/gecko_api/include/nsCOMArray.h
C Header | 274 lines | 127 code | 45 blank | 102 comment | 0 complexity | fa11b6b39fae240c8b9056f506b92401 MD5 | raw file
- /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
- /* ***** BEGIN LICENSE BLOCK *****
- * Version: MPL 1.1/GPL 2.0/LGPL 2.1
- *
- * The contents of this file are subject to the Mozilla Public License Version
- * 1.1 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- * for the specific language governing rights and limitations under the
- * License.
- *
- * The Original Code is a COM aware array class.
- *
- * The Initial Developer of the Original Code is
- * Netscape Communications Corp.
- * Portions created by the Initial Developer are Copyright (C) 2002
- * the Initial Developer. All Rights Reserved.
- *
- * Contributor(s):
- * Alec Flett <alecf@netscape.com>
- *
- * Alternatively, the contents of this file may be used under the terms of
- * either the GNU General Public License Version 2 or later (the "GPL"), or
- * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- * in which case the provisions of the GPL or the LGPL are applicable instead
- * of those above. If you wish to allow use of your version of this file only
- * under the terms of either the GPL or the LGPL, and not to allow others to
- * use your version of this file under the terms of the MPL, indicate your
- * decision by deleting the provisions above and replace them with the notice
- * and other provisions required by the GPL or the LGPL. If you do not delete
- * the provisions above, a recipient may use your version of this file under
- * the terms of any one of the MPL, the GPL or the LGPL.
- *
- * ***** END LICENSE BLOCK ***** */
- #ifndef nsCOMArray_h__
- #define nsCOMArray_h__
- #include "nsVoidArray.h"
- #include "nsISupports.h"
- // See below for the definition of nsCOMArray<T>
- // a class that's nsISupports-specific, so that we can contain the
- // work of this class in the XPCOM dll
- class NS_COM_GLUE nsCOMArray_base
- {
- friend class nsArray;
- protected:
- nsCOMArray_base() {}
- nsCOMArray_base(PRInt32 aCount) : mArray(aCount) {}
- nsCOMArray_base(const nsCOMArray_base& other);
- ~nsCOMArray_base();
- PRInt32 IndexOf(nsISupports* aObject) const {
- return mArray.IndexOf(aObject);
- }
- PRInt32 IndexOfObject(nsISupports* aObject) const;
- PRBool EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData) {
- return mArray.EnumerateForwards(aFunc, aData);
- }
-
- PRBool EnumerateBackwards(nsVoidArrayEnumFunc aFunc, void* aData) {
- return mArray.EnumerateBackwards(aFunc, aData);
- }
-
- void Sort(nsVoidArrayComparatorFunc aFunc, void* aData) {
- mArray.Sort(aFunc, aData);
- }
-
- // any method which is not a direct forward to mArray should
- // avoid inline bodies, so that the compiler doesn't inline them
- // all over the place
- void Clear();
- PRBool InsertObjectAt(nsISupports* aObject, PRInt32 aIndex);
- PRBool InsertObjectsAt(const nsCOMArray_base& aObjects, PRInt32 aIndex);
- PRBool ReplaceObjectAt(nsISupports* aObject, PRInt32 aIndex);
- PRBool AppendObject(nsISupports *aObject) {
- return InsertObjectAt(aObject, Count());
- }
- PRBool AppendObjects(const nsCOMArray_base& aObjects) {
- return InsertObjectsAt(aObjects, Count());
- }
- PRBool RemoveObject(nsISupports *aObject);
- PRBool RemoveObjectAt(PRInt32 aIndex);
- public:
- // override nsVoidArray stuff so that they can be accessed by
- // consumers of nsCOMArray
- PRInt32 Count() const {
- return mArray.Count();
- }
- nsISupports* ObjectAt(PRInt32 aIndex) const {
- return static_cast<nsISupports*>(mArray.FastElementAt(aIndex));
- }
-
- nsISupports* SafeObjectAt(PRInt32 aIndex) const {
- return static_cast<nsISupports*>(mArray.SafeElementAt(aIndex));
- }
- nsISupports* operator[](PRInt32 aIndex) const {
- return ObjectAt(aIndex);
- }
- // Ensures there is enough space to store a total of aCapacity objects.
- // This method never deletes any objects.
- PRBool SetCapacity(PRUint32 aCapacity) {
- return aCapacity > 0 ? mArray.SizeTo(static_cast<PRInt32>(aCapacity))
- : PR_TRUE;
- }
- private:
-
- // the actual storage
- nsVoidArray mArray;
- // don't implement these, defaults will muck with refcounts!
- nsCOMArray_base& operator=(const nsCOMArray_base& other);
- };
- // a non-XPCOM, refcounting array of XPCOM objects
- // used as a member variable or stack variable - this object is NOT
- // refcounted, but the objects that it holds are
- //
- // most of the read-only accessors like ObjectAt()/etc do NOT refcount
- // on the way out. This means that you can do one of two things:
- //
- // * does an addref, but holds onto a reference
- // nsCOMPtr<T> foo = array[i];
- //
- // * avoids the refcount, but foo might go stale if array[i] is ever
- // * modified/removed. Be careful not to NS_RELEASE(foo)!
