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/src/IA.h

https://bitbucket.org/brunobottazzini/olympia-game
C Header | 58 lines | 52 code | 6 blank | 0 comment | 0 complexity | 08d76fb8485fe20c712532954027ebb1 MD5 | raw file
 1#ifndef __IA_H_INCLUDED__
 2#define __IA_H_INCLUDED__
 3
 4#include <irrlicht.h>
 5
 6using namespace irr;
 7using namespace core;
 8using namespace scene;
 9using namespace video;
10using namespace io;
11using namespace gui;
12using namespace std;
13
14#ifdef _IRR_WINDOWS_
15#pragma comment(lib, "Irrlicht.lib")
16#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
17#endif
18
19class IA{
20	public:
21		IA(short dificuldade);
22		void setDificuldade(short dificuldade);
23		void refreshExternalVariables(float velocidade_npc, float velocidade_player,vector3df posicao_npc,vector3df posicao_player, int colocacao_npc, int colocacao_player);
24		float getVelocidadeMin();
25		float getAceleracao();
26		bool shouldIrunFaster();
27		void setThinking(short number);
28		void resetStamina();
29		float getCurrentSpeed();
30
31	private:
32		bool isNPCBehindPL();
33		bool isNPCSpeedGood();
34		bool isNPCFarAwayFromPL();
35		bool isPLSpeedTooGood();
36		bool isMyPlaceGood();
37		bool isNPCMaxSpeed();
38		bool isMyStaminaGood();
39		float rand_FloatRange(float a, float b);
40		short dificuldade;
41		short thinking;
42		float velocidade_npc;
43		float velocidade_player;
44		float velocidade_max;
45		float forca_max;
46		float resistencia;
47		float velocidade_min;
48		int colocacao_npc;
49		int stamina;
50		int iteracao;
51		int colocacao_player;
52		vector3df posicao_npc;
53		vector3df posicao_npc2;
54		vector3df posicao_npc3;
55		vector3df posicao_player;
56};
57
58#endif