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/Dlls/Delta.PhysicsEngines.xml

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   1<?xml version="1.0" encoding="utf-8"?>
   2<doc>
   3  <assembly>
   4    <name>Delta.PhysicsEngines</name>
   5  </assembly>
   6  <members>
   7    <member name="T:Delta.PhysicsEngines.Enums.CollisionGroup">
   8      <summary>
   9            Collision group category.
  10            </summary>
  11      <remarks>
  12            This is currently used in 2D physics simulation.
  13            </remarks>
  14    </member>
  15    <member name="T:Delta.PhysicsEngines.PhysicsBody">
  16      <summary>
  17            Represents body that performs physics collision.
  18            </summary>
  19      <remarks>
  20            Every body needs to have at least one shape, but depending
  21            on which Physics engine is used, some of them (like Jitter)
  22            supports multiple shapes.
  23            </remarks>
  24    </member>
  25    <member name="F:Delta.PhysicsEngines.PhysicsBody.isStatic">
  26      <summary>
  27            Initial static value of body.
  28            </summary>
  29    </member>
  30    <member name="F:Delta.PhysicsEngines.PhysicsBody.isActive">
  31      <summary>
  32            Initial active value of body.
  33            </summary>
  34    </member>
  35    <member name="F:Delta.PhysicsEngines.PhysicsBody.friction">
  36      <summary>
  37            Initial friction of body.
  38            </summary>
  39    </member>
  40    <member name="F:Delta.PhysicsEngines.PhysicsBody.mass">
  41      <summary>
  42            Mass field of this PhysicsBody.
  43            </summary>
  44    </member>
  45    <member name="F:Delta.PhysicsEngines.PhysicsBody.restitution">
  46      <summary>
  47            Restitution field of this PhysicsBody.
  48            </summary>
  49    </member>
  50    <member name="M:Delta.PhysicsEngines.PhysicsBody.#ctor(System.Boolean,Delta.PhysicsEngines.PhysicsShape,Delta.Utilities.Datatypes.Vector)">
  51      <summary>
  52            Creates a new instance of PhysicsBody.
  53            </summary>
  54      <remarks>
  55            Needs to be subclassed.
  56            </remarks>
  57      <param name="is2D">Whether the body to create is 2D or not.</param>
  58      <param name="shape">
  59            The <see cref="T:Delta.PhysicsEngines.PhysicsShape" /> to use during creation.
  60            </param>
  61      <param name="initialPosition">
  62            The initial position of the body.
  63            </param>
  64    </member>
  65    <member name="M:Delta.PhysicsEngines.PhysicsBody.Dispose">
  66      <summary>
  67            IDisposable implementation.
  68            </summary>
  69    </member>
  70    <member name="M:Delta.PhysicsEngines.PhysicsBody.Remove">
  71      <summary>
  72            Removes physics body from simulation.
  73            </summary>
  74    </member>
  75    <member name="M:Delta.PhysicsEngines.PhysicsBody.DrawDebug">
  76      <summary>
  77            Perform debug draw for this body.
  78            </summary>
  79    </member>
  80    <member name="M:Delta.PhysicsEngines.PhysicsBody.ApplyForce(Delta.Utilities.Datatypes.Vector)">
  81      <summary>
  82            Applies a force at the center of mass.
  83            </summary>
  84      <param name="force">
  85            Vector containing force data to apply to body in 3D space.
  86            </param>
  87    </member>
  88    <member name="M:Delta.PhysicsEngines.PhysicsBody.ApplyForce(Delta.Utilities.Datatypes.Vector,Delta.Utilities.Datatypes.Vector)">
  89      <summary>
  90            Apply a force at a world point. If the force is not
  91            applied at the center of mass, it will generate a torque and
  92            affect the angular velocity. This wakes up the body.
  93            </summary>
  94      <param name="force">
  95            Vector containing force data to apply to body in 3D space.
  96            </param>
  97      <param name="position">
  98            Relative position from where to apply force.
  99            </param>
 100    </member>
 101    <member name="M:Delta.PhysicsEngines.PhysicsBody.ApplyTorque(Delta.Utilities.Datatypes.Vector)">
 102      <summary>
 103            Apply a torque. This affects the angular velocity without affecting the
 104            linear velocity of the center of mass.
 105            </summary>
 106      <remarks>
 107            This wakes up the body.
 108            </remarks>
 109      <param name="torque">
 110            Vector containing torque data for both 2D and 3D shapes.
 111            </param>
 112    </member>
 113    <member name="M:Delta.PhysicsEngines.PhysicsBody.ApplyTorque(System.Single)">
 114      <summary>
 115            Apply a torque. This affects the angular velocity without affecting the
 116            linear velocity of the center of mass.
 117            </summary>
 118      <remarks>
 119            This wakes up the body.
 120            </remarks>
 121      <param name="torque">The torque value user usually for 2D simulation.</param>
 122    </member>
 123    <member name="M:Delta.PhysicsEngines.PhysicsBody.ApplyLinearImpulse(Delta.Utilities.Datatypes.Vector)">
 124      <summary>
 125            Apply an impulse at a point. This immediately modifies the velocity.
 126            </summary>
 127      <remarks>
 128            This wakes up the body.
 129            </remarks>
 130      <param name="impulse">The impulse vector in 3D space.</param>
 131    </member>
 132    <member name="M:Delta.PhysicsEngines.PhysicsBody.ApplyLinearImpulse(Delta.Utilities.Datatypes.Vector,Delta.Utilities.Datatypes.Vector)">
 133      <summary>
 134            Apply an impulse at a point. This immediately modifies the velocity.
 135            It also modifies the angular velocity if the point of application
 136            is not at the center of mass.
