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/Dlls/Delta.Rendering.Effects.xml

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  1<?xml version="1.0" encoding="utf-8"?>
  2<doc>
  3  <assembly>
  4    <name>Delta.Rendering.Effects</name>
  5  </assembly>
  6  <members>
  7    <member name="T:Delta.Rendering.Effects.Modifiers.SizeModifier">
  8      <summary>
  9            Represents a modifier which will change the size value of the
 10            particles over the time.
 11            </summary>
 12    </member>
 13    <member name="T:Delta.Rendering.Effects.Modifiers.BaseModifier">
 14      <summary>
 15            Base modifier class which only contains the process methods, which are
 16            implemented in the derived classes if needed.
 17            TODO: we need a solution to persistent modifiers for effects, maybe Process(emitter) is good enough, but we need to test it. For now the solution is to use Particle.UserData!
 18            </summary>
 19    </member>
 20    <member name="M:Delta.Rendering.Effects.Modifiers.BaseModifier.Process(Delta.Rendering.Effects.Emitter@)">
 21      <summary>
 22            Process an emitter with this modifier. This method has no base
 23            implementation and is only virtual because we don't always use a
 24            modifier for both, emitter and particle. Never call base.Process and
 25            only override this method if needed.
 26            </summary>
 27      <param name="emitter">Emitter to process.</param>
 28    </member>
 29    <member name="M:Delta.Rendering.Effects.Modifiers.BaseModifier.Process(Delta.Rendering.Effects.Particle@)">
 30      <summary>
 31            Process a particle with this modifier (should be very fast as many more
 32            particles can be active than emitters). This method has no base
 33            implementation and is only virtual because we don't always use a
 34            modifier for both, emitter and particle. Never call base.Process and
 35            only override this method if needed.
 36            </summary>
 37      <param name="particle">Particle to process.</param>
 38    </member>
 39    <member name="M:Delta.Rendering.Effects.Modifiers.BaseModifier.Save(System.IO.BinaryWriter)">
 40      <summary>
 41            Force using the save method in derived classes.
 42            </summary>
 43      <param name="writer">
 44            Writer to write binary data to for this modifier (must be readable again
 45            with the Load method below).
 46            </param>
 47    </member>
 48    <member name="M:Delta.Rendering.Effects.Modifiers.BaseModifier.Load(System.IO.BinaryReader)">
 49      <summary>
 50            Force using the load method in derived classes.
 51            </summary>
 52      <param name="reader">
 53            Reader to read modifier data saved out with Save again.
 54            </param>
 55    </member>
 56    <member name="F:Delta.Rendering.Effects.Modifiers.SizeModifier.WidthRange">
 57      <summary>
 58            The with range of the particle over time.
 59            </summary>
 60    </member>
 61    <member name="F:Delta.Rendering.Effects.Modifiers.SizeModifier.HeightRange">
 62      <summary>
 63            The height range of the particle over time.
 64            </summary>
 65    </member>
 66    <member name="M:Delta.Rendering.Effects.Modifiers.SizeModifier.Process(Delta.Rendering.Effects.Particle@)">
 67      <summary>
 68            The logic which will process each particle.
 69            </summary>
 70      <param name="particle">The particle to process.</param>
 71    </member>
 72    <member name="M:Delta.Rendering.Effects.Modifiers.SizeModifier.Save(System.IO.BinaryWriter)">
 73      <summary>
 74            Save the size modifier.
 75            </summary>
 76      <param name="writer">Binary writer for saving.</param>
 77    </member>
 78    <member name="M:Delta.Rendering.Effects.Modifiers.SizeModifier.Load(System.IO.BinaryReader)">
