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/Dlls/Delta.Rendering.Models.xml

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  1<?xml version="1.0"?>
  2<doc>
  3    <assembly>
  4        <name>Delta.Rendering.Models</name>
  5    </assembly>
  6    <members>
  7        <member name="T:Delta.Rendering.Models.Bone">
  8            <summary>
  9            Bone class for skinned mesh animations.
 10            </summary>
 11        </member>
 12        <member name="M:Delta.Rendering.Models.Bone.#ctor(Delta.Rendering.Models.Bone,Delta.Utilities.Datatypes.Matrix,System.String)">
 13            <summary>
 14            Create bone
 15            </summary>
 16            <param name="setParentBone">The set parent bone.</param>
 17            <param name="setMatrix">The set matrix.</param>
 18            <param name="setName">Name of the set.</param>
 19        </member>
 20        <member name="M:Delta.Rendering.Models.Bone.ToString">
 21            <summary>
 22            To string, useful for debugging and testing.
 23            </summary>
 24            <returns>
 25            A <see cref="T:System.String"/> that represents this instance.
 26            </returns>
 27        </member>
 28        <member name="P:Delta.Rendering.Models.Bone.Name">
 29            <summary>
 30            The name of the bone as loaded from the model file. This info is
 31            useful to relate the bone with the naming that artists give.
 32            </summary>
 33        </member>
 34        <member name="P:Delta.Rendering.Models.Bone.Parent">
 35            <summary>
 36            Parent bone, very important to get all parent matrices when
 37            building the finalMatrix for rendering.
 38            </summary>
 39        </member>
 40        <member name="P:Delta.Rendering.Models.Bone.InitialMatrix">
 41            <summary>
 42            Initial matrix we get from loading the model, it contains
 43            the start position and is used for the calculation to get the
 44            absolute and final matrices (see below).
 45            </summary>
 46        </member>
 47        <member name="T:Delta.Rendering.Models.Sky">
 48            <summary>
 49            Helper to render the sky dome. A model with the name "Skydome" must
 50            exist for the current project. You can set or replace the sky mesh also
 51            for different levels or different needs. The mesh will be rendered
 52            normally (at the end of the frame) and should be inside out and only
 53            using the simple and fast TexturedShader3D.
 54            Note: At 1-10 million meters away from the origin you will run into
 55            floating point errors, you should use a different rendering technique
 56            there (not the camera position). Games should be centered around the
 57            camera anyway for the best floating point precision and optimizations.
 58            </summary>
 59        </member>
 60        <member name="M:Delta.Rendering.Models.Sky.Draw">
 61            <summary>
 62            Draw
 63            </summary>
 64        </member>
 65        <member name="F:Delta.Rendering.Models.Sky.usedSkyMesh">
 66            <summary>
 67            Used sky mesh
 68            </summary>
 69        </member>
 70        <member name="P:Delta.Rendering.Models.Sky.SkyMesh">
 71            <summary>
 72            Sky mesh
 73            </summary>
 74        </member>
 75        <member name="T:Delta.Rendering.Models.Model">
 76            <summary>
 77            Sorry, this class is not yet implemented and needs to be merged first!
 78            </summary>
 79        </member>
 80        <member name="P:Delta.Rendering.Models.Model.IsAnimated">
 81            <summary>
 82            "True" if the mesh is animated and contains animation data
 83            animation.
 84            </summary>
 85        </member>
 86        <member name="P:Delta.Rendering.Models.Model.Animation">
 87            <summary>
 88            Animation
 89            </summary>
 90            <returns>Animation</returns>
 91        </member>
 92        <member name="T:Delta.Rendering.Models.Mesh">
 93            <summary>
 94            Mesh model class for 3d meshes (but 2d meshes also work). Basically
 95            a mesh is just a combination of Geometry and Material. Models can
 96            consist of multiple meshes.