 137            </summary>
 138      <remarks>
 139            This wakes up the body.
 140            </remarks>
 141      <param name="impulse">The impulse vector in 3D space.</param>
 142      <param name="position">Relative position from where to apply.</param>
 143    </member>
 144    <member name="M:Delta.PhysicsEngines.PhysicsBody.ApplyAngularImpulse(Delta.Utilities.Datatypes.Vector)">
 145      <summary>
 146            Apply an angular impulse.
 147            </summary>
 148      <param name="impulse">
 149            Vector containing torque data for both 2D and 3D shapes.
 150            </param>
 151    </member>
 152    <member name="M:Delta.PhysicsEngines.PhysicsBody.ApplyAngularImpulse(System.Single)">
 153      <summary>
 154            Apply an angular impulse in 2D way.
 155            </summary>
 156      <param name="impulse">
 157            The angular impulse in units of kg*m*m/s.
 158            </param>
 159    </member>
 160    <member name="M:Delta.PhysicsEngines.PhysicsBody.OnCollisionBegin(Delta.PhysicsEngines.PhysicsBody)">
 161      <summary>
 162            Triggers to fire event when collision starts with other body.
 163            </summary>
 164      <param name="other">Body with which this one collides.</param>
 165    </member>
 166    <member name="M:Delta.PhysicsEngines.PhysicsBody.OnCollisionEnd(Delta.PhysicsEngines.PhysicsBody)">
 167      <summary>
 168            Triggers to fire event when collision ends with other body.
 169            </summary>
 170      <param name="other">Body with which this one collides.</param>
 171    </member>
 172    <member name="M:Delta.PhysicsEngines.PhysicsBody.SetIsStatic(System.Boolean)">
 173      <summary>
 174            Set static value by implementation.
 175            </summary>
 176      <param name="value">
 177            True to set whether the body is static false otherwise.
 178            </param>
 179    </member>
 180    <member name="M:Delta.PhysicsEngines.PhysicsBody.SetIsActive(System.Boolean)">
 181      <summary>
 182            Set active value by implementation.
 183            </summary>
 184      <param name="value">
 185            True to set whether the body is active false otherwise.
 186            </param>
 187    </member>
 188    <member name="M:Delta.PhysicsEngines.PhysicsBody.SetFriction(System.Single)">
 189      <summary>
 190            Set friction value by implementation.
 191            </summary>
 192      <param name="value">Friction value to apply to implemetation.</param>
 193    </member>
 194    <member name="M:Delta.PhysicsEngines.PhysicsBody.GetDebugInfo">
 195      <summary>
 196            Return optional debug information text with details about this body!
 197            </summary>
 198      <returns>Extra information about inertia, flags, etc.</returns>
 199    </member>
 200    <member name="P:Delta.PhysicsEngines.PhysicsBody.Is2D">
 201      <summary>
 202            Gets whether the Body is 2D or not.
 203            </summary>
 204    </member>
 205    <member name="P:Delta.PhysicsEngines.PhysicsBody.IsStatic">
 206      <summary>
 207            Gets or Sets whether the body is static.
 208            </summary>
 209      <remarks>By default is false.</remarks>
 210    </member>
 211    <member name="P:Delta.PhysicsEngines.PhysicsBody.IsActive">
 212      <summary>
 213            Enable/disable the object is active.
 214            </summary>
 215      <remarks>By default is true.</remarks>
 216    </member>
 217    <member name="P:Delta.PhysicsEngines.PhysicsBody.Restitution">
 218      <summary>
 219            Gets the restitution of the body.
 220            </summary>
 221    </member>
 222    <member name="P:Delta.PhysicsEngines.PhysicsBody.Shape">
 223      <summary>
 224            Get the shape of this body.
 225            </summary>
 226    </member>
 227    <member name="P:Delta.PhysicsEngines.PhysicsBody.InitialPosition">
 228      <summary>
 229            Gets the initial positin of the body
 230            </summary>
 231    </member>
 232    <member name="P:Delta.PhysicsEngines.PhysicsBody.Position">
 233      <summary>
 234            Position given in world space.
 235            </summary>
 236    </member>
 237    <member name="P:Delta.PhysicsEngines.PhysicsBody.Position2D">
 238      <summary>
 239            Position 2D given in world space (same as Position, just easier to
 240            access for 2D code not having to convert Position to a Point anymore).
 241            </summary>
 242    </member>
 243    <member name="P:Delta.PhysicsEngines.PhysicsBody.Rotation">
 244      <summary>
 245            Rotation angle in degrees for 2D bodies.
 246            </summary>
 247      <returns>Return the current world rotation angle in degree.</returns>
 248    </member>
 249    <member name="P:Delta.PhysicsEngines.PhysicsBody.RotationMatrix">
 250      <summary>
 251            Rotation matrix
 252            </summary>
 253    </member>
 254    <member name="P:Delta.PhysicsEngines.PhysicsBody.WorldMatrix">
 255      <summary>
 256            Returns the current world matrix for this body (with rotation and
 257            translation applied, ready for rendering).
 258            </summary>
 259    </member>
 260    <member name="P:Delta.PhysicsEngines.PhysicsBody.LinearVelocity">
 261      <summary>
 262            The velocity of the body.
 263            </summary>
 264    </member>
 265    <member name="P:Delta.PhysicsEngines.PhysicsBody.AngularVelocity">
 266      <summary>
 267            The angular velocity of the body.
 268            </summary>
 269      <remarks>
 270            For 2D physics simulation only X component is used.
 271            </remarks>
 272    </member>
 273    <member name="P:Delta.PhysicsEngines.PhysicsBody.AngularVelocity2D">
 274      <summary>
 275            Angular velocity 2D as a float, for 2D only the .x component is used!
 276            </summary>
 277    </member>
 278    <member name="P:Delta.PhysicsEngines.PhysicsBody.Mass">
 279      <summary>
 280            Gets or sets the mass. Usually in kilograms (kg).
 281            </summary>
 282    </member>
 283    <member name="P:Delta.PhysicsEngines.PhysicsBody.Friction">
 284      <summary>
 285            Get or set the coefficient of friction.
 286            </summary>
 287    </member>
 288    <member name="P:Delta.PhysicsEngines.PhysicsBody.BoundingBox">
 289      <summary>
 290            Gets the BoundingBox of the body.
 291            </summary>
 292      <remarks>
 293            Used during 3D simulation.
 294            </remarks>
 295    </member>
 296    <member name="P:Delta.PhysicsEngines.PhysicsBody.DebugColor">
 297      <summary>
 298            Gets or Sets the color for debug drawing process.
 299            </summary>
 300    </member>
 301    <member name="P:Delta.PhysicsEngines.PhysicsBody.Name">
 302      <summary>
 303            Optional property to store name of this body.
 304            </summary>
 305    </member>
 306    <member name="P:Delta.PhysicsEngines.PhysicsBody.UserData">
 307      <summary>
 308            Optional property to store custom data for the physics object like e.g.
 309            the owner, creator, etc. ('null' by default)
 310            </summary>
 311    </member>
 312    <member name="E:Delta.PhysicsEngines.PhysicsBody.CollisionBegin">
 313      <summary>
 314            Fired when collision starts between this body and another one.
 315            </summary>
 316    </member>
 317    <member name="E:Delta.PhysicsEngines.PhysicsBody.CollisionEnd">
 318      <summary>
 319            Fired when collision ends between this body and another one.
 320            </summary>
 321    </member>
 322    <member name="T:Delta.PhysicsEngines.PhysicsBody.CollisionEventHandler">
 323      <summary>
 324            Delegate used for handling collision between this body and another 
 325            one.
