/xbmc/visualizations/Vortex/angelscript/angelscript/source/as_configgroup.cpp
http://github.com/xbmc/xbmc · C++ · 232 lines · 141 code · 43 blank · 48 comment · 40 complexity · 67ff7d8921d1852d14b0019db3763a29 MD5 · raw file
- /*
- AngelCode Scripting Library
- Copyright (c) 2003-2009 Andreas Jonsson
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any
- damages arising from the use of this software.
- Permission is granted to anyone to use this software for any
- purpose, including commercial applications, and to alter it and
- redistribute it freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you
- must not claim that you wrote the original software. If you use
- this software in a product, an acknowledgment in the product
- documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and
- must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- The original version of this library can be located at:
- http://www.angelcode.com/angelscript/
- Andreas Jonsson
- andreas@angelcode.com
- */
- //
- // as_configgroup.cpp
- //
- // This class holds configuration groups for the engine
- //
- #include "as_config.h"
- #include "as_configgroup.h"
- #include "as_scriptengine.h"
- BEGIN_AS_NAMESPACE
- asCConfigGroup::asCConfigGroup()
- {
- refCount = 0;
- defaultAccess = true;
- }
- asCConfigGroup::~asCConfigGroup()
- {
- }
- int asCConfigGroup::AddRef()
- {
- refCount++;
- return refCount;
- }
- int asCConfigGroup::Release()
- {
- // Don't delete the object here, the engine will delete the object when ready
- refCount--;
- return refCount;
- }
- asCObjectType *asCConfigGroup::FindType(const char *obj)
- {
- for( asUINT n = 0; n < objTypes.GetLength(); n++ )
- if( objTypes[n]->name == obj )
- return objTypes[n];
- return 0;
- }
- void asCConfigGroup::RefConfigGroup(asCConfigGroup *group)
- {
- if( group == this || group == 0 ) return;
- // Verify if the group is already referenced
- for( asUINT n = 0; n < referencedConfigGroups.GetLength(); n++ )
- if( referencedConfigGroups[n] == group )
- return;
- referencedConfigGroups.PushLast(group);
- group->AddRef();
- }
- bool asCConfigGroup::HasLiveObjects()
- {
- for( asUINT n = 0; n < objTypes.GetLength(); n++ )
- if( objTypes[n]->GetRefCount() != 0 )
- return true;
- return false;
- }
- void asCConfigGroup::RemoveConfiguration(asCScriptEngine *engine)
- {
- asASSERT( refCount == 0 );
- asUINT n;
- // Remove global variables
- for( n = 0; n < globalProps.GetLength(); n++ )
- {
- int index = engine->registeredGlobalProps.IndexOf(globalProps[n]);
- if( index >= 0 )
- {
- globalProps[n]->Release();
- // TODO: global: Should compact the registeredGlobalProps array
- engine->registeredGlobalProps[index] = 0;
- }
- }
- // Remove global functions
- for( n = 0; n < scriptFunctions.GetLength(); n++ )
- {
- scriptFunctions[n]->Release();
- engine->registeredGlobalFuncs.RemoveValue(scriptFunctions[n]);
- if( engine->stringFactory == scriptFunctions[n] )
- engine->stringFactory = 0;
- }
- scriptFunctions.SetLength(0);
- // Remove behaviours and members of object types
- for( n = 0; n < objTypes.GetLength(); n++ )
- {
- asCObjectType *obj = objTypes[n];
- obj->ReleaseAllFunctions();
- }
- // Remove object types
- for( n = 0; n < objTypes.GetLength(); n++ )
- {
- asCObjectType *t = objTypes[n];
- int idx = engine->objectTypes.IndexOf(t);
- if( idx >= 0 )
- {
- #ifdef AS_DEBUG
- ValidateNoUsage(engine, t);
- #endif
- engine->objectTypes.RemoveIndex(idx);
- if( t->flags & asOBJ_TYPEDEF )
- engine->registeredTypeDefs.RemoveValue(t);
- else if( t->flags & asOBJ_ENUM )
- engine->registeredEnums.RemoveValue(t);
- else
- engine->registeredObjTypes.RemoveValue(t);
- asDELETE(t, asCObjectType);
- }
- }
- // Release other config groups
- for( n = 0; n < referencedConfigGroups.GetLength(); n++ )
- referencedConfigGroups[n]->refCount--;
- referencedConfigGroups.SetLength(0);
- }
- #ifdef AS_DEBUG
- void asCConfigGroup::ValidateNoUsage(asCScriptEngine *engine, asCObjectType *type)
- {
- for( asUINT n = 0; n < engine->scriptFunctions.GetLength(); n++ )
- {
- asCScriptFunction *func = engine->scriptFunctions[n];
- if( func == 0 ) continue;
- // Ignore factory and members
- if( func->name == "_beh_2_" || func->objectType == type )
- continue;
- asASSERT( func->returnType.GetObjectType() != type );
- for( asUINT p = 0; p < func->parameterTypes.GetLength(); p++ )
- {
- asASSERT(func->parameterTypes[p].GetObjectType() != type);
- }
- }
- // TODO: Check also usage of the type in global variables
- // TODO: Check also usage of the type in local variables in script functions
- // TODO: Check also usage of the type as members of classes
- // TODO: Check also usage of the type as sub types in other types
- }
- #endif
- int asCConfigGroup::SetModuleAccess(const char *module, bool hasAccess)
- {
- if( module == asALL_MODULES )
- {
- // Set default module access
- defaultAccess = hasAccess;
- }
- else
- {
- asCString mod(module ? module : "");
- asSMapNode<asCString,bool> *cursor = 0;
- if( moduleAccess.MoveTo(&cursor, mod) )
- {
- moduleAccess.GetValue(cursor) = hasAccess;
- }
- else
- {
- moduleAccess.Insert(mod, hasAccess);
- }
- }
- return 0;
- }
- bool asCConfigGroup::HasModuleAccess(const char *module)
- {
- asCString mod(module ? module : "");
- asSMapNode<asCString,bool> *cursor = 0;
- if( moduleAccess.MoveTo(&cursor, mod) )
- return moduleAccess.GetValue(cursor);
-
- return defaultAccess;
- }
- END_AS_NAMESPACE