/xbmc/visualizations/Vortex/angelscript/angelscript/source/as_callfunc_ppc_64.cpp
C++ | 999 lines | 744 code | 88 blank | 167 comment | 94 complexity | ecc02092420cee87c8f1f1eb9abd795a MD5 | raw file
Possible License(s): GPL-3.0, CC-BY-SA-3.0, LGPL-2.0, 0BSD, Unlicense, GPL-2.0, AGPL-1.0, BSD-3-Clause, LGPL-2.1, LGPL-3.0
- /*
- AngelCode Scripting Library
- Copyright (c) 2003-2009 Andreas Jonsson
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any
- damages arising from the use of this software.
- Permission is granted to anyone to use this software for any
- purpose, including commercial applications, and to alter it and
- redistribute it freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you
- must not claim that you wrote the original software. If you use
- this software in a product, an acknowledgment in the product
- documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and
- must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- The original version of this library can be located at:
- http://www.angelcode.com/angelscript/
- Andreas Jonsson
- andreas@angelcode.com
- */
- //
- // as_callfunc_ppc_64.cpp
- //
- // These functions handle the actual calling of system functions
- //
- // This version is 64 bit PPC specific
- //
- #include "as_config.h"
- #ifndef AS_MAX_PORTABILITY
- #ifdef AS_PPC_64
- #include "as_callfunc.h"
- #include "as_scriptengine.h"
- #include "as_texts.h"
- #include "as_tokendef.h"
- #include <stdio.h>
- #include <stdlib.h>
- BEGIN_AS_NAMESPACE
- // This part was written and tested by Jeff Slutter
- // from Reactor Zero, Abril, 2007, for PlayStation 3, which
- // is a PowerPC 64bit based architecture. Even though it is
- // 64bit it seems the pointer size is still 32bit.
- // It still remains to be seen how well this code works
- // on other PPC platforms, such as XBox 360, GameCube.
- #define AS_PPC_MAX_ARGS 32
- // The array used to send values to the correct places.
- // Contains a byte of argTypes to indicate the register type to load
- // or zero if end of arguments
- // The +1 is for when CallThis (object methods) is used
- // Extra +1 when returning in memory
- // Extra +1 in ppcArgsType to ensure zero end-of-args marker
- // TODO: multithread: The global variables must be removed to make the code thread safe
- extern "C"
- {
- enum argTypes { ppcENDARG = 0, ppcINTARG = 1, ppcFLOATARG = 2, ppcDOUBLEARG = 3, ppcLONGARG = 4 };
- static asBYTE ppcArgsType[AS_PPC_MAX_ARGS + 1 + 1 + 1];
- static asDWORD ppcArgs[2*AS_PPC_MAX_ARGS + 1 + 1];
- }
- // NOTE: these values are for PowerPC 64 bit. I'm sure things are different for PowerPC 32bit, but I don't have one.
- // I'm pretty sure that PPC 32bit sets up a stack frame slightly different (only 24 bytes for linkage area for instance)
- #define PPC_LINKAGE_SIZE (0x30) // how big the PPC linkage area is in a stack frame
- #define PPC_NUM_REGSTORE (10) // how many registers of the PPC we need to store/restore for ppcFunc64()
- #define PPC_REGSTORE_SIZE (8*PPC_NUM_REGSTORE) // how many bytes are required for register store/restore
- #define EXTRA_STACK_SIZE (PPC_LINKAGE_SIZE + PPC_REGSTORE_SIZE) // memory required, not including parameters, for the stack frame
- #define PPC_STACK_SIZE(numParams) ( -(( ( (((numParams)<8)?8:(numParams))<<3) + EXTRA_STACK_SIZE + 15 ) & ~15) ) // calculates the total stack size needed for ppcFunc64, must pad to 16bytes
- // This is PowerPC 64 bit specific
- // Loads all data into the correct places and calls the function.
- // ppcArgsType is an array containing a byte type (enum argTypes) for each argument.
