/Dlls/Delta.Graphics.BaseOpenGL.xml
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1<?xml version="1.0" encoding="utf-8"?> 2<doc> 3 <assembly> 4 <name>Delta.Graphics.BaseOpenGL</name> 5 </assembly> 6 <members> 7 <member name="T:Delta.Graphics.BaseOpenGL.BaseOpenGLGeometry"> 8 <summary> 9 Base OpenGL geometry 10 </summary> 11 </member> 12 <member name="M:Delta.Graphics.BaseOpenGL.BaseOpenGLGeometry.#ctor(Delta.ContentSystem.Rendering.GeometryData)"> 13 <summary> 14 Create mesh from already created MeshData (for creating dynamic meshes, 15 like for Lines, UI rendering or Effects). 16 </summary> 17 <param name="setMeshData"> 18 Geometry mesh data to generate this geometry from 19 </param> 20 </member> 21 </members> 22</doc>