/src/openGL.cpp
https://github.com/djbozkosz/Light-Propagation-Volumes · C++ · 2010 lines · 1936 code · 36 blank · 38 comment · 1199 complexity · ea49c6798f4602d1741094221104a99e MD5 · raw file
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- //------------------------------------------------------------------------------
- #include "openGL.h"
- //------------------------------------------------------------------------------
- COpenGL::COpenGL(CContext *context) : CEngineBase(context),
- // GL_VERSION_1_2
- glCopyTexSubImage3D(NULL), statusCopyTexSubImage3D(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawRangeElements(NULL), statusDrawRangeElements(NOpenGLProc::TYPE_NOT_LOADED),
- glTexImage3D(NULL), statusTexImage3D(NOpenGLProc::TYPE_NOT_LOADED),
- glTexSubImage3D(NULL), statusTexSubImage3D(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_1_3
- glActiveTexture(NULL), statusActiveTexture(NOpenGLProc::TYPE_NOT_LOADED),
- glCompressedTexImage1D(NULL), statusCompressedTexImage1D(NOpenGLProc::TYPE_NOT_LOADED),
- glCompressedTexImage2D(NULL), statusCompressedTexImage2D(NOpenGLProc::TYPE_NOT_LOADED),
- glCompressedTexImage3D(NULL), statusCompressedTexImage3D(NOpenGLProc::TYPE_NOT_LOADED),
- glCompressedTexSubImage1D(NULL), statusCompressedTexSubImage1D(NOpenGLProc::TYPE_NOT_LOADED),
- glCompressedTexSubImage2D(NULL), statusCompressedTexSubImage2D(NOpenGLProc::TYPE_NOT_LOADED),
- glCompressedTexSubImage3D(NULL), statusCompressedTexSubImage3D(NOpenGLProc::TYPE_NOT_LOADED),
- glGetCompressedTexImage(NULL), statusGetCompressedTexImage(NOpenGLProc::TYPE_NOT_LOADED),
- glSampleCoverage(NULL), statusSampleCoverage(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_1_4
- glBlendColor(NULL), statusBlendColor(NOpenGLProc::TYPE_NOT_LOADED),
- glBlendEquation(NULL), statusBlendEquation(NOpenGLProc::TYPE_NOT_LOADED),
- glBlendFuncSeparate(NULL), statusBlendFuncSeparate(NOpenGLProc::TYPE_NOT_LOADED),
- glMultiDrawArrays(NULL), statusMultiDrawArrays(NOpenGLProc::TYPE_NOT_LOADED),
- glMultiDrawElements(NULL), statusMultiDrawElements(NOpenGLProc::TYPE_NOT_LOADED),
- glPointParameterf(NULL), statusPointParameterf(NOpenGLProc::TYPE_NOT_LOADED),
- glPointParameterfv(NULL), statusPointParameterfv(NOpenGLProc::TYPE_NOT_LOADED),
- glPointParameteri(NULL), statusPointParameteri(NOpenGLProc::TYPE_NOT_LOADED),
- glPointParameteriv(NULL), statusPointParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_1_5
- glBeginQuery(NULL), statusBeginQuery(NOpenGLProc::TYPE_NOT_LOADED),
- glBindBuffer(NULL), statusBindBuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glBufferData(NULL), statusBufferData(NOpenGLProc::TYPE_NOT_LOADED),
- glBufferSubData(NULL), statusBufferSubData(NOpenGLProc::TYPE_NOT_LOADED),
- glDeleteBuffers(NULL), statusDeleteBuffers(NOpenGLProc::TYPE_NOT_LOADED),
- glDeleteQueries(NULL), statusDeleteQueries(NOpenGLProc::TYPE_NOT_LOADED),
- glEndQuery(NULL), statusEndQuery(NOpenGLProc::TYPE_NOT_LOADED),
- glGenBuffers(NULL), statusGenBuffers(NOpenGLProc::TYPE_NOT_LOADED),
- glGenQueries(NULL), statusGenQueries(NOpenGLProc::TYPE_NOT_LOADED),
- glGetBufferParameteriv(NULL), statusGetBufferParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetBufferPointerv(NULL), statusGetBufferPointerv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetBufferSubData(NULL), statusGetBufferSubData(NOpenGLProc::TYPE_NOT_LOADED),
- glGetQueryObjectiv(NULL), statusGetQueryObjectiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetQueryObjectuiv(NULL), statusGetQueryObjectuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetQueryiv(NULL), statusGetQueryiv(NOpenGLProc::TYPE_NOT_LOADED),
- glIsBuffer(NULL), statusIsBuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glIsQuery(NULL), statusIsQuery(NOpenGLProc::TYPE_NOT_LOADED),
- glMapBuffer(NULL), statusMapBuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glUnmapBuffer(NULL), statusUnmapBuffer(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_2_0
- glAttachShader(NULL), statusAttachShader(NOpenGLProc::TYPE_NOT_LOADED),
- glBindAttribLocation(NULL), statusBindAttribLocation(NOpenGLProc::TYPE_NOT_LOADED),
- glBlendEquationSeparate(NULL), statusBlendEquationSeparate(NOpenGLProc::TYPE_NOT_LOADED),
- glCompileShader(NULL), statusCompileShader(NOpenGLProc::TYPE_NOT_LOADED),
- glCreateProgram(NULL), statusCreateProgram(NOpenGLProc::TYPE_NOT_LOADED),
- glCreateShader(NULL), statusCreateShader(NOpenGLProc::TYPE_NOT_LOADED),
- glDeleteProgram(NULL), statusDeleteProgram(NOpenGLProc::TYPE_NOT_LOADED),
- glDeleteShader(NULL), statusDeleteShader(NOpenGLProc::TYPE_NOT_LOADED),
- glDetachShader(NULL), statusDetachShader(NOpenGLProc::TYPE_NOT_LOADED),
- glDisableVertexAttribArray(NULL), statusDisableVertexAttribArray(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawBuffers(NULL), statusDrawBuffers(NOpenGLProc::TYPE_NOT_LOADED),
- glEnableVertexAttribArray(NULL), statusEnableVertexAttribArray(NOpenGLProc::TYPE_NOT_LOADED),
- glGetActiveAttrib(NULL), statusGetActiveAttrib(NOpenGLProc::TYPE_NOT_LOADED),
- glGetActiveUniform(NULL), statusGetActiveUniform(NOpenGLProc::TYPE_NOT_LOADED),
- glGetAttachedShaders(NULL), statusGetAttachedShaders(NOpenGLProc::TYPE_NOT_LOADED),
- glGetAttribLocation(NULL), statusGetAttribLocation(NOpenGLProc::TYPE_NOT_LOADED),
- glGetProgramInfoLog(NULL), statusGetProgramInfoLog(NOpenGLProc::TYPE_NOT_LOADED),
- glGetProgramiv(NULL), statusGetProgramiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetShaderInfoLog(NULL), statusGetShaderInfoLog(NOpenGLProc::TYPE_NOT_LOADED),
- glGetShaderSource(NULL), statusGetShaderSource(NOpenGLProc::TYPE_NOT_LOADED),
- glGetShaderiv(NULL), statusGetShaderiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetUniformLocation(NULL), statusGetUniformLocation(NOpenGLProc::TYPE_NOT_LOADED),
- glGetUniformfv(NULL), statusGetUniformfv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetUniformiv(NULL), statusGetUniformiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetVertexAttribPointerv(NULL), statusGetVertexAttribPointerv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetVertexAttribdv(NULL), statusGetVertexAttribdv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetVertexAttribfv(NULL), statusGetVertexAttribfv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetVertexAttribiv(NULL), statusGetVertexAttribiv(NOpenGLProc::TYPE_NOT_LOADED),
- glIsProgram(NULL), statusIsProgram(NOpenGLProc::TYPE_NOT_LOADED),
- glIsShader(NULL), statusIsShader(NOpenGLProc::TYPE_NOT_LOADED),
- glLinkProgram(NULL), statusLinkProgram(NOpenGLProc::TYPE_NOT_LOADED),
- glShaderSource(NULL), statusShaderSource(NOpenGLProc::TYPE_NOT_LOADED),