- // StackArgSizeInBytes is the size in bytes of the stack frame (takes into account linkage area, etc. must be multiple of 16)
- extern "C" asQWORD ppcFunc64(const asDWORD* argsPtr, int StackArgSizeInBytes, asDWORD func);
- asm(""
- ".text\n"
- ".align 4\n"
- ".p2align 4,,15\n"
- ".globl .ppcFunc64\n"
- ".ppcFunc64:\n"
- // function prolog
- "std %r22, -0x08(%r1)\n" // we need a register other than r0, to store the old stack pointer
- "mr %r22, %r1\n" // store the old stack pointer, for now (to make storing registers easier)
- "stdux %r1, %r1, %r4\n" // atomically store and update the stack pointer for the new stack frame (in case of a signal/interrupt)
- "mflr %r0\n" // get the caller's LR register
- "std %r0, 0x10(%r22)\n" // store the caller's LR register
- "std %r23, -0x10(%r22)\n" //
- "std %r24, -0x18(%r22)\n" //
- "std %r25, -0x20(%r22)\n" //
- "std %r26, -0x28(%r22)\n" //
- "std %r27, -0x30(%r22)\n" //
- "std %r28, -0x38(%r22)\n" //
- "std %r29, -0x40(%r22)\n" //
- "std %r30, -0x48(%r22)\n" //
- "std %r31, -0x50(%r22)\n" //
- "std %r3, 0x30(%r22)\n" // save our parameters
- "std %r4, 0x38(%r22)\n" //
- "std %r5, 0x40(%r22)\n" //
- "mr %r31, %r1\n" // functions tend to store the stack pointer here too
- // initial registers for the function
- "mr %r29, %r3\n" // (r29) args list
- "lwz %r27, 0(%r5)\n" // load the function pointer to call. func actually holds the pointer to our function
- "addi %r26, %r1, 0x30\n" // setup the pointer to the parameter area to the function we're going to call
- "sub %r0,%r0,%r0\n" // zero out r0
- "mr %r23,%r0\n" // zero out r23, which holds the number of used GPR registers
- "mr %r22,%r0\n" // zero our r22, which holds the number of used float registers
-
- // load the global ppcArgsType which holds the types of arguments for each argument
- "lis %r25, ppcArgsType@ha\n" // load the upper 16 bits of the address to r25
- "addi %r25, %r25, ppcArgsType@l\n" // load the lower 16 bits of the address to r25
- "subi %r25, %r25, 1\n" // since we increment r25 on its use, we'll pre-decrement it
- // loop through the arguments
- "ppcNextArg:\n"
- "addi %r25, %r25, 1\n" // increment r25, our arg type pointer
- // switch based on the current argument type (0:end, 1:int, 2:float 3:double)
- "lbz %r24, 0(%r25)\n" // load the current argument type (it's a byte)
- "mulli %r24, %r24, 4\n" // our jump table has 4 bytes per case (1 instruction)
- "lis %r30, ppcTypeSwitch@ha\n" // load the address of the jump table for the switch
- "addi %r30, %r30, ppcTypeSwitch@l\n"
- "add %r0, %r30, %r24\n" // offset by our argument type
- "mtctr %r0\n" // load the jump address into CTR
- "bctr\n" // jump into the jump table/switch
- "nop\n"
- // the jump table/switch based on the current argument type
- "ppcTypeSwitch:\n"
- "b ppcArgsEnd\n"
- "b ppcArgIsInteger\n"
- "b ppcArgIsFloat\n"
- "b ppcArgIsDouble\n"
- "b ppcArgIsLong\n"
- // when we get here we have finished processing all the arguments
- // everything is ready to go to call the function
- "ppcArgsEnd:\n"
- "mtctr %r27\n" // the function pointer is stored in r27, load that into CTR
- "bctrl\n" // call the function. We have to do it this way so that the LR gets the proper
- "nop\n" // return value (the next instruction below). So we have to branch from CTR instead of LR.
- // when we get here, the function has returned, this is the function epilog
- "ld %r11,0x00(%r1)\n" // load in the caller's stack pointer
- "ld %r0,0x10(%r11)\n" // load in the caller's LR
- "mtlr %r0\n" // restore the caller's LR
- "ld %r22, -0x08(%r11)\n" // load registers
- "ld %r23, -0x10(%r11)\n" //
- "ld %r24, -0x18(%r11)\n" //
- "ld %r25, -0x20(%r11)\n" //
- "ld %r26, -0x28(%r11)\n" //
- "ld %r27, -0x30(%r11)\n" //
- "ld %r28, -0x38(%r11)\n" //
- "ld %r29, -0x40(%r11)\n" //
- "ld %r30, -0x48(%r11)\n" //
- "ld %r31, -0x50(%r11)\n" //
- "mr %r1, %r11\n" // restore the caller's SP
