/Dlls/Delta.PhysicsEngines.JigLib.xml
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Possible License(s): Apache-2.0
- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>Delta.PhysicsEngines.JigLib</name>
- </assembly>
- <members>
- <member name="T:Delta.PhysicsEngines.JigLib.JigLibController">
- <summary>
- Class that is used to control a physical object with JigLib.
- </summary>
- </member>
- <member name="F:Delta.PhysicsEngines.JigLib.JigLibController.extImpulse">
- <summary>
- External impulse applied to the ControlledObject (usually from jump).
- </summary>
- </member>
- <member name="F:Delta.PhysicsEngines.JigLib.JigLibController.controlledBody">
- <summary>
- The object that is controlled by the class
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibController.#ctor(Delta.PhysicsEngines.JigLib.JigLibPhysics,Delta.PhysicsEngines.JigLib.JigLibBody)">
- <summary>
- Create a Controller using Jiglib
- </summary>
- <param name="physicsManager">The physics manager.</param>
- <param name="setControlledObject">The set controlled object.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibController.#ctor(Delta.PhysicsEngines.JigLib.JigLibPhysics,Delta.PhysicsEngines.JigLib.JigLibBody,System.Single,System.Single,System.Single)">
- <summary>
- Create a Controller using Jiglib
- </summary>
- <param name="physicsManager">The physics manager.</param>
- <param name="setControlledObject">The set controlled object.</param>
- <param name="setMoveSpeed">Moving speed</param>
- <param name="setJumpStrength">Jump strength</param>
- <param name="allowedGroundDistance">The allowed ground distance.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibController.#ctor(Delta.PhysicsEngines.JigLib.JigLibPhysics,Delta.PhysicsEngines.JigLib.JigLibBody,System.Single,System.Single,System.Single,Delta.Utilities.Datatypes.Vector,Delta.Utilities.Datatypes.Vector)">
- <summary>
- Create a Controller using Jiglib
- </summary>
- <param name="physicsManager">The physics manager.</param>
- <param name="setControlledObject">The set controlled object.</param>
- <param name="setMoveSpeed">The set move speed.</param>
- <param name="setJumpStrength">The set jump strength.</param>
- <param name="allowedGroundDistance">The allowed ground distance.</param>
- <param name="setForwardDirection">The set forward direction.</param>
- <param name="setRightDirection">The set right direction.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibController.#ctor(Delta.PhysicsEngines.JigLib.JigLibPhysics,Delta.PhysicsEngines.JigLib.JigLibBody,System.Single,System.Single,System.Single,System.Single,Delta.Utilities.Datatypes.Vector,Delta.Utilities.Datatypes.Vector)">
- <summary>
- Create a Controller using Jiglib
- </summary>
- <param name="physicsManager">The physics manager.</param>
- <param name="setControlledObject">The set controlled object.</param>
- <param name="setMoveSpeed">The set move speed.</param>
- <param name="setJumpStrength">The set jump strength.</param>
- <param name="setMaxUpSpeed">The set max up speed.</param>
- <param name="allowedGroundDistance">The allowed ground distance.</param>
- <param name="setForwardDirection">The set forward direction.</param>
- <param name="setRightDirection">The set right direction.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibController.UpdateController(System.Single)">
- <summary>
- UpdateController is inherited from JigLib Controller and
- allows direct manipulation of the physic state of an object. Here
- is used to update the position of the ControlledObject according to
- user input.
- </summary>
- <param name="dt">Delta time to update controller.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibController.ResetInternalMovementData">
- <summary>
- Reset internal movement data
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibController.ApplyMovementDirect">
- <summary>
- Apply the movement components directly in the objects velocity
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibController.HasCollisions">
- <summary>
- Has collisions
- </summary>
- <returns>True if has collisions, false otherwise.</returns>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibController.CheckOnAirCollisionNormal">
- <summary>
- Check if the ControlledObject is on air, i.e. does not collide with
- anything on the ground, by inspecting the normal of colliding geometries
- </summary>
- <returns>True if on air false otherwise.</returns>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibController.CheckOnAirRayCast">
- <summary>
- Check if object is on the air, i.e. does not collide with
- anything on the ground, using ray casting.
