProjectReference>
60		<Reference Include="Delta.Engine">
61			<HintPath>..\..\Dlls\Delta.Engine.dll</HintPath>
62		</Reference>
63  </ItemGroup>
64  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
65  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
66       Other similar extension points exist, see Microsoft.Common.targets.
67  <Target Name="BeforeBuild">
68  </Target>
69  <Target Name="AfterBuild">
70  </Target>
71  -->
72</Project>