- "blr\n" // return back to the caller
- "nop\n"
- // Integer argument (GPR register)
- "ppcArgIsInteger:\n"
- "lis %r30,ppcLoadIntReg@ha\n" // load the address to the jump table for integer registers
- "addi %r30, %r30, ppcLoadIntReg@l\n"
- "mulli %r0, %r23, 8\n" // each item in the jump table is 2 instructions (8 bytes)
- "add %r0, %r0, %r30\n" // calculate ppcLoadIntReg[numUsedGPRRegs]
- "lwz %r30,0(%r29)\n" // load the next argument from the argument list into r30
- "cmpwi %r23, 8\n" // we can only load GPR3 through GPR10 (8 registers)
- "bgt ppcLoadIntRegUpd\n" // if we're beyond 8 GPR registers, we're in the stack, go there
- "mtctr %r0\n" // load the address of our ppcLoadIntReg jump table (we're below 8 GPR registers)
- "bctr\n" // load the argument into a GPR register
- "nop\n"
- // jump table for GPR registers, for the first 8 GPR arguments
- "ppcLoadIntReg:\n"
- "mr %r3,%r30\n" // arg0 (to r3)
- "b ppcLoadIntRegUpd\n"
- "mr %r4,%r30\n" // arg1 (to r4)
- "b ppcLoadIntRegUpd\n"
- "mr %r5,%r30\n" // arg2 (to r5)
- "b ppcLoadIntRegUpd\n"
- "mr %r6,%r30\n" // arg3 (to r6)
- "b ppcLoadIntRegUpd\n"
- "mr %r7,%r30\n" // arg4 (to r7)
- "b ppcLoadIntRegUpd\n"
- "mr %r8,%r30\n" // arg5 (to r8)
- "b ppcLoadIntRegUpd\n"
- "mr %r9,%r30\n" // arg6 (to r9)
- "b ppcLoadIntRegUpd\n"
- "mr %r10,%r30\n" // arg7 (to r10)
- "b ppcLoadIntRegUpd\n"
- // all GPR arguments still go on the stack
- "ppcLoadIntRegUpd:\n"
- "std %r30,0(%r26)\n" // store the argument into the next slot on the stack's argument list
- "addi %r23, %r23, 1\n" // count a used GPR register
- "addi %r29, %r29, 4\n" // move to the next argument on the list
- "addi %r26, %r26, 8\n" // adjust our argument stack pointer for the next
- "b ppcNextArg\n" // next argument
- // single Float argument
- "ppcArgIsFloat:\n"
- "lis %r30,ppcLoadFloatReg@ha\n" // get the base address of the float register jump table
- "addi %r30, %r30, ppcLoadFloatReg@l\n"
- "mulli %r0, %r22 ,8\n" // each jump table entry is 8 bytes
- "add %r0, %r0, %r30\n" // calculate the offset to ppcLoadFloatReg[numUsedFloatReg]
- "lfs 0, 0(%r29)\n" // load the next argument as a float into f0
- "cmpwi %r22, 13\n" // can't load more than 13 float/double registers
- "bgt ppcLoadFloatRegUpd\n" // if we're beyond 13 registers, just fall to inserting into the stack
- "mtctr %r0\n" // jump into the float jump table
- "bctr\n"
- "nop\n"
- // jump table for float registers, for the first 13 float arguments
- "ppcLoadFloatReg:\n"
- "fmr 1,0\n" // arg0 (f1)
- "b ppcLoadFloatRegUpd\n"
- "fmr 2,0\n" // arg1 (f2)
- "b ppcLoadFloatRegUpd\n"
- "fmr 3,0\n" // arg2 (f3)
- "b ppcLoadFloatRegUpd\n"
- "fmr 4,0\n" // arg3 (f4)
- "b ppcLoadFloatRegUpd\n"
- "fmr 5,0\n" // arg4 (f5)
- "b ppcLoadFloatRegUpd\n"
- "fmr 6,0\n" // arg5 (f6)
- "b ppcLoadFloatRegUpd\n"
- "fmr 7,0\n" // arg6 (f7)
- "b ppcLoadFloatRegUpd\n"
- "fmr 8,0\n" // arg7 (f8)
- "b ppcLoadFloatRegUpd\n"
- "fmr 9,0\n" // arg8 (f9)
- "b ppcLoadFloatRegUpd\n"
- "fmr 10,0\n" // arg9 (f10)
- "b ppcLoadFloatRegUpd\n"
- "fmr 11,0\n" // arg10 (f11)
- "b ppcLoadFloatRegUpd\n"
- "fmr 12,0\n" // arg11 (f12)
- "b ppcLoadFloatRegUpd\n"
- "fmr 13,0\n" // arg12 (f13)
- "b ppcLoadFloatRegUpd\n"
- "nop\n"
- // all float arguments still go on the stack
- "ppcLoadFloatRegUpd:\n"
- "stfs 0, 0x04(%r26)\n" // store, as a single float, f0 (current argument) on to the stack argument list
- "addi %r23, %r23, 1\n" // a float register eats up a GPR register
- "addi %r22, %r22, 1\n" // ...and, of course, a float register
- "addi %r29, %r29, 4\n" // move to the next argument in the list
- "addi %r26, %r26, 8\n" // move to the next stack slot
- "b ppcNextArg\n" // on to the next argument
- "nop\n"
- // double Float argument
- "ppcArgIsDouble:\n"
- "lis %r30, ppcLoadDoubleReg@ha\n" // load the base address of the jump table for double registers