- </summary>
- <returns>True if any intersection happen, false otherwise.</returns>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibController.CalculateUpDirection">
- <summary>
- Calculate new up direction
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibController.Attachable">
- <summary>
- Gets or Sets the attachable that is controlled.
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibController.MovingDirection">
- <summary>
- Gets or Sets the moving direction of the PhysicsBody.
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibController.MoveSpeed">
- <summary>
- Gets or Sets the speed at which the PhysicsBody moves.
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibController.JumpStrength">
- <summary>
- Gets or Sets the measure of the strength that the PhysicsBody jumps.
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibController.MaxUpSpeed">
- <summary>
- Maximum up speed
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibController.AllowedGroundDistance">
- <summary>
- Allowed distance to ground
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibController.ForwardDirection">
- <summary>
- Forward direction
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibController.RightDirection">
- <summary>
- Right direction
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibController.BackwardDirection">
- <summary>
- Backward direction, stored for faster accesss
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibController.LeftDirection">
- <summary>
- Left direction, stored for faster accesss
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibController.UpDirection">
- <summary>
- Right direction, stored for faster accesss
- </summary>
- </member>
- <member name="T:Delta.PhysicsEngines.JigLib.JigLibDatatypesMapping">
- <summary>
- Performs mapping between JigLibX and DeltaEngine.
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibDatatypesMapping.Convert(Microsoft.Xna.Framework.Vector3@,Delta.Utilities.Datatypes.Vector@)">
- <summary>
- Convert XNA Vector3 used by JigLibX to Delta Vector.
- </summary>
- <param name="vector">The source Xna vector.</param>
- <param name="result">The converted delta vector.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibDatatypesMapping.Convert(Microsoft.Xna.Framework.Vector3,Delta.Utilities.Datatypes.Vector@)">
- <summary>
- Convert XNA Vector3 used by JigLibX to Delta Vector.
- </summary>
- <param name="vector">The source Xna vector.</param>
- <param name="result">The converted delta vector.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibDatatypesMapping.Convert(Delta.Utilities.Datatypes.Vector@)">
- <summary>
- Convert Delta vector to XNA Vector3 used by JigLibX.
- </summary>
- <param name="vector">The source delta vector.</param>
- <returns>The converted Xna Vector3 vector.</returns>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibDatatypesMapping.Convert(Delta.Utilities.Datatypes.Vector@,Microsoft.Xna.Framework.Vector3@)">
- <summary>
- Convert Delta Vector to Xna Vector3 used by JigLibX.
- </summary>
- <param name="vector">The source Delta vector.</param>
- <param name="result">The converted Xna vector.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibDatatypesMapping.Convert(Microsoft.Xna.Framework.Matrix,Delta.Utilities.Datatypes.Matrix@)">
- <summary>
- Slow version of the JMatrix to Delta Matrix conversion. Used
- when properties are involved (we cannot pass them as ref and would
- need local copies anyway) and performance is not super critical.
- </summary>
- <param name="inputValue">The input value.</param>
- <returns>Delta engine Matrix created from Xna Matrix.</returns>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibDatatypesMapping.Convert(Delta.Utilities.Datatypes.Matrix@,Microsoft.Xna.Framework.Matrix@)">
- <summary>
- Convert DeltaEngine Matrix to XNA Matrix used by JigLibX.
- </summary>
- <param name="matrix">The matrix.</param>
- <param name="result">The result.</param>
- </member>
- <member name="T:Delta.PhysicsEngines.JigLib.Helpers">
- <summary>
- Helper class using for comunicate between DeltaEngine and JigLibX.
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.Helpers.CreateFrom(Delta.Rendering.Models.Mesh,Delta.Utilities.Datatypes.Matrix,System.Boolean)">
- <summary>
- Creates from.