 97            </summary>
 98        </member>
 99        <member name="F:Delta.Rendering.Models.Mesh.BoneColors">
100            <summary>
101            Line colors for displaying the bones as lines.
102            </summary>
103        </member>
104        <member name="M:Delta.Rendering.Models.Mesh.CreatePlane(System.String,System.Single,System.Single,Delta.Utilities.Datatypes.Color,Delta.ContentSystem.Rendering.MaterialData)">
105            <summary>
106            Creates an XY plane.
107            </summary>
108            <param name="setName">Set name</param>
109            <param name="setWidth">Set width</param>
110            <param name="setDepth">Set depth</param>
111            <param name="setColor">Vertex color during creation.</param>
112            <param name="setMaterialData">Set material data</param>
113            <returns>Mesh with the created plane and given material</returns>
114        </member>
115        <member name="M:Delta.Rendering.Models.Mesh.CreatePlane(System.String,System.Single,System.Single,Delta.ContentSystem.Rendering.MaterialData)">
116            <summary>
117            Creates an XY plane
118            </summary>
119            <param name="setName">Set name</param>
120            <param name="setWidth">Set width</param>
121            <param name="setDepth">Set depth</param>
122            <param name="setMaterialData">Set material data</param>
123            <returns>Mesh with the created plane and given material</returns>
124        </member>
125        <member name="M:Delta.Rendering.Models.Mesh.CreateSegmentedPlane(System.String,System.Single,System.Single,System.Int32,System.Boolean,Delta.Utilities.Datatypes.Color,Delta.ContentSystem.Rendering.MaterialData)">
126            <summary>
127            Creates an XY plane with segments, which is useful for testing
128            specular and other shader effects with pre-calculated data in the
129            vertex shader (which will not look close up for just a 1x1 plane).
130            </summary>
131            <param name="setName">Name of the set.</param>
132            <param name="setWidth">Width of the set.</param>
133            <param name="setDepth">The set depth.</param>
134            <param name="setSegments">The set segments.</param>
135            <param name="uvForEachSegment">Create new uv from 0-1 for each segment.
136            Useful for tiling (works even without tileable textures)</param>
137            <param name="setColor">Vertex color during creation.</param>
138            <param name="setMaterialData">The set material data.</param>
139            <returns>Mesh containing segmented plane data.</returns>
140        </member>
141        <member name="M:Delta.Rendering.Models.Mesh.CreateSegmentedPlane(System.String,System.Single,System.Single,System.Int32,Delta.ContentSystem.Rendering.MaterialData)">
142            <summary>
143            Creates an XY plane with segments, which is useful for testing
144            specular and other shader effects with pre-calculated data in the
145            vertex shader (which will not look close up for just a 1x1 plane).
146            </summary>
147            <param name="setName">Name of the set.</param>
148            <param name="setWidth">Width of the set.</param>
149            <param name="setDepth">The set depth.</param>
150            <param name="setSegments">The set segments.</param>
151            <param name="setMaterialData">The set material data.</param>
152            <returns>
153            The new create Mesh.
154            </returns>
155        </member>
156        <member name="M:Delta.Rendering.Models.Mesh.CreateBox(System.String,System.Single,System.Single,System.Single,Delta.Utilities.Datatypes.Color,Delta.ContentSystem.Rendering.MaterialData)">
157            <summary>
158            Create box mesh.
159            </summary>
160            <param name="setName">Name of the set.</param>
161            <param name="setWidth">Width of the set.</param>
162            <param name="setDepth">The set depth.</param>
163            <param name="setHeight">Height of the set.</param>
164            <param name="setColor">Vertex color during creation.</param>
165            <param name="setMaterialData">The set material data.</param>
166            <returns>Mesh containing box data.</returns>
167        </member>
168        <member name="M:Delta.Rendering.Models.Mesh.CreateBox(System.String,System.Single,System.Single,System.Single,Delta.ContentSystem.Rendering.MaterialData)">
169            <summary>
170            Create box mesh.
171            </summary>
172            <param name="setName">Name of the set.</param>
173            <param name="setWidth">Width of the set.</param>
174            <param name="setDepth">The set depth.</param>
175            <param name="setHeight">Height of the set.</param>
176            <param name="setMaterialData">The set material data.</param>
177            <returns>Mesh containing box data.</returns>
178        </member>
179        <member name="M:Delta.Rendering.Models.Mesh.CreateCube(System.String,System.Single,Delta.Utilities.Datatypes.Color,Delta.ContentSystem.Rendering.MaterialData)">