- glStencilFuncSeparate(NULL), statusStencilFuncSeparate(NOpenGLProc::TYPE_NOT_LOADED),
- glStencilMaskSeparate(NULL), statusStencilMaskSeparate(NOpenGLProc::TYPE_NOT_LOADED),
- glStencilOpSeparate(NULL), statusStencilOpSeparate(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform1f(NULL), statusUniform1f(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform1fv(NULL), statusUniform1fv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform1i(NULL), statusUniform1i(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform1iv(NULL), statusUniform1iv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform2f(NULL), statusUniform2f(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform2fv(NULL), statusUniform2fv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform2i(NULL), statusUniform2i(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform2iv(NULL), statusUniform2iv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform3f(NULL), statusUniform3f(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform3fv(NULL), statusUniform3fv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform3i(NULL), statusUniform3i(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform3iv(NULL), statusUniform3iv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform4f(NULL), statusUniform4f(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform4fv(NULL), statusUniform4fv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform4i(NULL), statusUniform4i(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform4iv(NULL), statusUniform4iv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix2fv(NULL), statusUniformMatrix2fv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix3fv(NULL), statusUniformMatrix3fv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix4fv(NULL), statusUniformMatrix4fv(NOpenGLProc::TYPE_NOT_LOADED),
- glUseProgram(NULL), statusUseProgram(NOpenGLProc::TYPE_NOT_LOADED),
- glValidateProgram(NULL), statusValidateProgram(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib1d(NULL), statusVertexAttrib1d(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib1dv(NULL), statusVertexAttrib1dv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib1f(NULL), statusVertexAttrib1f(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib1fv(NULL), statusVertexAttrib1fv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib1s(NULL), statusVertexAttrib1s(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib1sv(NULL), statusVertexAttrib1sv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib2d(NULL), statusVertexAttrib2d(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib2dv(NULL), statusVertexAttrib2dv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib2f(NULL), statusVertexAttrib2f(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib2fv(NULL), statusVertexAttrib2fv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib2s(NULL), statusVertexAttrib2s(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib2sv(NULL), statusVertexAttrib2sv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib3d(NULL), statusVertexAttrib3d(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib3dv(NULL), statusVertexAttrib3dv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib3f(NULL), statusVertexAttrib3f(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib3fv(NULL), statusVertexAttrib3fv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib3s(NULL), statusVertexAttrib3s(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib3sv(NULL), statusVertexAttrib3sv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4Nbv(NULL), statusVertexAttrib4Nbv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4Niv(NULL), statusVertexAttrib4Niv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4Nsv(NULL), statusVertexAttrib4Nsv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4Nub(NULL), statusVertexAttrib4Nub(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4Nubv(NULL), statusVertexAttrib4Nubv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4Nuiv(NULL), statusVertexAttrib4Nuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4Nusv(NULL), statusVertexAttrib4Nusv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4bv(NULL), statusVertexAttrib4bv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4d(NULL), statusVertexAttrib4d(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4dv(NULL), statusVertexAttrib4dv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4f(NULL), statusVertexAttrib4f(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4fv(NULL), statusVertexAttrib4fv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4iv(NULL), statusVertexAttrib4iv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4s(NULL), statusVertexAttrib4s(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4sv(NULL), statusVertexAttrib4sv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4ubv(NULL), statusVertexAttrib4ubv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4uiv(NULL), statusVertexAttrib4uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttrib4usv(NULL), statusVertexAttrib4usv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribPointer(NULL), statusVertexAttribPointer(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_2_1
- glUniformMatrix2x3fv(NULL), statusUniformMatrix2x3fv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix2x4fv(NULL), statusUniformMatrix2x4fv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix3x2fv(NULL), statusUniformMatrix3x2fv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix3x4fv(NULL), statusUniformMatrix3x4fv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix4x2fv(NULL), statusUniformMatrix4x2fv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix4x3fv(NULL), statusUniformMatrix4x3fv(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_3_0
- glBeginConditionalRender(NULL), statusBeginConditionalRender(NOpenGLProc::TYPE_NOT_LOADED),
- glBeginTransformFeedback(NULL), statusBeginTransformFeedback(NOpenGLProc::TYPE_NOT_LOADED),
- glBindBufferBase(NULL), statusBindBufferBase(NOpenGLProc::TYPE_NOT_LOADED),
- glBindBufferRange(NULL), statusBindBufferRange(NOpenGLProc::TYPE_NOT_LOADED),
- glBindFragDataLocation(NULL), statusBindFragDataLocation(NOpenGLProc::TYPE_NOT_LOADED),
- glBindFramebuffer(NULL), statusBindFramebuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glBindRenderbuffer(NULL), statusBindRenderbuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glBindVertexArray(NULL), statusBindVertexArray(NOpenGLProc::TYPE_NOT_LOADED),
- glBlitFramebuffer(NULL), statusBlitFramebuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glCheckFramebufferStatus(NULL), statusCheckFramebufferStatus(NOpenGLProc::TYPE_NOT_LOADED),
