/Dlls/Delta.Rendering.Effects.xml
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1<?xml version="1.0" encoding="utf-8"?> 2<doc> 3 <assembly> 4 <name>Delta.Rendering.Effects</name> 5 </assembly> 6 <members> 7 <member name="T:Delta.Rendering.Effects.Modifiers.SizeModifier"> 8 <summary> 9 Represents a modifier which will change the size value of the 10 particles over the time. 11 </summary> 12 </member> 13 <member name="T:Delta.Rendering.Effects.Modifiers.BaseModifier"> 14 <summary> 15 Base modifier class which only contains the process methods, which are 16 implemented in the derived classes if needed. 17 TODO: we need a solution to persistent modifiers for effects, maybe Process(emitter) is good enough, but we need to test it. For now the solution is to use Particle.UserData! 18 </summary> 19 </member> 20 <member name="M:Delta.Rendering.Effects.Modifiers.BaseModifier.Process(Delta.Rendering.Effects.Emitter@)"> 21 <summary> 22 Process an emitter with this modifier. This method has no base 23 implementation and is only virtual because we don't always use a 24 modifier for both, emitter and particle. Never call base.Process and 25 only override this method if needed. 26 </summary> 27 <param name="emitter">Emitter to process.</param> 28 </member> 29 <member name="M:Delta.Rendering.Effects.Modifiers.BaseModifier.Process(Delta.Rendering.Effects.Particle@)"> 30 <summary> 31 Process a particle with this modifier (should be very fast as many more 32 particles can be active than emitters). This method has no base 33 implementation and is only virtual because we don't always use a 34 modifier for both, emitter and particle. Never call base.Process and 35 only override this method if needed. 36 </summary> 37 <param name="particle">Particle to process.</param> 38 </member> 39 <member name="M:Delta.Rendering.Effects.Modifiers.BaseModifier.Save(System.IO.BinaryWriter)"> 40 <summary> 41 Force using the save method in derived classes. 42 </summary> 43 <param name="writer"> 44 Writer to write binary data to for this modifier (must be readable again 45 with the Load method below). 46 </param> 47 </member> 48 <member name="M:Delta.Rendering.Effects.Modifiers.BaseModifier.Load(System.IO.BinaryReader)"> 49 <summary> 50 Force using the load method in derived classes. 51 </summary> 52 <param name="reader"> 53 Reader to read modifier data saved out with Save again. 54 </param> 55 </member> 56 <member name="F:Delta.Rendering.Effects.Modifiers.SizeModifier.WidthRange"> 57 <summary> 58 The with range of the particle over time. 59 </summary> 60 </member> 61 <member name="F:Delta.Rendering.Effects.Modifiers.SizeModifier.HeightRange"> 62 <summary> 63 The height range of the particle over time. 64 </summary> 65 </member> 66 <member name="M:Delta.Rendering.Effects.Modifiers.SizeModifier.Process(Delta.Rendering.Effects.Particle@)"> 67 <summary> 68 The logic which will process each particle. 69 </summary> 70 <param name="particle">The particle to process.</param> 71 </member> 72 <member name="M:Delta.Rendering.Effects.Modifiers.SizeModifier.Save(System.IO.BinaryWriter)"> 73 <summary> 74 Save the size modifier. 75 </summary> 76 <param name="writer">Binary writer for saving.</param> 77 </member> 78 <member name="M:Delta.Rendering.Effects.Modifiers.SizeModifier.Load(System.IO.BinaryReader)"> 79 <summary> 80 Load the size modifier. 81 </summary> 82 <param name="reader">Binary reader for loading.</param> 83 </member> 84 <member name="T:Delta.Rendering.Effects.Modifiers.GravityModifier"> 85 <summary> 86 Represents a modifier that applies a gravity to all particles. 