 79      <summary>
 80            Load the size modifier.
 81            </summary>
 82      <param name="reader">Binary reader for loading.</param>
 83    </member>
 84    <member name="T:Delta.Rendering.Effects.Modifiers.GravityModifier">
 85      <summary>
 86            Represents a modifier that applies a gravity to all particles.
 87            </summary>
 88    </member>
 89    <member name="F:Delta.Rendering.Effects.Modifiers.GravityModifier.Gravity">
 90      <summary>
 91            Gravity of the modifier.
 92            </summary>
 93    </member>
 94    <member name="M:Delta.Rendering.Effects.Modifiers.GravityModifier.Process(Delta.Rendering.Effects.Particle@)">
 95      <summary>
 96            Process the particle.
 97            </summary>
 98      <param name="particle">Particle to process.</param>
 99    </member>
100    <member name="M:Delta.Rendering.Effects.Modifiers.GravityModifier.Save(System.IO.BinaryWriter)">
101      <summary>
102            Save the gravity modifier.
103            </summary>
104      <param name="writer">Binary writer for saving.</param>
105    </member>
106    <member name="M:Delta.Rendering.Effects.Modifiers.GravityModifier.Load(System.IO.BinaryReader)">
107      <summary>
108            Load the gravity modifier.
109            </summary>
110      <param name="reader">Binary reader for loading.</param>
111    </member>
112    <member name="T:Delta.Rendering.Effects.Modifiers.VelocityModifier">
113      <summary>
114            Represents a modifier which will change the velocity value of the
115            particles over the time.
116            </summary>
117    </member>
118    <member name="F:Delta.Rendering.Effects.Modifiers.VelocityModifier.Velocity">
119      <summary>
120            The velocity that will be set to the particle.
121            </summary>
122    </member>
123    <member name="M:Delta.Rendering.Effects.Modifiers.VelocityModifier.Process(Delta.Rendering.Effects.Particle@)">
124      <summary>
125            The logic which will process each particle.
126            </summary>
127      <param name="particle">The particle to process.</param>
128    </member>
129    <member name="M:Delta.Rendering.Effects.Modifiers.VelocityModifier.Save(System.IO.BinaryWriter)">
130      <summary>
131            Save the velocity modifier.
132            </summary>
133      <param name="writer">Binary writer for saving.</param>
134    </member>
135    <member name="M:Delta.Rendering.Effects.Modifiers.VelocityModifier.Load(System.IO.BinaryReader)">
136      <summary>
137            Load the velocity modifier.
138            </summary>
139      <param name="reader">Binary reader for loading.</param>
140    </member>
141    <member name="T:Delta.Rendering.Effects.Modifiers.MaterialModifier">
142      <summary>
143            Represents a modifier which will change the Emitters material.
144            </summary>
145    </member>
146    <member name="F:Delta.Rendering.Effects.Modifiers.MaterialModifier.Material">
147      <summary>
148            Material that will be set as the emitters material.
149            </summary>
150    </member>
151    <member name="F:Delta.Rendering.Effects.Modifiers.MaterialModifier.BillboardMode">
152      <summary>
153            The billboard mode for rendering this material.
154            </summary>
155    </member>
156    <member name="M:Delta.Rendering.Effects.Modifiers.MaterialModifier.Process(Delta.Rendering.Effects.Emitter@)">
157      <summary>
158            The logic which will process each emitter.
159            </summary>
160      <param name="emitter">The emitter to process.</param>
161    </member>
162    <member name="M:Delta.Rendering.Effects.Modifiers.MaterialModifier.Save(System.IO.BinaryWriter)">
163      <summary>
164            Save the material modifier.
165            </summary>
166      <param name="writer">Binary writer for saving.</param>
167    </member>
168    <member name="M:Delta.Rendering.Effects.Modifiers.MaterialModifier.Load(System.IO.BinaryReader)">
169      <summary>
170            Load the material modifier.
171            </summary>
172      <param name="reader">Binary reader for loading.</param>
173    </member>
174    <member name="T:Delta.Rendering.Effects.Modifiers.EmitterOffsetModifier">
175      <summary>
176            Represents a modifier which will change the position value of the
177            modifier by the offset.