- glClampColor(NULL), statusClampColor(NOpenGLProc::TYPE_NOT_LOADED),
- glClearBufferfi(NULL), statusClearBufferfi(NOpenGLProc::TYPE_NOT_LOADED),
- glClearBufferfv(NULL), statusClearBufferfv(NOpenGLProc::TYPE_NOT_LOADED),
- glClearBufferiv(NULL), statusClearBufferiv(NOpenGLProc::TYPE_NOT_LOADED),
- glClearBufferuiv(NULL), statusClearBufferuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glColorMaski(NULL), statusColorMaski(NOpenGLProc::TYPE_NOT_LOADED),
- glDeleteFramebuffers(NULL), statusDeleteFramebuffers(NOpenGLProc::TYPE_NOT_LOADED),
- glDeleteRenderbuffers(NULL), statusDeleteRenderbuffers(NOpenGLProc::TYPE_NOT_LOADED),
- glDeleteVertexArrays(NULL), statusDeleteVertexArrays(NOpenGLProc::TYPE_NOT_LOADED),
- glDisablei(NULL), statusDisablei(NOpenGLProc::TYPE_NOT_LOADED),
- glEnablei(NULL), statusEnablei(NOpenGLProc::TYPE_NOT_LOADED),
- glEndConditionalRender(NULL), statusEndConditionalRender(NOpenGLProc::TYPE_NOT_LOADED),
- glEndTransformFeedback(NULL), statusEndTransformFeedback(NOpenGLProc::TYPE_NOT_LOADED),
- glFlushMappedBufferRange(NULL), statusFlushMappedBufferRange(NOpenGLProc::TYPE_NOT_LOADED),
- glFramebufferRenderbuffer(NULL), statusFramebufferRenderbuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glFramebufferTexture1D(NULL), statusFramebufferTexture1D(NOpenGLProc::TYPE_NOT_LOADED),
- glFramebufferTexture2D(NULL), statusFramebufferTexture2D(NOpenGLProc::TYPE_NOT_LOADED),
- glFramebufferTexture3D(NULL), statusFramebufferTexture3D(NOpenGLProc::TYPE_NOT_LOADED),
- glFramebufferTextureLayer(NULL), statusFramebufferTextureLayer(NOpenGLProc::TYPE_NOT_LOADED),
- glGenFramebuffers(NULL), statusGenFramebuffers(NOpenGLProc::TYPE_NOT_LOADED),
- glGenRenderbuffers(NULL), statusGenRenderbuffers(NOpenGLProc::TYPE_NOT_LOADED),
- glGenVertexArrays(NULL), statusGenVertexArrays(NOpenGLProc::TYPE_NOT_LOADED),
- glGenerateMipmap(NULL), statusGenerateMipmap(NOpenGLProc::TYPE_NOT_LOADED),
- glGetBooleani_v(NULL), statusGetBooleani_v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetFragDataLocation(NULL), statusGetFragDataLocation(NOpenGLProc::TYPE_NOT_LOADED),
- glGetFramebufferAttachmentParameteriv(NULL), statusGetFramebufferAttachmentParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetIntegeri_v(NULL), statusGetIntegeri_v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetRenderbufferParameteriv(NULL), statusGetRenderbufferParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetStringi(NULL), statusGetStringi(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTexParameterIiv(NULL), statusGetTexParameterIiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTexParameterIuiv(NULL), statusGetTexParameterIuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTransformFeedbackVarying(NULL), statusGetTransformFeedbackVarying(NOpenGLProc::TYPE_NOT_LOADED),
- glGetUniformuiv(NULL), statusGetUniformuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetVertexAttribIiv(NULL), statusGetVertexAttribIiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetVertexAttribIuiv(NULL), statusGetVertexAttribIuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glIsEnabledi(NULL), statusIsEnabledi(NOpenGLProc::TYPE_NOT_LOADED),
- glIsFramebuffer(NULL), statusIsFramebuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glIsRenderbuffer(NULL), statusIsRenderbuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glIsVertexArray(NULL), statusIsVertexArray(NOpenGLProc::TYPE_NOT_LOADED),
- glMapBufferRange(NULL), statusMapBufferRange(NOpenGLProc::TYPE_NOT_LOADED),
- glRenderbufferStorage(NULL), statusRenderbufferStorage(NOpenGLProc::TYPE_NOT_LOADED),
- glRenderbufferStorageMultisample(NULL), statusRenderbufferStorageMultisample(NOpenGLProc::TYPE_NOT_LOADED),
- glTexParameterIiv(NULL), statusTexParameterIiv(NOpenGLProc::TYPE_NOT_LOADED),
- glTexParameterIuiv(NULL), statusTexParameterIuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glTransformFeedbackVaryings(NULL), statusTransformFeedbackVaryings(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform1ui(NULL), statusUniform1ui(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform1uiv(NULL), statusUniform1uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform2ui(NULL), statusUniform2ui(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform2uiv(NULL), statusUniform2uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform3ui(NULL), statusUniform3ui(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform3uiv(NULL), statusUniform3uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform4ui(NULL), statusUniform4ui(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform4uiv(NULL), statusUniform4uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI1i(NULL), statusVertexAttribI1i(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI1iv(NULL), statusVertexAttribI1iv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI1ui(NULL), statusVertexAttribI1ui(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI1uiv(NULL), statusVertexAttribI1uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI2i(NULL), statusVertexAttribI2i(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI2iv(NULL), statusVertexAttribI2iv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI2ui(NULL), statusVertexAttribI2ui(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI2uiv(NULL), statusVertexAttribI2uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI3i(NULL), statusVertexAttribI3i(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI3iv(NULL), statusVertexAttribI3iv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI3ui(NULL), statusVertexAttribI3ui(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI3uiv(NULL), statusVertexAttribI3uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI4bv(NULL), statusVertexAttribI4bv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI4i(NULL), statusVertexAttribI4i(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI4iv(NULL), statusVertexAttribI4iv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI4sv(NULL), statusVertexAttribI4sv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI4ubv(NULL), statusVertexAttribI4ubv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI4ui(NULL), statusVertexAttribI4ui(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI4uiv(NULL), statusVertexAttribI4uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribI4usv(NULL), statusVertexAttribI4usv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribIPointer(NULL), statusVertexAttribIPointer(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_3_1
