PageRenderTime 22ms CodeModel.GetById 15ms app.highlight 5ms RepoModel.GetById 1ms app.codeStats 0ms

/src/Menu.h

https://bitbucket.org/brunobottazzini/olympia-game
C Header | 66 lines | 55 code | 7 blank | 4 comment | 0 complexity | 246e49d72a5cf76994aa1c8e0f67108d MD5 | raw file
 1#ifndef __MENU_H_INCLUDED__
 2#define __MENU_H_INCLUDED__
 3
 4/*
 5Model of the Class to get Menu
 6Bruno Lara Bottazzini
 7*/
 8#include <irrlicht.h>
 9
10using namespace irr;
11using namespace core;
12using namespace scene;
13using namespace video;
14using namespace io;
15using namespace gui;
16
17#ifdef _IRR_WINDOWS_
18#pragma comment(lib, "Irrlicht.lib")
19#endif
20
21struct SAppContext
22{
23	IrrlichtDevice *device;
24	IGUIListBox* renderBox;
25	IGUIListBox* resolutionBox;
26	IGUICheckBox* full_check;
27	IGUICheckBox* anti_check;
28	IGUICheckBox* sync_check;
29	IGUICheckBox* shadow_check;
30	s32 renderOption;
31	s32 resolution;
32    bool startButton;
33	bool fullscreen;
34	bool antialiasing;
35	bool shadow;
36	bool synvertical;
37};
38
39enum
40{
41	GUI_ID_QUIT_BUTTON = 101,
42	GUI_ID_WINDOW_OPTIONS,
43	GUI_ID_FILE_OPEN_BUTTON,
44	GUI_ID_START,
45	GUI_ID_OK_BUTTON_OPTIONS,
46	GUI_ID_TRANSPARENCY_SCROLL_BAR
47};
48
49class MenuEventReceiver : public IEventReceiver
50{
51public:
52	MenuEventReceiver(SAppContext & context);
53	virtual bool OnEvent(const SEvent& event);
54private:
55	SAppContext & Context;
56	s32 selected;
57	s32 resolution;
58	IGUIWindow* window;
59	bool fullscreen;
60	bool antialiasing;
61	bool shadow;
62	bool color_setted;
63	bool synvertical;
64};
65
66#endif