180            <summary>
181            Create cube shape with all 6 faces with equal size.
182            </summary>
183            <param name="setName">Name of the set.</param>
184            <param name="setSize">The size of the faces.</param>
185            <param name="setColor">Vertex color during creation.</param>
186            <param name="setMaterialData">The set material data.</param>
187            <returns>Mesh containing cube data.</returns>
188        </member>
189        <member name="M:Delta.Rendering.Models.Mesh.CreateCube(System.String,System.Single,Delta.ContentSystem.Rendering.MaterialData)">
190            <summary>
191            Create cube shape with all 6 faces with equal size.
192            </summary>
193            <param name="setName">Name of the set.</param>
194            <param name="setSize">The size of the faces.</param>
195            <param name="setMaterialData">The set material data.</param>
196            <returns>Mesh containing cube data.</returns>
197        </member>
198        <member name="M:Delta.Rendering.Models.Mesh.CreateInnerBox(System.String,System.Single,System.Single,System.Single,Delta.Utilities.Datatypes.Color,Delta.ContentSystem.Rendering.MaterialData)">
199            <summary>
200            Creates an inner box (-&gt; like the 'CreateBox()' method but in the
201            "inverted" way).
202            Note: This kind of a box is helpful if you want to render something
203            inside a box like a simple (demo) room.
204            </summary>
205            <param name="setName">Name of the set.</param>
206            <param name="setWidth">Width of the set.</param>
207            <param name="setDepth">The set depth.</param>
208            <param name="setHeight">Height of the set.</param>
209            <param name="setColor">Vertex color during creation.</param>
210            <param name="setMaterialData">The set material data.</param>
211            <returns>Mesh containing inner box data.</returns>
212        </member>
213        <member name="M:Delta.Rendering.Models.Mesh.CreateInnerBox(System.String,System.Single,System.Single,System.Single,Delta.ContentSystem.Rendering.MaterialData)">
214            <summary>
215            Creates an inner box (-&gt; like the 'CreateBox()' method but in the
216            "inverted" way).
217            Note: This kind of a box is helpful if you want to render something
218            inside a box like a simple (demo) room.
219            </summary>
220            <param name="setName">Name of the set.</param>
221            <param name="setWidth">Width of the set.</param>
222            <param name="setDepth">The set depth.</param>
223            <param name="setHeight">Height of the set.</param>
224            <param name="setMaterialData">The set material data.</param>
225            <returns>Mesh containing inner box data.</returns>
226        </member>
227        <member name="M:Delta.Rendering.Models.Mesh.CreateSphere(System.String,System.Single,Delta.Utilities.Datatypes.Color,Delta.ContentSystem.Rendering.MaterialData)">
228            <summary>
229            Creates a sphere as a Mesh with the given parameters.
230            </summary>
231            <param name="setName">Name of the sphere mesh</param>
232            <param name="setRadius">Radius for the sphere from the center</param>
233            <param name="setColor">
234            Color for the new sphere in case the vertex format supports colored
235            vertices (otherwise ignored).
236            </param>
237            <param name="setMaterialData">The material data for the mesh.</param>
238            <returns>Mesh containing the sphere.</returns>
239        </member>
240        <member name="M:Delta.Rendering.Models.Mesh.CreateSphere(System.String,System.Single,Delta.ContentSystem.Rendering.MaterialData)">
241            <summary>
242            Creates a sphere as a Mesh with the given parameters.
243            </summary>
244            <param name="setName">Name of the sphere mesh</param>
245            <param name="setRadius">Radius for the sphere from the center</param>
246            <param name="setMaterialData">The material data for the mesh.</param>
247            <returns>Mesh containing the sphere.</returns>
248        </member>
249        <member name="M:Delta.Rendering.Models.Mesh.CreateInnerSphere(System.String,System.Single,Delta.Utilities.Datatypes.Color,Delta.ContentSystem.Rendering.MaterialData)">
250            <summary>
251            Create sphere with indices inverted (if you want to be inside the
252            sphere, e.g. for a skydome).
253            </summary>
254            <param name="setName">Name of the sphere mesh</param>
255            <param name="setRadius">Radius for the sphere from the center</param>
256            <param name="setColor">
257            Color for the new sphere in case the vertex format supports colored
258            vertices (otherwise ignored).