- "addi %r30, %r30, ppcLoadDoubleReg@l\n"
- "mulli %r0, %r22, 8\n" // each slot of the jump table is 8 bytes
- "add %r0, %r0, %r30\n" // calculate ppcLoadDoubleReg[numUsedFloatReg]
- "lfd 0, 0(%r29)\n" // load the next argument, as a double float, into f0
- "cmpwi %r22,13\n" // the first 13 floats must go into float registers also
- "bgt ppcLoadDoubleRegUpd\n" // if we're beyond 13, then just put on to the stack
- "mtctr %r0\n" // we're under 13, first load our register
- "bctr\n" // jump into the jump table
- "nop\n"
- // jump table for float registers, for the first 13 float arguments
- "ppcLoadDoubleReg:\n"
- "fmr 1,0\n" // arg0 (f1)
- "b ppcLoadDoubleRegUpd\n"
- "fmr 2,0\n" // arg1 (f2)
- "b ppcLoadDoubleRegUpd\n"
- "fmr 3,0\n" // arg2 (f3)
- "b ppcLoadDoubleRegUpd\n"
- "fmr 4,0\n" // arg3 (f4)
- "b ppcLoadDoubleRegUpd\n"
- "fmr 5,0\n" // arg4 (f5)
- "b ppcLoadDoubleRegUpd\n"
- "fmr 6,0\n" // arg5 (f6)
- "b ppcLoadDoubleRegUpd\n"
- "fmr 7,0\n" // arg6 (f7)
- "b ppcLoadDoubleRegUpd\n"
- "fmr 8,0\n" // arg7 (f8)
- "b ppcLoadDoubleRegUpd\n"
- "fmr 9,0\n" // arg8 (f9)
- "b ppcLoadDoubleRegUpd\n"
- "fmr 10,0\n" // arg9 (f10)
- "b ppcLoadDoubleRegUpd\n"
- "fmr 11,0\n" // arg10 (f11)
- "b ppcLoadDoubleRegUpd\n"
- "fmr 12,0\n" // arg11 (f12)
- "b ppcLoadDoubleRegUpd\n"
- "fmr 13,0\n" // arg12 (f13)
- "b ppcLoadDoubleRegUpd\n"
- "nop\n"
- // all float arguments still go on the stack
- "ppcLoadDoubleRegUpd:\n"
- "stfd 0,0(%r26)\n" // store f0, as a double, into the argument list on the stack
- "addi %r23, %r23, 1\n" // a double float eats up one GPR
- "addi %r22, %r22, 1\n" // ...and, of course, a float
- "addi %r29, %r29, 8\n" // increment to our next argument we need to process (8 bytes for the 64bit float)
- "addi %r26, %r26, 8\n" // increment to the next slot on the argument list on the stack (8 bytes)
- "b ppcNextArg\n" // on to the next argument
- "nop\n"
- // Long (64 bit int) argument
- "ppcArgIsLong:\n"
- "lis %r30,ppcLoadLongReg@ha\n" // load the address to the jump table for integer64
- "addi %r30, %r30, ppcLoadLongReg@l\n"
- "mulli %r0, %r23, 8\n" // each item in the jump table is 2 instructions (8 bytes)
- "add %r0, %r0, %r30\n" // calculate ppcLoadLongReg[numUsedGPRRegs]
- "ld %r30,0(%r29)\n" // load the next argument from the argument list into r30
- "cmpwi %r23, 8\n" // we can only load GPR3 through GPR10 (8 registers)
- "bgt ppcLoadLongRegUpd\n" // if we're beyond 8 GPR registers, we're in the stack, go there
- "mtctr %r0\n" // load the address of our ppcLoadLongReg jump table (we're below 8 GPR registers)
- "bctr\n" // load the argument into a GPR register
- "nop\n"
- // jump table for GPR registers, for the first 8 GPR arguments
- "ppcLoadLongReg:\n"
- "mr %r3,%r30\n" // arg0 (to r3)
- "b ppcLoadLongRegUpd\n"
- "mr %r4,%r30\n" // arg1 (to r4)
- "b ppcLoadLongRegUpd\n"
- "mr %r5,%r30\n" // arg2 (to r5)
- "b ppcLoadLongRegUpd\n"
- "mr %r6,%r30\n" // arg3 (to r6)
- "b ppcLoadLongRegUpd\n"
- "mr %r7,%r30\n" // arg4 (to r7)
- "b ppcLoadLongRegUpd\n"
- "mr %r8,%r30\n" // arg5 (to r8)
- "b ppcLoadLongRegUpd\n"
- "mr %r9,%r30\n" // arg6 (to r9)
- "b ppcLoadLongRegUpd\n"
- "mr %r10,%r30\n" // arg7 (to r10)
- "b ppcLoadLongRegUpd\n"
- // all GPR arguments still go on the stack
- "ppcLoadLongRegUpd:\n"
- "std %r30,0(%r26)\n" // store the argument into the next slot on the stack's argument list
- "addi %r23, %r23, 1\n" // count a used GPR register
- "addi %r29, %r29, 8\n" // move to the next argument on the list
- "addi %r26, %r26, 8\n" // adjust our argument stack pointer for the next
- "b ppcNextArg\n" // next argument
- );
- static asDWORD GetReturnedFloat(void)
- {
- asDWORD f;
- asm(" stfs 1, %0\n" : "=m"(f));
- return f;
- }
- static asQWORD GetReturnedDouble(void)
- {
- asQWORD f;
- asm(" stfd 1, %0\n" : "=m"(f));
- return f;
- }
- // puts the arguments in the correct place in the stack array. See comments above.