178            </summary>
179    </member>
180    <member name="F:Delta.Rendering.Effects.Modifiers.EmitterOffsetModifier.Offset">
181      <summary>
182            The offset added to the Emitter position.
183            </summary>
184    </member>
185    <member name="M:Delta.Rendering.Effects.Modifiers.EmitterOffsetModifier.Process(Delta.Rendering.Effects.Emitter@)">
186      <summary>
187            The logic which will process the emitter.
188            </summary>
189      <param name="emitter">The emitter to process.</param>
190    </member>
191    <member name="M:Delta.Rendering.Effects.Modifiers.EmitterOffsetModifier.Save(System.IO.BinaryWriter)">
192      <summary>
193            Save the emitter offset modifier.
194            </summary>
195      <param name="writer">Binary writer for saving.</param>
196    </member>
197    <member name="M:Delta.Rendering.Effects.Modifiers.EmitterOffsetModifier.Load(System.IO.BinaryReader)">
198      <summary>
199            Load the emitter offset modifier.
200            </summary>
201      <param name="reader">Binary reader for loading.</param>
202    </member>
203    <member name="T:Delta.Rendering.Effects.Modifiers.RandomSpawnOffsetModifier">
204      <summary>
205            Represents a modifier which will add a random offset to a particle
206            spawn position.
207            </summary>
208    </member>
209    <member name="F:Delta.Rendering.Effects.Modifiers.RandomSpawnOffsetModifier.MinOffset">
210      <summary>
211            The minimum offset values for the random.
212            </summary>
213    </member>
214    <member name="F:Delta.Rendering.Effects.Modifiers.RandomSpawnOffsetModifier.MaxOffset">
215      <summary>
216            The maximum offset values for the random.
217            </summary>
218    </member>
219    <member name="M:Delta.Rendering.Effects.Modifiers.RandomSpawnOffsetModifier.Process(Delta.Rendering.Effects.Particle@)">
220      <summary>
221            The logic which will process each particle.
222            </summary>
223      <param name="particle">The particle to process.</param>
224    </member>
225    <member name="M:Delta.Rendering.Effects.Modifiers.RandomSpawnOffsetModifier.Save(System.IO.BinaryWriter)">
226      <summary>
227            Save the offset modifier.
228            </summary>
229      <param name="writer">Binary writer for saving.</param>
230    </member>
231    <member name="M:Delta.Rendering.Effects.Modifiers.RandomSpawnOffsetModifier.Load(System.IO.BinaryReader)">
232      <summary>
233            Load the offset modifier.
234            </summary>
235      <param name="reader">Binary reader for loading.</param>
236    </member>
237    <member name="T:Delta.Rendering.Effects.Modifiers.ParticleLifetimeModifier">
238      <summary>
239            Represents a modifier that sets the particle lifetime of a modifier.
240            </summary>
241    </member>
242    <member name="F:Delta.Rendering.Effects.Modifiers.ParticleLifetimeModifier.ParticleLifetime">
243      <summary>
244            The particle lifetime of the emitter.
245            </summary>
246    </member>
247    <member name="M:Delta.Rendering.Effects.Modifiers.ParticleLifetimeModifier.Process(Delta.Rendering.Effects.Emitter@)">
248      <summary>
249            The logic which will process each emitter.
250            </summary>
251      <param name="emitter">The emitter to process.</param>
252    </member>
253    <member name="M:Delta.Rendering.Effects.Modifiers.ParticleLifetimeModifier.Save(System.IO.BinaryWriter)">
254      <summary>
255            Save the particle lifetime modifier.
256            </summary>
257      <param name="writer">Binary writer for saving.</param>
258    </member>
259    <member name="M:Delta.Rendering.Effects.Modifiers.ParticleLifetimeModifier.Load(System.IO.BinaryReader)">
260      <summary>
261            Load the particle lifetime modifier.
262            </summary>
263      <param name="reader">Binary reader for loading.</param>
264    </member>
265    <member name="T:Delta.Rendering.Effects.Modifiers.RandomVelocityModifier">
266      <summary>
267            Represents a modifier which will change the velocity value of the
268            particles at the first tick with a random vector.