87 </summary> 88 </member> 89 <member name="F:Delta.Rendering.Effects.Modifiers.GravityModifier.Gravity"> 90 <summary> 91 Gravity of the modifier. 92 </summary> 93 </member> 94 <member name="M:Delta.Rendering.Effects.Modifiers.GravityModifier.Process(Delta.Rendering.Effects.Particle@)"> 95 <summary> 96 Process the particle. 97 </summary> 98 <param name="particle">Particle to process.</param> 99 </member> 100 <member name="M:Delta.Rendering.Effects.Modifiers.GravityModifier.Save(System.IO.BinaryWriter)"> 101 <summary> 102 Save the gravity modifier. 103 </summary> 104 <param name="writer">Binary writer for saving.</param> 105 </member> 106 <member name="M:Delta.Rendering.Effects.Modifiers.GravityModifier.Load(System.IO.BinaryReader)"> 107 <summary> 108 Load the gravity modifier. 109 </summary> 110 <param name="reader">Binary reader for loading.</param> 111 </member> 112 <member name="T:Delta.Rendering.Effects.Modifiers.VelocityModifier"> 113 <summary> 114 Represents a modifier which will change the velocity value of the 115 particles over the time. 116 </summary> 117 </member> 118 <member name="F:Delta.Rendering.Effects.Modifiers.VelocityModifier.Velocity"> 119 <summary> 120 The velocity that will be set to the particle. 121 </summary> 122 </member> 123 <member name="M:Delta.Rendering.Effects.Modifiers.VelocityModifier.Process(Delta.Rendering.Effects.Particle@)"> 124 <summary> 125 The logic which will process each particle. 126 </summary> 127 <param name="particle">The particle to process.</param> 128 </member> 129 <member name="M:Delta.Rendering.Effects.Modifiers.VelocityModifier.Save(System.IO.BinaryWriter)"> 130 <summary> 131 Save the velocity modifier. 132 </summary> 133 <param name="writer">Binary writer for saving.</param> 134 </member> 135 <member name="M:Delta.Rendering.Effects.Modifiers.VelocityModifier.Load(System.IO.BinaryReader)"> 136 <summary> 137 Load the velocity modifier. 138 </summary> 139 <param name="reader">Binary reader for loading.</param> 140 </member> 141 <member name="T:Delta.Rendering.Effects.Modifiers.MaterialModifier"> 142 <summary> 143 Represents a modifier which will change the Emitters material. 144 </summary> 145 </member> 146 <member name="F:Delta.Rendering.Effects.Modifiers.MaterialModifier.Material"> 147 <summary> 148 Material that will be set as the emitters material. 149 </summary> 150 </member> 151 <member name="F:Delta.Rendering.Effects.Modifiers.MaterialModifier.BillboardMode"> 152 <summary> 153 The billboard mode for rendering this material. 154 </summary> 155 </member> 156 <member name="M:Delta.Rendering.Effects.Modifiers.MaterialModifier.Process(Delta.Rendering.Effects.Emitter@)"> 157 <summary> 158 The logic which will process each emitter. 159 </summary> 160 <param name="emitter">The emitter to process.</param> 161 </member> 162 <member name="M:Delta.Rendering.Effects.Modifiers.MaterialModifier.Save(System.IO.BinaryWriter)"> 163 <summary> 164 Save the material modifier. 165 </summary> 166 <param name="writer">Binary writer for saving.</param> 167 </member> 168 <member name="M:Delta.Rendering.Effects.Modifiers.MaterialModifier.Load(System.IO.BinaryReader)"> 169 <summary> 170 Load the material modifier. 171 </summary> 172 <param name="reader">Binary reader for loading.</param> 173 </member> 174 <member name="T:Delta.Rendering.Effects.Modifiers.EmitterOffsetModifier"> 175 <summary> 176 Represents a modifier which will change the position value of the 177 modifier by the offset. 178 </summary> 179 </member> 180 <member name="F:Delta.Rendering.Effects.Modifiers.EmitterOffsetModifier.Offset"> 181 <summary> 182 The offset added to the Emitter position. 