/Engine/Game/Interfaces/IActor2D.cs

# · C# · 30 lines · 19 code · 2 blank · 9 comment · 0 complexity · 07753505721a22dd9b8bf7f2db2d315a MD5 · raw file

  1. using Delta.Utilities.Datatypes;
  2. namespace Delta.Engine.Game.Interfaces
  3. {
  4. /// <summary>
  5. /// Basic 2D Actor interface containing a Position and a Rotation.
  6. /// </summary>
  7. public interface IActor2D
  8. {
  9. #region Position (Public)
  10. /// <summary>
  11. /// The current position of the actor.
  12. /// </summary>
  13. Point Position
  14. {
  15. get;
  16. }
  17. #endregion
  18. #region Rotation (Public)
  19. /// <summary>
  20. /// The current rotation of the actor.
  21. /// </summary>
  22. float Rotation
  23. {
  24. get;
  25. }
  26. #endregion
  27. }
  28. }