269            </summary>
270    </member>
271    <member name="F:Delta.Rendering.Effects.Modifiers.RandomVelocityModifier.MinVelocity">
272      <summary>
273            The minimum velocity values for the random.
274            </summary>
275    </member>
276    <member name="F:Delta.Rendering.Effects.Modifiers.RandomVelocityModifier.MaxVelocity">
277      <summary>
278            The maximum velocity values for the random.
279            </summary>
280    </member>
281    <member name="M:Delta.Rendering.Effects.Modifiers.RandomVelocityModifier.Process(Delta.Rendering.Effects.Particle@)">
282      <summary>
283            The logic which will process each particle.
284            </summary>
285      <param name="particle">The particle to process.</param>
286    </member>
287    <member name="M:Delta.Rendering.Effects.Modifiers.RandomVelocityModifier.Save(System.IO.BinaryWriter)">
288      <summary>
289            Save the velocity modifier.
290            </summary>
291      <param name="writer">Binary writer for saving.</param>
292    </member>
293    <member name="M:Delta.Rendering.Effects.Modifiers.RandomVelocityModifier.Load(System.IO.BinaryReader)">
294      <summary>
295            Load the velocity modifier.
296            </summary>
297      <param name="reader">Binary reader for loading.</param>
298    </member>
299    <member name="T:Delta.Rendering.Effects.Modifiers.TimeRangeModifier">
300      <summary>
301            Represents a modifier which will change the lifetime of an 
302            emitter.
303            </summary>
304    </member>
305    <member name="F:Delta.Rendering.Effects.Modifiers.TimeRangeModifier.TimeRange">
306      <summary>
307            The modified time range.
308            </summary>
309    </member>
310    <member name="M:Delta.Rendering.Effects.Modifiers.TimeRangeModifier.Process(Delta.Rendering.Effects.Emitter@)">
311      <summary>
312            Process the emitter and change the time range.
313            </summary>
314      <param name="emitter">Emitter to process.</param>
315    </member>
316    <member name="M:Delta.Rendering.Effects.Modifiers.TimeRangeModifier.Save(System.IO.BinaryWriter)">
317      <summary>
318            Save the time range modifier.
319            </summary>
320    </member>
321    <member name="M:Delta.Rendering.Effects.Modifiers.TimeRangeModifier.Load(System.IO.BinaryReader)">
322      <summary>
323            Load the time range modifier.
324            </summary>
325    </member>
326    <member name="T:Delta.Rendering.Effects.Emitter">
327      <summary>
328            Emitter structure that represents a spawner inside of an effect
329            instance.
330            </summary>
331    </member>
332    <member name="F:Delta.Rendering.Effects.Emitter.Scale">
333      <summary>
334            The scale of this emitter, where Width and Height can be changed
335            separately.
336            </summary>
337    </member>
338    <member name="F:Delta.Rendering.Effects.Emitter.Position">
339      <summary>
340            The position of this emitter.
341            </summary>
342    </member>
343    <member name="M:Delta.Rendering.Effects.Emitter.#ctor(Delta.ContentSystem.Rendering.Helpers.EmitterData,Delta.Rendering.Effects.Effect,System.Int32)">
344      <summary>
345            Create a new Emitter and set all the default values.
346            </summary>
347      <param name="setEmitterData">EmitterData to populate from.</param>
348      <param name="setParentEffect">Parent effect owner.</param>
349      <param name="setIndex">Emitter index.</param>
350    </member>
351    <member name="P:Delta.Rendering.Effects.Emitter.BillboardMode">
352      <summary>
353            The billboard mode of this emitter.
354            </summary>
355    </member>
356    <member name="P:Delta.Rendering.Effects.Emitter.Material">
357      <summary>
358            The material of this emitter.
359            </summary>
360    </member>
361    <member name="P:Delta.Rendering.Effects.Emitter.NumberOfActiveParticles">
362      <summary>
363            The number of active particles belonging to this emitter.
364            </summary>
365    </member>
366    <member name="T:Delta.Rendering.Effects.Effect">
367      <summary>
368            Effect class which only exposes the static functionality for spawning,
369            stopping and killing effects. No instance will be given to the end user;
370            only an id is given with which the user can get information about the
371            particle like the number of active particles (for performance reasons).