183 </summary> 184 </member> 185 <member name="M:Delta.Rendering.Effects.Modifiers.EmitterOffsetModifier.Process(Delta.Rendering.Effects.Emitter@)"> 186 <summary> 187 The logic which will process the emitter. 188 </summary> 189 <param name="emitter">The emitter to process.</param> 190 </member> 191 <member name="M:Delta.Rendering.Effects.Modifiers.EmitterOffsetModifier.Save(System.IO.BinaryWriter)"> 192 <summary> 193 Save the emitter offset modifier. 194 </summary> 195 <param name="writer">Binary writer for saving.</param> 196 </member> 197 <member name="M:Delta.Rendering.Effects.Modifiers.EmitterOffsetModifier.Load(System.IO.BinaryReader)"> 198 <summary> 199 Load the emitter offset modifier. 200 </summary> 201 <param name="reader">Binary reader for loading.</param> 202 </member> 203 <member name="T:Delta.Rendering.Effects.Modifiers.RandomSpawnOffsetModifier"> 204 <summary> 205 Represents a modifier which will add a random offset to a particle 206 spawn position. 207 </summary> 208 </member> 209 <member name="F:Delta.Rendering.Effects.Modifiers.RandomSpawnOffsetModifier.MinOffset"> 210 <summary> 211 The minimum offset values for the random. 212 </summary> 213 </member> 214 <member name="F:Delta.Rendering.Effects.Modifiers.RandomSpawnOffsetModifier.MaxOffset"> 215 <summary> 216 The maximum offset values for the random. 217 </summary> 218 </member> 219 <member name="M:Delta.Rendering.Effects.Modifiers.RandomSpawnOffsetModifier.Process(Delta.Rendering.Effects.Particle@)"> 220 <summary> 221 The logic which will process each particle. 222 </summary> 223 <param name="particle">The particle to process.</param> 224 </member> 225 <member name="M:Delta.Rendering.Effects.Modifiers.RandomSpawnOffsetModifier.Save(System.IO.BinaryWriter)"> 226 <summary> 227 Save the offset modifier. 228 </summary> 229 <param name="writer">Binary writer for saving.</param> 230 </member> 231 <member name="M:Delta.Rendering.Effects.Modifiers.RandomSpawnOffsetModifier.Load(System.IO.BinaryReader)"> 232 <summary> 233 Load the offset modifier. 234 </summary> 235 <param name="reader">Binary reader for loading.</param> 236 </member> 237 <member name="T:Delta.Rendering.Effects.Modifiers.ParticleLifetimeModifier"> 238 <summary> 239 Represents a modifier that sets the particle lifetime of a modifier. 240 </summary> 241 </member> 242 <member name="F:Delta.Rendering.Effects.Modifiers.ParticleLifetimeModifier.ParticleLifetime"> 243 <summary> 244 The particle lifetime of the emitter. 245 </summary> 246 </member> 247 <member name="M:Delta.Rendering.Effects.Modifiers.ParticleLifetimeModifier.Process(Delta.Rendering.Effects.Emitter@)"> 248 <summary> 249 The logic which will process each emitter. 250 </summary> 251 <param name="emitter">The emitter to process.</param> 252 </member> 253 <member name="M:Delta.Rendering.Effects.Modifiers.ParticleLifetimeModifier.Save(System.IO.BinaryWriter)"> 254 <summary> 255 Save the particle lifetime modifier. 256 </summary> 257 <param name="writer">Binary writer for saving.</param> 258 </member> 259 <member name="M:Delta.Rendering.Effects.Modifiers.ParticleLifetimeModifier.Load(System.IO.BinaryReader)"> 260 <summary> 261 Load the particle lifetime modifier. 262 </summary> 263 <param name="reader">Binary reader for loading.</param> 264 </member> 265 <member name="T:Delta.Rendering.Effects.Modifiers.RandomVelocityModifier"> 266 <summary> 267 Represents a modifier which will change the velocity value of the 268 particles at the first tick with a random vector. 