259            </param>
260            <param name="setMaterialData">The material data for the mesh.</param>
261            <returns>Mesh containing the inner sphere.</returns>
262        </member>
263        <member name="M:Delta.Rendering.Models.Mesh.CreateInnerSphere(System.String,System.Single,Delta.ContentSystem.Rendering.MaterialData)">
264            <summary>
265            Create sphere with indices inverted.
266            </summary>
267            <param name="setName">Name of the set.</param>
268            <param name="setRadius">The set radius.</param>
269            <param name="setMaterialData">The set material data.</param>
270            <returns>Mesh containing inner sphere data.</returns>
271        </member>
272        <member name="M:Delta.Rendering.Models.Mesh.CreateCapsule(System.String,System.Single,System.Single,Delta.Utilities.Datatypes.Color,Delta.ContentSystem.Rendering.MaterialData)">
273            <summary>
274            Create capsule mesh.
275            </summary>
276            <param name="setName">Name of the set.</param>
277            <param name="setDiameter">The diameter of cylinder.</param>
278            <param name="setLength">Length of the set.</param>
279            <param name="setColor">Vertex color during creation.</param>
280            <param name="setMaterialData">The set material data.</param>
281            <returns>Mesh containing capsule data.</returns>
282        </member>
283        <member name="M:Delta.Rendering.Models.Mesh.CreateCapsule(System.String,System.Single,System.Single,Delta.ContentSystem.Rendering.MaterialData)">
284            <summary>
285            Create capsule mesh.
286            </summary>
287            <param name="setName">Name of the set.</param>
288            <param name="setDiameter">The diameter of cylinder.</param>
289            <param name="setLength">Length of the set.</param>
290            <param name="setMaterialData">The set material data.</param>
291            <returns>Mesh containing capsule data.</returns>
292        </member>
293        <member name="F:Delta.Rendering.Models.Mesh.Material">
294            <summary>
295            The material which is used to visualize the geometry of the mesh.
296            </summary>
297        </member>
298        <member name="F:Delta.Rendering.Models.Mesh.hasPositionOffset">
299            <summary>
300            Remember if we have a position offset, if it is Zero, this is true
301            and the Draw code is a little more optimized (often the case).
302            </summary>
303        </member>
304        <member name="F:Delta.Rendering.Models.Mesh.cachedRenderMatrix">
305            <summary>
306            Default render matrix when rendering this model without any extra
307            position or render matrix parameters. Usually used for levels and
308            static geometry. Initially Matrix.Identity, but the PositionOffset
309            is also already applied on this. Can be ignored if hasPositionOffset
310            is false.
311            </summary>
312        </member>
313        <member name="M:Delta.Rendering.Models.Mesh.#ctor(System.String)">
314            <summary>
315            Create model from content name. Will warn about missing materials.
316            </summary>
317            <param name="contentName">Name of the content.</param>
318        </member>
319        <member name="M:Delta.Rendering.Models.Mesh.#ctor(Delta.ContentSystem.Rendering.MeshData)">
320            <summary>
321            Create model from ModelData (usually called from content name
322            constructor above).
323            TODO: what is this used for?
324            </summary>
325            <param name="setData">Set mesh data</param>
326        </member>
327        <member name="M:Delta.Rendering.Models.Mesh.#ctor(System.String,Delta.ContentSystem.Rendering.GeometryData,Delta.ContentSystem.Rendering.MaterialData,Delta.Utilities.Datatypes.Vector)">
328            <summary>
329            Prevents a default instance of the <see cref="T:Delta.Rendering.Models.Mesh"/> class from being created.
330            </summary>
331            <param name="setName">Name of the set.</param>
332            <param name="setGeometryData">The set geometry data.</param>
333            <param name="setMaterialData">The set material data.</param>
334            <param name="setPositionOffset">The set position offset.</param>
335        </member>
336        <member name="M:Delta.Rendering.Models.Mesh.Draw">
337            <summary>
338            Draws the mesh exactly in that way as it was originally exported by the
339            artist (including the computed position offset).