372            <para />
373            Note: Effect particles are heavily optimized for speed, you can render
374            many thousands particles even on slow platforms. But to make sure your
375            game is still fast, make sure to only use as many emitters and
376            spawn-rates as needed. Also do not have too many fill bound particles
377            (this happens when they get too big and your pixel fill rate is not that
378            good, so for big smoke use few simple particles, not many overlapping).
379            </summary>
380    </member>
381    <member name="M:Delta.Rendering.Effects.Effect.Spawn(Delta.ContentSystem.Rendering.EffectData,Delta.Utilities.Datatypes.Vector)">
382      <summary>
383            Spawn an effect at the specified position.
384            </summary>
385      <param name="template">The data template of the effect.</param>
386      <param name="position">Position of the effect.</param>
387      <returns>
388            Effect Id of the newly spawned effect.
389            </returns>
390    </member>
391    <member name="M:Delta.Rendering.Effects.Effect.Spawn(Delta.ContentSystem.Rendering.EffectData,Delta.Utilities.Datatypes.Point)">
392      <summary>
393            Spawn an effect at the specified position for 2d particle effects.
394            </summary>
395      <param name="template">The data template of the effect.</param>
396      <param name="position">Position of the effect.</param>
397      <returns>
398            Effect Id of the newly spawned effect.
399            </returns>
400    </member>
401    <member name="M:Delta.Rendering.Effects.Effect.Spawn(Delta.ContentSystem.Rendering.EffectData,Delta.Engine.Game.Interfaces.IAttachable)">
402      <summary>
403            Spawn an effect attached to the specified Attachable.
404            </summary>
405      <param name="template">The data template of the effect.</param>
406      <param name="attachable">Attachable the effect is attached to.</param>
407      <returns>
408            Effect Id of the newly spawned effect.
409            </returns>
410    </member>
411    <member name="M:Delta.Rendering.Effects.Effect.NumberOfActiveParticles(System.Int32)">
412      <summary>
413            Return the number of active particles that belong to the effect with
414            the specified effect Id.
415            </summary>
416      <param name="effectId">Effect id.</param>
417      <returns>
418            Number of active particles of the effect.
419            </returns>
420    </member>
421    <member name="M:Delta.Rendering.Effects.Effect.Stop(System.Int32)">
422      <summary>
423            Stop the effect with the specified Id.
424            Just stops spawning of the particles but the currently active ones
425            phases out.
426            </summary>
427      <param name="effectId">Id of the effect to stop.</param>
428    </member>
429    <member name="M:Delta.Rendering.Effects.Effect.Kill(System.Int32)">
430      <summary>
431            Kill the effect with the specified Id.
432            Stops and kills everything immediately. Automatically done when
433            MaxTotalTime is reached and no active particles are left.
434            </summary>
435      <param name="effectId">Id of the effect to kill.</param>
436    </member>
437    <member name="M:Delta.Rendering.Effects.Effect.KillAll">
438      <summary>
439            Kill all effects that are currently active.
440            Mostly only used for example for screen transitions, where
441            everything has to be gone asap.
