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/Dlls/Delta.Graphics.BaseOpenGL.xml

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XML | 22 lines | 22 code | 0 blank | 0 comment | 0 complexity | e4411f165856a4fc48a9e928add7671c MD5 | raw file
 1<?xml version="1.0" encoding="utf-8"?>
 2<doc>
 3  <assembly>
 4    <name>Delta.Graphics.BaseOpenGL</name>
 5  </assembly>
 6  <members>
 7    <member name="T:Delta.Graphics.BaseOpenGL.BaseOpenGLGeometry">
 8      <summary>
 9            Base OpenGL geometry
10            </summary>
11    </member>
12    <member name="M:Delta.Graphics.BaseOpenGL.BaseOpenGLGeometry.#ctor(Delta.ContentSystem.Rendering.GeometryData)">
13      <summary>
14            Create mesh from already created MeshData (for creating dynamic meshes,
15            like for Lines, UI rendering or Effects).
16            </summary>
17      <param name="setMeshData">
18            Geometry mesh data to generate this geometry from
19            </param>
20    </member>
21  </members>
22</doc>