- // T* foo = array[i];
- //
- // This array will accept null as an argument for any object, and will
- // store null in the array, just like nsVoidArray. But that also means
- // that methods like ObjectAt() may return null when referring to an
- // existing, but null entry in the array.
- template <class T>
- class nsCOMArray : public nsCOMArray_base
- {
- public:
- nsCOMArray() {}
- nsCOMArray(PRInt32 aCount) : nsCOMArray_base(aCount) {}
-
- // only to be used by trusted classes who are going to pass us the
- // right type!
- nsCOMArray(const nsCOMArray<T>& aOther) : nsCOMArray_base(aOther) { }
- ~nsCOMArray() {}
- // these do NOT refcount on the way out, for speed
- T* ObjectAt(PRInt32 aIndex) const {
- return static_cast<T*>(nsCOMArray_base::ObjectAt(aIndex));
- }
- // these do NOT refcount on the way out, for speed
- T* SafeObjectAt(PRInt32 aIndex) const {
- return static_cast<T*>(nsCOMArray_base::SafeObjectAt(aIndex));
- }
- // indexing operator for syntactic sugar
- T* operator[](PRInt32 aIndex) const {
- return ObjectAt(aIndex);
- }
- // index of the element in question.. does NOT refcount
- // note: this does not check COM object identity. Use
- // IndexOfObject() for that purpose
- PRInt32 IndexOf(T* aObject) const {
- return nsCOMArray_base::IndexOf(static_cast<nsISupports*>(aObject));
- }
- // index of the element in question.. be careful!
- // this is much slower than IndexOf() because it uses
- // QueryInterface to determine actual COM identity of the object
- // if you need to do this frequently then consider enforcing
- // COM object identity before adding/comparing elements
- PRInt32 IndexOfObject(T* aObject) const {
- return nsCOMArray_base::IndexOfObject(static_cast<nsISupports*>(aObject));
- }
- // inserts aObject at aIndex, shifting the objects at aIndex and
- // later to make space
- PRBool InsertObjectAt(T* aObject, PRInt32 aIndex) {
- return nsCOMArray_base::InsertObjectAt(static_cast<nsISupports*>(aObject), aIndex);
- }
- // inserts the objects from aObject at aIndex, shifting the
- // objects at aIndex and later to make space
- PRBool InsertObjectsAt(const nsCOMArray<T>& aObjects, PRInt32 aIndex) {
- return nsCOMArray_base::InsertObjectsAt(aObjects, aIndex);
- }
- // replaces an existing element. Warning: if the array grows,
- // the newly created entries will all be null
- PRBool ReplaceObjectAt(T* aObject, PRInt32 aIndex) {
- return nsCOMArray_base::ReplaceObjectAt(static_cast<nsISupports*>(aObject), aIndex);
- }
- // override nsVoidArray stuff so that they can be accessed by
- // other methods
- // elements in the array (including null elements!)
- PRInt32 Count() const {
- return nsCOMArray_base::Count();
- }
- // remove all elements in the array, and call NS_RELEASE on each one
- void Clear() {
- nsCOMArray_base::Clear();
- }
- // Enumerator callback function. Return PR_FALSE to stop
- // Here's a more readable form:
- // PRBool PR_CALLBACK enumerate(T* aElement, void* aData)
- typedef PRBool (* PR_CALLBACK nsCOMArrayEnumFunc)
- (T* aElement, void *aData);
-
- // enumerate through the array with a callback.
- PRBool EnumerateForwards(nsCOMArrayEnumFunc aFunc, void* aData) {
- return nsCOMArray_base::EnumerateForwards(nsVoidArrayEnumFunc(aFunc),
- aData);
- }
- PRBool EnumerateBackwards(nsCOMArrayEnumFunc aFunc, void* aData) {
- return nsCOMArray_base::EnumerateBackwards(nsVoidArrayEnumFunc(aFunc),
- aData);
- }
-
- typedef int (* PR_CALLBACK nsCOMArrayComparatorFunc)
- (T* aElement1, T* aElement2, void* aData);
-
- void Sort(nsCOMArrayComparatorFunc aFunc, void* aData) {
- nsCOMArray_base::Sort(nsVoidArrayComparatorFunc(aFunc), aData);
- }
- // append an object, growing the array as necessary
- PRBool AppendObject(T *aObject) {
- return nsCOMArray_base::AppendObject(static_cast<nsISupports*>(aObject));
- }
- // append objects, growing the array as necessary
- PRBool AppendObjects(const nsCOMArray<T>& aObjects) {
- return nsCOMArray_base::AppendObjects(aObjects);
- }
-
- // remove the first instance of the given object and shrink the
- // array as necessary
- // Warning: if you pass null here, it will remove the first null element
- PRBool RemoveObject(T *aObject) {
- return nsCOMArray_base::RemoveObject(static_cast<nsISupports*>(aObject));
- }
- // remove an element at a specific position, shrinking the array
- // as necessary
- PRBool RemoveObjectAt(PRInt32 aIndex) {
- return nsCOMArray_base::RemoveObjectAt(aIndex);
- }
- private:
- // don't implement these!
- nsCOMArray<T>& operator=(const nsCOMArray<T>& other);
- };
- #endif