442            </summary>
443    </member>
444    <member name="M:Delta.Rendering.Effects.Effect.#ctor(Delta.ContentSystem.Rendering.EffectData)">
445      <summary>
446            Create a new effect.
447            </summary>
448      <param name="template">The effect data of this effect.</param>
449    </member>
450    <member name="M:Delta.Rendering.Effects.Effect.ToString">
451      <summary>
452            To String.
453            </summary>
454      <returns>
455            String describing this effect.
456            </returns>
457    </member>
458    <member name="M:Delta.Rendering.Effects.Effect.NumberOfActiveParticles(Delta.Rendering.Effects.Effect)">
459      <summary>
460            Return the number of active particles that belong to the effect.
461            </summary>
462      <param name="effect">Effect to count the particles for.</param>
463      <returns>Number of active effect particles.</returns>
464    </member>
465    <member name="T:Delta.Rendering.Effects.Modifiers.RotationModifier">
466      <summary>
467            Represents a modifier which will change the rotation value of the
468            particles over the time.
469            </summary>
470    </member>
471    <member name="F:Delta.Rendering.Effects.Modifiers.RotationModifier.Rotation">
472      <summary>
473            The rotation that will be added to a particle by the time
474            (of its life).
475            </summary>
476    </member>
477    <member name="M:Delta.Rendering.Effects.Modifiers.RotationModifier.Process(Delta.Rendering.Effects.Particle@)">
478      <summary>
479            The logic which will process each particle.
480            </summary>
481      <param name="particle">The particle to process.</param>
482    </member>
483    <member name="M:Delta.Rendering.Effects.Modifiers.RotationModifier.Save(System.IO.BinaryWriter)">
484      <summary>
485            Save the rotation modifier.
486            </summary>
487      <param name="writer">Binary writer for saving.</param>
488    </member>
489    <member name="M:Delta.Rendering.Effects.Modifiers.RotationModifier.Load(System.IO.BinaryReader)">
490      <summary>
491            Load the rotation modifier.
492            </summary>
493      <param name="reader">Binary reader for loading.</param>
494    </member>
495    <member name="T:Delta.Rendering.Effects.Particle">
496      <summary>
497            This structure represents a particle in the EffectSystem
498            (like smoke, water, fire or even trails) which is spawned by an
499            Effect Emitter.
500            </summary>
501    </member>
502    <member name="F:Delta.Rendering.Effects.Particle.BlendColor">
503      <summary>
504            Blend color of the particle.
505            </summary>
506    </member>
507    <member name="F:Delta.Rendering.Effects.Particle.Position">
508      <summary>
509            Position of the particle.
510            </summary>
511    </member>
512    <member name="F:Delta.Rendering.Effects.Particle.Velocity">
513      <summary>
514            Velocity of the particle.
515            </summary>
516    </member>
517    <member name="F:Delta.Rendering.Effects.Particle.Rotation">
518      <summary>
519            Rotation of the particle.
520            </summary>
521    </member>
522    <member name="F:Delta.Rendering.Effects.Particle.Scale">
523      <summary>
524            Scaling of the particle.
525            </summary>
526    </member>
527    <member name="F:Delta.Rendering.Effects.Particle.PhysicsBody">
528      <summary>
529            Physics body, if any that process motion of this particle.
530            </summary>
531    </member>
532    <member name="M:Delta.Rendering.Effects.Particle.#ctor(System.Int32,System.Int32,System.Single,Delta.Utilities.Datatypes.Vector@,Delta.Utilities.Datatypes.Color@,Delta.Utilities.Datatypes.Size@)">
533      <summary>
534            Initializes a new instance of the <see cref="T:Delta.Rendering.Effects.Particle" /> struct.
535            </summary>
536      <param name="setParentEffectId">The set parent effect id.</param>
537      <param name="setParentEmitterIndex">Index of the set parent emitter.</param>
538      <param name="setMaxLifeTime">The set max life time.</param>
539      <param name="setPosition">The set position.</param>
540      <param name="setBlendColor">Color of the set blend.</param>
541      <param name="setScale">The set scale.</param>
542    </member>
543    <member name="M:Delta.Rendering.Effects.Particle.Kill">
544      <summary>
545            Kill this particle e.g. set IsDead=true and decrease the number
546            of active particles in the emitter this particle belongs to.