- </summary>
- <param name="mesh">The mesh.</param>
- <param name="localSpaceMatrix">The local space matrix.</param>
- <param name="invertTriangles">if set to <c>true</c> [invert triangles].</param>
- <returns>
- New created JigLib TriangleMesh shape created from Delta engine mesh.
- </returns>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.Helpers.DrawDebug(JigLibX.Geometry.Primitive)">
- <summary>
- Draws the debug.
- </summary>
- <param name="primitive">The primitive.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.Helpers.DrawTriangleMesh(JigLibX.Geometry.TriangleMesh)">
- <summary>
- Performs debug drawing of JigLibX triangle mesh.
- </summary>
- <param name="triangleMesh">The triangle mesh to draw.</param>
- </member>
- <member name="T:Delta.PhysicsEngines.JigLib.JigLibPhysics">
- <summary>
- JigLib carries out all the requested functionality from the interface
- IPhysic3D. At this point we can see in detail the whole engine without
- restriction but is not visible for the user since the design is based on
- using a common and friendly interface accessible to the user who doesn't
- have to know any implementation detail of the physic engines
- </summary>
- </member>
- <member name="F:Delta.PhysicsEngines.JigLib.JigLibPhysics.rayPredicate">
- <summary>
- Ray predicate
- </summary>
- </member>
- <member name="F:Delta.PhysicsEngines.JigLib.JigLibPhysics.jigLibPhysicsSimulator">
- <summary>
- Delta.PhysicsEngines.JigLib Physics Simulator
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.#ctor">
- <summary>
- Create a JiglibPhysics object
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.IsShapeSupported(Delta.PhysicsEngines.Enums.ShapeType)">
- <summary>
- Gets whether the current physics module supports given shape type.
- </summary>
- <param name="shapeType">Type of the shape.</param>
- <returns>
- <c>true</c> if [is shape supported] [the specified shape type]; otherwise, <c>false</c>.
- </returns>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.IsJointSupported(Delta.PhysicsEngines.Enums.JointType)">
- <summary>
- Gets whether the current physics module supports given joint type.
- </summary>
- <param name="jointType">Type of the shape.</param>
- <returns>
- <c>true</c> if the specified shape type is supported, <c>false</c> otherwise.
- </returns>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.IsFeatureSupported(Delta.PhysicsEngines.Enums.FeatureSupport)">
- <summary>
- Gets whether the current physics module supports given feature.
- </summary>
- <param name="support">The support.</param>
- <returns>
- <c>true</c> if [is feature supported] [the specified support]; otherwise, <c>false</c>.
- </returns>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.SetGroundPlane(System.Boolean,System.Single)">
- <summary>
- Implementation of SetGroundPlane
- </summary>
- <param name="enable">True to enable plane, false otherwise.</param>
- <param name="height">Plane height.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.CreateGroundBody">
- <summary>
- Create the body that will be used as ground.
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.Initialize">
- <summary>
- Initialize the physic simulator and apply default gravity (zero)
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.SetGravity(Delta.Utilities.Datatypes.Vector)">
- <summary>
- Set Gravity
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.UpdateSimulation(System.Single)">
- <summary>
- Update a physic3D system. The engine carries out the simulation of our
- defined system each tick.
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.RayCastImpl(Delta.Utilities.Datatypes.Ray,System.Boolean,Delta.PhysicsEngines.PhysicsBody@,Delta.Utilities.Datatypes.Vector@,System.Single@,System.Object@)">
- <summary>
- FindRay cast implementation
- </summary>
- <param name="ray">The ray to perform.</param>
- <param name="checkGround">Whether to check agains ground too.</param>
- <param name="foundBody">PhysicsBody or null if no intersection happen.</param>
- <param name="surfaceNormal">
- The normals of the surfaces in the intersection points.
- </param>
- <param name="fraction">
- Intersection fraction value or zero if no intersection.
