/dep/acelite/ace/config-win32-borland.h
C Header | 179 lines | 130 code | 29 blank | 20 comment | 10 complexity | 783bf7feef81519703c1dda161d4c369 MD5 | raw file
Possible License(s): BSD-2-Clause, GPL-2.0, GPL-3.0, CC-BY-SA-3.0
- //-*- C++ -*-
- //$Id: config-win32-borland.h 97246 2013-08-07 07:10:20Z johnnyw $
- // The following configuration file contains defines for Borland compilers.
- #ifndef ACE_CONFIG_WIN32_BORLAND_H
- #define ACE_CONFIG_WIN32_BORLAND_H
- #include /**/ "ace/pre.h"
- #ifndef ACE_CONFIG_WIN32_H
- #error Use config-win32.h in config.h instead of this header
- #endif /* ACE_CONFIG_WIN32_H */
- #define ACE_HAS_CUSTOM_EXPORT_MACROS 1
- #define ACE_Proper_Export_Flag __declspec (dllexport)
- #define ACE_Proper_Import_Flag __declspec (dllimport)
- #define ACE_EXPORT_SINGLETON_DECLARATION(T) template class __declspec (dllexport) T
- #define ACE_EXPORT_SINGLETON_DECLARE(SINGLETON_TYPE, CLASS, LOCK) template class __declspec (dllexport) SINGLETON_TYPE<CLASS, LOCK>;
- #define ACE_IMPORT_SINGLETON_DECLARATION(T) template class __declspec (dllimport) T
- #define ACE_IMPORT_SINGLETON_DECLARE(SINGLETON_TYPE, CLASS, LOCK) template class __declspec (dllimport) SINGLETON_TYPE <CLASS, LOCK>;
- // In later versions of C++Builder we will prefer inline functions by
- // default. The debug configuration of ACE is built with functions
- // out-of-line, so when linking your application against a debug ACE
- // build, you can choose to use the out-of-line functions by adding
- // ACE_NO_INLINE=1 to your project settings.
- # if !defined (__ACE_INLINE__)
- # define __ACE_INLINE__ 1
- # endif /* __ACE_INLINE__ */
- # define ACE_CC_NAME ACE_TEXT ("Embarcadero C++ Builder")
- # define ACE_CC_MAJOR_VERSION (__BORLANDC__ / 0x100)
- # define ACE_CC_MINOR_VERSION (__BORLANDC__ % 0x100)
- # define ACE_CC_BETA_VERSION (0)
- #if (__BORLANDC__ >= 0x620)
- # define ACE_CC_PREPROCESSOR_ARGS "-q -Sl -o%s"
- #endif
- // Automatically define WIN32 macro if the compiler tells us it is our
- // target platform.
- # if defined (__WIN32__) && !defined (WIN32)
- # define WIN32 1
- # endif
- // When building a VCL application, the main VCL header file should be
- // included before anything else. You can define ACE_HAS_VCL=1 in your
- // project settings to have this file included for you automatically.
- # if defined (ACE_HAS_VCL) && (ACE_HAS_VCL != 0)
- # include /**/ <vcl.h>
- # endif
- #if defined (__clang__)
- # define ACE_HAS_BCC64
- #else
- # define ACE_HAS_BCC32
- #endif
- #if defined (ACE_HAS_BCC64)
- // Use 32bit pre processor because cpp64 doesn't have the same
- // options
- # define ACE_CC_PREPROCESSOR "CPP32.EXE"
- #else
- # define ACE_CC_PREPROCESSOR "CPP32.EXE"
- #endif
- # include "ace/config-win32-common.h"
- # define ACE_WSTRING_HAS_USHORT_SUPPORT 1
- # define ACE_HAS_DIRENT
- #define ACE_USES_STD_NAMESPACE_FOR_STDC_LIB 1
- #define ACE_LACKS_TERMIOS_H
- #define ACE_LACKS_NETINET_TCP_H
- #define ACE_LACKS_REGEX_H
- #define ACE_LACKS_SYS_MSG_H
- #define ACE_LACKS_PWD_H
- #define ACE_LACKS_POLL_H