269 </summary> 270 </member> 271 <member name="F:Delta.Rendering.Effects.Modifiers.RandomVelocityModifier.MinVelocity"> 272 <summary> 273 The minimum velocity values for the random. 274 </summary> 275 </member> 276 <member name="F:Delta.Rendering.Effects.Modifiers.RandomVelocityModifier.MaxVelocity"> 277 <summary> 278 The maximum velocity values for the random. 279 </summary> 280 </member> 281 <member name="M:Delta.Rendering.Effects.Modifiers.RandomVelocityModifier.Process(Delta.Rendering.Effects.Particle@)"> 282 <summary> 283 The logic which will process each particle. 284 </summary> 285 <param name="particle">The particle to process.</param> 286 </member> 287 <member name="M:Delta.Rendering.Effects.Modifiers.RandomVelocityModifier.Save(System.IO.BinaryWriter)"> 288 <summary> 289 Save the velocity modifier. 290 </summary> 291 <param name="writer">Binary writer for saving.</param> 292 </member> 293 <member name="M:Delta.Rendering.Effects.Modifiers.RandomVelocityModifier.Load(System.IO.BinaryReader)"> 294 <summary> 295 Load the velocity modifier. 296 </summary> 297 <param name="reader">Binary reader for loading.</param> 298 </member> 299 <member name="T:Delta.Rendering.Effects.Modifiers.TimeRangeModifier"> 300 <summary> 301 Represents a modifier which will change the lifetime of an 302 emitter. 303 </summary> 304 </member> 305 <member name="F:Delta.Rendering.Effects.Modifiers.TimeRangeModifier.TimeRange"> 306 <summary> 307 The modified time range. 308 </summary> 309 </member> 310 <member name="M:Delta.Rendering.Effects.Modifiers.TimeRangeModifier.Process(Delta.Rendering.Effects.Emitter@)"> 311 <summary> 312 Process the emitter and change the time range. 313 </summary> 314 <param name="emitter">Emitter to process.</param> 315 </member> 316 <member name="M:Delta.Rendering.Effects.Modifiers.TimeRangeModifier.Save(System.IO.BinaryWriter)"> 317 <summary> 318 Save the time range modifier. 319 </summary> 320 </member> 321 <member name="M:Delta.Rendering.Effects.Modifiers.TimeRangeModifier.Load(System.IO.BinaryReader)"> 322 <summary> 323 Load the time range modifier. 324 </summary> 325 </member> 326 <member name="T:Delta.Rendering.Effects.Emitter"> 327 <summary> 328 Emitter structure that represents a spawner inside of an effect 329 instance. 330 </summary> 331 </member> 332 <member name="F:Delta.Rendering.Effects.Emitter.Scale"> 333 <summary> 334 The scale of this emitter, where Width and Height can be changed 335 separately. 336 </summary> 337 </member> 338 <member name="F:Delta.Rendering.Effects.Emitter.Position"> 339 <summary> 340 The position of this emitter. 341 </summary> 342 </member> 343 <member name="M:Delta.Rendering.Effects.Emitter.#ctor(Delta.ContentSystem.Rendering.Helpers.EmitterData,Delta.Rendering.Effects.Effect,System.Int32)"> 344 <summary> 345 Create a new Emitter and set all the default values. 346 </summary> 347 <param name="setEmitterData">EmitterData to populate from.</param> 348 <param name="setParentEffect">Parent effect owner.</param> 349 <param name="setIndex">Emitter index.</param> 350 </member> 351 <member name="P:Delta.Rendering.Effects.Emitter.BillboardMode"> 352 <summary> 353 The billboard mode of this emitter. 354 </summary> 355 </member> 356 <member name="P:Delta.Rendering.Effects.Emitter.Material"> 357 <summary> 358 The material of this emitter. 359 </summary> 360 </member> 361 <member name="P:Delta.Rendering.Effects.Emitter.NumberOfActiveParticles"> 362 <summary> 363 The number of active particles belonging to this emitter. 