 326            </summary>
 327      <param name="other">The body with which occurs collision.</param>
 328    </member>
 329    <member name="T:Delta.PhysicsEngines.Advanced.ForceFieldShape">
 330      <summary>
 331            Class that holds the shape of force field.
 332            </summary>
 333    </member>
 334    <member name="F:Delta.PhysicsEngines.Advanced.ForceFieldShape.Sphere">
 335      <summary>
 336            Gets the BoundingSphere used when force field shape is sphere.
 337            </summary>
 338    </member>
 339    <member name="M:Delta.PhysicsEngines.Advanced.ForceFieldShape.#ctor">
 340      <summary>
 341            Create infiinte volume force field shape.
 342            </summary>
 343    </member>
 344    <member name="M:Delta.PhysicsEngines.Advanced.ForceFieldShape.#ctor(Delta.Utilities.Datatypes.Vector,System.Single)">
 345      <summary>
 346            Create spherical force field instance.
 347            </summary>
 348      <param name="position">The position.</param>
 349      <param name="radius">The radius.</param>
 350    </member>
 351    <member name="M:Delta.PhysicsEngines.Advanced.ForceFieldShape.ForEachBody(Delta.PhysicsEngines.Advanced.ForceFieldShape.BodyDelegate)">
 352      <summary>
 353            Execute delegate for each body.
 354            return false within delegate to stop iteration.
 355            TODO: Warning, slow performance, needs to be optimized
 356            </summary>
 357      <param name="bodyDelegate">The body delegate.</param>
 358    </member>
 359    <member name="P:Delta.PhysicsEngines.Advanced.ForceFieldShape.ShapeType">
 360      <summary>
 361            Gets the type of the shape.
 362            </summary>
 363    </member>
 364    <member name="T:Delta.PhysicsEngines.Advanced.ForceFieldShape.BodyDelegate">
 365      <summary>
 366            Delegate using during iterating through bodies when applying force
 367            fields, return true to continue iterating, false otherwise.
 368            </summary>
 369      <param name="body">The PhysicsBody to procees.</param>
 370      <returns></returns>
 371    </member>
 372    <member name="T:Delta.PhysicsEngines.VisualShapes.VisualPhysicsCapsule">
 373      <summary>
 374            A physics capsule with a visual component
 375            </summary>
 376    </member>
 377    <member name="T:Delta.PhysicsEngines.VisualShapes.BaseVisualPhysicsShape">
 378      <summary>
 379            Base VisualPhysics shape representation for given body.
 380            Subclass for correct drawing.
 381            </summary>
 382    </member>
 383    <member name="M:Delta.PhysicsEngines.VisualShapes.BaseVisualPhysicsShape.Draw">
 384      <summary>
 385            Draws the sphere
 386            </summary>
 387    </member>
 388    <member name="M:Delta.PhysicsEngines.VisualShapes.BaseVisualPhysicsShape.UpdateTransform">
 389      <summary>
 390            Method for updating world transform for debug rendering.
 391            </summary>
 392    </member>
 393    <member name="P:Delta.PhysicsEngines.VisualShapes.BaseVisualPhysicsShape.IsStatic">
 394      <summary>
 395            Gets or Sets whether given body is static or not.
 396            </summary>
 397    </member>
 398    <member name="P:Delta.PhysicsEngines.VisualShapes.BaseVisualPhysicsShape.IsActive">
 399      <summary>
 400            Gets or Sets whether given body is active or not.
 401            </summary>
 402    </member>
 403    <member name="P:Delta.PhysicsEngines.VisualShapes.BaseVisualPhysicsShape.Body">
 404      <summary>
 405            Gets the PhysicsBody assigned.
 406            </summary>
 407    </member>
 408    <member name="P:Delta.PhysicsEngines.VisualShapes.BaseVisualPhysicsShape.DebugDrawColor">
 409      <summary>
 410            Debug draw color
 411            </summary>
 412    </member>
 413    <member name="M:Delta.PhysicsEngines.VisualShapes.VisualPhysicsCapsule.#ctor(Delta.Utilities.Datatypes.Vector,System.Single,System.Single,Delta.ContentSystem.Rendering.MaterialData)">
 414      <summary>
 415            Create a new instance of <see cref="T:Delta.PhysicsEngines.VisualShapes.VisualPhysicsCapsule" /></summary>
 416      <param name="position">The initial position of the body.</param>
 417      <param name="setLength">The length of the capsule.</param>
 418      <param name="setRadius">The radius of the capsule.</param>
 419      <param name="materialData">The material to use.</param>
 420    </member>
 421    <member name="M:Delta.PhysicsEngines.VisualShapes.VisualPhysicsCapsule.#ctor(Delta.Utilities.Datatypes.Vector,System.Single,System.Single)">
 422      <summary>
 423            Create a new instance of <see cref="T:Delta.PhysicsEngines.VisualShapes.VisualPhysicsCapsule" /></summary>
 424      <param name="position">The initial position of the body.</param>
 425      <param name="setLength">The length of the capsule.</param>
 426      <param name="setRadius">The radius of the capsule.</param>
 427    </member>
 428    <member name="T:Delta.PhysicsEngines.Advanced.Tornado">
 429      <summary>
 430            Performs Tornado force field moving of physics bodies.
 431            Tornado can be applied in clockwise or counter clockwise direction.
 432            </summary>
 433    </member>
 434    <member name="T:Delta.PhysicsEngines.Advanced.ForceField">
 435      <summary>
 436            Base class for creating a ForceField.
 437            Every force field can have its own <see cref="T:Delta.PhysicsEngines.Advanced.ForceFieldShape" /> and
 438            need be subclassed by implementation.