- #define ACE_LACKS_SYS_SHM_H
- #define ACE_LACKS_STRINGS_H
- #define ACE_LACKS_SEMAPHORE_H
- #define ACE_LACKS_INTTYPES_H
- #define ACE_LACKS_UCONTEXT_H
- #define ACE_LACKS_SYS_SELECT_H
- #define ACE_LACKS_SYS_TIME_H
- #define ACE_LACKS_SYS_RESOURCE_H
- #define ACE_LACKS_SYS_WAIT_H
- #define ACE_LACKS_DLFCN_H
- #define ACE_LACKS_SYS_MMAN_H
- #define ACE_LACKS_SYS_UIO_H
- #define ACE_LACKS_SYS_SOCKET_H
- #define ACE_LACKS_NETINET_IN_H
- #define ACE_LACKS_NETDB_H
- #define ACE_LACKS_NET_IF_H
- #define ACE_LACKS_SYS_IPC_H
- #define ACE_LACKS_SYS_SEM_H
- #define ACE_LACKS_SYS_IOCTL_H
- #define ACE_LACKS_STROPTS_H
- #undef ACE_LACKS_STRUCT_DIR
- #undef ACE_LACKS_CLOSEDIR
- #undef ACE_LACKS_OPENDIR
- #undef ACE_LACKS_READDIR
- #undef ACE_LACKS_REWINDDIR
- #define ACE_HAS_WOPENDIR
- #define ACE_HAS_WCLOSEDIR
- #define ACE_HAS_WREADDIR
- #define ACE_HAS_WREWINDDIR
- #define ACE_LACKS_STRRECVFD
- #define ACE_USES_EXPLICIT_STD_NAMESPACE
- #if defined (ACE_HAS_BCC64)
- # define ACE_HAS_TIME_T_LONG_MISMATCH
- #endif
- #define ACE_EXPORT_NESTED_CLASSES 1
- #define ACE_HAS_CPLUSPLUS_HEADERS 1
- #define ACE_HAS_NONCONST_SELECT_TIMEVAL
- #define ACE_HAS_SIG_ATOMIC_T
- #define ACE_HAS_STANDARD_CPP_LIBRARY 1
- #define ACE_HAS_STDCPP_STL_INCLUDES 1
- #define ACE_HAS_STRING_CLASS 1
- #define ACE_HAS_USER_MODE_MASKS 1
- #define ACE_LACKS_ACE_IOSTREAM 1
- #define ACE_LACKS_LINEBUFFERED_STREAMBUF 1
- #define ACE_HAS_NEW_NOTHROW
- #define ACE_TEMPLATES_REQUIRE_SOURCE 1
- #define ACE_UINT64_FORMAT_SPECIFIER_ASCII "%Lu"
- #define ACE_INT64_FORMAT_SPECIFIER_ASCII "%Ld"
- #define ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB 1
- #define ACE_USES_STD_NAMESPACE_FOR_ABS 1
- #define ACE_ENDTHREADEX(STATUS) ::_endthreadex ((DWORD) STATUS)
- #if defined(ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
- // must have _MT defined to include multithreading
- // features from win32 headers
- # if !defined(__MT__)
- // *** DO NOT *** defeat this error message by defining __MT__ yourself.
- // You must link with the multi threaded libraries. Add -tWM to your
- // compiler options
- # error You must link against multi-threaded libraries when using ACE (check your project settings)
- # endif /* !__MT__ */
- #endif /* ACE_MT_SAFE && ACE_MT_SAFE != 0 */
- #if (__BORLANDC__ <= 0x660)
- # define ACE_LACKS_ISWCTYPE
- # define ACE_LACKS_ISCTYPE
- #endif
- #if (__BORLANDC__ >= 0x650) && (__BORLANDC__ <= 0x660)
- # define ACE_LACKS_STRTOK_R
- #endif
- #if (__BORLANDC__ <= 0x660)
- # define ACE_LACKS_LOCALTIME_R
- #endif
- #define ACE_WCSDUP_EQUIVALENT ::_wcsdup
- #define ACE_STRCASECMP_EQUIVALENT ::stricmp
- #define ACE_STRNCASECMP_EQUIVALENT ::strnicmp
- #define ACE_WTOF_EQUIVALENT ::_wtof
- #define ACE_FILENO_EQUIVALENT(X) (_get_osfhandle (::_fileno (X)))
- #define ACE_HAS_ITOA 1
- #if defined (ACE_HAS_BCC64)
- # define ACE_LACKS_SWAB
- #endif
- #if defined (ACE_HAS_BCC32)
- # define ACE_SIZEOF_LONG_DOUBLE 10
- # define ACE_NEEDS_DL_UNDERSCORE
- #endif
- #include /**/ "ace/post.h"
- #endif /* ACE_CONFIG_WIN32_BORLAND_H */