340            </summary>
341        </member>
342        <member name="M:Delta.Rendering.Models.Mesh.Draw(Delta.Utilities.Datatypes.Matrix@)">
343            <summary>
344            Draws the mesh with a custom draw transformation additionally to the
345            original mesh transformation (including the computed position offset).
346            </summary>
347            <param name="customDrawTransformation">The custom draw transformation.</param>
348        </member>
349        <member name="M:Delta.Rendering.Models.Mesh.DrawCentered">
350            <summary>
351            Draws the mesh centered in the world origin or in other words without
352            the position offset computed by the content importer.
353            </summary>
354        </member>
355        <member name="P:Delta.Rendering.Models.Mesh.Name">
356            <summary>
357            The name of the model. Usually set from content, but can also be a
358            dynamically created model with a custom name.
359            </summary>
360        </member>
361        <member name="P:Delta.Rendering.Models.Mesh.Geometry">
362            <summary>
363            Gets the geometry which defines the mesh.
364            </summary>
365        </member>
366        <member name="P:Delta.Rendering.Models.Mesh.PositionOffset">
367            <summary>
368            The offset translation of the mesh to represent its local space.
369            Automatically added to rendering when using the Draw method with the
370            matrix overload.
371            </summary>
372            <returns>Vector</returns>
373        </member>
374        <member name="P:Delta.Rendering.Models.Mesh.IsHidden">
375            <summary>
376            Level Editor Property, is true when the mesh should not be rendered.
377            </summary>
378        </member>
379        <member name="T:Delta.Rendering.Models.Level">
380            <summary>
381            Game level.
382            TODO: This class should be automatically run by being a DynamicModule or attaching	to a LevelManager which is a DynamicModule and calls the internal Level.Run()
383            </summary>
384        </member>
385        <member name="F:Delta.Rendering.Models.Level.MaxCullDistance">
386            <summary>
387            The maximum distance for culling.
388            </summary>
389        </member>
390        <member name="F:Delta.Rendering.Models.Level.HalfMaxCullDistance">
391            <summary>
392            Half of maximum distance for culling
393            </summary>
394        </member>
395        <member name="M:Delta.Rendering.Models.Level.IsInsideViewFrustum(Delta.Rendering.Models.Mesh,Delta.Rendering.Cameras.BaseCamera,Delta.Utilities.Datatypes.Vector)">
396            <summary>
397            Check if the mesh bounding box is inside the frustum.
398            http://www.cg.tuwien.ac.at/hostings/cescg/CESCG-2002/DSykoraJJelinek/index.html
399            http://www.lighthouse3d.com/opengl/viewfrustum/index.php?gatest2
400            </summary>
401            <param name="mesh">The mesh.</param>
402            <param name="currentCamera">The current camera.</param>
403            <param name="meshPosition">The mesh position.</param>
404            <returns>
405              <c>true</c> if [is inside view frustum] [the specified mesh]; otherwise, <c>false</c>.
406            </returns>
407        </member>
408        <member name="F:Delta.Rendering.Models.Level.IsFrustumCullingOn">
409            <summary>
410            The flag where the frustum culling can be enabled or disabled.
411            </summary>
412        </member>
413        <member name="F:Delta.Rendering.Models.Level.levelCamera">
414            <summary>
415            The camera which moves along the defined camera path
416            </summary>
417        </member>
418        <!-- Badly formed XML comment ignored for member "F:Delta.Rendering.Models.Level.levelMeshes" -->
419        <member name="M:Delta.Rendering.Models.Level.#ctor(System.String,System.String)">
420            <summary>
421            Initializes a new instance of the <see cref="T:Delta.Rendering.Models.Level"/> class.
422            </summary>
423            <param name="setLevelName">Name of the set level.</param>
424            <param name="setShadowMapName">Name of the set shadow map.</param>
425        </member>
426        <member name="M:Delta.Rendering.Models.Level.#ctor(Delta.ContentSystem.Rendering.LevelData,System.String)">
427            <summary>
428            Initializes a new instance of the <see cref="T:Delta.Rendering.Models.Level"/> class.
429            </summary>
430            <param name="setLevelData">The set level data.</param>
431            <param name="setShadowMapName">Name of the set shadow map.</param>
432        </member>
433        <member name="M:Delta.Rendering.Models.Level.Draw">
434            <summary>
435            Draw
436            </summary>
437        </member>
438        <member name="M:Delta.Rendering.Models.Level.IsObjectVisible(Delta.Rendering.Models.Mesh,Delta.Utilities.Datatypes.Vector)">
439            <summary>
440            Check if a mesh is visible according to the camera position. 
441            Essentially this class culls objects that are either too far away
442            or not close enough and located out of the camera FOV.