- static void stackArgs( const asDWORD *args, const asBYTE *argsType, int &numIntArgs, int &numFloatArgs, int &numDoubleArgs, int &numLongArgs )
- {
- // initialize our offset based on any already placed arguments
- int i;
- int argWordPos = numIntArgs + numFloatArgs + (numDoubleArgs*2) + (numLongArgs*2);
- int typeOffset = numIntArgs + numFloatArgs + numDoubleArgs + numLongArgs;
- int typeIndex;
- for( i = 0, typeIndex = 0; ; i++, typeIndex++ )
- {
- // store the type
- ppcArgsType[typeOffset++] = argsType[typeIndex];
- if( argsType[typeIndex] == ppcENDARG )
- break;
- switch( argsType[typeIndex] )
- {
- case ppcFLOATARG:
- {
- // stow float
- ppcArgs[argWordPos] = args[i]; // it's just a bit copy
- numFloatArgs++;
- argWordPos++; //add one word
- }
- break;
- case ppcDOUBLEARG:
- {
- // stow double
- memcpy( &ppcArgs[argWordPos], &args[i], sizeof(double) ); // we have to do this because of alignment
- numDoubleArgs++;
- argWordPos+=2; //add two words
- i++;//doubles take up 2 argument slots
- }
- break;
- case ppcINTARG:
- {
- // stow register
- ppcArgs[argWordPos] = args[i];
- numIntArgs++;
- argWordPos++;
- }
- break;
- case ppcLONGARG:
- {
- // stow long
- memcpy( &ppcArgs[argWordPos], &args[i], 8 ); // for alignment purposes, we use memcpy
- numLongArgs++;
- argWordPos += 2; // add two words
- i++; // longs take up 2 argument slots
- }
- break;
- }
- }
- // close off the argument list (if we have max args we won't close it off until here)
- ppcArgsType[typeOffset] = ppcENDARG;
- }
- static asQWORD CallCDeclFunction(const asDWORD* pArgs, const asBYTE *pArgsType, int argSize, asDWORD func, void *retInMemory)
- {
- int baseArgCount = 0;
- if( retInMemory )
- {
- // the first argument is the 'return in memory' pointer
- ppcArgs[0] = (asDWORD)retInMemory;
- ppcArgsType[0] = ppcINTARG;
- ppcArgsType[1] = ppcENDARG;
- baseArgCount = 1;
- }
- // put the arguments in the correct places in the ppcArgs array
- int numTotalArgs = baseArgCount;
- if( argSize > 0 )
- {
- int intArgs = baseArgCount, floatArgs = 0, doubleArgs = 0, longArgs = 0;
- stackArgs( pArgs, pArgsType, intArgs, floatArgs, doubleArgs, longArgs );
- numTotalArgs = intArgs + floatArgs + doubleArgs + longArgs;
- }
- else
- {
- // no arguments, cap the type list
- ppcArgsType[baseArgCount] = ppcENDARG;
- }
- // call the function with the arguments
- return ppcFunc64( ppcArgs, PPC_STACK_SIZE(numTotalArgs), func );
- }
- // This function is identical to CallCDeclFunction, with the only difference that
- // the value in the first parameter is the object (unless we are returning in memory)
- static asQWORD CallThisCallFunction(const void *obj, const asDWORD* pArgs, const asBYTE *pArgsType, int argSize, asDWORD func, void *retInMemory )
- {
- int baseArgCount = 0;
- if( retInMemory )
- {
- // the first argument is the 'return in memory' pointer
- ppcArgs[0] = (asDWORD)retInMemory;
- ppcArgsType[0] = ppcINTARG;
- ppcArgsType[1] = ppcENDARG;
- baseArgCount = 1;
- }
- // the first argument is the 'this' of the object
- ppcArgs[baseArgCount] = (asDWORD)obj;
- ppcArgsType[baseArgCount++] = ppcINTARG;
- ppcArgsType[baseArgCount] = ppcENDARG;
- // put the arguments in the correct places in the ppcArgs array
- int numTotalArgs = baseArgCount;
- if( argSize > 0 )
- {
- int intArgs = baseArgCount, floatArgs = 0, doubleArgs = 0, longArgs = 0;
- stackArgs( pArgs, pArgsType, intArgs, floatArgs, doubleArgs, longArgs );
- numTotalArgs = intArgs + floatArgs + doubleArgs + longArgs;
- }
- // call the function with the arguments
- return ppcFunc64( ppcArgs, PPC_STACK_SIZE(numTotalArgs), func);
- }
- // This function is identical to CallCDeclFunction, with the only difference that
- // the value in the last parameter is the object
- // NOTE: on PPC the order for the args is reversed
- static asQWORD CallThisCallFunction_objLast(const void *obj, const asDWORD* pArgs, const asBYTE *pArgsType, int argSize, asDWORD func, void *retInMemory)
- {
- UNUSED_VAR(argSize);
- int baseArgCount = 0;
- if( retInMemory )
- {
- // the first argument is the 'return in memory' pointer
- ppcArgs[0] = (asDWORD)retInMemory;
- ppcArgsType[0] = ppcINTARG;
- ppcArgsType[1] = ppcENDARG;
- baseArgCount = 1;
- }
- // stack any of the arguments
- int intArgs = baseArgCount, floatArgs = 0, doubleArgs = 0, longArgs = 0;
- stackArgs( pArgs, pArgsType, intArgs, floatArgs, doubleArgs, longArgs );
- int numTotalArgs = intArgs + floatArgs + doubleArgs;
- // can we fit the object in at the end?