- glCopyBufferSubData(NULL), statusCopyBufferSubData(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawArraysInstanced(NULL), statusDrawArraysInstanced(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawElementsInstanced(NULL), statusDrawElementsInstanced(NOpenGLProc::TYPE_NOT_LOADED),
- glGetActiveUniformBlockName(NULL), statusGetActiveUniformBlockName(NOpenGLProc::TYPE_NOT_LOADED),
- glGetActiveUniformBlockiv(NULL), statusGetActiveUniformBlockiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetActiveUniformName(NULL), statusGetActiveUniformName(NOpenGLProc::TYPE_NOT_LOADED),
- glGetActiveUniformsiv(NULL), statusGetActiveUniformsiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetUniformBlockIndex(NULL), statusGetUniformBlockIndex(NOpenGLProc::TYPE_NOT_LOADED),
- glGetUniformIndices(NULL), statusGetUniformIndices(NOpenGLProc::TYPE_NOT_LOADED),
- glPrimitiveRestartIndex(NULL), statusPrimitiveRestartIndex(NOpenGLProc::TYPE_NOT_LOADED),
- glTexBuffer(NULL), statusTexBuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformBlockBinding(NULL), statusUniformBlockBinding(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_3_2
- glClientWaitSync(NULL), statusClientWaitSync(NOpenGLProc::TYPE_NOT_LOADED),
- glDeleteSync(NULL), statusDeleteSync(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawElementsBaseVertex(NULL), statusDrawElementsBaseVertex(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawElementsInstancedBaseVertex(NULL), statusDrawElementsInstancedBaseVertex(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawRangeElementsBaseVertex(NULL), statusDrawRangeElementsBaseVertex(NOpenGLProc::TYPE_NOT_LOADED),
- glFenceSync(NULL), statusFenceSync(NOpenGLProc::TYPE_NOT_LOADED),
- glFramebufferTexture(NULL), statusFramebufferTexture(NOpenGLProc::TYPE_NOT_LOADED),
- glGetBufferParameteri64v(NULL), statusGetBufferParameteri64v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetInteger64i_v(NULL), statusGetInteger64i_v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetInteger64v(NULL), statusGetInteger64v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetMultisamplefv(NULL), statusGetMultisamplefv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetSynciv(NULL), statusGetSynciv(NOpenGLProc::TYPE_NOT_LOADED),
- glIsSync(NULL), statusIsSync(NOpenGLProc::TYPE_NOT_LOADED),
- glMultiDrawElementsBaseVertex(NULL), statusMultiDrawElementsBaseVertex(NOpenGLProc::TYPE_NOT_LOADED),
- glProvokingVertex(NULL), statusProvokingVertex(NOpenGLProc::TYPE_NOT_LOADED),
- glSampleMaski(NULL), statusSampleMaski(NOpenGLProc::TYPE_NOT_LOADED),
- glTexImage2DMultisample(NULL), statusTexImage2DMultisample(NOpenGLProc::TYPE_NOT_LOADED),
- glTexImage3DMultisample(NULL), statusTexImage3DMultisample(NOpenGLProc::TYPE_NOT_LOADED),
- glWaitSync(NULL), statusWaitSync(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_3_3
- glBindFragDataLocationIndexed(NULL), statusBindFragDataLocationIndexed(NOpenGLProc::TYPE_NOT_LOADED),
- glBindSampler(NULL), statusBindSampler(NOpenGLProc::TYPE_NOT_LOADED),
- glDeleteSamplers(NULL), statusDeleteSamplers(NOpenGLProc::TYPE_NOT_LOADED),
- glGenSamplers(NULL), statusGenSamplers(NOpenGLProc::TYPE_NOT_LOADED),
- glGetFragDataIndex(NULL), statusGetFragDataIndex(NOpenGLProc::TYPE_NOT_LOADED),
- glGetQueryObjecti64v(NULL), statusGetQueryObjecti64v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetQueryObjectui64v(NULL), statusGetQueryObjectui64v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetSamplerParameterIiv(NULL), statusGetSamplerParameterIiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetSamplerParameterIuiv(NULL), statusGetSamplerParameterIuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetSamplerParameterfv(NULL), statusGetSamplerParameterfv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetSamplerParameteriv(NULL), statusGetSamplerParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- glIsSampler(NULL), statusIsSampler(NOpenGLProc::TYPE_NOT_LOADED),
- glQueryCounter(NULL), statusQueryCounter(NOpenGLProc::TYPE_NOT_LOADED),
- glSamplerParameterIiv(NULL), statusSamplerParameterIiv(NOpenGLProc::TYPE_NOT_LOADED),
- glSamplerParameterIuiv(NULL), statusSamplerParameterIuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glSamplerParameterf(NULL), statusSamplerParameterf(NOpenGLProc::TYPE_NOT_LOADED),
- glSamplerParameterfv(NULL), statusSamplerParameterfv(NOpenGLProc::TYPE_NOT_LOADED),
- glSamplerParameteri(NULL), statusSamplerParameteri(NOpenGLProc::TYPE_NOT_LOADED),
- glSamplerParameteriv(NULL), statusSamplerParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribDivisor(NULL), statusVertexAttribDivisor(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribP1ui(NULL), statusVertexAttribP1ui(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribP1uiv(NULL), statusVertexAttribP1uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribP2ui(NULL), statusVertexAttribP2ui(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribP2uiv(NULL), statusVertexAttribP2uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribP3ui(NULL), statusVertexAttribP3ui(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribP3uiv(NULL), statusVertexAttribP3uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribP4ui(NULL), statusVertexAttribP4ui(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribP4uiv(NULL), statusVertexAttribP4uiv(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_4_0
- glBeginQueryIndexed(NULL), statusBeginQueryIndexed(NOpenGLProc::TYPE_NOT_LOADED),
- glBindTransformFeedback(NULL), statusBindTransformFeedback(NOpenGLProc::TYPE_NOT_LOADED),
- glBlendEquationSeparatei(NULL), statusBlendEquationSeparatei(NOpenGLProc::TYPE_NOT_LOADED),
- glBlendEquationi(NULL), statusBlendEquationi(NOpenGLProc::TYPE_NOT_LOADED),
- glBlendFuncSeparatei(NULL), statusBlendFuncSeparatei(NOpenGLProc::TYPE_NOT_LOADED),
- glBlendFunci(NULL), statusBlendFunci(NOpenGLProc::TYPE_NOT_LOADED),
- glDeleteTransformFeedbacks(NULL), statusDeleteTransformFeedbacks(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawArraysIndirect(NULL), statusDrawArraysIndirect(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawElementsIndirect(NULL), statusDrawElementsIndirect(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawTransformFeedback(NULL), statusDrawTransformFeedback(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawTransformFeedbackStream(NULL), statusDrawTransformFeedbackStream(NOpenGLProc::TYPE_NOT_LOADED),
- glEndQueryIndexed(NULL), statusEndQueryIndexed(NOpenGLProc::TYPE_NOT_LOADED),
- glGenTransformFeedbacks(NULL), statusGenTransformFeedbacks(NOpenGLProc::TYPE_NOT_LOADED),
- glGetActiveSubroutineName(NULL), statusGetActiveSubroutineName(NOpenGLProc::TYPE_NOT_LOADED),
- glGetActiveSubroutineUniformName(NULL), statusGetActiveSubroutineUniformName(NOpenGLProc::TYPE_NOT_LOADED),