364 </summary> 365 </member> 366 <member name="T:Delta.Rendering.Effects.Effect"> 367 <summary> 368 Effect class which only exposes the static functionality for spawning, 369 stopping and killing effects. No instance will be given to the end user; 370 only an id is given with which the user can get information about the 371 particle like the number of active particles (for performance reasons). 372 <para /> 373 Note: Effect particles are heavily optimized for speed, you can render 374 many thousands particles even on slow platforms. But to make sure your 375 game is still fast, make sure to only use as many emitters and 376 spawn-rates as needed. Also do not have too many fill bound particles 377 (this happens when they get too big and your pixel fill rate is not that 378 good, so for big smoke use few simple particles, not many overlapping). 379 </summary> 380 </member> 381 <member name="M:Delta.Rendering.Effects.Effect.Spawn(Delta.ContentSystem.Rendering.EffectData,Delta.Utilities.Datatypes.Vector)"> 382 <summary> 383 Spawn an effect at the specified position. 384 </summary> 385 <param name="template">The data template of the effect.</param> 386 <param name="position">Position of the effect.</param> 387 <returns> 388 Effect Id of the newly spawned effect. 389 </returns> 390 </member> 391 <member name="M:Delta.Rendering.Effects.Effect.Spawn(Delta.ContentSystem.Rendering.EffectData,Delta.Utilities.Datatypes.Point)"> 392 <summary> 393 Spawn an effect at the specified position for 2d particle effects. 394 </summary> 395 <param name="template">The data template of the effect.</param> 396 <param name="position">Position of the effect.</param> 397 <returns> 398 Effect Id of the newly spawned effect. 399 </returns> 400 </member> 401 <member name="M:Delta.Rendering.Effects.Effect.Spawn(Delta.ContentSystem.Rendering.EffectData,Delta.Engine.Game.Interfaces.IAttachable)"> 402 <summary> 403 Spawn an effect attached to the specified Attachable. 404 </summary> 405 <param name="template">The data template of the effect.</param> 406 <param name="attachable">Attachable the effect is attached to.</param> 407 <returns> 408 Effect Id of the newly spawned effect. 409 </returns> 410 </member> 411 <member name="M:Delta.Rendering.Effects.Effect.NumberOfActiveParticles(System.Int32)"> 412 <summary> 413 Return the number of active particles that belong to the effect with 414 the specified effect Id. 415 </summary> 416 <param name="effectId">Effect id.</param> 417 <returns> 418 Number of active particles of the effect. 419 </returns> 420 </member> 421 <member name="M:Delta.Rendering.Effects.Effect.Stop(System.Int32)"> 422 <summary> 423 Stop the effect with the specified Id. 424 Just stops spawning of the particles but the currently active ones 425 phases out. 426 </summary> 427 <param name="effectId">Id of the effect to stop.</param> 428 </member> 429 <member name="M:Delta.Rendering.Effects.Effect.Kill(System.Int32)"> 430 <summary> 431 Kill the effect with the specified Id. 432 Stops and kills everything immediately. Automatically done when 433 MaxTotalTime is reached and no active particles are left. 434 </summary> 435 <param name="effectId">Id of the effect to kill.</param> 436 </member> 437 <member name="M:Delta.Rendering.Effects.Effect.KillAll"> 438 <summary> 439 Kill all effects that are currently active. 440 Mostly only used for example for screen transitions, where 441 everything has to be gone asap. 442 </summary> 443 </member> 444 <member name="M:Delta.Rendering.Effects.Effect.#ctor(Delta.ContentSystem.Rendering.EffectData)"> 445 <summary> 446 Create a new effect. 447 </summary> 448 <param name="template">The effect data of this effect.