547            </summary>
548    </member>
549    <member name="M:Delta.Rendering.Effects.Particle.Kill(Delta.Rendering.Effects.Emitter@)">
550      <summary>
551            Kill this particle e.g. set IsDead=true and decrease the number
552            of active particles in the emitter this particle belongs to.
553            </summary>
554      <param name="emitter">The emitter.</param>
555    </member>
556    <member name="M:Delta.Rendering.Effects.Particle.Run">
557      <summary>
558            Update this particle.
559            </summary>
560    </member>
561    <member name="P:Delta.Rendering.Effects.Particle.ElapsedLifeTime">
562      <summary>
563            Elapsed lifetime of the particle in seconds.
564            </summary>
565    </member>
566    <member name="P:Delta.Rendering.Effects.Particle.BlendColorStarted">
567      <summary>
568            Specifies a blend color which is used for drawing (optionally).
569            </summary>
570    </member>
571    <member name="T:Delta.Rendering.Effects.Modifiers.FadeModifier">
572      <summary>
573            Represents a modifier which will change the alpha value of the
574            particles over the time.
575            </summary>
576    </member>
577    <member name="F:Delta.Rendering.Effects.Modifiers.FadeModifier.AlphaFade">
578      <summary>
579            The definition of the (material) alpha values which will used over
580            the time for each particle.
581            </summary>
582    </member>
583    <member name="F:Delta.Rendering.Effects.Modifiers.FadeModifier.AdvancedAlphaFade">
584      <summary>
585            A more customized definition of the (material) alpha values which will
586            used over the time for each particle.
587            Note: If not set (= null), the "AlphaFade" value will used instead.
588            </summary>
589    </member>
590    <member name="F:Delta.Rendering.Effects.Modifiers.FadeModifier.RedGraph">
591      <summary>
592            Multiplier for red value over time.
593            </summary>
594    </member>
595    <member name="F:Delta.Rendering.Effects.Modifiers.FadeModifier.GreenGraph">
596      <summary>
597            Multiplier for blue value over time.
598            </summary>
599    </member>
600    <member name="F:Delta.Rendering.Effects.Modifiers.FadeModifier.BlueGraph">
601      <summary>
602            Multiplier for blue value over time.
603            </summary>
604    </member>
605    <member name="M:Delta.Rendering.Effects.Modifiers.FadeModifier.Process(Delta.Rendering.Effects.Particle@)">
606      <summary>
607            The logic which will process each particle.
608            </summary>
609      <param name="particle">The particle to process.</param>
610    </member>
611    <member name="M:Delta.Rendering.Effects.Modifiers.FadeModifier.Save(System.IO.BinaryWriter)">
612      <summary>
613            Save the rotation modifier.
614            </summary>
615      <param name="writer">Binary writer for saving.</param>
616    </member>
617    <member name="M:Delta.Rendering.Effects.Modifiers.FadeModifier.Load(System.IO.BinaryReader)">
618      <summary>
619            Load the rotation modifier.
620            </summary>
621      <param name="reader">Binary reader for loading.</param>
622    </member>
623    <member name="T:Delta.Rendering.Effects.Modifiers.SpawnOnceModifier">
624      <summary>
625            Represents a modifier which will change the Emitter so it'll always
626            spawn new particles.
627            </summary>
628    </member>
629    <member name="M:Delta.Rendering.Effects.Modifiers.SpawnOnceModifier.Process(Delta.Rendering.Effects.Emitter@)">
630      <summary>
631            The logic which will process each emitter.
632            </summary>
633      <param name="emitter">The emitter to process.</param>
634    </member>
635    <member name="M:Delta.Rendering.Effects.Modifiers.SpawnOnceModifier.Save(System.IO.BinaryWriter)">
636      <summary>
637            Save the spawn once modifier.
638            </summary>
639      <param name="writer">Binary writer for saving.</param>
640    </member>
641    <member name="M:Delta.Rendering.Effects.Modifiers.SpawnOnceModifier.Load(System.IO.BinaryReader)">
642      <summary>
643            Load the spawn once modifier.
644            </summary>
645      <param name="reader">Binary reader for loading.</param>
646    </member>
647    <member name="T:Delta.Rendering.Effects.Modifiers.SpawnIntervalModifier">
648      <summary>
649            Represents a modifier which will change the Emitter so it'll always
650            spawn new particles.