443            </summary>
444            <param name="mesh">Mesh to check against.</param>
445            <param name="worldPosition">World position to check from.</param>
446            <returns>True if object is visible otherwise false.</returns>
447        </member>
448        <member name="T:Delta.Rendering.Models.Level.LevelTests">
449            <summary>
450            Tests
451            </summary>
452        </member>
453        <member name="M:Delta.Rendering.Models.Level.LevelTests.IsInsideViewFrustum">
454            <summary>
455            Is inside view frustum
456            </summary>
457        </member>
458        <member name="T:Delta.Rendering.Models.Animation">
459            <summary>
460            Simple animation class for mesh skinning.
461            </summary>
462        </member>
463        <member name="F:Delta.Rendering.Models.Animation.FrameRate">
464            <summary>
465            The frame rate as a constant for now.
466            </summary>
467        </member>
468        <member name="F:Delta.Rendering.Models.Animation.Frames">
469            <summary>
470            Array of animation frames (as array of bone matrices)
471            e.g.
472            Frames[0] -> Frame 1
473              Frames[0][0] -> Bone Matrix 1
474              Frames[0][1] -> Bone Matrix 2
475            Frames[1] -> Frame 2
476              Frames[1][0] -> Bone Matrix 1
477              Frames[1][1] -> Bone Matrix 2
478            </summary>
479        </member>
480        <member name="F:Delta.Rendering.Models.Animation.parent">
481            <summary>
482            The parent mesh of this animation.
483            </summary>
484        </member>
485        <member name="F:Delta.Rendering.Models.Animation.animation">
486            <summary>
487            Animation data / info.
488            </summary>
489        </member>
490        <member name="F:Delta.Rendering.Models.Animation.blendAnimation">
491            <summary>
492            Blend animation data / info.
493            </summary>
494        </member>
495        <member name="F:Delta.Rendering.Models.Animation.onBlending">
496            <summary>
497            Currently on blending an animation.
498            </summary>
499        </member>
500        <member name="F:Delta.Rendering.Models.Animation.blendingTime">
501            <summary>
502            Animation blending time.
503            </summary>
504        </member>
505        <member name="F:Delta.Rendering.Models.Animation.currentBlendingTime">
506            <summary>
507            Current time of the animation blending.
508            </summary>
509        </member>
510        <member name="F:Delta.Rendering.Models.Animation.nextFrame">
511            <summary>
512            The next frame we want to interpolate to.
513            </summary>
514        </member>
515        <member name="M:Delta.Rendering.Models.Animation.#ctor(Delta.Rendering.Models.Mesh,Delta.ContentSystem.Rendering.MeshAnimationData)">
516            <summary>
517            Create a new animation.
518            </summary>
519            <param name="setParent">The parent mesh of this animation.</param>
520            <param name="setAnimationData">The data of this animation.</param>
521        </member>
522        <member name="M:Delta.Rendering.Models.Animation.SetAnimationSpeed(System.Single)">
523            <summary>
524            Set animation speed.
525            </summary>
526            <param name="factor">Scale factor to apply.</param>
527        </member>
528        <member name="M:Delta.Rendering.Models.Animation.SetCurrentAnimation(System.String,System.Int32,System.Int32,System.Single,System.Boolean)">
529            <summary>
530            Change the current animation.
531            </summary>
532            <param name="animaitonName">The animation name to switch to.</param>
533            <param name="indexStart">Animation index start.</param>
534            <param name="indexEnd">Animation index end.</param>
535            <param name="frameRate">Frame rate during animation playback.</param>
536            <param name="loop">True to loop animation, false otherwise.</param>
537        </member>
538        <member name="M:Delta.Rendering.Models.Animation.BlendAnimation(System.String,System.Int32,System.Int32,System.Single,System.Boolean,System.Single)">