 439            <remarks>
 440            See <see cref="T:Delta.PhysicsEngines.Advanced.ExplosionForceField" />, <see cref="T:Delta.PhysicsEngines.Advanced.Tornado" />, <see cref="T:Delta.PhysicsEngines.Advanced.WindForceField" /></remarks></summary>
 441    </member>
 442    <member name="F:Delta.PhysicsEngines.Advanced.ForceField.Epsilon">
 443      <summary>
 444            Check if a body is closer than epsilon to the explosion center.
 445            This avoids unrealisticly high accelerations.
 446            </summary>
 447    </member>
 448    <member name="M:Delta.PhysicsEngines.Advanced.ForceField.#ctor(Delta.PhysicsEngines.Advanced.ForceFieldShape)">
 449      <summary>
 450            Create new instance of force field.
 451            </summary>
 452      <remarks>
 453            This method can be called only by implementation.
 454            </remarks>
 455      <param name="forceFieldShape">The force field shape.</param>
 456    </member>
 457    <member name="M:Delta.PhysicsEngines.Advanced.ForceField.AddToSimulation">
 458      <summary>
 459            Add already removed force field again to simulation.
 460            </summary>
 461    </member>
 462    <member name="M:Delta.PhysicsEngines.Advanced.ForceField.Apply">
 463      <summary>
 464            Apply the force to the affected bodies.
 465            </summary>
 466    </member>
 467    <member name="M:Delta.PhysicsEngines.Advanced.ForceField.ApplyForce(Delta.PhysicsEngines.PhysicsBody)">
 468      <summary>
 469            Apply force to single body.
 470            </summary>
 471      <param name="body">The body on which to appy force.</param>
 472    </member>
 473    <member name="P:Delta.PhysicsEngines.Advanced.ForceField.Shape">
 474      <summary>
 475            Gets the shape assigned to force field.
 476            </summary>
 477    </member>
 478    <member name="P:Delta.PhysicsEngines.Advanced.ForceField.ForceWakeUp">
 479      <summary>
 480            Gets or sets whether the force field will force affected bodies
 481            to wake up.
 482            </summary>
 483    </member>
 484    <member name="P:Delta.PhysicsEngines.Advanced.ForceField.UpdatesPerFrame">
 485      <summary>
 486            Gets whether given force field needs to be updated per frame update.
 487            <remarks>
 488            Tornado needs to be updates per frame simulation.
 489            </remarks></summary>
 490    </member>
 491    <member name="P:Delta.PhysicsEngines.Advanced.ForceField.IsEnabled">
 492      <summary>
 493            Gets or Sets whether given force field is enabled.
 494            </summary>
 495    </member>
 496    <member name="P:Delta.PhysicsEngines.Advanced.ForceField.IsRemoved">
 497      <summary>
 498            Gets whether given ForceField is removed from
 499            simulation.
 500            </summary>
 501    </member>
 502    <member name="M:Delta.PhysicsEngines.Advanced.Tornado.GetClosestPointOnSegmentToPoint(Delta.Utilities.Datatypes.Vector@,Delta.Utilities.Datatypes.Vector@,Delta.Utilities.Datatypes.Vector@,Delta.Utilities.Datatypes.Vector@)">
 503      <summary>
 504            Determines the closest point on the provided segment ab to point p.
 505            </summary>
 506      <param name="firstEndPoint">First endpoint of segment.</param>
 507      <param name="secondEndPoint">Second endpoint of segment.</param>
 508      <param name="comparisonPoint">Point for comparison.</param>
 509      <param name="closestPoint">Closest point on the edge to p.</param>
 510    </member>
 511    <member name="M:Delta.PhysicsEngines.Advanced.Tornado.#ctor(Delta.PhysicsEngines.Advanced.ForceFieldShape)">
 512      <summary>
 513            Create a new instance of Tornado.
 514            </summary>
 515      <param name="forceFieldShape">The force field shape.</param>
 516    </member>
 517    <member name="M:Delta.PhysicsEngines.Advanced.Tornado.#ctor(Delta.PhysicsEngines.Advanced.ForceFieldShape,Delta.Utilities.Datatypes.Vector,Delta.Utilities.Datatypes.Vector,System.Single,System.Boolean,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
 518      <summary>
 519            Create a new instance of Tornado.
 520            </summary>
 521    </member>
 522    <member name="M:Delta.PhysicsEngines.Advanced.Tornado.ApplyForce(Delta.PhysicsEngines.PhysicsBody)">
 523      <summary>
 524            Implementation of ApplyForce
 525            </summary>
 526    </member>
 527    <member name="P:Delta.PhysicsEngines.Advanced.Tornado.Position">
 528      <summary>
 529            Gets or sets the position of the tornado.
 530            This is only the origin of the force; move the shape along with it if
 531            the position moves away from the shape.
 532            </summary>
 533    </member>
 534    <member name="P:Delta.PhysicsEngines.Advanced.Tornado.Axis">
 535      <summary>
 536            Axis of rotation of the tornado.
 537            </summary>
 538    </member>
 539    <member name="P:Delta.PhysicsEngines.Advanced.Tornado.BottomRadius">
 540      <summary>
 541            Radius of the tornado at the bottom.
 542            </summary>
 543    </member>
 544    <member name="P:Delta.PhysicsEngines.Advanced.Tornado.Height">
 545      <summary>
 546            Height of the tornado; objects above or below the tornado will not be
 547            affected by its winds.
 548            </summary>
 549    </member>
 550    <member name="P:Delta.PhysicsEngines.Advanced.Tornado.HorizontalForce">
 551      <summary>
 552            Circular force applied within the tornado.
 553            Force magnitude decreases as distance from axis increases past the
 554            radius.
 555            </summary>
 556    </member>
 557    <member name="P:Delta.PhysicsEngines.Advanced.Tornado.HorizontalWindSpeed">
 558      <summary>
 559            Maximum horizontal wind speed of the tornado;
 560            objects will not be accelerated by the wind past this
 561            speed in the direction of the wind.
 562            </summary>
 563    </member>
 564    <member name="P:Delta.PhysicsEngines.Advanced.Tornado.InwardForce">
 565      <summary>
 566            Magnitude of the inward-sucking force within the tornado, magnitude
 567            decreases as distance from the axis increases past the radius.
 568            </summary>
 569    </member>
 570    <member name="P:Delta.PhysicsEngines.Advanced.Tornado.InwardSuctionSpeed">
 571      <summary>
 572            Maximum inward sucking wind speed, objects will not be accelerated by
 573            the wind past this speed inward.
 574            </summary>
 575    </member>
 576    <member name="P:Delta.PhysicsEngines.Advanced.Tornado.SpinClockwise">
 577      <summary>
 578            Spin direction of the tornado, looking down from the top of the
 579            tornado (the furthest forward along the tornado axis).