- </param>
- <param name="userData">Optional user data.</param>
- <returns>True if any intersection happen, false otherwise.</returns>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibPhysics.MaximumDeltaTime">
- <summary>
- The maximum allowed delta time value for updating the physics module.
- This variable is needed since large delta values due to other reasons
- (content loading, etc) can cause considerable instabilities to the
- physics system
- </summary>
- <value>
- The maximum delta time.
- </value>
- </member>
- <member name="T:Delta.PhysicsEngines.JigLib.JigLibPhysics.GatherObjectsPredicate">
- <summary>
- Gather object predicate
- </summary>
- </member>
- <member name="F:Delta.PhysicsEngines.JigLib.JigLibPhysics.GatherObjectsPredicate.SkinsToIgnore">
- <summary>
- Skins to ignore
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.GatherObjectsPredicate.ConsiderSkin(JigLibX.Collision.CollisionSkin)">
- <summary>
- This method is used internally by Delta.PhysicsEngines.JigLib to determine if the ray
- should "stop" at this object or not. Here we use it to add the object
- in our list and continue looking for more objects.
- </summary>
- <param name="skin0">Skin to check against.</param>
- <returns>True if skin is on list to be ignored.</returns>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.GatherObjectsPredicate.Clear">
- <summary>
- Clear objet list
- </summary>
- </member>
- <member name="T:Delta.PhysicsEngines.JigLib.JigLibPhysics.JigLibPhysicsTests">
- <summary>
- Tests
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.JigLibPhysicsTests.TestInitialization">
- <summary>
- Test whether initialization has been done.
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.JigLibPhysicsTests.TestCreate3DBodyWithShape">
- <summary>
- Test creation of 3 body with shape.
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.JigLibPhysicsTests.TestFeatureSupport">
- <summary>
- Test whether given feature is supoorted.
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibPhysics.JigLibPhysicsTests.TestShapeSupport">
- <summary>
- Test whether given shape is supoorted.
- </summary>
- </member>
- <member name="T:Delta.PhysicsEngines.JigLib.JitterJoint">
- <summary>
- JItter joint implementation
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JitterJoint.#ctor(Delta.PhysicsEngines.JigLib.JigLibPhysics,Delta.PhysicsEngines.Enums.JointType,Delta.PhysicsEngines.PhysicsBody,Delta.PhysicsEngines.PhysicsBody,System.Object[])">
- <summary>
- Initializes a new instance of the <see cref="T:Delta.PhysicsEngines.JigLib.JitterJoint"/> class.
- </summary>
- <param name="physicsManager">The physics manager.</param>
- <param name="jointType">Type of the joint.</param>
- <param name="bodyA">The body A.</param>
- <param name="bodyB">The body B.</param>
- <param name="args">The args.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JitterJoint.CreateJoint">
- <summary>
- Creates jitter joint.
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JitterJoint.Constraint">
- <summary>
- Gets jitter Constraint
- </summary>
- </member>
- <member name="F:Delta.PhysicsEngines.JigLib.JigLibBody.jiglibPrimitive">
- <summary>
- The internal representation of the sphere in Delta.PhysicsEngines.JigLib.
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibBody.#ctor(Delta.PhysicsEngines.JigLib.JigLibPhysics,Delta.PhysicsEngines.PhysicsShape,Delta.Utilities.Datatypes.Vector)">
- <summary>
- Constructor
- </summary>
- <param name="physicsManager">The JigLib physics manager.</param>
- <param name="shape">The shape.</param>
- <param name="initialPosition">Body initial position.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibBody.#ctor(Delta.PhysicsEngines.JigLib.JigLibPhysics)">
- <summary>
- Internal constructor for creating ground body.
- </summary>
- <param name="physicsManager">The JigLib physics manager.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibBody.ApplyForce(Delta.Utilities.Datatypes.Vector)">
- <summary>
- Applies a force at the center of mass.