</param> 449 </member> 450 <member name="M:Delta.Rendering.Effects.Effect.ToString"> 451 <summary> 452 To String. 453 </summary> 454 <returns> 455 String describing this effect. 456 </returns> 457 </member> 458 <member name="M:Delta.Rendering.Effects.Effect.NumberOfActiveParticles(Delta.Rendering.Effects.Effect)"> 459 <summary> 460 Return the number of active particles that belong to the effect. 461 </summary> 462 <param name="effect">Effect to count the particles for.</param> 463 <returns>Number of active effect particles.</returns> 464 </member> 465 <member name="T:Delta.Rendering.Effects.Modifiers.RotationModifier"> 466 <summary> 467 Represents a modifier which will change the rotation value of the 468 particles over the time. 469 </summary> 470 </member> 471 <member name="F:Delta.Rendering.Effects.Modifiers.RotationModifier.Rotation"> 472 <summary> 473 The rotation that will be added to a particle by the time 474 (of its life). 475 </summary> 476 </member> 477 <member name="M:Delta.Rendering.Effects.Modifiers.RotationModifier.Process(Delta.Rendering.Effects.Particle@)"> 478 <summary> 479 The logic which will process each particle. 480 </summary> 481 <param name="particle">The particle to process.</param> 482 </member> 483 <member name="M:Delta.Rendering.Effects.Modifiers.RotationModifier.Save(System.IO.BinaryWriter)"> 484 <summary> 485 Save the rotation modifier. 486 </summary> 487 <param name="writer">Binary writer for saving.</param> 488 </member> 489 <member name="M:Delta.Rendering.Effects.Modifiers.RotationModifier.Load(System.IO.BinaryReader)"> 490 <summary> 491 Load the rotation modifier. 492 </summary> 493 <param name="reader">Binary reader for loading.</param> 494 </member> 495 <member name="T:Delta.Rendering.Effects.Particle"> 496 <summary> 497 This structure represents a particle in the EffectSystem 498 (like smoke, water, fire or even trails) which is spawned by an 499 Effect Emitter. 500 </summary> 501 </member> 502 <member name="F:Delta.Rendering.Effects.Particle.BlendColor"> 503 <summary> 504 Blend color of the particle. 505 </summary> 506 </member> 507 <member name="F:Delta.Rendering.Effects.Particle.Position"> 508 <summary> 509 Position of the particle. 510 </summary> 511 </member> 512 <member name="F:Delta.Rendering.Effects.Particle.Velocity"> 513 <summary> 514 Velocity of the particle. 515 </summary> 516 </member> 517 <member name="F:Delta.Rendering.Effects.Particle.Rotation"> 518 <summary> 519 Rotation of the particle. 520 </summary> 521 </member> 522 <member name="F:Delta.Rendering.Effects.Particle.Scale"> 523 <summary> 524 Scaling of the particle. 525 </summary> 526 </member> 527 <member name="F:Delta.Rendering.Effects.Particle.PhysicsBody"> 528 <summary> 529 Physics body, if any that process motion of this particle. 530 </summary> 531 </member> 532 <member name="M:Delta.Rendering.Effects.Particle.#ctor(System.Int32,System.Int32,System.Single,Delta.Utilities.Datatypes.Vector@,Delta.Utilities.Datatypes.Color@,Delta.Utilities.Datatypes.Size@)"> 533 <summary> 534 Initializes a new instance of the <see cref="T:Delta.Rendering.Effects.Particle" /> struct. 535 </summary> 536 <param name="setParentEffectId">The set parent effect id.</param> 537 <param name="setParentEmitterIndex">Index of the set parent emitter.</param> 538 <param name="setMaxLifeTime">The set max life time.</param> 539 <param name="setPosition">The set position.</param> 540 <param name="setBlendColor">Color of the set blend.</param> 541 <param name="setScale">The set scale.