/Dlls/Delta.ContentSystem.UserInterfaces.xml
XML | 267 lines | 267 code | 0 blank | 0 comment | 0 complexity | 190d20484b8994cf289f4e19285ec424 MD5 | raw file
Possible License(s): Apache-2.0
- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>Delta.ContentSystem.UserInterfaces</name>
- </assembly>
- <members>
- <member name="T:Delta.ContentSystem.UserInterfaces.BaseUIScreenData">
- <summary>
- The basic content class which is the base of all UI screen classes.
- </summary>
- </member>
- <member name="F:Delta.ContentSystem.UserInterfaces.BaseUIScreenData.VersionNumber">
- <summary>
- The newest version number of the screen data.
- </summary>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.BaseUIScreenData.Get(System.String)">
- <summary>
- Get and load content based on the content name. This method makes sure
- we do not load the same content twice (the constructor is protected).
- </summary>
- <param name="contentName">Content name we want to load, this is
- passed onto the Content System, which will do the actual loading with
- help of the Load method in this class.</param>
- <returns>The loaded Content object, always unique for the same
- name, this helps comparing data.</returns>
- </member>
- <member name="F:Delta.ContentSystem.UserInterfaces.BaseUIScreenData.drawArea">
- <summary>
- Draw area
- </summary>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.BaseUIScreenData.#ctor(System.String)">
- <summary>
- Create scene content based on the content system. Loading happens in
- the Load method, all content is loaded right away.
- </summary>
- <param name="setContentName">Name of the scene name to load.</param>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.BaseUIScreenData.Load(System.IO.BinaryReader)">
- <summary>
- Loads all data of the object again which were previously saved.
- </summary>
- <param name="dataReader">
- The container object which contains the data which were saved before.
- </param>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.BaseUIScreenData.Save(System.IO.BinaryWriter)">
- <summary>
- Saves all necessary data of the object into a binary stream.
- </summary>
- <param name="dataWriter">
- The container object which will store all the saved data.
- </param>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.BaseUIScreenData.Load(Delta.ContentSystem.Content)">
- <summary>
- Native load method, will just load the data.
- </summary>
- <param name="alreadyLoadedNativeData">
- The first instance that has already loaded the required content data
- of this content class or just 'null' if there is none loaded yet (or
- anymore).
- </param>
- </member>
- <member name="P:Delta.ContentSystem.UserInterfaces.BaseUIScreenData.DrawArea">
- <summary>
- By default we render to Rectangle.One, which will be converted
- to Graphic.Instance.DrawArea, else use this size as a draw area!
- Note: Only used for UIScene.BackgroundDesign.Draw
- </summary>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.BaseDesignData.Dispose">
- <summary>
- Dispose
- </summary>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.BaseDesignData.Load(System.IO.BinaryReader)">
- <summary>
- Load the design data.
- </summary>
- <param name="reader">Reader</param>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.BaseDesignData.Save(System.IO.BinaryWriter)">
- <summary>
- Save the design data.
- </summary>
- <param name="writer">Writer</param>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.BaseUIThemeData.Get(System.String)">
- <summary>
- Get and load content based on the content name. This method makes sure
- we do not load the same content twice (the constructor is protected).
- </summary>
- <param name="contentName">Content name we want to load, this is
- passed onto the Content System, which will do the actual loading with
- help of the Load method in this class.</param>
- <returns>The loaded Content object, always unique for the same
- name, this helps comparing data.</returns>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.BaseUIThemeData.#ctor(System.String)">
- <summary>
- The content constructor just searches for the ContentMetaData entry
- with the ContentManager.Add method and links it up for this object.
- </summary>
- <param name="setName">Name for this content object, should not contain
- any path, project, scene or any special character! If this is empty
- or starts with an > character, we assume this is code generated
- content (e.g. ">IntroScene<" or "") and no loading will happen!
- </param>
- </member>
- <member name="T:Delta.ContentSystem.UserInterfaces.SceneData">
- <summary>
- Scene data content class, which loads all the required data for a scene.
- Most importantly we always have only one scene active. All content that
- is loaded during the time that scene is open will automatically be
- disposed when closing the scene. This way we can open new scenes and
- make sure all content from the previous scenes has been unloaded. If
- you load new scenes while the old one is still open (stack add), you can
- load additional content, but nothing gets disposed automatically.
- <para />
- Note: This class is not publicly available in the namespace
- Delta.ContentSystem.UserInterfaces because it is sealed and only used
- in the also sealed and protected Scene class (in Delta.Scenes).