- if( numTotalArgs < AS_PPC_MAX_ARGS )
- {
- // put the object pointer at the end
- int argPos = intArgs + floatArgs + (doubleArgs * 2) + (longArgs *2);
- ppcArgs[argPos] = (asDWORD)obj;
- ppcArgsType[numTotalArgs++] = ppcINTARG;
- ppcArgsType[numTotalArgs] = ppcENDARG;
- }
- // call the function with the arguments
- return ppcFunc64( ppcArgs, PPC_STACK_SIZE(numTotalArgs), func );
- }
- // returns true if the given parameter is a 'variable argument'
- inline bool IsVariableArgument( asCDataType type )
- {
- return (type.GetTokenType() == ttQuestion) ? true : false;
- }
- int CallSystemFunction(int id, asCContext *context, void *objectPointer)
- {
- // use a working array of types, we'll configure the final one in stackArgs
- asBYTE argsType[AS_PPC_MAX_ARGS + 1 + 1 + 1];
- memset( argsType, 0, sizeof(argsType));
- asCScriptEngine *engine = context->engine;
- asCScriptFunction *descr = engine->scriptFunctions[id];
- asSSystemFunctionInterface *sysFunc = descr->sysFuncIntf;
- int callConv = sysFunc->callConv;
- if( callConv == ICC_GENERIC_FUNC || callConv == ICC_GENERIC_METHOD )
- {
- // we're only handling native calls, handle generic calls in here
- return context->CallGeneric( id, objectPointer);
- }
- asQWORD retQW = 0;
- void *func = (void*)sysFunc->func;
- int paramSize = sysFunc->paramSize;
- int popSize = paramSize;
- asDWORD *args = context->regs.stackPointer;
- void *obj = NULL;
- asDWORD *vftable = NULL;
- void *retObjPointer = NULL; // for system functions that return AngelScript objects
- void *retInMemPointer = NULL; // for host functions that need to return data in memory instead of by register
- int a;
- // convert the parameters that are < 4 bytes from little endian to big endian
- int argDwordOffset = 0;
- int totalArgumentCount = 0;
- // if this is a THISCALL function and no object pointer was given, then the
- // first argument on the stack is the object pointer -- we MUST skip it for doing
- // the endian flipping.
- if( ( callConv >= ICC_THISCALL ) && (objectPointer == NULL) )
- {
- ++argDwordOffset;
- }
- for( a = 0; a < (int)descr->parameterTypes.GetLength(); ++a )
- {
- // get the size for the parameter
- int numBytes = descr->parameterTypes[a].GetSizeInMemoryBytes();
- ++totalArgumentCount;
- // is this a variable argument?
- // for variable arguments, the typeID will always follow...but we know it is 4 bytes
- // so we can skip that parameter automatically.
- bool isVarArg = IsVariableArgument( descr->parameterTypes[a] );
- if( isVarArg )
- {
- ++totalArgumentCount;
- }
- if( numBytes >= 4 || descr->parameterTypes[a].IsReference() || descr->parameterTypes[a].IsObjectHandle() )
- {
- // DWORD or larger parameter --- no flipping needed
- argDwordOffset += descr->parameterTypes[a].GetSizeOnStackDWords();
- }
- else
- {
- // flip
- assert( numBytes == 1 || numBytes == 2 );
- switch( numBytes )
- {
- case 1:
- {
- volatile asBYTE *bPtr = (asBYTE*)ARG_DW(args[argDwordOffset]);
- asBYTE t = bPtr[0];
- bPtr[0] = bPtr[3];
- bPtr[3] = t;
- t = bPtr[1];
- bPtr[1] = bPtr[2];
- bPtr[2] = t;
- }
- break;
- case 2:
- {
- volatile asWORD *wPtr = (asWORD*)ARG_DW(args[argDwordOffset]);
- asWORD t = wPtr[0];
- wPtr[0] = wPtr[1];
- wPtr[1] = t;
- }
- break;
- }
- ++argDwordOffset;
- }
- if( isVarArg )
- {
- // skip the implicit typeID
- ++argDwordOffset;
- }
- }
- // Objects returned to AngelScript must be via an object pointer. This goes for
- // ALL objects, including those of simple, complex, primitive or float. Whether
- // the host system (PPC in this case) returns the 'object' as a pointer depends on the type of object.