</param> 542 </member> 543 <member name="M:Delta.Rendering.Effects.Particle.Kill"> 544 <summary> 545 Kill this particle e.g. set IsDead=true and decrease the number 546 of active particles in the emitter this particle belongs to. 547 </summary> 548 </member> 549 <member name="M:Delta.Rendering.Effects.Particle.Kill(Delta.Rendering.Effects.Emitter@)"> 550 <summary> 551 Kill this particle e.g. set IsDead=true and decrease the number 552 of active particles in the emitter this particle belongs to. 553 </summary> 554 <param name="emitter">The emitter.</param> 555 </member> 556 <member name="M:Delta.Rendering.Effects.Particle.Run"> 557 <summary> 558 Update this particle. 559 </summary> 560 </member> 561 <member name="P:Delta.Rendering.Effects.Particle.ElapsedLifeTime"> 562 <summary> 563 Elapsed lifetime of the particle in seconds. 564 </summary> 565 </member> 566 <member name="P:Delta.Rendering.Effects.Particle.BlendColorStarted"> 567 <summary> 568 Specifies a blend color which is used for drawing (optionally). 569 </summary> 570 </member> 571 <member name="T:Delta.Rendering.Effects.Modifiers.FadeModifier"> 572 <summary> 573 Represents a modifier which will change the alpha value of the 574 particles over the time. 575 </summary> 576 </member> 577 <member name="F:Delta.Rendering.Effects.Modifiers.FadeModifier.AlphaFade"> 578 <summary> 579 The definition of the (material) alpha values which will used over 580 the time for each particle. 581 </summary> 582 </member> 583 <member name="F:Delta.Rendering.Effects.Modifiers.FadeModifier.AdvancedAlphaFade"> 584 <summary> 585 A more customized definition of the (material) alpha values which will 586 used over the time for each particle. 587 Note: If not set (= null), the "AlphaFade" value will used instead. 588 </summary> 589 </member> 590 <member name="F:Delta.Rendering.Effects.Modifiers.FadeModifier.RedGraph"> 591 <summary> 592 Multiplier for red value over time. 593 </summary> 594 </member> 595 <member name="F:Delta.Rendering.Effects.Modifiers.FadeModifier.GreenGraph"> 596 <summary> 597 Multiplier for blue value over time. 598 </summary> 599 </member> 600 <member name="F:Delta.Rendering.Effects.Modifiers.FadeModifier.BlueGraph"> 601 <summary> 602 Multiplier for blue value over time. 603 </summary> 604 </member> 605 <member name="M:Delta.Rendering.Effects.Modifiers.FadeModifier.Process(Delta.Rendering.Effects.Particle@)"> 606 <summary> 607 The logic which will process each particle. 608 </summary> 609 <param name="particle">The particle to process.</param> 610 </member> 611 <member name="M:Delta.Rendering.Effects.Modifiers.FadeModifier.Save(System.IO.BinaryWriter)"> 612 <summary> 613 Save the rotation modifier. 614 </summary> 615 <param name="writer">Binary writer for saving.</param> 616 </member> 617 <member name="M:Delta.Rendering.Effects.Modifiers.FadeModifier.Load(System.IO.BinaryReader)"> 618 <summary> 619 Load the rotation modifier. 620 </summary> 621 <param name="reader">Binary reader for loading.</param> 622 </member> 623 <member name="T:Delta.Rendering.Effects.Modifiers.SpawnOnceModifier"> 624 <summary> 625 Represents a modifier which will change the Emitter so it'll always 626 spawn new particles. 627 </summary> 628 </member> 629 <member name="M:Delta.Rendering.Effects.Modifiers.SpawnOnceModifier.Process(Delta.Rendering.Effects.Emitter@)"> 630 <summary> 631 The logic which will process each emitter. 632 </summary> 633 <param name="emitter">The emitter to process.</param> 634 </member> 635 <member name="M:Delta.Rendering.Effects.Modifiers.SpawnOnceModifier.Save(System.IO.BinaryWriter)"> 636 <summary> 637 Save the spawn once modifier. 638 </summary> 639 <param name="writer">Binary writer for saving.