- </summary>
- </member>
- <member name="F:Delta.ContentSystem.UserInterfaces.SceneData.VersionNumber">
- <summary>
- The current version of the implementation of this class.
- </summary>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.SceneData.Get(System.String)">
- <summary>
- This is the only method to load SceneData content. If a content object
- has already been loaded, it will be returned again.
- </summary>
- <param name="contentName">Name of the Scene content to load</param>
- <returns>The loaded SceneData object (or fallback if it failed)
- </returns>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.SceneData.#ctor">
- <summary>
- Create scene data, used for the Scene Editor to define the data.
- </summary>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.SceneData.#ctor(System.String)">
- <summary>
- Create scene content based on the content system. Loading happens in
- the Load method, all content is loaded right away.
- </summary>
- <param name="setContentName">Name of the scene name to load.</param>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.SceneData.Load(System.IO.BinaryReader)">
- <summary>
- Loads and restores all previously saved values that belongs to this
- class only from the given data reader.
- </summary>
- <param name="dataReader">The reader which contains the stream with the
- saved data which needs to be loaded now.</param>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.SceneData.Save(System.IO.BinaryWriter)">
- <summary>
- Save data
- </summary>
- <param name="dataWriter">Writer</param>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.SceneData.Load(Delta.ContentSystem.Content)">
- <summary>
- Native load method, will load all the scene data.
- </summary>
- <param name="alreadyLoadedNativeData">
- The first instance that has already loaded the required content data
- of this content class or just 'null' if there is none loaded yet (or
- anymore).
- </param>
- </member>
- <member name="P:Delta.ContentSystem.UserInterfaces.SceneData.LoadingBackgroundImageName">
- <summary>
- Name of the loading background image that will be shown when a scene
- is loading (optional).
- </summary>
- </member>
- <member name="P:Delta.ContentSystem.UserInterfaces.SceneData.Screens">
- <summary>
- The list of screen data which represents the screens which are used in
- the scene if it get loaded.
- </summary>
- </member>
- <member name="P:Delta.ContentSystem.UserInterfaces.SceneData.Theme">
- <summary>
- Theme to be used for this scene and all UI Screens.
- </summary>
- </member>
- <member name="P:Delta.ContentSystem.UserInterfaces.SceneData.MusicName">
- <summary>
- Music name
- </summary>
- </member>
- <member name="P:Delta.ContentSystem.UserInterfaces.SceneData.VideoName">
- <summary>
- Video name
- </summary>
- </member>
- <member name="P:Delta.ContentSystem.UserInterfaces.SceneData.CameraName">
- <summary>
- Camera name
- </summary>
- </member>
- <member name="T:Delta.ContentSystem.UserInterfaces.BaseControlData">
- <summary>
- The data container class which contains the basic data of a control.
- </summary>
- </member>
- <member name="F:Delta.ContentSystem.UserInterfaces.BaseControlData.VersionNumber">
- <summary>
- The version number of the class implementation.
- </summary>
- </member>
- <member name="F:Delta.ContentSystem.UserInterfaces.BaseControlData.rotation">
- <summary>
- Rotation
- </summary>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.BaseControlData.Save(System.IO.BinaryWriter)">
- <summary>
- Saves all necessary data of the object into a binary stream.
- </summary>
- <param name="dataWriter">
- The container object which will store all the saved data.
- </param>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.BaseControlData.Load(System.IO.BinaryReader)">
- <summary>
- Loads all data of the object again which were previously saved.
- </summary>
- <param name="dataReader">
- The container object which contains the data which were saved before.
- </param>
- </member>
- <member name="M:Delta.ContentSystem.UserInterfaces.BaseControlData.Dispose">
- <summary>
- Dispose
- </summary>
- </member>
- <member name="P:Delta.ContentSystem.UserInterfaces.BaseControlData.Name">
- <summary>
- Name of this element.
- </summary>
- </member>
- <member name="P:Delta.ContentSystem.UserInterfaces.BaseControlData.Rotation">
- <summary>
- Faster, but we need to update Parent Rotation ourself
- </summary>
- </member>
- <member name="P:Delta.ContentSystem.UserInterfaces.BaseControlData.ToolTipText">
- <summary>
- The info text about this element.
- </summary>
- <value>The tool tip text.</value>
- </member>
- <member name="P:Delta.ContentSystem.UserInterfaces.BaseControlData.DataBag">
- <summary>
- The "bag" to store any custom data for this element.
- </summary>
- </member>
- </members>
- </doc>