- context->regs.objectType = descr->returnType.GetObjectType();
- if( descr->returnType.IsObject() && !descr->returnType.IsReference() && !descr->returnType.IsObjectHandle() )
- {
- // Allocate the memory for the object
- retObjPointer = engine->CallAlloc( descr->returnType.GetObjectType() );
-
- if( sysFunc->hostReturnInMemory )
- {
- // The return is made in memory on the host system
- callConv++;
- retInMemPointer = retObjPointer;
- }
- }
- // make sure that host functions that will be returning in memory have a memory pointer
- assert( sysFunc->hostReturnInMemory==false || retInMemPointer!=NULL );
- if( callConv >= ICC_THISCALL )
- {
- if( objectPointer )
- {
- obj = objectPointer;
- }
- else
- {
- // The object pointer should be popped from the context stack
- popSize++;
- // Check for null pointer
- obj = (void*)*(args);
- if( obj == NULL )
- {
- context->SetInternalException(TXT_NULL_POINTER_ACCESS);
- if( retObjPointer )
- {
- engine->CallFree(retObjPointer);
- }
- return 0;
- }
- // Add the base offset for multiple inheritance
- obj = (void*)(int(obj) + sysFunc->baseOffset);
- // Skip the object pointer
- args++;
- }
- }
- assert( totalArgumentCount <= AS_PPC_MAX_ARGS );
- // mark all float/double/int arguments
- int argIndex = 0;
- for( a = 0; a < (int)descr->parameterTypes.GetLength(); ++a, ++argIndex )
- {
- // get the base type
- argsType[argIndex] = ppcINTARG;
- if( descr->parameterTypes[a].IsFloatType() && !descr->parameterTypes[a].IsReference() )
- {
- argsType[argIndex] = ppcFLOATARG;
- }
- if( descr->parameterTypes[a].IsDoubleType() && !descr->parameterTypes[a].IsReference() )
- {
- argsType[argIndex] = ppcDOUBLEARG;
- }
- if( descr->parameterTypes[a].GetSizeOnStackDWords() == 2 && !descr->parameterTypes[a].IsDoubleType() && !descr->parameterTypes[a].IsReference() )
- {
- argsType[argIndex] = ppcLONGARG;
- }
- // if it is a variable argument, account for the typeID
- if( IsVariableArgument(descr->parameterTypes[a]) )
- {
- // implicitly add another parameter (AFTER the parameter above), for the TypeID
- argsType[++argIndex] = ppcINTARG;
- }
- }
- assert( argIndex == totalArgumentCount );
- asDWORD paramBuffer[64];
- if( sysFunc->takesObjByVal )
- {
- paramSize = 0;
- int spos = 0;
- int dpos = 1;
- for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ )
- {
- if( descr->parameterTypes[n].IsObject() && !descr->parameterTypes[n].IsObjectHandle() && !descr->parameterTypes[n].IsReference() )
- {
- #ifdef COMPLEX_OBJS_PASSED_BY_REF
- if( descr->parameterTypes[n].GetObjectType()->flags & COMPLEX_MASK )
- {
- paramBuffer[dpos++] = args[spos++];
- ++paramSize;
- }
- else
- #endif
- {
- // NOTE: we may have to do endian flipping here
- // Copy the object's memory to the buffer
- memcpy( ¶mBuffer[dpos], *(void**)(args+spos), descr->parameterTypes[n].GetSizeInMemoryBytes() );
- // Delete the original memory
- engine->CallFree( *(char**)(args+spos) );
- spos++;
- dpos += descr->parameterTypes[n].GetSizeInMemoryDWords();
- paramSize += descr->parameterTypes[n].GetSizeInMemoryDWords();
- }
- }
- else
- {
- // Copy the value directly
- paramBuffer[dpos++] = args[spos++];
- if( descr->parameterTypes[n].GetSizeOnStackDWords() > 1 )
- {
- paramBuffer[dpos++] = args[spos++];
- }
- paramSize += descr->parameterTypes[n].GetSizeOnStackDWords();
- }
- // if this was a variable argument parameter, then account for the implicit typeID
- if( IsVariableArgument( descr->parameterTypes[n] ) )
- {
- // the TypeID is just a DWORD
- paramBuffer[dpos++] = args[spos++];
- ++paramSize;
- }
- }
- // Keep a free location at the beginning
- args = ¶mBuffer[1];
- }
-
- // one last verification to make sure things are how we expect
- assert( (retInMemPointer!=NULL && sysFunc->hostReturnInMemory) || (retInMemPointer==NULL && !sysFunc->hostReturnInMemory) );
- context->isCallingSystemFunction = true;
- switch( callConv )
- {
- case ICC_CDECL:
- case ICC_CDECL_RETURNINMEM:
- case ICC_STDCALL:
- case ICC_STDCALL_RETURNINMEM:
- retQW = CallCDeclFunction( args, argsType, paramSize, (asDWORD)func, retInMemPointer );
- break;
- case ICC_THISCALL:
- case ICC_THISCALL_RETURNINMEM:
- retQW = CallThisCallFunction(obj, args, argsType, paramSize, (asDWORD)func, retInMemPointer );
- break;
- case ICC_VIRTUAL_THISCALL:
- case ICC_VIRTUAL_THISCALL_RETURNINMEM:
- // Get virtual function table from the object pointer
- vftable = *(asDWORD**)obj;
- retQW = CallThisCallFunction( obj, args, argsType, paramSize, vftable[asDWORD(func)>>2], retInMemPointer );
- break;
- case ICC_CDECL_OBJLAST:
- case ICC_CDECL_OBJLAST_RETURNINMEM:
- retQW = CallThisCallFunction_objLast( obj, args, argsType, paramSize, (asDWORD)func, retInMemPointer );
- break;
- case ICC_CDECL_OBJFIRST:
- case ICC_CDECL_OBJFIRST_RETURNINMEM:
- retQW = CallThisCallFunction( obj, args, argsType, paramSize, (asDWORD)func, retInMemPointer );
- break;
- default:
- context->SetInternalException(TXT_INVALID_CALLING_CONVENTION);
- }
- context->isCallingSystemFunction = false;
- #ifdef COMPLEX_OBJS_PASSED_BY_REF
- if( sysFunc->takesObjByVal )
- {
- // Need to free the complex objects passed by value
- args = context->regs.stackPointer;
- if( callConv >= ICC_THISCALL && !objectPointer )
- args++;
- int spos = 0;
- for( int n = 0; n < (int)descr->parameterTypes.GetLength(); n++ )
- {
- if( descr->parameterTypes[n].IsObject() &&
- !descr->parameterTypes[n].IsReference() &&
- (descr->parameterTypes[n].GetObjectType()->flags & COMPLEX_MASK) )
- {
- void *obj = (void*)args[spos++];
- asSTypeBehaviour *beh = &descr->parameterTypes[n].GetObjectType()->beh;
- if( beh->destruct )
- {
- engine->CallObjectMethod(obj, beh->destruct);
- }
- engine->CallFree(obj);
- }
- else
- {
- spos += descr->parameterTypes[n].GetSizeOnStackDWords();
- }
- if( IsVariableArgument(descr->parameterTypes[n]) )
- {
- // account for the implicit TypeID
- ++spos;
- }
- }
- }
- #endif
- // Store the returned value in our stack
- if( descr->returnType.IsObject() && !descr->returnType.IsReference() )
- {
- if( descr->returnType.IsObjectHandle() )
- {
- // returning an object handle
- context->regs.objectRegister = (void*)(asDWORD)retQW;
- if( sysFunc->returnAutoHandle && context->regs.objectRegister )
- {
- engine->CallObjectMethod(context->regs.objectRegister, descr->returnType.GetObjectType()->beh.addref);
- }
- }
- else
- {
- // returning an object
- if( !sysFunc->hostReturnInMemory )
- {
- // In this case, AngelScript wants an object pointer back, but the host system
- // didn't use 'return in memory', so its results were passed back by the return register.