- glGetActiveSubroutineUniformiv(NULL), statusGetActiveSubroutineUniformiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetProgramStageiv(NULL), statusGetProgramStageiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetQueryIndexediv(NULL), statusGetQueryIndexediv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetSubroutineIndex(NULL), statusGetSubroutineIndex(NOpenGLProc::TYPE_NOT_LOADED),
- glGetSubroutineUniformLocation(NULL), statusGetSubroutineUniformLocation(NOpenGLProc::TYPE_NOT_LOADED),
- glGetUniformSubroutineuiv(NULL), statusGetUniformSubroutineuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetUniformdv(NULL), statusGetUniformdv(NOpenGLProc::TYPE_NOT_LOADED),
- glIsTransformFeedback(NULL), statusIsTransformFeedback(NOpenGLProc::TYPE_NOT_LOADED),
- glMinSampleShading(NULL), statusMinSampleShading(NOpenGLProc::TYPE_NOT_LOADED),
- glPatchParameterfv(NULL), statusPatchParameterfv(NOpenGLProc::TYPE_NOT_LOADED),
- glPatchParameteri(NULL), statusPatchParameteri(NOpenGLProc::TYPE_NOT_LOADED),
- glPauseTransformFeedback(NULL), statusPauseTransformFeedback(NOpenGLProc::TYPE_NOT_LOADED),
- glResumeTransformFeedback(NULL), statusResumeTransformFeedback(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform1d(NULL), statusUniform1d(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform1dv(NULL), statusUniform1dv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform2d(NULL), statusUniform2d(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform2dv(NULL), statusUniform2dv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform3d(NULL), statusUniform3d(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform3dv(NULL), statusUniform3dv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform4d(NULL), statusUniform4d(NOpenGLProc::TYPE_NOT_LOADED),
- glUniform4dv(NULL), statusUniform4dv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix2dv(NULL), statusUniformMatrix2dv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix2x3dv(NULL), statusUniformMatrix2x3dv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix2x4dv(NULL), statusUniformMatrix2x4dv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix3dv(NULL), statusUniformMatrix3dv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix3x2dv(NULL), statusUniformMatrix3x2dv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix3x4dv(NULL), statusUniformMatrix3x4dv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix4dv(NULL), statusUniformMatrix4dv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix4x2dv(NULL), statusUniformMatrix4x2dv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformMatrix4x3dv(NULL), statusUniformMatrix4x3dv(NOpenGLProc::TYPE_NOT_LOADED),
- glUniformSubroutinesuiv(NULL), statusUniformSubroutinesuiv(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_4_1
- glActiveShaderProgram(NULL), statusActiveShaderProgram(NOpenGLProc::TYPE_NOT_LOADED),
- glBindProgramPipeline(NULL), statusBindProgramPipeline(NOpenGLProc::TYPE_NOT_LOADED),
- glClearDepthf(NULL), statusClearDepthf(NOpenGLProc::TYPE_NOT_LOADED),
- glCreateShaderProgramv(NULL), statusCreateShaderProgramv(NOpenGLProc::TYPE_NOT_LOADED),
- glDeleteProgramPipelines(NULL), statusDeleteProgramPipelines(NOpenGLProc::TYPE_NOT_LOADED),
- glDepthRangeArrayv(NULL), statusDepthRangeArrayv(NOpenGLProc::TYPE_NOT_LOADED),
- glDepthRangeIndexed(NULL), statusDepthRangeIndexed(NOpenGLProc::TYPE_NOT_LOADED),
- glDepthRangef(NULL), statusDepthRangef(NOpenGLProc::TYPE_NOT_LOADED),
- glGenProgramPipelines(NULL), statusGenProgramPipelines(NOpenGLProc::TYPE_NOT_LOADED),
- glGetDoublei_v(NULL), statusGetDoublei_v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetFloati_v(NULL), statusGetFloati_v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetProgramBinary(NULL), statusGetProgramBinary(NOpenGLProc::TYPE_NOT_LOADED),
- glGetProgramPipelineInfoLog(NULL), statusGetProgramPipelineInfoLog(NOpenGLProc::TYPE_NOT_LOADED),
- glGetProgramPipelineiv(NULL), statusGetProgramPipelineiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetShaderPrecisionFormat(NULL), statusGetShaderPrecisionFormat(NOpenGLProc::TYPE_NOT_LOADED),
- glGetVertexAttribLdv(NULL), statusGetVertexAttribLdv(NOpenGLProc::TYPE_NOT_LOADED),
- glIsProgramPipeline(NULL), statusIsProgramPipeline(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramBinary(NULL), statusProgramBinary(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramParameteri(NULL), statusProgramParameteri(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform1d(NULL), statusProgramUniform1d(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform1dv(NULL), statusProgramUniform1dv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform1f(NULL), statusProgramUniform1f(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform1fv(NULL), statusProgramUniform1fv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform1i(NULL), statusProgramUniform1i(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform1iv(NULL), statusProgramUniform1iv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform1ui(NULL), statusProgramUniform1ui(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform1uiv(NULL), statusProgramUniform1uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform2d(NULL), statusProgramUniform2d(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform2dv(NULL), statusProgramUniform2dv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform2f(NULL), statusProgramUniform2f(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform2fv(NULL), statusProgramUniform2fv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform2i(NULL), statusProgramUniform2i(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform2iv(NULL), statusProgramUniform2iv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform2ui(NULL), statusProgramUniform2ui(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform2uiv(NULL), statusProgramUniform2uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform3d(NULL), statusProgramUniform3d(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform3dv(NULL), statusProgramUniform3dv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform3f(NULL), statusProgramUniform3f(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform3fv(NULL), statusProgramUniform3fv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform3i(NULL), statusProgramUniform3i(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform3iv(NULL), statusProgramUniform3iv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform3ui(NULL), statusProgramUniform3ui(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform3uiv(NULL), statusProgramUniform3uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform4d(NULL), statusProgramUniform4d(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform4dv(NULL), statusProgramUniform4dv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform4f(NULL), statusProgramUniform4f(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform4fv(NULL), statusProgramUniform4fv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform4i(NULL), statusProgramUniform4i(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform4iv(NULL), statusProgramUniform4iv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform4ui(NULL), statusProgramUniform4ui(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniform4uiv(NULL), statusProgramUniform4uiv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix2dv(NULL), statusProgramUniformMatrix2dv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix2fv(NULL), statusProgramUniformMatrix2fv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix2x3dv(NULL), statusProgramUniformMatrix2x3dv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix2x3fv(NULL), statusProgramUniformMatrix2x3fv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix2x4dv(NULL), statusProgramUniformMatrix2x4dv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix2x4fv(NULL), statusProgramUniformMatrix2x4fv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix3dv(NULL), statusProgramUniformMatrix3dv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix3fv(NULL), statusProgramUniformMatrix3fv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix3x2dv(NULL), statusProgramUniformMatrix3x2dv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix3x2fv(NULL), statusProgramUniformMatrix3x2fv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix3x4dv(NULL), statusProgramUniformMatrix3x4dv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix3x4fv(NULL), statusProgramUniformMatrix3x4fv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix4dv(NULL), statusProgramUniformMatrix4dv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix4fv(NULL), statusProgramUniformMatrix4fv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix4x2dv(NULL), statusProgramUniformMatrix4x2dv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix4x2fv(NULL), statusProgramUniformMatrix4x2fv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix4x3dv(NULL), statusProgramUniformMatrix4x3dv(NOpenGLProc::TYPE_NOT_LOADED),
- glProgramUniformMatrix4x3fv(NULL), statusProgramUniformMatrix4x3fv(NOpenGLProc::TYPE_NOT_LOADED),
- glReleaseShaderCompiler(NULL), statusReleaseShaderCompiler(NOpenGLProc::TYPE_NOT_LOADED),
- glScissorArrayv(NULL), statusScissorArrayv(NOpenGLProc::TYPE_NOT_LOADED),
- glScissorIndexed(NULL), statusScissorIndexed(NOpenGLProc::TYPE_NOT_LOADED),
- glScissorIndexedv(NULL), statusScissorIndexedv(NOpenGLProc::TYPE_NOT_LOADED),
- glShaderBinary(NULL), statusShaderBinary(NOpenGLProc::TYPE_NOT_LOADED),
- glUseProgramStages(NULL), statusUseProgramStages(NOpenGLProc::TYPE_NOT_LOADED),
- glValidateProgramPipeline(NULL), statusValidateProgramPipeline(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribL1d(NULL), statusVertexAttribL1d(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribL1dv(NULL), statusVertexAttribL1dv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribL2d(NULL), statusVertexAttribL2d(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribL2dv(NULL), statusVertexAttribL2dv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribL3d(NULL), statusVertexAttribL3d(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribL3dv(NULL), statusVertexAttribL3dv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribL4d(NULL), statusVertexAttribL4d(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribL4dv(NULL), statusVertexAttribL4dv(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribLPointer(NULL), statusVertexAttribLPointer(NOpenGLProc::TYPE_NOT_LOADED),
- glViewportArrayv(NULL), statusViewportArrayv(NOpenGLProc::TYPE_NOT_LOADED),
- glViewportIndexedf(NULL), statusViewportIndexedf(NOpenGLProc::TYPE_NOT_LOADED),
- glViewportIndexedfv(NULL), statusViewportIndexedfv(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_4_2
- glBindImageTexture(NULL), statusBindImageTexture(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawArraysInstancedBaseInstance(NULL), statusDrawArraysInstancedBaseInstance(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawElementsInstancedBaseInstance(NULL), statusDrawElementsInstancedBaseInstance(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawElementsInstancedBaseVertexBaseInstance(NULL), statusDrawElementsInstancedBaseVertexBaseInstance(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawTransformFeedbackInstanced(NULL), statusDrawTransformFeedbackInstanced(NOpenGLProc::TYPE_NOT_LOADED),
- glDrawTransformFeedbackStreamInstanced(NULL), statusDrawTransformFeedbackStreamInstanced(NOpenGLProc::TYPE_NOT_LOADED),
- glGetActiveAtomicCounterBufferiv(NULL), statusGetActiveAtomicCounterBufferiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetInternalformativ(NULL), statusGetInternalformativ(NOpenGLProc::TYPE_NOT_LOADED),
- glMemoryBarrier(NULL), statusMemoryBarrier(NOpenGLProc::TYPE_NOT_LOADED),
- glTexStorage1D(NULL), statusTexStorage1D(NOpenGLProc::TYPE_NOT_LOADED),
- glTexStorage2D(NULL), statusTexStorage2D(NOpenGLProc::TYPE_NOT_LOADED),
- glTexStorage3D(NULL), statusTexStorage3D(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_4_3
- glBindVertexBuffer(NULL), statusBindVertexBuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glClearBufferData(NULL), statusClearBufferData(NOpenGLProc::TYPE_NOT_LOADED),
- glClearBufferSubData(NULL), statusClearBufferSubData(NOpenGLProc::TYPE_NOT_LOADED),
- glCopyImageSubData(NULL), statusCopyImageSubData(NOpenGLProc::TYPE_NOT_LOADED),
- glDebugMessageCallback(NULL), statusDebugMessageCallback(NOpenGLProc::TYPE_NOT_LOADED),
- glDebugMessageControl(NULL), statusDebugMessageControl(NOpenGLProc::TYPE_NOT_LOADED),
- glDebugMessageInsert(NULL), statusDebugMessageInsert(NOpenGLProc::TYPE_NOT_LOADED),
- glDispatchCompute(NULL), statusDispatchCompute(NOpenGLProc::TYPE_NOT_LOADED),
- glDispatchComputeIndirect(NULL), statusDispatchComputeIndirect(NOpenGLProc::TYPE_NOT_LOADED),
- glFramebufferParameteri(NULL), statusFramebufferParameteri(NOpenGLProc::TYPE_NOT_LOADED),
- glGetDebugMessageLog(NULL), statusGetDebugMessageLog(NOpenGLProc::TYPE_NOT_LOADED),
- glGetFramebufferParameteriv(NULL), statusGetFramebufferParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetInternalformati64v(NULL), statusGetInternalformati64v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetObjectLabel(NULL), statusGetObjectLabel(NOpenGLProc::TYPE_NOT_LOADED),
