/include/OpenGL/entrypoints/GL3.0/gl_get_frag_data_location.h

https://github.com/kbiElude/VKGL · C Header · 20 lines · 12 code · 4 blank · 4 comment · 0 complexity · d49febfa9b73c566e52fd2808db46077 MD5 · raw file

  1. /* VKGL (c) 2018 Dominik Witczak
  2. *
  3. * This code is licensed under MIT license (see LICENSE.txt for details)
  4. */
  5. #ifndef VKGL_GL_GET_FRAG_DATA_LOCATION_H
  6. #define VKGL_GL_GET_FRAG_DATA_LOCATION_H
  7. #include "OpenGL/types.h"
  8. namespace OpenGL
  9. {
  10. GLint VKGL_APIENTRY vkglGetFragDataLocation(GLuint program,
  11. const GLchar* name);
  12. GLint vkglGetFragDataLocation_with_validation(OpenGL::Context* in_context_ptr,
  13. const GLuint& in_program,
  14. const GLchar* in_name_ptr);
  15. }
  16. #endif /* VKGL_GL_GET_FRAG_DATA_LOCATION_H */