 580            </summary>
 581    </member>
 582    <member name="P:Delta.PhysicsEngines.Advanced.Tornado.TopRadius">
 583      <summary>
 584            Radius of the tornado at the top.
 585            </summary>
 586    </member>
 587    <member name="P:Delta.PhysicsEngines.Advanced.Tornado.UpwardForce">
 588      <summary>
 589            Magnitude of upward-pushing force within the tornado. Magnitude
 590            decreases as distance from the axis increases past the radius.
 591            </summary>
 592    </member>
 593    <member name="P:Delta.PhysicsEngines.Advanced.Tornado.UpwardSuctionSpeed">
 594      <summary>
 595            Maximum upward pushing wind speed, objects will not be accelerated
 596            by the wind past this speed upward.
 597            </summary>
 598    </member>
 599    <member name="P:Delta.PhysicsEngines.Advanced.Tornado.UpdatesPerFrame">
 600      <summary>
 601            Tornado needs to be updated every single frame.
 602            </summary>
 603    </member>
 604    <member name="T:Delta.PhysicsEngines.Physics">
 605      <summary>
 606            The base Physics class for high level handling of the engine physics
 607            features (both the 2d physics and 3d physics engine, with are
 608            fundamentally very different).
 609            Note: When creating this class we will also force the creation of the
 610            ContentManager first to force downloading the latest settings, which
 611            tells us which physics module to use.
 612            </summary>
 613    </member>
 614    <member name="F:Delta.PhysicsEngines.Physics.DefaultGravity">
 615      <summary>
 616            Gets default initial gravity for physics simulation.
 617            </summary>
 618    </member>
 619    <member name="M:Delta.PhysicsEngines.Physics.Clear">
 620      <summary>
 621            Removes every body and forcefield from physical world
 622            </summary>
 623    </member>
 624    <member name="M:Delta.PhysicsEngines.Physics.RemoveForceField(Delta.PhysicsEngines.Advanced.ForceField)">
 625      <summary>
 626            Remove given force field for current simulation.
 627            </summary>
 628      <remarks>
 629            ForceField needs to be updated per frame. I.E Tornado
 630            </remarks>
 631      <param name="forceField">The force field.</param>
 632    </member>
 633    <member name="M:Delta.PhysicsEngines.Physics.RemoveAllBodies">
 634      <summary>
 635            Removes all PhysicsBodies from simulation.
 636            </summary>
 637      <remarks>
 638            May be used to clean a physics world up.
 639            </remarks>
 640    </member>
 641    <member name="M:Delta.PhysicsEngines.Physics.RemoveAllJoints">
 642      <summary>
 643            Removes all PhysicsJoints from simulation.
 644            </summary>
 645      <remarks>
 646            May be used to clean a physics world up.
 647            </remarks>
 648    </member>
 649    <member name="M:Delta.PhysicsEngines.Physics.RemoveAllForceFields">
 650      <summary>
 651            Removes all current force fields.
 652            May be used to clean a physics world up.
 653            </summary>
 654    </member>
 655    <member name="M:Delta.PhysicsEngines.Physics.FindRayCast2D(Delta.Utilities.Datatypes.Point,Delta.Utilities.Datatypes.Point,Delta.PhysicsEngines.PhysicsBody@,Delta.Utilities.Datatypes.Point@,System.Single@)">
 656      <summary>
 657            Performs 2D ray cast check.
 658            </summary>
 659      <param name="point1">First point to check against.</param>
 660      <param name="point2">second point to check against.</param>
 661      <param name="body">Out body if any intersection happen.</param>
 662      <param name="point">
 663            Out intersection point if any intersection happen.
 664            </param>
 665      <param name="normal">Out normal if any intersection happen.</param>
 666      <param name="fraction">Out fraction if any intersection happen.</param>
 667      <returns>
 668            True if any intersection was found.
 669            </returns>
 670    </member>
 671    <member name="M:Delta.PhysicsEngines.Physics.FindRayCast(Delta.Utilities.Datatypes.Ray,System.Boolean,Delta.PhysicsEngines.PhysicsBody@,Delta.Utilities.Datatypes.Vector@,System.Single@)">
 672      <summary>
 673            Ray cast on the physics world and return all the objects that the ray
 674            hits.
 675            </summary>
 676      <param name="ray">The ray to perform.</param>
 677      <param name="checkGround">Whether to check agains ground too.</param>
 678      <param name="foundBody">PhysicsBody casted in any.</param>
 679      <param name="intersectionPoints">The 3D positions where the ray firsts
 680            intersects with each one of the objects</param>
 681      <param name="surfaceNormal">
 682            The normals of the surfaces in the intersection points.
 683            </param>
 684      <param name="fraction">
 685            Intersection fraction value or zero if no intersection.
 686            </param>
 687      <returns>
 688            True if the ray hit at least one object, false otherwise.
 689            </returns>
 690    </member>
 691    <member name="M:Delta.PhysicsEngines.Physics.FindRayCast(Delta.Utilities.Datatypes.Ray,System.Boolean,Delta.PhysicsEngines.PhysicsBody@,Delta.Utilities.Datatypes.Vector@,System.Single@,System.Object@)">
 692      <summary>
 693            Ray cast on the physics world and return all the objects that the ray
 694            hits.
 695            </summary>
 696      <param name="ray">The ray</param>
 697      <param name="checkGround">Whether to check agains ground too.</param>
 698      <param name="foundBody">The hit body if any.</param>
 699      <param name="intersectionPoint">The 3D position where the ray firsts
 700            intersects with each object.</param>
 701      <param name="surfaceNormal">The normal of the surface in the 
 702            intersection point</param>
 703      <returns>True if the ray hit at least one object, false 
 704            otherwise</returns>
 705    </member>
 706    <member name="M:Delta.PhysicsEngines.Physics.Create2DBody(Delta.PhysicsEngines.PhysicsShape,Delta.Utilities.Datatypes.Point)">
 707      <summary>
 708            Create a 2D physics body whether the module supports it.
 709            </summary>
 710      <param name="shape">PhysicsShape to attach to body.</param>
 711      <param name="initialPosition">Body initial position.</param>
 712      <returns>New created instance of PhysicsBody.</returns>
 713    </member>
 714    <member name="M:Delta.PhysicsEngines.Physics.Create3DBody(Delta.PhysicsEngines.PhysicsShape,Delta.Utilities.Datatypes.Vector)">