- glGetObjectPtrLabel(NULL), statusGetObjectPtrLabel(NOpenGLProc::TYPE_NOT_LOADED),
- glGetProgramInterfaceiv(NULL), statusGetProgramInterfaceiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetProgramResourceIndex(NULL), statusGetProgramResourceIndex(NOpenGLProc::TYPE_NOT_LOADED),
- glGetProgramResourceLocation(NULL), statusGetProgramResourceLocation(NOpenGLProc::TYPE_NOT_LOADED),
- glGetProgramResourceLocationIndex(NULL), statusGetProgramResourceLocationIndex(NOpenGLProc::TYPE_NOT_LOADED),
- glGetProgramResourceName(NULL), statusGetProgramResourceName(NOpenGLProc::TYPE_NOT_LOADED),
- glGetProgramResourceiv(NULL), statusGetProgramResourceiv(NOpenGLProc::TYPE_NOT_LOADED),
- glInvalidateBufferData(NULL), statusInvalidateBufferData(NOpenGLProc::TYPE_NOT_LOADED),
- glInvalidateBufferSubData(NULL), statusInvalidateBufferSubData(NOpenGLProc::TYPE_NOT_LOADED),
- glInvalidateFramebuffer(NULL), statusInvalidateFramebuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glInvalidateSubFramebuffer(NULL), statusInvalidateSubFramebuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glInvalidateTexImage(NULL), statusInvalidateTexImage(NOpenGLProc::TYPE_NOT_LOADED),
- glInvalidateTexSubImage(NULL), statusInvalidateTexSubImage(NOpenGLProc::TYPE_NOT_LOADED),
- glMultiDrawArraysIndirect(NULL), statusMultiDrawArraysIndirect(NOpenGLProc::TYPE_NOT_LOADED),
- glMultiDrawElementsIndirect(NULL), statusMultiDrawElementsIndirect(NOpenGLProc::TYPE_NOT_LOADED),
- glObjectLabel(NULL), statusObjectLabel(NOpenGLProc::TYPE_NOT_LOADED),
- glObjectPtrLabel(NULL), statusObjectPtrLabel(NOpenGLProc::TYPE_NOT_LOADED),
- glPopDebugGroup(NULL), statusPopDebugGroup(NOpenGLProc::TYPE_NOT_LOADED),
- glPushDebugGroup(NULL), statusPushDebugGroup(NOpenGLProc::TYPE_NOT_LOADED),
- glShaderStorageBlockBinding(NULL), statusShaderStorageBlockBinding(NOpenGLProc::TYPE_NOT_LOADED),
- glTexBufferRange(NULL), statusTexBufferRange(NOpenGLProc::TYPE_NOT_LOADED),
- glTexStorage2DMultisample(NULL), statusTexStorage2DMultisample(NOpenGLProc::TYPE_NOT_LOADED),
- glTexStorage3DMultisample(NULL), statusTexStorage3DMultisample(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureView(NULL), statusTextureView(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribBinding(NULL), statusVertexAttribBinding(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribFormat(NULL), statusVertexAttribFormat(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribIFormat(NULL), statusVertexAttribIFormat(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexAttribLFormat(NULL), statusVertexAttribLFormat(NOpenGLProc::TYPE_NOT_LOADED),
- glVertexBindingDivisor(NULL), statusVertexBindingDivisor(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_4_4
- glBindBuffersBase(NULL), statusBindBuffersBase(NOpenGLProc::TYPE_NOT_LOADED),
- glBindBuffersRange(NULL), statusBindBuffersRange(NOpenGLProc::TYPE_NOT_LOADED),
- glBindImageTextures(NULL), statusBindImageTextures(NOpenGLProc::TYPE_NOT_LOADED),
- glBindSamplers(NULL), statusBindSamplers(NOpenGLProc::TYPE_NOT_LOADED),
- glBindTextures(NULL), statusBindTextures(NOpenGLProc::TYPE_NOT_LOADED),
- glBindVertexBuffers(NULL), statusBindVertexBuffers(NOpenGLProc::TYPE_NOT_LOADED),
- glBufferStorage(NULL), statusBufferStorage(NOpenGLProc::TYPE_NOT_LOADED),
- glClearTexImage(NULL), statusClearTexImage(NOpenGLProc::TYPE_NOT_LOADED),
- glClearTexSubImage(NULL), statusClearTexSubImage(NOpenGLProc::TYPE_NOT_LOADED),
- // GL_VERSION_4_5
- glBindTextureUnit(NULL), statusBindTextureUnit(NOpenGLProc::TYPE_NOT_LOADED),
- glBlitNamedFramebuffer(NULL), statusBlitNamedFramebuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glCheckNamedFramebufferStatus(NULL), statusCheckNamedFramebufferStatus(NOpenGLProc::TYPE_NOT_LOADED),
- glClearNamedBufferData(NULL), statusClearNamedBufferData(NOpenGLProc::TYPE_NOT_LOADED),
- glClearNamedBufferSubData(NULL), statusClearNamedBufferSubData(NOpenGLProc::TYPE_NOT_LOADED),
- glClearNamedFramebufferfi(NULL), statusClearNamedFramebufferfi(NOpenGLProc::TYPE_NOT_LOADED),
- glClearNamedFramebufferfv(NULL), statusClearNamedFramebufferfv(NOpenGLProc::TYPE_NOT_LOADED),
- glClearNamedFramebufferiv(NULL), statusClearNamedFramebufferiv(NOpenGLProc::TYPE_NOT_LOADED),
- glClearNamedFramebufferuiv(NULL), statusClearNamedFramebufferuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glClipControl(NULL), statusClipControl(NOpenGLProc::TYPE_NOT_LOADED),
- glCompressedTextureSubImage1D(NULL), statusCompressedTextureSubImage1D(NOpenGLProc::TYPE_NOT_LOADED),
- glCompressedTextureSubImage2D(NULL), statusCompressedTextureSubImage2D(NOpenGLProc::TYPE_NOT_LOADED),
- glCompressedTextureSubImage3D(NULL), statusCompressedTextureSubImage3D(NOpenGLProc::TYPE_NOT_LOADED),
- glCopyNamedBufferSubData(NULL), statusCopyNamedBufferSubData(NOpenGLProc::TYPE_NOT_LOADED),
- glCopyTextureSubImage1D(NULL), statusCopyTextureSubImage1D(NOpenGLProc::TYPE_NOT_LOADED),
- glCopyTextureSubImage2D(NULL), statusCopyTextureSubImage2D(NOpenGLProc::TYPE_NOT_LOADED),
- glCopyTextureSubImage3D(NULL), statusCopyTextureSubImage3D(NOpenGLProc::TYPE_NOT_LOADED),
- glCreateBuffers(NULL), statusCreateBuffers(NOpenGLProc::TYPE_NOT_LOADED),
- glCreateFramebuffers(NULL), statusCreateFramebuffers(NOpenGLProc::TYPE_NOT_LOADED),
- glCreateProgramPipelines(NULL), statusCreateProgramPipelines(NOpenGLProc::TYPE_NOT_LOADED),
- glCreateQueries(NULL), statusCreateQueries(NOpenGLProc::TYPE_NOT_LOADED),
- glCreateRenderbuffers(NULL), statusCreateRenderbuffers(NOpenGLProc::TYPE_NOT_LOADED),
- glCreateSamplers(NULL), statusCreateSamplers(NOpenGLProc::TYPE_NOT_LOADED),
- glCreateTextures(NULL), statusCreateTextures(NOpenGLProc::TYPE_NOT_LOADED),
- glCreateTransformFeedbacks(NULL), statusCreateTransformFeedbacks(NOpenGLProc::TYPE_NOT_LOADED),
- glCreateVertexArrays(NULL), statusCreateVertexArrays(NOpenGLProc::TYPE_NOT_LOADED),
- glDisableVertexArrayAttrib(NULL), statusDisableVertexArrayAttrib(NOpenGLProc::TYPE_NOT_LOADED),
- glEnableVertexArrayAttrib(NULL), statusEnableVertexArrayAttrib(NOpenGLProc::TYPE_NOT_LOADED),
- glFlushMappedNamedBufferRange(NULL), statusFlushMappedNamedBufferRange(NOpenGLProc::TYPE_NOT_LOADED),
- glGenerateTextureMipmap(NULL), statusGenerateTextureMipmap(NOpenGLProc::TYPE_NOT_LOADED),
- glGetCompressedTextureImage(NULL), statusGetCompressedTextureImage(NOpenGLProc::TYPE_NOT_LOADED),
- glGetCompressedTextureSubImage(NULL), statusGetCompressedTextureSubImage(NOpenGLProc::TYPE_NOT_LOADED),
- glGetGraphicsResetStatus(NULL), statusGetGraphicsResetStatus(NOpenGLProc::TYPE_NOT_LOADED),
