/ext-4.1.0_b3/src/draw/SpriteDD.js
https://bitbucket.org/srogerf/javascript · JavaScript · 87 lines · 59 code · 13 blank · 15 comment · 1 complexity · de4754ade4da29097a1f55605990249e MD5 · raw file
- /**
- * DD implementation for Panels.
- * @private
- */
- Ext.define('Ext.draw.SpriteDD', {
- extend: 'Ext.dd.DragSource',
- constructor : function(sprite, cfg){
- var me = this,
- el = sprite.el;
- me.sprite = sprite;
- me.el = el;
- me.dragData = {el: el, sprite: sprite};
- me.callParent([el, cfg]);
- me.sprite.setStyle('cursor', 'move');
- },
- showFrame: Ext.emptyFn,
- createFrame : Ext.emptyFn,
- getDragEl : function(e){
- return this.el;
- },
-
- getRegion: function() {
- var me = this,
- el = me.el,
- pos, x1, x2, y1, y2, t, r, b, l, bbox, sprite;
-
- sprite = me.sprite;
- bbox = sprite.getBBox();
-
- try {
- pos = Ext.Element.getXY(el);
- } catch (e) { }
- if (!pos) {
- return null;
- }
- x1 = pos[0];
- x2 = x1 + bbox.width;
- y1 = pos[1];
- y2 = y1 + bbox.height;
-
- return new Ext.util.Region(y1, x2, y2, x1);
- },
- /*
- TODO(nico): Cumulative translations in VML are handled
- differently than in SVG. While in SVG we specify the translation
- relative to the original x, y position attributes, in VML the translation
- is a delta between the last position of the object (modified by the last
- translation) and the new one.
-
- In VML the translation alters the position
- of the object, we should change that or alter the SVG impl.
- */
-
- startDrag: function(x, y) {
- var me = this,
- attr = me.sprite.attr;
- me.prev = me.sprite.surface.transformToViewBox(x, y);
- },
- onDrag: function(e) {
- var xy = e.getXY(),
- me = this,
- sprite = me.sprite,
- attr = sprite.attr, dx, dy;
- xy = me.sprite.surface.transformToViewBox(xy[0], xy[1]);
- dx = xy[0] - me.prev[0];
- dy = xy[1] - me.prev[1];
- sprite.setAttributes({
- translate: {
- x: attr.translation.x + dx,
- y: attr.translation.y + dy
- }
- }, true);
- me.prev = xy;
- },
- setDragElPos: function () {
- // Disable automatic DOM move in DD that spoils layout of VML engine.
- return false;
- }
- });