651            </summary>
652    </member>
653    <member name="F:Delta.Rendering.Effects.Modifiers.SpawnIntervalModifier.SpawnInterval">
654      <summary>
655            The spawn interval of the emitter.
656            </summary>
657    </member>
658    <member name="M:Delta.Rendering.Effects.Modifiers.SpawnIntervalModifier.Process(Delta.Rendering.Effects.Emitter@)">
659      <summary>
660            The logic which will process each emitter.
661            </summary>
662      <param name="emitter">The emitter to process.</param>
663    </member>
664    <member name="M:Delta.Rendering.Effects.Modifiers.SpawnIntervalModifier.Save(System.IO.BinaryWriter)">
665      <summary>
666            Save the spawn interval modifier.
667            </summary>
668      <param name="writer">Binary writer for saving.</param>
669    </member>
670    <member name="M:Delta.Rendering.Effects.Modifiers.SpawnIntervalModifier.Load(System.IO.BinaryReader)">
671      <summary>
672            Load the spawn interval modifier.
673            </summary>
674      <param name="reader">Binary reader for loading.</param>
675    </member>
676    <member name="T:Delta.Rendering.Effects.Modifiers.AlwaysSpawnModifier">
677      <summary>
678            Represents a modifier which will change the Emitter so it'll always
679            spawn new particles.
680            </summary>
681    </member>
682    <member name="M:Delta.Rendering.Effects.Modifiers.AlwaysSpawnModifier.Process(Delta.Rendering.Effects.Emitter@)">
683      <summary>
684            The logic which will process each emitter.
685            </summary>
686      <param name="emitter">The emitter to process.</param>
687    </member>
688    <member name="M:Delta.Rendering.Effects.Modifiers.AlwaysSpawnModifier.Save(System.IO.BinaryWriter)">
689      <summary>
690            Save the always spawn modifier.
691            </summary>
692      <param name="writer">Binary writer for saving.</param>
693    </member>
694    <member name="M:Delta.Rendering.Effects.Modifiers.AlwaysSpawnModifier.Load(System.IO.BinaryReader)">
695      <summary>
696            Load the always spawn modifier.
697            </summary>
698      <param name="reader">Binary reader for loading.</param>
699    </member>
700    <member name="T:Delta.Rendering.Effects.Modifiers.RandomRotationModifier">
701      <summary>
702            Represents a modifier which will change the rotation value of the
703            particles at the first tick with a random range.
704            </summary>
705    </member>
706    <member name="F:Delta.Rendering.Effects.Modifiers.RandomRotationModifier.RotationRange">
707      <summary>
708            RotationRange to set randomly at the start
709            </summary>
710    </member>
711    <member name="M:Delta.Rendering.Effects.Modifiers.RandomRotationModifier.Process(Delta.Rendering.Effects.Particle@)">
712      <summary>
713            The logic which will process each particle.
714            </summary>
715      <param name="particle">The particle to process.</param>
716    </member>
717    <member name="M:Delta.Rendering.Effects.Modifiers.RandomRotationModifier.Save(System.IO.BinaryWriter)">
718      <summary>
719            Save the velocity modifier.
720            </summary>
721      <param name="writer">Binary writer for saving.</param>
722    </member>
723    <member name="M:Delta.Rendering.Effects.Modifiers.RandomRotationModifier.Load(System.IO.BinaryReader)">
724      <summary>
725            Load the velocity modifier.
726            </summary>
727      <param name="reader">Binary reader for loading.</param>
728    </member>
729  </members>
730</doc>