- glGetNamedBufferParameteri64v(NULL), statusGetNamedBufferParameteri64v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetNamedBufferParameteriv(NULL), statusGetNamedBufferParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetNamedBufferPointerv(NULL), statusGetNamedBufferPointerv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetNamedBufferSubData(NULL), statusGetNamedBufferSubData(NOpenGLProc::TYPE_NOT_LOADED),
- glGetNamedFramebufferAttachmentParameteriv(NULL), statusGetNamedFramebufferAttachmentParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetNamedFramebufferParameteriv(NULL), statusGetNamedFramebufferParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetNamedRenderbufferParameteriv(NULL), statusGetNamedRenderbufferParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetQueryBufferObjecti64v(NULL), statusGetQueryBufferObjecti64v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetQueryBufferObjectiv(NULL), statusGetQueryBufferObjectiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetQueryBufferObjectui64v(NULL), statusGetQueryBufferObjectui64v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetQueryBufferObjectuiv(NULL), statusGetQueryBufferObjectuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTextureImage(NULL), statusGetTextureImage(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTextureLevelParameterfv(NULL), statusGetTextureLevelParameterfv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTextureLevelParameteriv(NULL), statusGetTextureLevelParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTextureParameterIiv(NULL), statusGetTextureParameterIiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTextureParameterIuiv(NULL), statusGetTextureParameterIuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTextureParameterfv(NULL), statusGetTextureParameterfv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTextureParameteriv(NULL), statusGetTextureParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTextureSubImage(NULL), statusGetTextureSubImage(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTransformFeedbacki64_v(NULL), statusGetTransformFeedbacki64_v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTransformFeedbacki_v(NULL), statusGetTransformFeedbacki_v(NOpenGLProc::TYPE_NOT_LOADED),
- glGetTransformFeedbackiv(NULL), statusGetTransformFeedbackiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetVertexArrayIndexed64iv(NULL), statusGetVertexArrayIndexed64iv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetVertexArrayIndexediv(NULL), statusGetVertexArrayIndexediv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetVertexArrayiv(NULL), statusGetVertexArrayiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetnCompressedTexImage(NULL), statusGetnCompressedTexImage(NOpenGLProc::TYPE_NOT_LOADED),
- glGetnTexImage(NULL), statusGetnTexImage(NOpenGLProc::TYPE_NOT_LOADED),
- glGetnUniformdv(NULL), statusGetnUniformdv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetnUniformfv(NULL), statusGetnUniformfv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetnUniformiv(NULL), statusGetnUniformiv(NOpenGLProc::TYPE_NOT_LOADED),
- glGetnUniformuiv(NULL), statusGetnUniformuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glInvalidateNamedFramebufferData(NULL), statusInvalidateNamedFramebufferData(NOpenGLProc::TYPE_NOT_LOADED),
- glInvalidateNamedFramebufferSubData(NULL), statusInvalidateNamedFramebufferSubData(NOpenGLProc::TYPE_NOT_LOADED),
- glMapNamedBuffer(NULL), statusMapNamedBuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glMapNamedBufferRange(NULL), statusMapNamedBufferRange(NOpenGLProc::TYPE_NOT_LOADED),
- glMemoryBarrierByRegion(NULL), statusMemoryBarrierByRegion(NOpenGLProc::TYPE_NOT_LOADED),
- glNamedBufferData(NULL), statusNamedBufferData(NOpenGLProc::TYPE_NOT_LOADED),
- glNamedBufferStorage(NULL), statusNamedBufferStorage(NOpenGLProc::TYPE_NOT_LOADED),
- glNamedBufferSubData(NULL), statusNamedBufferSubData(NOpenGLProc::TYPE_NOT_LOADED),
- glNamedFramebufferDrawBuffer(NULL), statusNamedFramebufferDrawBuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glNamedFramebufferDrawBuffers(NULL), statusNamedFramebufferDrawBuffers(NOpenGLProc::TYPE_NOT_LOADED),
- glNamedFramebufferParameteri(NULL), statusNamedFramebufferParameteri(NOpenGLProc::TYPE_NOT_LOADED),
- glNamedFramebufferReadBuffer(NULL), statusNamedFramebufferReadBuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glNamedFramebufferRenderbuffer(NULL), statusNamedFramebufferRenderbuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glNamedFramebufferTexture(NULL), statusNamedFramebufferTexture(NOpenGLProc::TYPE_NOT_LOADED),
- glNamedFramebufferTextureLayer(NULL), statusNamedFramebufferTextureLayer(NOpenGLProc::TYPE_NOT_LOADED),
- glNamedRenderbufferStorage(NULL), statusNamedRenderbufferStorage(NOpenGLProc::TYPE_NOT_LOADED),
- glNamedRenderbufferStorageMultisample(NULL), statusNamedRenderbufferStorageMultisample(NOpenGLProc::TYPE_NOT_LOADED),
- glReadnPixels(NULL), statusReadnPixels(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureBarrier(NULL), statusTextureBarrier(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureBuffer(NULL), statusTextureBuffer(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureBufferRange(NULL), statusTextureBufferRange(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureParameterIiv(NULL), statusTextureParameterIiv(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureParameterIuiv(NULL), statusTextureParameterIuiv(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureParameterf(NULL), statusTextureParameterf(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureParameterfv(NULL), statusTextureParameterfv(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureParameteri(NULL), statusTextureParameteri(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureParameteriv(NULL), statusTextureParameteriv(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureStorage1D(NULL), statusTextureStorage1D(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureStorage2D(NULL), statusTextureStorage2D(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureStorage2DMultisample(NULL), statusTextureStorage2DMultisample(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureStorage3D(NULL), statusTextureStorage3D(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureStorage3DMultisample(NULL), statusTextureStorage3DMultisample(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureSubImage1D(NULL), statusTextureSubImage1D(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureSubImage2D(NULL), statusTextureSubImage2D(NOpenGLProc::TYPE_NOT_LOADED),
- glTextureSubImage3D(NULL), statusTextureSubImage3D(NOpenGLProc::TYPE_NOT_LOADED),
- glTransform…