- // We have have to take the results of the return register and store them IN the pointer for the object.
- // The data for the object could fit into a register; we need to copy that data to the object pointer's
- // memory.
- assert( retInMemPointer == NULL );
- assert( retObjPointer != NULL );
- // Copy the returned value to the pointer sent by the script engine
- if( sysFunc->hostReturnSize == 1 )
- {
- *(asDWORD*)retObjPointer = (asDWORD)retQW;
- }
- else
- {
- *(asQWORD*)retObjPointer = retQW;
- }
- }
- else
- {
- // In this case, AngelScript wants an object pointer back, and the host system
- // used 'return in memory'. So its results were already passed back in memory, and
- // stored in the object pointer.
- assert( retInMemPointer != NULL );
- assert( retObjPointer != NULL );
- }
- // store the return results into the object register
- context->regs.objectRegister = retObjPointer;
- }
- }
- else
- {
- // Store value in returnVal register
- if( sysFunc->hostReturnFloat )
- {
- // floating pointer primitives
- if( sysFunc->hostReturnSize == 1 )
- {
- // single float
- *(asDWORD*)&context->regs.valueRegister = GetReturnedFloat();
- }
- else
- {
- // double float
- context->regs.valueRegister = GetReturnedDouble();
- }
- }
- else if( sysFunc->hostReturnSize == 1 )
- {
- // <=32 bit primitives
- // due to endian issues we need to handle return values, that are
- // less than a DWORD (32 bits) in size, special
- int numBytes = descr->returnType.GetSizeInMemoryBytes();
- if( descr->returnType.IsReference() ) numBytes = 4;
- switch( numBytes )
- {
- case 1:
- {
- // 8 bits
- asBYTE *val = (asBYTE*)ARG_DW(context->regs.valueRegister);
- val[0] = (asBYTE)retQW;
- val[1] = 0;
- val[2] = 0;
- val[3] = 0;
- val[4] = 0;
- val[5] = 0;
- val[6] = 0;
- val[7] = 0;
- }
- break;
- case 2:
- {
- // 16 bits
- asWORD *val = (asWORD*)ARG_DW(context->regs.valueRegister);
- val[0] = (asWORD)retQW;
- val[1] = 0;
- val[2] = 0;
- val[3] = 0;
- }
- break;
- default:
- {
- // 32 bits
- asDWORD *val = (asDWORD*)ARG_DW(context->regs.valueRegister);
- val[0] = (asDWORD)retQW;
- val[1] = 0;
- }
- break;
- }
- }
- else
- {
- // 64 bit primitive
- context->regs.valueRegister = retQW;
- }
- }
- if( sysFunc->hasAutoHandles )
- {
- args = context->regs.stackPointer;
- if( callConv >= ICC_THISCALL && !objectPointer )
- {
- args++;
- }
- int spos = 0;
- for( asUINT n = 0; n < descr->parameterTypes.GetLength(); n++ )
- {
- if( sysFunc->paramAutoHandles[n] && args[spos] )
- {
- // Call the release method on the type
- engine->CallObjectMethod((void*)args[spos], descr->parameterTypes[n].GetObjectType()->beh.release);
- args[spos] = 0;
- }
- if( descr->parameterTypes[n].IsObject() && !descr->parameterTypes[n].IsObjectHandle() && !descr->parameterTypes[n].IsReference() )
- {
- spos++;
- }
- else
- {
- spos += descr->parameterTypes[n].GetSizeOnStackDWords();
- }
- if( IsVariableArgument( descr->parameterTypes[n] ) )
- {
- // account for the implicit TypeID
- ++spos;
- }
- }
- }
- return popSize;
- }
- END_AS_NAMESPACE
- #endif // AS_PPC_64
- #endif // AS_MAX_PORTABILITY