 715      <summary>
 716            Create a 3D physics body whether the module supports it.
 717            </summary>
 718      <param name="shape">PhysicsShape to attach to body.</param>
 719      <param name="initialPosition">Initial position of body.</param>
 720      <returns>The new create PhysicsBody.</returns>
 721    </member>
 722    <member name="M:Delta.PhysicsEngines.Physics.CreateCircle(Delta.Utilities.Datatypes.Point,System.Single,System.Single)">
 723      <summary>
 724            Creates Body with a Circle shape attached to it.
 725            </summary>
 726      <param name="initialPosition">The initial position of body.</param>
 727      <param name="radius">The radius of circle.</param>
 728      <param name="density">The density of body.</param>
 729      <returns>The new created body.</returns>
 730    </member>
 731    <member name="M:Delta.PhysicsEngines.Physics.CreateCircle(System.Single,System.Single)">
 732      <summary>
 733            Creates Body with a Circle shape attached to it.
 734            </summary>
 735      <param name="radius">The radius of circle.</param>
 736      <param name="density">The density of body.</param>
 737      <returns>The new created body.</returns>
 738    </member>
 739    <member name="M:Delta.PhysicsEngines.Physics.CreateRectangle(Delta.Utilities.Datatypes.Point,System.Single,System.Single,System.Single)">
 740      <summary>
 741            Creates Body with a Rectangle shape attached to it.
 742            </summary>
 743      <param name="initialPosition">The initial position of body.</param>
 744      <param name="width">The width of rectangle.</param>
 745      <param name="height">The height of rectangle.</param>
 746      <param name="density">The density of body.</param>
 747      <returns>The new created body.</returns>
 748    </member>
 749    <member name="M:Delta.PhysicsEngines.Physics.CreateRectangle(System.Single,System.Single,System.Single)">
 750      <summary>
 751            Creates Body with a Rectangle shape attached to it.
 752            </summary>
 753      <param name="width">The width of rectangle.</param>
 754      <param name="height">The height of rectangle.</param>
 755      <param name="density">The density of body.</param>
 756      <returns>The new created body.</returns>
 757    </member>
 758    <member name="M:Delta.PhysicsEngines.Physics.CreateRectangle(System.Single,System.Single,System.Single,Delta.Utilities.Datatypes.Point)">
 759      <summary>
 760            Creates Body with a Rectangle shape attached to it.
 761            </summary>
 762      <param name="width">The width of rectangle.</param>
 763      <param name="height">The height of rectangle.</param>
 764      <param name="density">The density of body.</param>
 765      <param name="offset">The Point offset of rectangle.</param>
 766      <returns>
 767            The create body with rectangle shape attached to it.
 768            </returns>
 769    </member>
 770    <member name="M:Delta.PhysicsEngines.Physics.CreateEllipse(Delta.Utilities.Datatypes.Point,System.Single,System.Single,System.Int32,System.Single)">
 771      <summary>
 772            Creates Body with an Ellipse shape attached to it.
 773            </summary>
 774      <param name="initialPosition">The initial Position</param>
 775      <param name="xRadius">The xRadius</param>
 776      <param name="yRadius">The yRadius</param>
 777      <param name="edges">Edges</param>
 778      <param name="density">Density</param>
 779      <returns>The new created body.</returns>
 780    </member>
 781    <member name="M:Delta.PhysicsEngines.Physics.CreateEllipse(System.Single,System.Single,System.Int32,System.Single)">
 782      <summary>
 783            Creates Body with an Ellipse shape attached to it.
 784            </summary>
 785      <param name="xRadius">The xRadius</param>
 786      <param name="yRadius">The yRadius</param>
 787      <param name="edges">Edges</param>
 788      <param name="density">Density</param>
 789      <returns>The new created body.</returns>
 790    </member>
 791    <member name="M:Delta.PhysicsEngines.Physics.CreatePolygon(Delta.Utilities.Datatypes.Point,System.Collections.Generic.IList{Delta.Utilities.Datatypes.Point},System.Single)">
 792      <summary>
 793            Creates Body with an polygon shape attached to it.
 794            </summary>
 795      <param name="initialPosition">The initial Position</param>
 796      <param name="vertices">Vertices</param>
 797      <param name="density">The Density</param>
 798      <returns>The new created body.</returns>
 799    </member>
 800    <member name="M:Delta.PhysicsEngines.Physics.CreatePolygon(System.Collections.Generic.IList{Delta.Utilities.Datatypes.Point},System.Single)">
 801      <summary>
 802            Creates Body with an polygon shape attached to it.
 803            </summary>
 804      <param name="vertices">Vertices</param>
 805      <param name="density">Density</param>
 806      <returns>The new created body.</returns>
 807    </member>
 808    <member name="M:Delta.PhysicsEngines.Physics.CreateCompoundPolygon(Delta.Utilities.Datatypes.Point,System.Collections.Generic.List{System.Collections.Generic.IList{Delta.Utilities.Datatypes.Point}},System.Single)">
 809      <summary>
 810            Creates Body with an compound polygon shape attached to it.
 811            </summary>
 812      <param name="initialPosition">Body initial position.</param>
 813      <param name="vertices">
 814            Vertices containing data for creation of compound shape.
 815            </param>
 816      <param name="density">The density of body.</param>
 817      <returns>The new created body.</returns>
 818    </member>
 819    <member name="M:Delta.PhysicsEngines.Physics.CreateCompoundPolygon(System.Collections.Generic.List{System.Collections.Generic.IList{Delta.Utilities.Datatypes.Point}},System.Single)">
 820      <summary>
 821            Creates Body with an compound polygon shape attached to it.
 822            </summary>
 823      <param name="vertices">
 824            Vertices containing data for creation of compound shape.
 825            </param>
 826      <param name="density">The density of body.</param>
 827      <returns>The new created body.</returns>
 828    </member>
 829    <member name="M:Delta.PhysicsEngines.Physics.CreateGear(Delta.Utilities.Datatypes.Point,System.Single,System.Int32,System.Single,System.Single,System.Single)">
