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/Engine/Game/Delta.Engine.Game.csproj

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MSBuild | 72 lines | 65 code | 0 blank | 7 comment | 0 complexity | 5f4c8013844d8fb83afce9fadd7053eb MD5 | raw file
Possible License(s): Apache-2.0
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  6. <ProductVersion>8.0.30703</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{13DF5467-6C7B-4978-B6B8-B2B034F1E267}</ProjectGuid>
  9. <OutputType>Library</OutputType>
  10. <AppDesignerFolder>Properties</AppDesignerFolder>
  11. <RootNamespace>Delta.Engine.Game</RootNamespace>
  12. <AssemblyName>Delta.Engine.Game</AssemblyName>
  13. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  14. <FileAlignment>512</FileAlignment>
  15. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  18. <DebugSymbols>true</DebugSymbols>
  19. <DebugType>full</DebugType>
  20. <Optimize>false</Optimize>
  21. <OutputPath>bin\Debug\</OutputPath>
  22. <DefineConstants>DEBUG;TRACE</DefineConstants>
  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
  25. <PlatformTarget>x86</PlatformTarget>
  26. <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
  27. </PropertyGroup>
  28. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  29. <DebugType>pdbonly</DebugType>
  30. <Optimize>true</Optimize>
  31. <OutputPath>bin\Release\</OutputPath>
  32. <DefineConstants>TRACE</DefineConstants>
  33. <ErrorReport>prompt</ErrorReport>
  34. <WarningLevel>4</WarningLevel>
  35. <PlatformTarget>x86</PlatformTarget>
  36. </PropertyGroup>
  37. <ItemGroup>
  38. <Reference Include="System" />
  39. </ItemGroup>
  40. <ItemGroup>
  41. <Compile Include="Actor.cs" />
  42. <Compile Include="GameTime.cs" />
  43. <Compile Include="MouseTracker.cs" />
  44. <Compile Include="WaitProcess.cs" />
  45. <Compile Include="Interfaces\IAttachable.cs" />
  46. <Compile Include="Interfaces\IActor2D.cs" />
  47. <Compile Include="BaseProcess.cs" />
  48. <Compile Include="ProcessManager.cs" />
  49. <Compile Include="Properties\AssemblyInfo.cs" />
  50. <Compile Include="World.cs" />
  51. </ItemGroup>
  52. <ItemGroup>
  53. <Reference Include="Delta.InputSystem">
  54. <HintPath>..\..\Dlls\Delta.InputSystem.dll</HintPath>
  55. </Reference>
  56. <ProjectReference Include="..\..\Utilities\Delta.Utilities.csproj">
  57. <Project>{D8C2961F-ABC0-424A-8603-0671C427B185}</Project>
  58. <Name>Delta.Utilities</Name>
  59. </ProjectReference>
  60. <Reference Include="Delta.Engine">
  61. <HintPath>..\..\Dlls\Delta.Engine.dll</HintPath>
  62. </Reference>
  63. </ItemGroup>
  64. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  65. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  66. Other similar extension points exist, see Microsoft.Common.targets.
  67. <Target Name="BeforeBuild">
  68. </Target>
  69. <Target Name="AfterBuild">
  70. </Target>
  71. -->
  72. </Project>