539            <summary>
540            Blend animation with current animation playing.
541            </summary>
542            <param name="animationName">The animation name to blend with.</param>
543            <param name="indexStart">Animation index start.</param>
544            <param name="indexEnd">Animation index end.</param>
545            <param name="frameRate">Frame rate during animation playback.</param>
546            <param name="loop">True to loop animation, false otherwise.</param>
547            <param name="blendingTime">Blending duration time.</param>
548        </member>
549        <member name="M:Delta.Rendering.Models.Animation.Update">
550            <summary>
551            Update the animation.
552            </summary>
553        </member>
554        <member name="M:Delta.Rendering.Models.Animation.UpdateAnimation(Delta.Rendering.Models.Animation.AnimationInfo@)">
555            <summary>
556            Update animation simulation.
557            </summary>
558            <param name="currentAnimation">Animation info to update with.</param>
559            <returns>True if animation correctly updated, false otherwise.</returns>
560        </member>
561        <member name="M:Delta.Rendering.Models.Animation.SetAnimation(Delta.Rendering.Models.Animation.AnimationInfo@,System.String,System.Int32,System.Int32,System.Single,System.Boolean)">
562            <summary>
563            Set animation info data.
564            </summary>
565            <param name="data">AnimationInfo data to apply</param>
566            <param name="animationName">The animation name to blend with.</param>
567            <param name="indexStart">Animation index start.</param>
568            <param name="indexEnd">Animation index end.</param>
569            <param name="frameRate">Frame rate during animation playback.</param>
570            <param name="loop">True to loop animation, false otherwise.</param>
571        </member>
572        <member name="P:Delta.Rendering.Models.Animation.Duration">
573            <summary>
574            Length of the Animation in seconds.
575            </summary>
576        </member>
577        <member name="P:Delta.Rendering.Models.Animation.FrameCount">
578            <summary>
579            Number of frames.
580            </summary>
581        </member>
582        <member name="P:Delta.Rendering.Models.Animation.NextFrame">
583            <summary>
584            Next frame
585            </summary>
586        </member>
587        <member name="T:Delta.Rendering.Models.Animation.AnimationInfo">
588            <summary>
589            Animation info
590            </summary>
591        </member>
592        <member name="F:Delta.Rendering.Models.Animation.AnimationInfo.Name">
593            <summary>
594            Name of the current animation.
595            </summary>
596        </member>
597        <member name="F:Delta.Rendering.Models.Animation.AnimationInfo.StartIndex">
598            <summary>
599            The start frame index of the active animation.
600            </summary>
601        </member>
602        <member name="F:Delta.Rendering.Models.Animation.AnimationInfo.EndIndex">
603            <summary>
604            The end frame index of the active animation.
605            </summary>
606        </member>
607        <member name="F:Delta.Rendering.Models.Animation.AnimationInfo.FrameRate">
608            <summary>
609            The speed that the animation will run in. (Frames per second)
610            </summary>
611        </member>
612        <member name="F:Delta.Rendering.Models.Animation.AnimationInfo.DefaultFrameRate">
613            <summary>
614            Default framerate of current animation, 
615            which was set at SetCurrentAnimation.
616            </summary>
617        </member>
618        <member name="F:Delta.Rendering.Models.Animation.AnimationInfo.Loop">
619            <summary>
620            True if the animation should only run once then stop.
621            </summary>
622        </member>
623        <member name="F:Delta.Rendering.Models.Animation.AnimationInfo.FramesCount">
624            <summary>
625            Number of animation frames for currently played animation
626            </summary>
627        </member>
628        <member name="F:Delta.Rendering.Models.Animation.AnimationInfo.FrameIndex">
629            <summary>
630            The current frame index of the active animation.
631            </summary>
632        </member>
633        <member name="F:Delta.Rendering.Models.Animation.AnimationInfo.FrameTimer">
634            <summary>
635            The time in seconds since the last frame index increase.
636            </summary>
637        </member>
638        <member name="F:Delta.Rendering.Models.Animation.AnimationInfo.BoneMatrices">
639            <summary>
640            Current bone matrices of the animation.
641            </summary>
642        </member>
643    </members>
644</doc>