 830      <summary>
 831            Creates Body with an gear shape attached to it.
 832            </summary>
 833      <param name="initialPosition">The initial Position</param>
 834      <param name="radius">The Radius</param>
 835      <param name="numberOfTeeth">The number of Teeth</param>
 836      <param name="tipPercentage"></param>
 837      <param name="toothHeight">The Height of the Tooth</param>
 838      <param name="density">Density</param>
 839      <returns>The new created body.</returns>
 840    </member>
 841    <member name="M:Delta.PhysicsEngines.Physics.CreateGear(System.Single,System.Int32,System.Single,System.Single,System.Single)">
 842      <summary>
 843            Creates Body with an gear shape attached to it.
 844            </summary>
 845      <param name="radius">The radius</param>
 846      <param name="numberOfTeeth">The number of Teeth</param>
 847      <param name="tipPercentage"></param>
 848      <param name="toothHeight">The height of the tooth</param>
 849      <param name="density">The Density</param>
 850      <returns>The new created body.</returns>
 851    </member>
 852    <member name="M:Delta.PhysicsEngines.Physics.CreateBox(Delta.Utilities.Datatypes.Vector,Delta.Utilities.Datatypes.Vector)">
 853      <summary>
 854            Creates Body with a box shape attached to it.
 855            </summary>
 856      <param name="initialPosition">The position where to create the sphere.</param>
 857      <param name="radius">The size of the box.
 858            Vector containing data in the given order:
 859            X = width, Y = depth, Z = height</param>
 860      <returns>The new created body.</returns>
 861    </member>
 862    <member name="M:Delta.PhysicsEngines.Physics.CreateBox(Delta.Utilities.Datatypes.Vector,System.Single,System.Single,System.Single)">
 863      <summary>
 864            Creates Body with a box shape attached to it.
 865            </summary>
 866      <param name="initialPosition">The position where to create the sphere.</param>
 867      <returns>The new created body</returns>
 868    </member>
 869    <member name="M:Delta.PhysicsEngines.Physics.CreateSphere(Delta.Utilities.Datatypes.Vector,System.Single)">
 870      <summary>
 871            Creates Body with a sphere shape attached to it.
 872            </summary>
 873      <param name="initialPosition">The position where to create the sphere.</param>
 874      <param name="radius">The radius of the sphere.</param>
 875      <returns>The new created body.</returns>
 876    </member>
 877    <member name="M:Delta.PhysicsEngines.Physics.CreateSphere(System.Single)">
 878      <summary>
 879            Creates Body with a sphere shape attached to it.
 880            </summary>
 881      <param name="radius">The radius of the sphere.</param>
 882      <returns>The new created Body</returns>
 883    </member>
 884    <member name="M:Delta.PhysicsEngines.Physics.CreateCapsule(Delta.Utilities.Datatypes.Vector,System.Single,System.Single)">
 885      <summary>
 886            Creates Body with a capsule shape attached to it.
 887            </summary>
 888      <param name="initialPosition">Position of the body.</param>
 889      <param name="length">
 890            The length of the capsule (exclusive the round endcaps).
 891            </param>
 892      <param name="radius">The radius of the endcaps.</param>
 893      <returns>The new created body.</returns>
 894    </member>
 895    <member name="M:Delta.PhysicsEngines.Physics.CreateCapsule(System.Single,System.Single)">
 896      <summary>
 897            Creates Body with a capsule shape attached to it.
 898            </summary>
 899      <param name="length">
 900            The length of the capsule (exclusive the round endcaps).
 901            </param>
 902      <param name="radius">The radius of the endcaps.</param>
 903      <returns>The new created body.</returns>
 904    </member>
 905    <member name="M:Delta.PhysicsEngines.Physics.CreateCone(Delta.Utilities.Datatypes.Vector,System.Single,System.Single)">
 906      <summary>
 907            Creates a body with cone shape attached to it.
 908            </summary>
 909      <param name="initialPosition">The position of the body.</param>
 910      <param name="height">The height of the cone.</param>
 911      <param name="radius">The radius of the cone base.</param>
 912      <returns>The new created body.</returns>
 913    </member>
 914    <member name="M:Delta.PhysicsEngines.Physics.CreateCone(System.Single,System.Single)">
 915      <summary>
 916            Creates a body with cone shape attached to it.
 917            </summary>
 918      <param name="height">The height of the cone.</param>
 919      <param name="radius">The radius of the cone base.</param>
 920      <returns>The new created body.</returns>
 921    </member>
 922    <member name="M:Delta.PhysicsEngines.Physics.CreateCylinder(Delta.Utilities.Datatypes.Vector,System.Single,System.Single)">
 923      <summary>
 924            Creates a body with cylinder shape attached to it.
 925            </summary>
 926      <param name="initialPosition">The initial position of the body.</param>
 927      <param name="height">The height of the cylinder.</param>
 928      <param name="radius">The radius of the cylinder.</param>
 929      <returns>The new created body.</returns>
 930    </member>
 931    <member name="M:Delta.PhysicsEngines.Physics.CreateCylinder(System.Single,System.Single)">
 932      <summary>
 933            Creates a body with cylinder shape attached to it.
 934            </summary>
 935      <param name="height">The height of the cylinder.</param>
 936      <param name="radius">The radius of the cylinder.</param>
 937      <returns>The new created body.</returns>
 938    </member>
 939    <member name="M:Delta.PhysicsEngines.Physics.CreateTriangleMesh(Delta.Utilities.Datatypes.Vector,Delta.Rendering.Models.Mesh,Delta.Utilities.Datatypes.Matrix,System.Boolean)">
 940      <summary>
 941            Creates a body with triangle shape from given mesh.
 942            </summary>
 943      <param name="initialPosition">The position of the body.</param>
 944      <param name="mesh">Mesh from which to retrieve vertices data.</param>
 945      <param name="localSpaceMatrix">Transformation matrix.</param>
 946      <param name="invertTriangles">Do we need to invert triangle
 947            winding order?</param>
 948      <returns>The new created body.</returns>
 949    </member>
 950    <member name="M:Delta.PhysicsEngines.Physics.CreateTriangleMesh(Delta.Rendering.Models.Mesh,Delta.Utilities.Datatypes.Matrix,System.Boolean)">
 951      <summary>
 952            Creates a body with triangle shape from given mesh.
 953            </summary>
 954      <param name="mesh">Mesh from which to retrieve vertices data.</param>
 955      <param name="localSpaceMatrix">Transformation matrix.</param>
 956      <param name="invertTriangles">Do we need to invert triangle winding
 957            order?</param>
 958      <returns>The new created body.</returns>
 959    </member>
 960    <member name="M:Delta.PhysicsEngines.Physics.CreateTerrain(Delta.Utilities.Datatypes.Vector,System.Single[0:,0:],System.Single,System.Single)">