</param> 640 </member> 641 <member name="M:Delta.Rendering.Effects.Modifiers.SpawnOnceModifier.Load(System.IO.BinaryReader)"> 642 <summary> 643 Load the spawn once modifier. 644 </summary> 645 <param name="reader">Binary reader for loading.</param> 646 </member> 647 <member name="T:Delta.Rendering.Effects.Modifiers.SpawnIntervalModifier"> 648 <summary> 649 Represents a modifier which will change the Emitter so it'll always 650 spawn new particles. 651 </summary> 652 </member> 653 <member name="F:Delta.Rendering.Effects.Modifiers.SpawnIntervalModifier.SpawnInterval"> 654 <summary> 655 The spawn interval of the emitter. 656 </summary> 657 </member> 658 <member name="M:Delta.Rendering.Effects.Modifiers.SpawnIntervalModifier.Process(Delta.Rendering.Effects.Emitter@)"> 659 <summary> 660 The logic which will process each emitter. 661 </summary> 662 <param name="emitter">The emitter to process.</param> 663 </member> 664 <member name="M:Delta.Rendering.Effects.Modifiers.SpawnIntervalModifier.Save(System.IO.BinaryWriter)"> 665 <summary> 666 Save the spawn interval modifier. 667 </summary> 668 <param name="writer">Binary writer for saving.</param> 669 </member> 670 <member name="M:Delta.Rendering.Effects.Modifiers.SpawnIntervalModifier.Load(System.IO.BinaryReader)"> 671 <summary> 672 Load the spawn interval modifier. 673 </summary> 674 <param name="reader">Binary reader for loading.</param> 675 </member> 676 <member name="T:Delta.Rendering.Effects.Modifiers.AlwaysSpawnModifier"> 677 <summary> 678 Represents a modifier which will change the Emitter so it'll always 679 spawn new particles. 680 </summary> 681 </member> 682 <member name="M:Delta.Rendering.Effects.Modifiers.AlwaysSpawnModifier.Process(Delta.Rendering.Effects.Emitter@)"> 683 <summary> 684 The logic which will process each emitter. 685 </summary> 686 <param name="emitter">The emitter to process.</param> 687 </member> 688 <member name="M:Delta.Rendering.Effects.Modifiers.AlwaysSpawnModifier.Save(System.IO.BinaryWriter)"> 689 <summary> 690 Save the always spawn modifier. 691 </summary> 692 <param name="writer">Binary writer for saving.</param> 693 </member> 694 <member name="M:Delta.Rendering.Effects.Modifiers.AlwaysSpawnModifier.Load(System.IO.BinaryReader)"> 695 <summary> 696 Load the always spawn modifier. 697 </summary> 698 <param name="reader">Binary reader for loading.</param> 699 </member> 700 <member name="T:Delta.Rendering.Effects.Modifiers.RandomRotationModifier"> 701 <summary> 702 Represents a modifier which will change the rotation value of the 703 particles at the first tick with a random range. 704 </summary> 705 </member> 706 <member name="F:Delta.Rendering.Effects.Modifiers.RandomRotationModifier.RotationRange"> 707 <summary> 708 RotationRange to set randomly at the start 709 </summary> 710 </member> 711 <member name="M:Delta.Rendering.Effects.Modifiers.RandomRotationModifier.Process(Delta.Rendering.Effects.Particle@)"> 712 <summary> 713 The logic which will process each particle. 714 </summary> 715 <param name="particle">The particle to process.</param> 716 </member> 717 <member name="M:Delta.Rendering.Effects.Modifiers.RandomRotationModifier.Save(System.IO.BinaryWriter)"> 718 <summary> 719 Save the velocity modifier. 720 </summary> 721 <param name="writer">Binary writer for saving.</param> 722 </member> 723 <member name="M:Delta.Rendering.Effects.Modifiers.RandomRotationModifier.Load(System.IO.BinaryReader)"> 724 <summary> 725 Load the velocity modifier. 726 </summary> 727 <param name="reader">Binary reader for loading.</param> 728 </member> 729 </members> 730</doc>