- </summary>
- <param name="force">The force.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibBody.ApplyTorque(Delta.Utilities.Datatypes.Vector)">
- <summary>
- Apply a torque. This affects the angular velocity without affecting the
- linear velocity of the center of mass.
- <remarks>
- This wakes up the body.
- </remarks>
- </summary>
- <param name="torque">Vector containing torque data for both 2D and 3D
- shapes.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibBody.ApplyLinearImpulse(Delta.Utilities.Datatypes.Vector)">
- <summary>
- Apply an impulse at a point. This immediately modifies the velocity.
- <remarks>
- This wakes up the body.
- </remarks>
- </summary>
- <param name="impulse">Impulse vector data.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibBody.ApplyLinearImpulse(Delta.Utilities.Datatypes.Vector,Delta.Utilities.Datatypes.Vector)">
- <summary>
- Apply an impulse at a point. This immediately modifies the velocity.
- It also modifies the angular velocity if the point of application
- is not at the center of mass.
- <remarks>
- This wakes up the body.
- </remarks>
- </summary>
- <param name="impulse">Impulse vector data.</param>
- <param name="position">Position in 3D where to apply impulse.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibBody.ApplyAngularImpulse(Delta.Utilities.Datatypes.Vector)">
- <summary>
- Apply an angular impulse.
- </summary>
- <param name="impulse">Vector containing torque data for both 2D and 3D shapes.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibBody.CreateShape">
- <summary>
- Creates new physics shape from out cached properties.
- </summary>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibBody.InitPrimitive(System.Boolean)">
- <summary>
- Init JigLib primitive.
- </summary>
- <param name="addToWorld">True to add to world.</param>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibBody.GestureMass(System.Single)">
- <summary>
- Init main settings for Mass and BodyInertia.
- </summary>
- <param name="value">Mass value used for calculating body inhertia.</param>
- <returns>Vector3 containing body inhertia newly calculated.</returns>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibBody.HandleCollisionDetection(JigLibX.Collision.CollisionSkin,JigLibX.Collision.CollisionSkin)">
- <summary>
- Fired when collision is launch.
- </summary>
- <remarks>
- http://jiglibx.wikidot.com/catch-collisionevents
- </remarks>
- <param name="owner">JigLib collision owner skin.</param>
- <param name="collidee">JigLib collidee owner skin.</param>
- <returns>
- True whether to response on collision detection.
- </returns>
- </member>
- <member name="M:Delta.PhysicsEngines.JigLib.JigLibBody.SetIsStatic(System.Boolean)">
- <summary>
- Static physics body implementation.
- </summary>
- <param name="value">True to set static, false otherwise.</param>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibBody.Body">
- <summary>
- The Body handles all the physics of motion: position, velocity,
- acceleration forces, torques, etc... A body can only be added to one
- physics system at a time!
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibBody.Skin">
- <summary>
- The JigLib colllision skin.
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibBody.Position">
- <summary>
- Position given in world space.
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibBody.Position2D">
- <summary>
- Position 2D given in world space (same as Position, just easier to
- access for 2D code not having to convert Position to a Point anymore).
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibBody.RotationMatrix">
- <summary>
- Rotation matrix
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibBody.LinearVelocity">
- <summary>
- The velocity of the body.
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibBody.AngularVelocity">
- <summary>
- The angular velocity of the body.
- <remarks>
- For 2D physics simulation only X component is used.
- </remarks>
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibBody.AngularVelocity2D">
- <summary>
- Angular velocity 2D as a float, for 2D only the .x component is used!
- </summary>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibBody.BoundingBox">
- <summary>
- Gets the BoundingBox of the body.
- </summary>
- <remarks>
- Used during 3D simulation.
- </remarks>
- </member>
- <member name="P:Delta.PhysicsEngines.JigLib.JigLibBody.Mass">
- <summary>
- It defines how heavy is the object in kg
- Note: If the mass is zero or below the object will be switch to
- "static collision behavior".
- </summary>
- </member>
- </members>
- </doc>