 961      <summary>
 962            Creates a body with terrain shape attached to it.
 963            </summary>
 964      <param name="initialPosition">The initial position.</param>
 965      <param name="heights">An array containing the heights of the terrain surface.</param>
 966      <param name="scaleX">The x-scale factor. (The x-space between neighbour heights)</param>
 967      <param name="scaleY">The y-scale factor. (The y-space between neighbour heights)</param>
 968      <returns>The new created body.</returns>
 969    </member>
 970    <!-- Badly formed XML comment ignored for member "M:Delta.PhysicsEngines.Physics.CreateTerrain(System.Single[0:,0:],System.Single,System.Single)" -->
 971    <member name="M:Delta.PhysicsEngines.Physics.CreateController(Delta.PhysicsEngines.PhysicsBody,System.Single,System.Single,System.Single)">
 972      <summary>
 973            Create a new character controller.
 974            </summary>
 975      <param name="controlledObject">Controlled Object</param>
 976      <param name="setMoveSpeed">Set MoveSpeed</param>
 977      <param name="setJumpStrength">Jump Strenght</param>
 978      <param name="allowedGroundDistance">Allowed Grounddistance</param>
 979      <returns>The new created character controller</returns>
 980    </member>
 981    <member name="M:Delta.PhysicsEngines.Physics.CreateAngleJoint(Delta.PhysicsEngines.PhysicsBody,Delta.PhysicsEngines.PhysicsBody,System.Single)">
 982      <summary>
 983            Creates 2D angle joint.
 984            </summary>
 985      <param name="bodyA">Body A</param>
 986      <param name="bodyB">Body B</param>
 987      <param name="targetAngle">Target Angke</param>
 988      <returns>2D Angle Joint</returns>
 989    </member>
 990    <member name="M:Delta.PhysicsEngines.Physics.CreateFixedAngle(Delta.PhysicsEngines.PhysicsBody,Delta.PhysicsEngines.PhysicsBody)">
 991      <summary>
 992            Creates 3D fixed angle joint.
 993            </summary>
 994      <remarks>
 995            Constraints two bodies to always have the same relative
 996            orientation to each other.
 997            </remarks>
 998      <param name="bodyA">The fist body.</param>
 999      <param name="bodyB">The second body.</param>
1000      <returns>New instance of PhysicsJoint or null if not supported.</returns>
1001    </member>
1002    <member name="M:Delta.PhysicsEngines.Physics.CreatePointOnLine(Delta.PhysicsEngines.PhysicsBody,Delta.PhysicsEngines.PhysicsBody,Delta.Utilities.Datatypes.Vector,Delta.Utilities.Datatypes.Vector)">
1003      <summary>
1004            Creates 3D point on line joint.
1005            </summary>
1006      <remarks>
1007            The PointOnLineJoint restricts two linear degrees of freedom. 
1008            An infinite line is attached to entity A and a point is attached to entity B.
1009            The constraint attempts to keep the point on the line.
1010            </remarks>
1011      <param name="bodyA">The fist body.</param>
1012      <param name="bodyB">The second body.</param>
1013      <param name="lineStartPointBody1">Start point position on line for body 1.</param>
1014      <param name="pointBody2">Point reference on second body.</param>
1015      <returns>New instance of PhysicsJoint or null if not supported.</returns>
1016    </member>
1017    <member name="M:Delta.PhysicsEngines.Physics.CreateSingleBodyPointOnLine(Delta.PhysicsEngines.PhysicsBody,Delta.Utilities.Datatypes.Vector,Delta.Utilities.Datatypes.Vector)">
1018      <summary>
1019            Creates 3D point on line joint with single body.
1020            </summary>
1021      <remarks>
1022            The PointOnLineJoint restricts two linear degrees of freedom. 
1023            An infinite line is attached to entity A and a point is attached to entity B.
1024            The constraint attempts to keep the point on the line.
1025            </remarks>
1026      <param name="bodyA">Body A</param>
1027      <param name="localAnchor">The anchor point on the body in local (body)
1028            coordinates.</param>
1029      <param name="lineDirection">The axis defining the line in world space.</param>
1030      <returns>New instance of PhysicsJoint or null if not supported.</returns>
1031    </member>
1032    <member name="M:Delta.PhysicsEngines.Physics.CreatePointOnPoint(Delta.PhysicsEngines.PhysicsBody,Delta.PhysicsEngines.PhysicsBody,Delta.Utilities.Datatypes.Vector)">
1033      <summary>
1034            Creates 3D point on point joint.
1035            </summary>
1036      <param name="bodyA">Body A</param>
1037      <param name="bodyB">Body B</param>
1038      <param name="anchor">Anchor</param>
1039      <returns>New instance of PhysicsJoint or null if not supported.</returns>
1040    </member>
1041    <member name="M:Delta.PhysicsEngines.Physics.CreatePointPointDistance(Delta.PhysicsEngines.PhysicsBody,Delta.PhysicsEngines.PhysicsBody,Delta.Utilities.Datatypes.Vector,Delta.Utilities.Datatypes.Vector)">
1042      <summary>
1043            Creates 3D point to point distance joint.
1044            </summary>
1045      <param name="bodyA">Body A</param>
1046      <param name="bodyB">Body B</param>
1047      <param name="anchor1">Anchor 1</param>
1048      <param name="anchor2">Anchor 2</param>
1049      <returns>New instance of PhysicsJoint or null if not supported.</returns>
1050    </member>
1051    <member name="M:Delta.PhysicsEngines.Physics.CreateHinge(Delta.PhysicsEngines.PhysicsBody,Delta.PhysicsEngines.PhysicsBody,Delta.Utilities.Datatypes.Vector,Delta.Utilities.Datatypes.Vector)">
1052      <summary>
1053            Creates 3D hinge joint.
1054            </summary>
1055      <remarks>
1056            See <see cref="!:http://en.wikipedia.org/wiki/Hinge_joint" /> or
1057            <see cref="!:http://www.euclideanspace.com/physics/kinematics/joints/jointstructures/index.htm" /> 
1058            for more info.
1059            </remarks>
1060      <param name="bodyA">The first body connected to the second one.</param>
1061      <param name="bodyB">The second body connected to the first one.</param>
1062      <param name="position">The position in world space where both bodies get connected.</param>
1063      <param name="hingeAxis">The …

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